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Learning and Teaching with ICT
       Year 2, Lecture 2
         October 2012
Pupils should be taught…
how to plan and give instructions to make things happen [for
  example, programming a floor turtle, placing instructions in the right
  order]
to try things out and explore what happens in real and
  imaginary situations [for example, trying out different colours on an
  image, using an adventure game or simulation].
Pupils should be taught…
 how to create, test, improve and refine sequences of instructions to
  make things happen and to monitor events and respond to them [for
  example, monitoring changes in temperature, detecting light levels and turning
  on a light]
 to use simulations and explore models in order to answer 'What if ... ?'
  questions, to investigate and evaluate the effect of changing values and
  to identify patterns and relationships [for example, simulation software,
  spreadsheet models].
 One of the things you hear from the
  businesses is that 'I don’t just want
  people who are literate in
  technology, I want people who can
  create programs.’ I think that is a
  real wake up call for us in terms of
  our education system and we are
  acting on that.”
 The narrowness of how we teach
  children about computers risks
  creating a generation of digital
  illiterates
 Geometry                        Food chains
 Islamic art                     MFL – program in Spanish.
 Arithmetic games                Animations of simple
 Spelling games                   conversations in MFL
 Simulating simple physics       Jigsaw puzzles
 Animating traditional tales,    Music composition
  historical situations etc       Create 'guess the animal'
 Creating games with              game.
  characters from class           Interactive image
  readers, history, etc            manipulation
 Simulating probability          Control tech
Decomposition

Pattern recognition

Abstraction

Algorithms
Y2 Lecture 2 - programming
Y2 Lecture 2 - programming
Y2 Lecture 2 - programming
Y2 Lecture 2 - programming

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Y2 Lecture 2 - programming

  • 1. Learning and Teaching with ICT Year 2, Lecture 2 October 2012
  • 2. Pupils should be taught… how to plan and give instructions to make things happen [for example, programming a floor turtle, placing instructions in the right order] to try things out and explore what happens in real and imaginary situations [for example, trying out different colours on an image, using an adventure game or simulation].
  • 3. Pupils should be taught…  how to create, test, improve and refine sequences of instructions to make things happen and to monitor events and respond to them [for example, monitoring changes in temperature, detecting light levels and turning on a light]  to use simulations and explore models in order to answer 'What if ... ?' questions, to investigate and evaluate the effect of changing values and to identify patterns and relationships [for example, simulation software, spreadsheet models].
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.  One of the things you hear from the businesses is that 'I don’t just want people who are literate in technology, I want people who can create programs.’ I think that is a real wake up call for us in terms of our education system and we are acting on that.”  The narrowness of how we teach children about computers risks creating a generation of digital illiterates
  • 9.
  • 10.  Geometry  Food chains  Islamic art  MFL – program in Spanish.  Arithmetic games  Animations of simple  Spelling games conversations in MFL  Simulating simple physics  Jigsaw puzzles  Animating traditional tales,  Music composition historical situations etc  Create 'guess the animal'  Creating games with game. characters from class  Interactive image readers, history, etc manipulation  Simulating probability  Control tech
  • 11.