Personally designed (content + graphics design), officially accredited AgilePM® V2 (Agile Project Management V2) Foundation courseware.
AgilePM® is a Registered Trade Mark of Dynamic Systems Development Method Limited.
Trademarks are properties of the holders, who are not affiliated with courseware author.
2. Start and finish Course style
LunchCoffee and breaks
M00 - Course introduction 2/13 | 2/257
3. The underpinning philosophy and principles
of AgilePM V2
The lifecycle of an AgilePM V2 project
The products produced by AgilePM V2 project
AgilePM roles and responsibilities
AgilePM V2 recommended techniques,
their benefits and limitations
The mechanisms for control and how to test,
estimate and measure progress in an Agile project
Main goal
Attempt Foundation exam with confidence
Communicate freely within AgilePM V2 project,
understanding its principles and philosophy
Secondary goal
Benefits and value of Agile and AgilePM V2
M00 - Course introduction 3/13 | 3/257
4. Let’s Get to Know Each Other
Please share with the class:
Your name and surname
Your organization
Your profession
Title, function, job responsibilities
Your familiarity with the
project management and agile
Your experience with DSDM/AgilePM/
Scrum
Your personal session expectations
M00 - Course introduction 4/13 | 4/257
5. Foundation Exam
Paper based and closed book exam
Only pencil and eraser are allowed
Simple multiple (ABCD) choice exam
Only one answer is correct
60 questions, pass mark is 30 (50%)
1 hour exam
No negative points, no “Tricky Questions”
No pre-requisite for Foundation exam
Sample, two (official) mock exams are
provided to you
Candidates completing an examination in a language that
is not their mother tongue, will receive additional time
M00 - Course introduction 5/13 | 5/257
6. Practitioner Exam
Paper based and open book exam
Reference to AgilePM V2 Handbook ONLY
Handbook is provided for students
2.5 hour exam
Complex multiple choice - Objective Test
4 questions worth 20 marks each (80
marks), pass mark is 40 (50%)
Dictionary/translation lists allowed
Pre-requisite for AgilePM Practitioner
AgilePM Foundation or
DSDM Atern Foundation certificate or
DSDM Advanced Practitioner certificate
Candidates completing an examination in a language that
is not their mother tongue, will receive additional time
M00 - Course introduction 6/13 | 6/257
10. Freeware, scalable
AgilePM V2 PDF
reference card
Project Phases vs Products vs
Roles vs Responsibilities in one
big reference card
Free to download, use
and share
M00 - Course introduction 10/13 | 10/257
11. Tailored to
DSDM/AgilePM V2
Projects
Helps in identifying and
minimizing risk related to Agile
projects
Free to download, use
and share
M00 - Course introduction 11/13 | 11/257
12. Audit tool tailored to
DSDM/AgilePM V2
Projects
Helps in determining health of
agile projects in accordance to
agile and DSDM philosophy and
AgilePM project requirements
Free to download, use
and share
150
audit questions!
M00 - Course introduction 12/13 | 12/257
13. twitter.com/mirodabrowski
linkedin.com/in/miroslawdabrowski
google.com/+miroslawdabrowski
miroslaw_dabrowski
www.miroslawdabrowski.com
Mirosław Dąbrowski
Agile Coach, Trainer, Consultant
(former JEE/PHP developer, UX/UI designer, BA/SA)
Creator Writer / Translator Trainer / Coach
• Creator of 50+ mind maps from PPM and related
topics (2mln views): miroslawdabrowski.com
• Lead author of more than 50+ accredited materials
from PRINCE2, PRINCE2 Agile, MSP, MoP, P3O, ITIL,
M_o_R, MoV, PMP, Scrum, AgilePM, DSDM, CISSP,
CISA, CISM, CRISC, CGEIT, TOGAF, COBIT5 etc.
