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Turn iOS Virtual Currency into Real Revenue Peter Farago VP Marketing Flurry, Inc. December 1, 2010
[object Object]
Monetize Your App
Improve Your App
Retain Your Users,[object Object]
iPhone App Store Dwarfing iTunes Success “I’ve never seen anything like this in my career” – Steve Jobs App Store vs. iTunes Downloads downloads  (billions) ,[object Object],26 months ,[object Object],23 months ,[object Object],18 months 15 months 10 months 2B 3B 4B 1B 5B 6B iTunes Downloads months since launch Source: Apple, Inc.
Consumer Usage by Category, iOS Total Sessions by Category, Percent Healthcare & Fitness
iPhone Takes Share from Traditional Gaming U.S. Video Game Software by Revenue 2008 2009 Source: Flurry Analytics
iPhone Takes Share Handheld Gaming U.S. Portable Game Software by Revenue 2008 2009 Source: Flurry Analytics
Social Gaming on Mobile Mostly Games RPG , Simulation, Poke Some Puzzle, Word Tuned for Mobile Experience Typically casual game-mechanic Design delivers quick fun, but supports for longer game sessions Leverage social components, from MMO to MSP Platforms
iOS vs. Android Installed Base Unique Devices Detected per Day Source: Flurry Analytics
Game Developers Want a Business Not an OS Great Device &  Operating System Broadband Connectivity Developer Innovation Large, Paying  Customer Base One-click Purchase
Free in Top Grossing: ,[object Object]
5 of the top 10
10 of the top 25
19 of the top 50,[object Object]
Some Free-to-Play Examples
Underlying Drivers of KPIs Monetization Retention Acquisition Promotion Cross-selling Advertising Social Channels Viral Loops Freemium Micro-transactions Affiliate Advertising Concept / Quality Payout Curve Social Status Achievements Competition Content Updates Free-to-play Business Model Revenue per DAU
Lessons from the Lion King
You Have More Potential In-App  Purchases
AppCircle Monetizes Non-Purchasing Consumers Daily Revenue Range by Implementation Quality 3% Virtual Goods  Purchasers 97% non-purchasers* Revenue Projection by Month, Quarter, Year (100k DAU) Source: Flurry Analytics
AppCircle Affiliate Revenue Boost

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Turn iOS Virtual Currency into Real Revenue

  • 1. Turn iOS Virtual Currency into Real Revenue Peter Farago VP Marketing Flurry, Inc. December 1, 2010
  • 2.
  • 5.
  • 6.
  • 7. Consumer Usage by Category, iOS Total Sessions by Category, Percent Healthcare & Fitness
  • 8. iPhone Takes Share from Traditional Gaming U.S. Video Game Software by Revenue 2008 2009 Source: Flurry Analytics
  • 9. iPhone Takes Share Handheld Gaming U.S. Portable Game Software by Revenue 2008 2009 Source: Flurry Analytics
  • 10. Social Gaming on Mobile Mostly Games RPG , Simulation, Poke Some Puzzle, Word Tuned for Mobile Experience Typically casual game-mechanic Design delivers quick fun, but supports for longer game sessions Leverage social components, from MMO to MSP Platforms
  • 11. iOS vs. Android Installed Base Unique Devices Detected per Day Source: Flurry Analytics
  • 12.
  • 13. Game Developers Want a Business Not an OS Great Device & Operating System Broadband Connectivity Developer Innovation Large, Paying Customer Base One-click Purchase
  • 14.
  • 15. 5 of the top 10
  • 16. 10 of the top 25
  • 17.
  • 19. Underlying Drivers of KPIs Monetization Retention Acquisition Promotion Cross-selling Advertising Social Channels Viral Loops Freemium Micro-transactions Affiliate Advertising Concept / Quality Payout Curve Social Status Achievements Competition Content Updates Free-to-play Business Model Revenue per DAU
  • 20. Lessons from the Lion King
  • 21. You Have More Potential In-App Purchases
  • 22. AppCircle Monetizes Non-Purchasing Consumers Daily Revenue Range by Implementation Quality 3% Virtual Goods Purchasers 97% non-purchasers* Revenue Projection by Month, Quarter, Year (100k DAU) Source: Flurry Analytics
  • 24. Targeted AppCircle Recommendations Solve Discovery Primary App Recommendation Populated by Flurry Engine App Store User Rewards Click takes user to App Store Leverages publisher virtual currency to increase CTRs Interstitial Roadblock Highly Targeted Recommendation Secondary App Recommendations Populated by Flurry Engine
  • 26. Have User Complete Task x Earn in-game cash! $5 000 Download and try this recommended app The Moron Test DistinctivDev FREE

Hinweis der Redaktion

  1. Developers Want a business not an OSAndroid Devices Up, But Not Creating Business Opportunity for Developers (money, ecosystem not there)Apple offers developersmoney and ecosystemDevelopers Shape the Platform; Platforms Defined by the DeveloperThe Bar is Rising.All Other Platforms and Carriers Have Their Work Cut Out
  2. Examples of revenue generated from applications that rival the most profitable tech companies. And we’ve only scratched the surface.