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Michael Smyth
Centre for Interaction Design
Edinburgh Napier University, UK
@michael_smyth
Data and the Hybrid City
Visible media in the urban landscape
How do people interact with technology
in the environment?
Invisible media in the urban landscape
How do we gather data from the environment?
How does the environment gather
information about citizens?
The vision of Ubicomp is one of seamless interfaces,
connecting into invisible, distributed, pervasive and
ubiquitous computing.
Interactions create data, often personal data
relating to individuals, and if our interactions are
"seamless" this raises serious questions around the
visibility of what happens to that data. Issues of
trust, privacy, ownership and control.
Is this the vision of the smart city?
It is the individuals who inhabit cities
that make them smart.
Individuals as creators and sharers of data
collectivism & activism
Nokuna - social utopia or creative control centre?
!
It’s 2063 in the Displaced City. Nokuna is a protected
region that operates on a gift economy model. The
universal Bitcoin currency has had its signal blocked and
is useless within Nokuna’s boundaries.
!
!
Andreas Streinzer, Anthropologist

Caitlin Cockerton, Design Researcher

Joatan Preis Dutra, Media Designer

Louise Jensen, Interaction Designer
Carlos J. Gómez de Llarena, atelier leader / Damir Prizmic, atelier coordinator
Tidy Street, Brighton (2011)
Trash|Track :: MIT Lab (2009)
Walking Path to Avoid CCTV in New York (2001)
visibility & virtuality
Ingress :: Niantic Labs (2012)
AR game that encourages players to input
data about physical monuments.
Immaterials - The ghost in the field :: Timo Arnall
and Jack Schulze (2009)
connectedness & discovery
Yellow Arrow Project (2004)
a cartography of the intimate & the everyday
Dead Drops :: Aram Bartholl (2010)
Rider Spoke :: Blast Theory (2009)
Aurora, the Aura City
!
Now it is 2113 and this is our second wave of hope.
Wearing our new technologies, we have achieved
ultimate connectivity: we enjoy augmented
experiences as long as we sync our senses with
others in proximity. Sharing visual data requires that
people look in each other's eyes; sharing feelings
can only occur if people actually touch.
!
Mara Balestrini

Sandro Engel

Ena Hadžić

Assunta Matassa
Tobias Revell , atelier leader / Sara Božanić, atelier coordinator
The hybrid city is characterised by
increasing layers of data.
How will we derive meaning from data and how
will those meanings inform our subsequent
decisions - urban interaction design
What are the products and services that
citizens of the near future will use to create
and consume data in the Hybrid City?
Further Reading
Talk to Me - Design and the Communication
between People and Objects (2011),
Antonelli & Hunt (eds), MoMa Press.
Non Object (2011) Branco Lukic, MIT Press
Urban Code: 100 Lessons for Understanding
the City (2011) Mikoleit & Purckhauer, MIT
Press
www.michael-smyth.co.uk
www.urbanixd.eu
!
@michael_smyth

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Data and the Hybrid City

  • 1. Michael Smyth Centre for Interaction Design Edinburgh Napier University, UK @michael_smyth Data and the Hybrid City
  • 2. Visible media in the urban landscape
  • 3.
  • 4. How do people interact with technology in the environment?
  • 5. Invisible media in the urban landscape
  • 6. How do we gather data from the environment?
  • 7. How does the environment gather information about citizens?
  • 8. The vision of Ubicomp is one of seamless interfaces, connecting into invisible, distributed, pervasive and ubiquitous computing.
  • 9. Interactions create data, often personal data relating to individuals, and if our interactions are "seamless" this raises serious questions around the visibility of what happens to that data. Issues of trust, privacy, ownership and control.
  • 10. Is this the vision of the smart city?
  • 11. It is the individuals who inhabit cities that make them smart.
  • 12. Individuals as creators and sharers of data
  • 14. Nokuna - social utopia or creative control centre? ! It’s 2063 in the Displaced City. Nokuna is a protected region that operates on a gift economy model. The universal Bitcoin currency has had its signal blocked and is useless within Nokuna’s boundaries. ! ! Andreas Streinzer, Anthropologist
 Caitlin Cockerton, Design Researcher
 Joatan Preis Dutra, Media Designer
 Louise Jensen, Interaction Designer Carlos J. Gómez de Llarena, atelier leader / Damir Prizmic, atelier coordinator
  • 15.
  • 17.
  • 18. Trash|Track :: MIT Lab (2009)
  • 19.
  • 20.
  • 21. Walking Path to Avoid CCTV in New York (2001)
  • 23. Ingress :: Niantic Labs (2012)
  • 24. AR game that encourages players to input data about physical monuments.
  • 25. Immaterials - The ghost in the field :: Timo Arnall and Jack Schulze (2009)
  • 26.
  • 29. a cartography of the intimate & the everyday
  • 30. Dead Drops :: Aram Bartholl (2010)
  • 31.
  • 32.
  • 33. Rider Spoke :: Blast Theory (2009)
  • 34.
  • 35. Aurora, the Aura City ! Now it is 2113 and this is our second wave of hope. Wearing our new technologies, we have achieved ultimate connectivity: we enjoy augmented experiences as long as we sync our senses with others in proximity. Sharing visual data requires that people look in each other's eyes; sharing feelings can only occur if people actually touch. ! Mara Balestrini
 Sandro Engel
 Ena Hadžić
 Assunta Matassa Tobias Revell , atelier leader / Sara Božanić, atelier coordinator
  • 36.
  • 37. The hybrid city is characterised by increasing layers of data.
  • 38.
  • 39. How will we derive meaning from data and how will those meanings inform our subsequent decisions - urban interaction design
  • 40. What are the products and services that citizens of the near future will use to create and consume data in the Hybrid City?
  • 41. Further Reading Talk to Me - Design and the Communication between People and Objects (2011), Antonelli & Hunt (eds), MoMa Press. Non Object (2011) Branco Lukic, MIT Press Urban Code: 100 Lessons for Understanding the City (2011) Mikoleit & Purckhauer, MIT Press