• Creator of 50+ interactive mind maps from PPM
topics: mindmeister.com/users/channel/2757050
• Product Owner of biggest Polish project
management portal: 4PM: 4pm.pl (15.000+ views
each month)
• Editorial Board Member of Official PMI Poland
Chapter magazine: “Strefa PMI”: strefapmi.pl
• Official PRINCE2 Agile, AgilePM, ASL2, BiSL methods
translator for Polish language
• English speaking, international, independent
trainer and coach from multiple domains.
• Master Lead Trainer
• 11+ years in training and coaching / 15.000+ hours
• 100+ certifications
• 5000+ people trained and coached
• 25+ trainers trained and coached
linkedin.com/in/miroslawdabrowski
Agile Coach / Scrum Master PM / IT architect Notable clients
• 8+ years of experience with Agile projects as a
Scrum Master, Product Owner and Agile Coach
• Coached 25+ teams from Agile and Scrum
• Agile Coach coaching C-level executives
• Scrum Master facilitating multiple teams
experienced with UX/UI + Dev teams
• Experience multiple Agile methods
• Author of AgilePM/DSDM Project Health Check
Questionnaire (PHCQ) audit tool
• Dozens of mobile and ecommerce projects
• IT architect experienced in IT projects with budget
above 10mln PLN and timeline of 3+ years
• Experienced with (“traditional”) projects under high
security, audit and compliance requirements based
on ISO/EIC 27001
• 25+ web portal design and development and
mobile application projects with iterative,
incremental and adaptive approach
ABB, AGH, Aiton Caldwell, Asseco, Capgemini, Deutsche Bank,
Descom, Ericsson, Ericpol, Euler Hermes, General Electric,
Glencore, HP Global Business Center, Ideo, Infovide-Matrix,
Interia, Kemira, Lufthansa Systems, Media-Satrun Group,
Ministry of Defense (Poland), Ministry of Justice (Poland),
Nokia Siemens Networks, Oracle, Orange, Polish Air Force,
Proama, Roche, Sabre Holdings, Samsung Electronics, Sescom,
Scania, Sopra Steria, Sun Microsystems, Tauron Polish Energy,
Tieto, University of Wroclaw, UBS Service Centre, Volvo IT…
miroslawdabrowski.com/about-me/clients-and-references/
Accreditations/certifications (selected): CISA, CISM, CRISC, CASP, Security+, Project+, Network+, Server+, Approved
Trainer: (MoP, MSP, PRINCE2, PRINCE2 Agile, M_o_R, MoV, P3O, ITIL Expert, RESILIA), ASL2, BiSL, Change Management,
Facilitation, Managing Benefits, COBIT5, TOGAF 8/9L2, OBASHI, CAPM, PSM I, SDC, SMC, ESMC, SPOC, AEC, DSDM Atern,
DSDM Agile Professional, DSDM Agile Trainer-Coach, AgilePM, OCUP Advanced, SCWCD, SCBCD, SCDJWS, SCMAD, ZCE 5.0,
ZCE 5.3, MCT, MCP, MCITP, MCSE-S, MCSA-S, MCS, MCSA, ISTQB, IQBBA, REQB, CIW Web Design / Web Development /
Web Security Professional, Playing Lean Facilitator, DISC D3 Consultant, SDI Facilitator, Certified Trainer Apollo 13 ITSM
Simulation …
M00 - Course introduction 13/13 | 13/257
14.
