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More Content in Less Time
Applying the secrets of Lean Thinking and
Agile Programming to the creation of content.

Mark Baker
Analecta Communications Inc
@mbakeranalecta #leancontent @LavaCon
Productivity is key
• Manufacturing
• Product design
• Software
development
• Content
development

© Analecta Communications Inc. 2013

2
Lean product development
• Toyota produces a
new vehicle in one
year compared to two
to three years for
North American
competition.
• Toyota produces
better cars at
competitive prices yet
makes more money
© Analecta Communications Inc. 2013

3
Agile programming
• State of Florida Statewide
Automated Child Welfare
Information System
– Started 1990, estimated $32M, delivery
1998
– As of 2002, spent $170M, estimated
$230M, delivery 2013

• State of Minnesota Statewide
Automated Child Welfare
Information System
– Started 1999, finished 2000, cost 1.1
million.

© Analecta Communications Inc. 2013

4
Lean thinking
• Toyota Production
System (TPS)
• “Lean Thinking” study of
TPS
– James P. Womack
– Daniel T. Jones
– Studied Toyota and other
companies
– Derived set of principles
dubbed “Lean Thinking”
© Analecta Communications Inc. 2013

5
Principles
•
•
•
•
•

Specify value: waste is any process that does not add value to the
customer. In order to identify waste, you must first specify what is of
value.
Identify the value stream: trace how value is added to a product at
each stage of the productive process. Waste is all the steps in the
process that do not add value.
Flow: The productive process should flow without interruption,
without waiting, and without unnecessary movement.
Pull: Nothing should be produced until it is needed by the next step
in the process.
Perfection: An organization must be committed to building and
maintaining a culture in which every employee is dedicated to
reducing waste and improving quality.
Womack and Jones, pp 16-26.

© Analecta Communications Inc. 2013

6
Lean Software Development
• Application of Lean
ideas to software
development
– Fusion with Agile

• Mary Poppendieck
• Tom Poppendieck

© Analecta Communications Inc. 2013

7
Principles
•

•
•
•
•
•
•

Eliminate waste: Waste is any process that does not add value to
the customer. In order to identify waste, you must first specify what
is of value.
Amplify learning: Product development is a learning process.
Decide as late as possible: The later you decide, the better
information your decision is based on.
Deliver as fast as possible: “Without speed, you cannot delay
decisions.”
Empower the team: Self direction is required to decide late and
execute quickly.
Build integrity in: Useful content must evolve over time.
See the whole: Optimize the system as a whole, not in pieces.

© Analecta Communications Inc. 2013

8
Lean Product Design
• Managing the
Design Factory
• Donald Reinertsen
• Disciplined
optimized approach
to generating
design information

© Analecta Communications Inc. 2013

9
Batch and Queue Manufacturing

© Analecta Communications Inc. 2013

10
Manufacturing Flow

© Analecta Communications Inc. 2013

11
Batch and Queue Content

© Analecta Communications Inc. 2013

12
Documentation beefs
• The spec keeps
changing
• The developers won’t
review the docs
– Carrot approach
– Stick approach

© Analecta Communications Inc. 2013

13
Content Flow

© Analecta Communications Inc. 2013

14
Promotes learning
• Errors are discovered
sooner
• Errors in content result
from defects in
knowledge
• Fix the defects in your
knowledge so you can
produce better content
faster
© Analecta Communications Inc. 2013

15
More efficient
• Better utilization of
resources
• No crunch at the end
of the project
• Errors detected
sooner means better
understanding, which
means fewer errors
are made
© Analecta Communications Inc. 2013

16
Catches more errors
• Reviewers can
focus on one issue
at a time
• Catch developers
while details fresh
in their minds

© Analecta Communications Inc. 2013

17
Improves completeness
• Reviewer reading a
book can’t see the
trees for the forest
• Focusing on one issue
leads developers to
ask where related
issues are discussed

© Analecta Communications Inc. 2013

18
Builds awareness
• When work flows, workers
can see how their work
affects the rest of the
process.
• With incremental review,
developers can see how
their work affects
documentation
• More likely to inform
writers of design changes

