2. The Situationists - Psychogeographical Maps (1950s) Gooding, M. (1991). Surrealist games. In A Book of Surrealist Games, M. Gooding, London: Redstone Press. Inspiration behind Cultural Probes
4. Fiona Raby & Anthony Dunn, Architect/Designer Probes were used in the presence project which was a collaboration of a number of Universities.
5. The world is a messy complex place, engage with it as it is…
6. Turning Innovation on itself as a method that becomes a poetic act! The most insightful way of engaging your users in their real contexts is to design your own method of research. Think carefully about the kinds of activities that will challenge your preconceptions of your audience, context, event…. Innovate your innovation process.
13. Possible Elements - A Disposable Camera with a card cover including a list of images.
14. Possible Elements - A Postcard and Question Question: Do you know any stories about the history of this building or area that you think might be interesting to share? Please tell us a piece of advise or insight….
16. The problem with questionnaires is that they set up particular types of relationships- Like doctor patient- where you prescribe a solution. The Probe can be built in a way that allows the users to give inspirational data, whilst still allowing space to explore your particular cultural context in a tone that fits the project.
Hinweis der Redaktion
Aims of the meeting- Show use cases and initial platform development experiments Show technology review Agree research contract to continue project with 2020