15. 1. Defining agile, DSDM and AgilePM
2. AgilePM philosophy and principles
3. AgilePM roles and responsibilities
4. Preparing for agile project management
5. AgilePM project lifecycle, phases and products
6. Delivering on time - prioritization and timeboxing
7. People, teams and interactions
8. Requirements and user stories
9. Estimating and measurement
10. Project planning
11. Never compromising quality
12. Risk management
13. Tailoring AgilePM
M01 - Defining agile, DSDM and AgilePM 2/39 | 15/257
17. A philosophy and a mindset (not a methodology)
Flexibility, agility, transparency, adaptability, incremental
delivery, iterative cycle, fast feedback
Working closely, constantly with users and customer
Ensuring final solution actually meets business needs
Focusing on business value/outcome not strictly project plan/output
Focusing on value delivery not on fixed specification
Deferring decisions about details as late as possible
No “big design up front” (BDUF), in place of “enough design up front” (EDUF)
“If a process is too unpredictable or too complicated for the planned (predictive)
approach, then the empirical approach (measure and adapt) is the method of choice“
Ken Schwaber
M01 - Defining agile, DSDM and AgilePM 4/39 | 17/257
25. Agile
(empirical/adaptive process control model)
Traditional
(defined/deterministic process control model)
People and Interactions over Processes and Tools
Working Software over Comprehensive Documentation
Customer Collaboration over Contract Negotiation
Responding to Change over Following a Plan
“We are uncovering better ways of developing software by
doing it and helping others do it”
Through this work we have come to value
While there is value in the items on the right; we value the items on the left more.
(but Agile is not just about delivering software, it applies to all types of project)
www.agilemanifesto.org
13M01 - Defining agile, DSDM and AgilePM 12/39 | 25/257
26. Examples:
Assembling, construction,
transporting, accounting
Examples:
Sales, marketing, painting,
music, creative writing
Empirical Predictive/Deterministic
Frequent inspection and
adaptation occurs as work
proceeds
Processes are accepted as
imperfectly defined
Outputs are often unpredictable
and unrepeatable
Work and outcomes are
understood before execution
Given a well-defined set of
inputs, the same outputs are
generated every time
Follow the pre-determined steps
to get known results
M01 - Defining agile, DSDM and AgilePM 13/39 | 26/257
27. Approaches typically call for a significant
amount of formality and detail
Big Design Up Front (BDUF)
Requirements are captured in a formal set
of documents which follow standardized
templates
This may be preceded by a number of
detailed requirements related documents,
built with increasing levels of detail,
including a high level vision and low level
functional requirements documents
Relevant stakeholders must generally
formally approve each of these documents
before work begins
Sequential /
cascade / waterfall
M01 - Defining agile, DSDM and AgilePM 14/39 | 27/257
28. Different style of management (compared
to traditional (a.k.a. waterfall))
Enabling constant change during elaboration of
the detail
Continuously correcting course
Maintaining aim on target -> value (delivering a
usable solution on a fixed date)
Monitoring progress in a different way
Measured by delivery of products (not by activity)
Sustaining the high rate of progress throughout
Targeting and motivating empowered
teams (not directing them)
Servant Leadership
Close and ongoing collaboration with business
No-blame culture (learning culture)
Incremental, iterative
and adaptive
M01 - Defining agile, DSDM and AgilePM 15/39 | 28/257
29. Plan Design Code Test Release Review
Decision Demo
Value delivered
(big bang)
Working solution
M01 - Defining agile, DSDM and AgilePM 16/39 | 29/257
30. Ability to Change
Business Value Risk
(of delivering wrong solution)
Waterfall
time
time time
time
?