© Analecta Communications Inc. 2013

19
Waterfall design process
Requirements
System design
Analysis
Program Design
Coding
Testing
Delivery
© Analecta Communications Inc. 2013

20
Waterfall doesn’t work
• Keep trying to “get it
right the first time”
• But we never do!
• Insanity: doing the
same thing over and
over and expecting
different results
Einstein

© Analecta Communications Inc. 2013

21
Why waterfall fails
• Design generates
information
– Go from not knowing how
to knowing how
– At the start you have little
information
– At the end you have a lot
of information

• Decisions fixed at the
beginning are based on
very little information
© Analecta Communications Inc. 2013

22
Information theory
• Events that are less
probable contain more
information.
• The closer our first-pass
success rate is to 100
percent, the lower the
information generation
rate. This means that if we
succeed at doing things
right the first time we will
have driven all information
generation out of our
design process.
Reinertsen, Managing the Design
Factory, pp 69,79
© Analecta Communications Inc. 2013

23
Embrace change
• Information will
increase
• Designs will
change
• Content
requirements will
change
• Content will
change
© Analecta Communications Inc. 2013

24
Agile software development
• Iterative
development
• User stories
• Frequent deliveries
to customer
• Keep your options
open
• Do the simplest
thing that works
• Refactor constantly

© Analecta Communications Inc. 2013

25
Agile content development
• Iterative
development
• User stories
• Frequent deliveries
to customer
• Keep your options
open
• Do the simplest thing
that works
• Refactor constantly
© Analecta Communications Inc. 2013

26
Iterative development
• Develop content in
small chunks
• Use incremental
review
• Harmonize content
development with
product development

© Analecta Communications Inc. 2013

27
User stories
• Support user tasks
• Use personas
• Minimalism
– Deliver only content
that is known to be of
value to customers

© Analecta Communications Inc. 2013

28
Frequent deliveries to customer
• Publish continuously
• Make sure content is
published to all alpha and
beta tests, internal and
external
• Mark pages as unreviewed with appropriate
cautions, but make sure
they are read early and
often
• Provide a feedback
mechanism
© Analecta Communications Inc. 2013

29
Keep your options open
• Learn first, then
write
• Start as late as
possible
– More information is
available later

• Isolate volatility
– Media
– Subject matter
© Analecta Communications Inc. 2013

30
Do the simplest thing that works
• Don’t try to guess
what future needs will
be.
– You will guess wrong
and waste effort

• Do the simplest thing
that works today
• The simplest solution
will be easiest to
change when future
needs arise
© Analecta Communications Inc. 2013

31
Refactor constantly
• Maintain
simplicity by
refactoring to
eliminate
complexity and
redundancy

© Analecta Communications Inc. 2013

32
Evenness
• You don’t win the
Tour de France by
trying to win all stages
• Different techniques
optimize different
parts of the process
• Strive for evenness
• Optimize the whole
rather than the parts
© Analecta Communications Inc. 2013

33
No Best Practices
• “Best practices are only ‘best’ in certain
contexts to achieve certain objectives. A
change in either the context or the
objective can quickly transform a ‘best
practice’ into a stupid approach.”
Donald Reinertsen
Managing the Design Factory, p3.

© Analecta Communications Inc. 2013

34
Reading List
• Lean Thinking, James P.
Womack and Daniel T. Jones,
The Free Press, 2003.
• The Toyota Way, Jeffrey K.
Liker, McGraw Hill, 2004.
• Managing the Design Factory,
Donald G. Reinertsen, The
Free Press, 1997.
• Lean Software Development,
Mary Poppendieck and Tom
Poppendieck, Addison
Wesley, 2003.

© Analecta Communications Inc. 2013

35
Reading List
• Every Page is Page One
• By Mark Baker
• XML Press
– http://xmlpress.net/publications/eppo/

• The Every Page is Page
One design pattern is well
adapted to lean content
development.

