An overview of the approach and some of the design methods and tools we use at Mad*Pow. Presented at the 2012 Healthcare Experience Design Conference by Michael Hawley, Adam Connor, and myself.
2. Analysis Paralysis Stuck in a Agreeing on
Infusing Research Creative Rut Design Decisions
Into Design Finding Budget
For Research
Too Many Cooks In The CEO iPad
the Kitchen Christmas Gift Effect Uniting a Team Around
Too Many Ideas a Common Vision
Decision by Committee Loudest Customer
Complaint Syndrome The Swoop and Poop
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7. When All Else Fails, Do It Anyway
@hawleymichael @madpow
8. Research Buzz Word Bingo
AfïŹnity Desirability
Laddering Likert Scales Tree Testing
Diagraming Studies
Rapid Iterative
Card Sorting Eyetracking A//B Testing Field Studies
Testing
Contextual Heuristic First-click
Site Surveys Mental Models
Inquiry Reviews testing
Galvanic Skin
Repertory Grid Focus Groups Intercepts Collaging
Response
Unmoderated Customer
Diary Studies Task Analysis Cultural Probes
Testing Feedback Panels
Design
Triading Mood Maps 5-Second Test Web Analytics
Ethnography
@hawleymichael @madpow
9. Step 1: What Question You Are Answering?
User Task/Workflow Concept Business Usability
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10. Step 2: What Data Source Do You Have?
http://www.useit.com/alertbox/user-research-methods.html
@hawleymichael @madpow
11. Step 3: Where Are You In the Design Process?
Strategy and Inspiration Optimization and ReïŹnement Benchmarking and Assessment
Research Early feasibility, thinking about Still looking for opportunities, but Measuring design against prior
Goal walking in the userâs shoes also narrowing down scope, versions and competition.
looking for improvements to Validating ROI or identifying future
structure, and minimizing risk opportunities.
Methods Ethnography, contextual Card sorting, online usability A/B testing, SUMMI and SUS,
inquiry, diary studies, surveys, testing, surveys, desirability vertical benchmarking, ongoing
comparative studies, studies, naming studies user community commentary
participatory activities
Interactive Low-ïŹdelity artifact testing, Mid-ïŹdelity artifact testing, pre- High-ïŹdelity usability testing, strict
Assessment exploratory, looking for deïŹned tasks, still plenty of set of tasks, statistical
reactions moderator interaction. Iterative if considerations for post-task ad
possible. post-test questionnaires.
@hawleymichael @madpow
12. Donât Forget: Business Realities
ĂȘïȘ⯠Agile Versus Waterfall
ĂȘïȘ⯠Innovation versus Refinement/Improvement
ĂȘïȘ⯠Marketing vs. Transactional vs. Informational Experiences
ĂȘïȘ⯠Skepticism of User-Centered Design
ĂȘïȘ⯠Stakeholder Influence
ĂȘïȘ⯠Team Member Engagement and Observation
ĂȘïȘ⯠Time & Budget
ĂȘïȘ⯠Access to Participants
@hawleymichael @madpow
13. Research Approach
User- Genius
Centered Research Design
Design Inspired
Design
@hawleymichael @madpow
15. What do we do with the research?
ICE BREAKING
ĂȘïȘ⯠Personas include a narrative,
but sometimes we need more
detail than a snapshot can show
ĂȘïȘ⯠Journey models help us write
and illustrate a story of
interactions and relationships
@megangrocki @madpow
16. Bringing the audience to life
ICE BREAKING
ĂȘïȘ⯠Paradigm shift from systems
of transaction to systems of
engagement
ĂȘïȘ⯠Itâs easy to get lost in data, but
we canât forget about the
human elements
span numerous channels.
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17. What is a journey model?
ICE BREAKING
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18. What is a journey model?
ICE BREAKING
@megangrocki @madpow
19. What is a journey model?
ICE BREAKING
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20. What is a journey model?