Business Engagement
(visibility)
M01 - Defining agile, DSDM and AgilePM 17/39 | 30/257
31. Project adaptation for
changed/new business
requirements
Project adaptation for
changed/new business
requirements
Project adaptation for
changed/new business
requirements
Plan Design Code Test Release Review
Value delivered
(big bang)
Plan
Review
Plan
Review
Plan
Review
Plan
Review
Test
Analyse
Test
Analyse
Test
Analyse
Test
Analyse
Value
delivered
Value
delivered
Value
delivered
Value
delivered
Decision Demo Decision Demo Decision Demo Decision Demo
AgilePM is not just smaller waterfall! Working solution
M01 - Defining agile, DSDM and AgilePM 18/39 | 31/257
33. SENSE -> CATEGORISE -> RESPOND
• Sense - See what’s coming in
• Categorise - Make it fit predetermined categories
• Respond - Decide what to do
SENSE -> ANALYSE -> RESPOND
• Sense - See what’s coming in
• Analyse - Investigate or analyse, using expert knowledge
• Respond - Decide what to do
PROBE -> SENSE -> RESPOND
• Probe - Experimental input
• Sense - Failures or successes
• Respond - Decide what to do i.e. amplify or dampen
ACT -> SENSE -> RESPOND
• Act - Attempt to stabilise
• Sense - Failures or successes
• Respond - Decide what to do next
www.youtube.com/watch?v=N7oz366X0-8
M01 - Defining agile, DSDM and AgilePM 20/39 | 33/257
34. Simple (straightforward)
Everything is known
Complicated
More is known than unknown
Complex
More is unknown than known
Chaotic (unpredictable)
Very little is known
TECHNOLOGY
REQUIREMENTS
Far from
Agreement
Close to
Agreement
Close to
Certainty
Far from
Certainty
Source: Strategic Management and Organizational Dynamics by Ralph
Stacey in Agile Software Development with Scrum by Ken Schwaber and
Mike Beedle.
M01 - Defining agile, DSDM and AgilePM 21/39 | 34/257
35. Type Characteristics Leader’s/Manager’s job
Chaotic
High Turbulence
No clear cause-and-effect
Unknowables
Many decisions and no time
Immediate action to re-establish order
Prioritize and select actionable work
Look for what works rather than perfection
Act, sense, respond
Complex
More unpredictability than predictability
Emergent answer
Many competing ideas
Create bounded environments for action
Increase levels of interaction and communication
Servant leadership
Generate ideas
Probe, sense, respond
Complicated
More predictability than unpredictability
Fact-based management
Experts work out wrinkle
Utilize experts to gain insights
Use metrics to gain control
Sense, analyze, respond
Command and control
Simple
Repeating patterns and consistent events
Clear cause-and-effect
Well establish knowns
Fact based management
Use best practices
Extensive communication not necessary
Establish patterns and optimize to them
Command and control
Agile thrives
here
M01 - Defining agile, DSDM and AgilePM 22/39 | 35/257
37. PART 1 – REDUCING WASTE AND PROJECT
FAILURE, AND STIMULATING ECONOMIC
GROWTH
„12. Government will ensure that technology
requirements are considered earlier in the
policymaking process. This approach will be
supported by the application of lean and agile
methodologies that will reduce waste, be more
responsive to changing requirements and reduce
the risk of project failure.”
13. Where possible, government will move away
from large ICT projects that are slow to
implement or pose a greater risk of failure.
Additionally, the application of agile ICT delivery
methods, combined with the newly established
Major Projects Authority, will improve
government’s capability to deliver projects
successfully and realise benefits faster.
https://www.gov.uk/government/uploads/system/uploads/attachment_data/file/85968/uk-government-government-ict-strategy_0.pdf
M01 - Defining agile, DSDM and AgilePM 24/39 | 37/257
38. Quotes:
Most attempts to solve the problems with
government IT have treated the symptoms
rather than resolved the underlying system-
wide problems. This has simply led to doing
the wrong things ‘better’.
Most government IT therefore remains
trapped in an outdated model, which
attempts to lock project requirements up-
front and then proceeds at a glacial pace.
The result is repeated system-wide failure.
March 2011
http://www.instituteforgovernment.org.uk/publications/system-error
M01 - Defining agile, DSDM and AgilePM 25/39 | 38/257
39. US Department of Defense
(DoD) is going agile with the
help of Dr. Jeff Sutherland
Early and continual involvement of
the user,
Multiple, rapidly executed
increments or releases of capability,
Early, successive prototyping to
support an evolutionary approach,
A modular, open-systems approach.
