2. Pupils should be taught…
how to plan and give instructions to make things happen [for
example, programming a floor turtle, placing instructions in the right
order]
to try things out and explore what happens in real and
imaginary situations [for example, trying out different colours on an
image, using an adventure game or simulation].
3. Pupils should be taught…
how to create, test, improve and refine sequences of instructions to
make things happen and to monitor events and respond to them [for
example, monitoring changes in temperature, detecting light levels and turning
on a light]
to use simulations and explore models in order to answer 'What if ... ?'
questions, to investigate and evaluate the effect of changing values and
to identify patterns and relationships [for example, simulation software,
spreadsheet models].
4.
5.
6.
7.
8. One of the things you hear from the
businesses is that 'I don’t just want
people who are literate in
technology, I want people who can
create programs.’ I think that is a
real wake up call for us in terms of
our education system and we are
acting on that.”
The narrowness of how we teach
children about computers risks
creating a generation of digital
illiterates
9.
10. Geometry Food chains
Islamic art MFL – program in Spanish.
Arithmetic games Animations of simple
Spelling games conversations in MFL
Simulating simple physics Jigsaw puzzles
Animating traditional tales, Music composition
historical situations etc Create 'guess the animal'
Creating games with game.
characters from class Interactive image
readers, history, etc manipulation
Simulating probability Control tech