ICE BREAKING
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21. Potential vs. Reality
ICE BREAKING
ĂȘïȘ⯠How it could be (happy path)
ĂȘïȘ⯠How it really is (more realistic path)
Source: Andrea Resmini & Dan Willis
@megangrocki @madpow
22. How are journey models used?
ICE BREAKING
ĂȘïȘ⯠Create strategic vision prior to
detailed design
ĂȘïȘ⯠Build consensus with stakeholders,
showing opportunities across the
ecosystem
ĂȘïȘ⯠Identify key interactions to
prototype and test
@megangrocki @madpow
23. How do you make a journey model?
ICE BREAKING
ĂȘïȘ⯠Identify the patients or users
ĂȘïȘ⯠Craft realistic scenarios
ĂȘïȘ⯠Develop the best template type
ĂȘïȘ⯠Review research & fill gaps
ĂȘïȘ⯠Create the journey map or model
ĂȘïȘ⯠Share and iterate (ongoing)
ĂȘïȘ⯠Donât forget to use them!
@megangrocki @madpow
24. What BREAKING in a journey?
ICE do you include
ĂȘïȘ⯠Goals ĂȘïȘ⯠Perceptions
ĂȘïȘ⯠Timeline ĂȘïȘ⯠Motives
ĂȘïȘ⯠Emotions ĂȘïȘ⯠Expectations
ĂȘïȘ⯠Touch Points ĂȘïȘ⯠Audio
ĂȘïȘ⯠Actions ĂȘïȘ⯠Video
ĂȘïȘ⯠Opportunities
Photo: Alinea Restaurant
@megangrocki @madpow
25. Telling the story and keeping the journey alive
ICE BREAKING
ĂȘïȘ⯠Shout from the rooftops!
ĂȘïȘ⯠Display prominently in
common work areas
ĂȘïȘ⯠Invite the personas and their
journey models to meetings
ĂȘïȘ⯠When new research is done,
update the journey model Photo: Daniel A. Norman
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29. ChallengesâŠ
ĂȘïȘ⯠Getting consensus from stakeholders and team members on which
concepts to eliminate, which should be refined and eventually
choosing one, can take a very long time
ĂȘïȘ⯠Never enough time and money to fully flesh out and evaluate every
idea with users
ĂȘïȘ⯠As projects progress, new requirements and constraints often emerge
@adamconnor @madpow
35. The Setup
http://www.john.do/blog/wp-content/uploads/2010/08/mouse-trap-1.jpg
@adamconnor @madpow
36. Materials
ĂȘïȘ⯠Personas
ĂȘïȘ⯠Scenarios
ĂȘïȘ⯠Business Goals
ĂȘïȘ⯠Design Principles
@adamconnor @madpow
37. More Materials
ĂȘïȘ⯠A timer
ĂȘïȘ⯠Paper
ĂȘïȘ⯠Black markers
ĂȘïȘ⯠Tape/drafting dots
ĂȘïȘ⯠Butcher paper (optional)
ĂȘïȘ⯠Red & green markers (optional)
@adamconnor @madpow
39. Notes on Critique
ĂȘïȘ⯠Focus on how/why a design does or doesnât satisfy a goal or user need.
ĂȘïȘ⯠Ask questions when necessary.
ĂȘïȘ⯠Presenters should clarify aspects of their design when necessary, and avoid
getting defensive.
ĂȘïȘ⯠Donât get stuck on avoiding âI like...â and âI donât likeâŠâ. Just bring it back to
the scenario, personas and goals
ĂȘïȘ⯠Avoid problem solving.
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40. And now back to sketchingâŠ
2 more rounds
ĂȘïȘ⯠Individuals focus on a single
solution (of their choosing)
ĂȘïȘ⯠Groups collaborate and define a
single solution together
@adamconnor @madpow
41. The Aftermath
http://www.youtube.com/watch?feature=player_embedded&v=bPNyK7XTy6o
@adamconnor @madpow
42. Additional BenefitsâŠ
ĂȘïȘ⯠Good ideas can come from anywhere
ĂȘïȘ⯠Builds a shared understanding of the problem space and the different perspectives
individual team members have of it
ĂȘïȘ⯠Speeds up the design timeline in a project
ĂȘïȘ⯠Builds a shared sense of ownership and collaboration in the creation of the solution
ĂȘïȘ⯠Gives non-designers an opportunity to understand the ramifications that various
decisions have on aspects of the design
@adamconnor @madpow