15 December 2010
https://www.mitre.org/sites/default/files/pdf/11_0401.pdf
M01 - Defining agile, DSDM and AgilePM 26/39 | 39/257
42. Agile project delivery framework that
delivers the right solution at the right
time
Delivery is on time ensuring an early ROI
All people involved work collaboratively to
deliver the optimum solution
Work is prioritised according to business
needs and the ability of users/business to
accommodate changed in the agreed
timescale
Agile Project Framework forms the
base for AgilePM and enables easy
integration with AgilePgM
Hybrid method combining project
management with product delivery
10M01 - Defining agile, DSDM and AgilePM 29/39 | 42/257
43. An Agile full Project Delivery Framework that delivers the
right solution at the right time
Any kind of project (not just IT)
Focused on business value
On time and in budget
Quality and control
Incremental
Iterative
Adaptive
Collaborative
Right solution at the right time
Established and proven integration
with PRINCE2
10
“True Agile”
M01 - Defining agile, DSDM and AgilePM 30/39 | 43/257
45. AgilePM V2 is based on DSDM Agile
Project Framework (AgilePF)
DSDM - The oldest established Agile
approach (1994)
Both DSDM AgilePF and AgilePM are
owned by the DSDM Consortium
A not-for-profit organisation
www.dsdm.org
Certification of individuals from
AgilePM is maintained globally by
APMG International
www.apmg-international.com
10
(DSDM Consortium logo)
(AgilePM certification and qualification logo,
not AgilePM method logo)
M01 - Defining agile, DSDM and AgilePM 32/39 | 45/257
48. Self-Directed Teams (Agile) Tightly Managed Teams
Take initiative
(exceed their comfort zone if needed)
over Take directions
(follows plans without any creative input; do tasks)
Focus on team contributions
(uses diversity of team member skills as opportunities)
over Seek individual reward
Concentrate on solutions
(understands business impact of technical decisions)
over Focus on low-level objectives
(their own objectives not project goals; lack of systems thinking)
Co-operate
(with each others and with other teams by helping them)
over Compete
(for better (sometimes) local KPIs)
Continuously look for better ways of working
(during project lifecycle using retrospectives)
over Comply with processes
(in extreme cases regardless of the outcome)
Take steps to prevent emergencies
(culture of collective ownership and engagement)
over React to emergencies
M01 - Defining agile, DSDM and AgilePM 35/39 | 48/257
49. What is the goal?
What is the project context?
Simple or complex environment?
Simple product development?
On-going backlog of features/improvements to be built
Required compliance with legal requirements
Minimal formality or within a structured
corporate culture?
Constant contact with client/business?
Starting from concept/idea or from establish
and defined list of requirements?
M01 - Defining agile, DSDM and AgilePM 36/39 | 49/257
50. Lightweight agile approaches adequate for
simpler environments and often are
dedicated for optimizing team performance
Complex environments need a fuller Agile
approach including programmes and
portfolio
Full project lifecycle
Project Manager role
Recognizing the constraints of corporate culture
Integrated project gateway systems with compliance and
audits checks
Geographically located and virtual teams
… and many more …
M01 - Defining agile, DSDM and AgilePM 37/39 | 50/257
54. 1. Defining agile, DSDM and AgilePM
2. AgilePM philosophy and principles
3. AgilePM roles and responsibilities
4. Preparing for agile project management
5. AgilePM project lifecycle, phases and products
6. Delivering on time - prioritization and timeboxing
7. People, teams and interactions
8. Requirements and user stories
9. Estimating and measurement
10. Project planning
11. Never compromising quality
12. Risk management
13. Tailoring AgilePM
M02 - AgilePM philosophy and principles 2/31 | 54/257
55. M02 - AgilePM philosophy and principles 3/31 | 55/257
57. This is achieved when all
stakeholders:
Understand and buy into the
business vision and objectives
Are empowered to make decisions
within their area of expertise
Collaborate
To deliver a fit for purpose business
solution
To deliver to agreed timescales in
accordance with business priorities
Accept that change is inevitable as
understanding of solution grows
over time
16
“Best business value emerges
when projects are aligned to
clear business goals, deliver
frequently and involve the
collaboration of motivated
and empowered people”
M02 - AgilePM philosophy and principles 5/31 | 57/257
58. 17
Project doesn’t
have to deliver
full scope in
order to be
successful
M02 - AgilePM philosophy and principles 6/31 | 58/257
59. M02 - AgilePM philosophy and principles 7/31 | 59/257
60. What is Principle?
What does Principles do for you?