© Analecta Communications Inc. 2013

36
Contact information
• Mark Baker
• Analecta
Communications Inc.
• www.analecta.com
• mbaker@analecta.com
• @mbakeranalecta
• +1 613 422 9400
© Analecta Communications Inc. 2013

37

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More content in less time

  • 1. More Content in Less Time Applying the secrets of Lean Thinking and Agile Programming to the creation of content. Mark Baker Analecta Communications Inc @mbakeranalecta #leancontent @LavaCon
  • 2. Productivity is key • Manufacturing • Product design • Software development • Content development © Analecta Communications Inc. 2013 2
  • 3. Lean product development • Toyota produces a new vehicle in one year compared to two to three years for North American competition. • Toyota produces better cars at competitive prices yet makes more money © Analecta Communications Inc. 2013 3
  • 4. Agile programming • State of Florida Statewide Automated Child Welfare Information System – Started 1990, estimated $32M, delivery 1998 – As of 2002, spent $170M, estimated $230M, delivery 2013 • State of Minnesota Statewide Automated Child Welfare Information System – Started 1999, finished 2000, cost 1.1 million. © Analecta Communications Inc. 2013 4
  • 5. Lean thinking • Toyota Production System (TPS) • “Lean Thinking” study of TPS – James P. Womack – Daniel T. Jones – Studied Toyota and other companies – Derived set of principles dubbed “Lean Thinking” © Analecta Communications Inc. 2013 5
  • 6. Principles • • • • • Specify value: waste is any process that does not add value to the customer. In order to identify waste, you must first specify what is of value. Identify the value stream: trace how value is added to a product at each stage of the productive process. Waste is all the steps in the process that do not add value. Flow: The productive process should flow without interruption, without waiting, and without unnecessary movement. Pull: Nothing should be produced until it is needed by the next step in the process. Perfection: An organization must be committed to building and maintaining a culture in which every employee is dedicated to reducing waste and improving quality. Womack and Jones, pp 16-26. © Analecta Communications Inc. 2013 6
  • 7. Lean Software Development • Application of Lean ideas to software development – Fusion with Agile • Mary Poppendieck • Tom Poppendieck © Analecta Communications Inc. 2013 7
  • 8. Principles • • • • • • • Eliminate waste: Waste is any process that does not add value to the customer. In order to identify waste, you must first specify what is of value. Amplify learning: Product development is a learning process. Decide as late as possible: The later you decide, the better information your decision is based on. Deliver as fast as possible: “Without speed, you cannot delay decisions.” Empower the team: Self direction is required to decide late and execute quickly. Build integrity in: Useful content must evolve over time. See the whole: Optimize the system as a whole, not in pieces. © Analecta Communications Inc. 2013 8
  • 9. Lean Product Design • Managing the Design Factory • Donald Reinertsen • Disciplined optimized approach to generating design information © Analecta Communications Inc. 2013 9
  • 10. Batch and Queue Manufacturing © Analecta Communications Inc. 2013 10
  • 11. Manufacturing Flow © Analecta Communications Inc. 2013 11
  • 12. Batch and Queue Content © Analecta Communications Inc. 2013 12
  • 13. Documentation beefs • The spec keeps changing • The developers won’t review the docs – Carrot approach – Stick approach © Analecta Communications Inc. 2013 13
  • 14. Content Flow © Analecta Communications Inc. 2013 14
  • 15. Promotes learning • Errors are discovered sooner • Errors in content result from defects in knowledge • Fix the defects in your knowledge so you can produce better content faster © Analecta Communications Inc. 2013 15
  • 16. More efficient • Better utilization of resources • No crunch at the end of the project • Errors detected sooner means better understanding, which means fewer errors are made © Analecta Communications Inc. 2013 16
  • 17. Catches more errors • Reviewers can focus on one issue at a time • Catch developers while details fresh in their minds © Analecta Communications Inc. 2013 17
  • 18. Improves completeness • Reviewer reading a book can’t see the trees for the forest • Focusing on one issue leads developers to ask where related issues are discussed © Analecta Communications Inc. 2013 18
