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Task 4: The Production Process
Case Study: FIFA 13

• Pre-production
• Black screen editing. An athlete will be placed in a all black suit with
  sensors on, these then process movements and skills done by the athlete
  and will then be transferred onto some hardware where they will edit the
  skills and add them onto the game.
• EA sports has its own sound booth, to create chants and commentary for
  live sounds, fans are asked to go in and sing certain songs and
  commentators to do some commentary.
• There is a link here to identify and justify how the EA games are created
  and the technology used to do so.




    http://youtu.be/0zoRe4DNzmg                  http://youtu.be/uct1yzYpPd4
Production 1: Location
• EA operates its global Headquarters in Redwood Shores, California and
  with regional headquarters in Geneva Switzerland and Singapore. In
  addition, EA has worldwide studios
• All of the games made by EA including FIFA are set in ideal locations such
  as the image of the right, looking ordinary but full of all of the hardware
  and software needed to create the game. As the image on the left shows
  the footballers completing there skills in the costume with extreme
  technology on it enabling their skills to be edited.
Production 2: California
• The main office for EA games is in California where they do the majority of
  games. However there are several other studios across the world that
  provide the same, if not better games. The studio in California is a studio
  where all the main ideas are put into place and where final decisions are
  made on the games. Other stores world wide have less of an input in what
  goes into the games I.e. graphics and new players est. Other stores world
  wide will only be involved in creating the game so it is easier to sell games
  to nearby locations, making it easier to sell the items to consumers world
  wide.
Production 3: Broadcast
• Once the game has been developed and sold to a consumer it then
  depends on how they chose to play the game and on what hardware. A
  consumer of FIFA will most likely already have a console to play it on for
  example the most likely choices are Xbox 360 or a play station 3.
• Online games allows a consumer of fifa to pay for Xbox Live. This enables
  social interaction with friends and family while playing their favourite
  game, also being able to compete against them, making the game more
  entertaining.
• Ultimate Team: This is a live game for online gamers to create their own
  team with world class players, earning money from playing other teams
  online to create the best team possible
• Or consumers can just play Career mode, playing and managing their
  favourite team.
Ultimate Team




Career mode

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Production process

  • 1. Task 4: The Production Process
  • 2. Case Study: FIFA 13 • Pre-production • Black screen editing. An athlete will be placed in a all black suit with sensors on, these then process movements and skills done by the athlete and will then be transferred onto some hardware where they will edit the skills and add them onto the game. • EA sports has its own sound booth, to create chants and commentary for live sounds, fans are asked to go in and sing certain songs and commentators to do some commentary. • There is a link here to identify and justify how the EA games are created and the technology used to do so. http://youtu.be/0zoRe4DNzmg http://youtu.be/uct1yzYpPd4
  • 3. Production 1: Location • EA operates its global Headquarters in Redwood Shores, California and with regional headquarters in Geneva Switzerland and Singapore. In addition, EA has worldwide studios • All of the games made by EA including FIFA are set in ideal locations such as the image of the right, looking ordinary but full of all of the hardware and software needed to create the game. As the image on the left shows the footballers completing there skills in the costume with extreme technology on it enabling their skills to be edited.
  • 4. Production 2: California • The main office for EA games is in California where they do the majority of games. However there are several other studios across the world that provide the same, if not better games. The studio in California is a studio where all the main ideas are put into place and where final decisions are made on the games. Other stores world wide have less of an input in what goes into the games I.e. graphics and new players est. Other stores world wide will only be involved in creating the game so it is easier to sell games to nearby locations, making it easier to sell the items to consumers world wide.
  • 5. Production 3: Broadcast • Once the game has been developed and sold to a consumer it then depends on how they chose to play the game and on what hardware. A consumer of FIFA will most likely already have a console to play it on for example the most likely choices are Xbox 360 or a play station 3. • Online games allows a consumer of fifa to pay for Xbox Live. This enables social interaction with friends and family while playing their favourite game, also being able to compete against them, making the game more entertaining. • Ultimate Team: This is a live game for online gamers to create their own team with world class players, earning money from playing other teams online to create the best team possible • Or consumers can just play Career mode, playing and managing their favourite team.