What does Principles do for your
organization?
Why Principles?
M02 - AgilePM philosophy and principles 8/31 | 60/257
61. Principles support the philosophy
Both DSDM AgilePF and AgilePM have 8 principles
Highlight attitude and mindset needed by team
Compromising any principle undermines philosophy
And introduces risk (threats)
Applying all principles ensures maximum benefit
Collectively principles enable organizations (not just
projects) to collaboratively deliver best value solutions
20M02 - AgilePM philosophy and principles 9/31 | 61/257
62. 1. Focus on the Business Need
2. Deliver on Time
3. Collaborate
4. Never Compromise Quality
5. Build Incrementally from Firm Foundations
6. Develop Iteratively
7. Communicate Continuously and Clearly
8. Demonstrate Control
20, 68M02 - AgilePM philosophy and principles 10/31 | 62/257
63. “There is nothing so
useless as doing
efficiently that which
should not be done
at all.”
Peter F. Drucker
M02 - AgilePM philosophy and principles 11/31 | 63/257
64. Decisions are always based around project goal
To deliver WHAT business NEEDS (not just wants) it to deliver,
WHEN it needs to be delivered
Requires team to
Seek and understand TRUE business priorities
Maintain continuous business sponsorship and commitment
Establish sound business case (and monitor it constantly)
Guarantee Minimum Useable SubseT - MUST
Principle supported by
Business roles
Business products agreed at Foundations phase
MoSCoW, Timeboxing
21, 68M02 - AgilePM philosophy and principles 12/31 | 64/257
65. “My favorite things in life
don't cost any money. It's
really clear that the most
precious resource we all
have is time.”
Steve Jobs
M02 - AgilePM philosophy and principles 13/31 | 65/257
66. Requires team to
Timebox the work into manageable chunks of time
Have clear focus on business priorities and needs (not just
requirements)
Always hit deadlines
Build confidence through predictable delivery and maintain reputation
DO NOT EVER EXTEND TIMEBOX!
Instead deliver smaller scope
Principle supported by
Project Manager and Team Leader roles
MoSCoW
Timeboxing
21, 69
Hurts Agile culture; Breaks
habits; Lowers teams
reputation as a trusted
business partner
M02 - AgilePM philosophy and principles 14/31 | 66/257
67. “Good design begins
with honesty, asks
tough questions, comes
from collaboration and
from trusting your
intuition.”
Freeman Thomas
M02 - AgilePM philosophy and principles 15/31 | 67/257
68. Requires team to
Involve the right stakeholders at the right time, throughout project
Ensure team members are empowered to make decisions
on behalf of those they represent
Encourage pro-active involvement from the business
representatives
Build a one team culture (also between supplier and customer)
Work in a spirit of active cooperation and commitment
Principle supported by
Business roles
Facilitated Workshops
Workshop Facilitator role
21, 70M02 - AgilePM philosophy and principles 16/31 | 68/257
69. “Quality is not an act,
it is a habit.”
Aristotle
M02 - AgilePM philosophy and principles 17/31 | 69/257
70. Requires team to
Set level of quality at the outset
A solution has to be “good enough”
Right-engineering (no under-engineering or over-engineering)
Ensure quality does not become a variable
Design, document and test appropriately and continuously
Test early and continuously - ”fail fast, learn fast”
Build in quality by constant review with the right people
Principle supported by
Testing products and early, integrated testing
Regular reviews throughout project lifecycle
MoSCoW, Timeboxing
21, 71M02 - AgilePM philosophy and principles 18/31 | 70/257
71. “The increment must
be completed,
meaning the
increment must be a
complete piece of
usable software.”