  • 19. Builds awareness • When work flows, workers can see how their work affects the rest of the process. • With incremental review, developers can see how their work affects documentation • More likely to inform writers of design changes © Analecta Communications Inc. 2013 19
  • 20. Waterfall design process Requirements System design Analysis Program Design Coding Testing Delivery © Analecta Communications Inc. 2013 20
  • 21. Waterfall doesn’t work • Keep trying to “get it right the first time” • But we never do! • Insanity: doing the same thing over and over and expecting different results Einstein © Analecta Communications Inc. 2013 21
  • 22. Why waterfall fails • Design generates information – Go from not knowing how to knowing how – At the start you have little information – At the end you have a lot of information • Decisions fixed at the beginning are based on very little information © Analecta Communications Inc. 2013 22
  • 23. Information theory • Events that are less probable contain more information. • The closer our first-pass success rate is to 100 percent, the lower the information generation rate. This means that if we succeed at doing things right the first time we will have driven all information generation out of our design process. Reinertsen, Managing the Design Factory, pp 69,79 © Analecta Communications Inc. 2013 23
  • 24. Embrace change • Information will increase • Designs will change • Content requirements will change • Content will change © Analecta Communications Inc. 2013 24
  • 25. Agile software development • Iterative development • User stories • Frequent deliveries to customer • Keep your options open • Do the simplest thing that works • Refactor constantly © Analecta Communications Inc. 2013 25
  • 26. Agile content development • Iterative development • User stories • Frequent deliveries to customer • Keep your options open • Do the simplest thing that works • Refactor constantly © Analecta Communications Inc. 2013 26
  • 27. Iterative development • Develop content in small chunks • Use incremental review • Harmonize content development with product development © Analecta Communications Inc. 2013 27
  • 28. User stories • Support user tasks • Use personas • Minimalism – Deliver only content that is known to be of value to customers © Analecta Communications Inc. 2013 28
  • 29. Frequent deliveries to customer • Publish continuously • Make sure content is published to all alpha and beta tests, internal and external • Mark pages as unreviewed with appropriate cautions, but make sure they are read early and often • Provide a feedback mechanism © Analecta Communications Inc. 2013 29
  • 30. Keep your options open • Learn first, then write • Start as late as possible – More information is available later • Isolate volatility – Media – Subject matter © Analecta Communications Inc. 2013 30
  • 31. Do the simplest thing that works • Don’t try to guess what future needs will be. – You will guess wrong and waste effort • Do the simplest thing that works today • The simplest solution will be easiest to change when future needs arise © Analecta Communications Inc. 2013 31
  • 32. Refactor constantly • Maintain simplicity by refactoring to eliminate complexity and redundancy © Analecta Communications Inc. 2013 32
  • 33. Evenness • You don’t win the Tour de France by trying to win all stages • Different techniques optimize different parts of the process • Strive for evenness • Optimize the whole rather than the parts © Analecta Communications Inc. 2013 33
  • 34. No Best Practices • “Best practices are only ‘best’ in certain contexts to achieve certain objectives. A change in either the context or the objective can quickly transform a ‘best practice’ into a stupid approach.” Donald Reinertsen Managing the Design Factory, p3. © Analecta Communications Inc. 2013 34
  • 35. Reading List • Lean Thinking, James P. Womack and Daniel T. Jones, The Free Press, 2003. • The Toyota Way, Jeffrey K. Liker, McGraw Hill, 2004. • Managing the Design Factory, Donald G. Reinertsen, The Free Press, 1997. • Lean Software Development, Mary Poppendieck and Tom Poppendieck, Addison Wesley, 2003. © Analecta Communications Inc. 2013 35
  • 36. Reading List • Every Page is Page One • By Mark Baker • XML Press – http://xmlpress.net/publications/eppo/ • The Every Page is Page One design pattern is well adapted to lean content development. © Analecta Communications Inc. 2013 36
  • 37. Contact information • Mark Baker • Analecta Communications Inc. • www.analecta.com • mbaker@analecta.com • @mbakeranalecta • +1 613 422 9400 © Analecta Communications Inc. 2013 37