K. Schwaber,
J. Sutherland
M02 - AgilePM philosophy and principles 19/31 | 71/257
72. Requires teams to
Build complete, small chunks (increments) from firm foundations
Strive for early delivery of business benefit where possible
Incremental delivery (of value to production/live environment)
Continually confirm correct solution is being built
Incremental delivery encourages stakeholder confidence,
offering a source of feedback for use in subsequent Timeboxes
Formally re-assess priorities and ongoing project viability
Principle supported by
The AgilePM Lifecycle phases
Solid base of knowledge during Feasibility and Foundations
Incremental development through Evolutionary Development
Incremental deployment through Deploy
21, 72M02 - AgilePM philosophy and principles 20/31 | 72/257
74. “People don’t know
what they want until
you show it to them.”
Steve Jobs
M02 - AgilePM philosophy and principles 22/31 | 74/257
75. Nothing built perfectly 1st time
Requires team to
Do enough design up front (EDUF) to create strong foundations
Build products using an iterative approach
Build customer feedback into each iteration
Accept that most detail emerges later rather than sooner
Embrace change - the right solution will not evolve without it
Change is inevitable, allow for it and harness its benefits
Be creative, experiment, learn, evolve
Principle supported by
Iteration and constant review (client and user)
Ensures the evolving solution aligns with what business really needs
21, 72M02 - AgilePM philosophy and principles 23/31 | 75/257
76. “Electric communication
will never be a substitute
for the face of someone
who with their soul
encourages another
person to be brave and
true.”
Charles Dickens
M02 - AgilePM philosophy and principles 24/31 | 76/257
77. Requires team to
Use “rich visual communication” like modelling, prototyping
e.g. (less formal) UI prototyping, mockups, mind maps, design thinking …
e.g. (more formal) UML / SysML, BPMN, OBASHI, Archimate, …
Present iterations of evolving solution early and often
Keep documentation lean and timely
Encourage informal, face-to-face communication at all levels
Principle supported by
Stand-up and Facilitated workshops
Clearly defined roles
Constant user involvement and empowerment
Models and prototypes
21, 73M02 - AgilePM philosophy and principles 25/31 | 77/257
78. “The company owner
doesn't need to win.
The best idea does.”
John C. Maxwell
M02 - AgilePM philosophy and principles 26/31 | 78/257
79. In many environments it is not enough simply to be in
control, it needs to be able to prove it
Requires team (especially PM and TL) to
Use appropriate level of formality for tracking and reporting
Make plans and progress visible to all
Measure progress through focus on delivery of products
Manage proactively
Evaluate continuing project viability based on
the business needs and objectives
Principle supported by
Timeboxing, Constant review
Management Foundations, Timebox Plans
21, 73M02 - AgilePM philosophy and principles 27/31 | 79/257
80. Every project is different, principles have to be adapted
„adopt and adapt” approach
AgilePM need to determine the correct level of rigour
Too much formality can slow progress down, even cause paralysis
Too little formality can lead to a seat-of-the-pants approach
Risk assessment is undertaken early on in the project
lifecycle and is part of project lifecycle
e.g. using Project Approach Questionnaire (PAQ)
Ensure AgilePM projects are not
„out of Governance”
Maintain people empowerment
and degree of freedom
M02 - AgilePM philosophy and principles 28/31 | 80/257
82. M02 - AgilePM philosophy and principles 30/31 | 82/257
83. I hope you enjoyed
this presentation. If so,
please like, share and
leave a comment
below.
Endorsements on
LinkedIn are also
highly appreciated!
(your feedback = more free stuff)
MIROSLAWDABROWSKI.COM/downloads