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Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                   
changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com. 
 
 
Information
 
Author
 
Matt Britland
www.mattbritland.com
matt@realiselearning.com 
 @mattbritland 
 
Director ­ Realise Learning 
Director of ICT at The Lady Eleanor Holles School 
Blogger and Education Advisor for The Guardian Teacher Network 
Copyright
 
This book is released under a Creative Commons BY­NC­SA 3.0 licence  
(http://creativecommons.org/licenses/by­nc­sa/3.0/) 
 
You are free: 
to Share — to copy, distribute and transmit the work 
to Remix — to adapt the work 
 
Please can you attribute this booklet and all its content to Matt Britland, Director of Realise                               
Learning. If you make changes, share them with the community by sharing the Google                           
Document with ictcomputingsubmit@gmail.com 
Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                   
changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com. 
 
 
Remix Introduction
 
Remixed By:  
 
Remix Summary:  
 
Give a short summary of what you have changed from the original document. This will make it                                 
easy for people to identify if they would like to use your version in any way. 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                   
changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com. 
 
 
Contents
Strands ­ KS3 
Aims 
How to use this booklet 
Software and Websites Used 
 
Year 7 
 
[1] Learning Blog 
[2] Office documents and the Cloud 
[3] Stay Safe Online 
[4] Visual Programming: Kodu 
[5] How a Computer Works/Computing History 
[6] My App 
 
Year 8 
 
[1] How does the internet work? 
[2] Graphic Design: Magazine Covers 
[3] Visual Programming: Kodu Project 
[4] The Web: HTML5 and CSS3 
 
Year 9 
 
[1] Your Digital World 
[2] Graphic Design: Album Covers 
[3] Office documents and the Cloud 
[4] Algorithms and Google 
[5] Programming: Raspberry Pi and Python 
 
Resources 
 
Year 7/1st Year 
Year 8/2nd Year 
Year 9/3rd Year 
YouTube Channel 
   
Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                   
changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com. 
 
 
Strands - KS3
Digital Literacy
Our students should learn 
• What the cloud is and how to utilise cloud services 
• To be proficient in using a range of digital online/offline applications 
• How to transfer skills from one application to another 
• How to use search engines effectively 
• How to identify accurate information in the digital world 
• To use blogs, social networks and other online digital tools 
 
Digital Citizenship
Our students should learn 
• To be responsible when using social networks, technology and other online tools  
• To understand the possible dangers they can face online 
• To learn how to deal with situation they may encounter online 
• To understand the impact ICT has on the world around them 
• The positive and negative effects of ICT on their lives 
• To learn how to use privacy setting on social networks 
 
Digital Creativity
Our students should learn 
• The importance of evaluating existing digital content 
• To consider audience and purpose when designing and creating digital products 
• How to effectively combine text and images to produce effective digital products 
• To learn how to effectively edit, repurpose and combine digital elements. 
• The importance of self and peer evaluation 
• To be effective when working independently as well as when collaborating with team 
 
Computing
Our students should learn 
• To be able to create interactive games by using a visual programming language 
• To learn a textual programming language and related computational terminology  
• To learn about the hardware components inside a computer/tablet/smartphone 
• To learn what an operating system is and why it is used 
• To understand the history of Computer Science, as well as key figures in history 
• To understand what an algorithm is and why they are used 
Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                   
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• To have a basic understanding how search engines work 
• To learn what local area networks are 
• To have a basic understanding of how the internet works   
Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                   
changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com. 
 
 
Aims
 
● The aim of my curriculum is to develop confident digital citizens who understand the                           
power of their digital world. It uses accessible, challenging and engaging projects that                         
empower students and promotes the productive use of ICT. 
 
● I want students to feel able to ‘tinker’ with technology, to understand how it works and                               
how to make it work for them; they should feel in control. 
 
● All students should have the opportunity to write their own programs, produce their own                           
Apps or create professional quality digital products. 
 
● Students should feel safe when using technology and the web. They must learn what                           
their rights and responsibilities are, as well as how legislation such as The Protection                           
from Harassment Act and The Computer Misuse Act can affects them. 
 
● Finally, our young people must understand how to utilise the power of the cloud.                           
Understand what services are available and that the cloud can be a powerful                         
collaborative tool. 
 
How to use this booklet
 
You can use this document in a number of different ways: 
 
• You could adopt it as your preferred curriculum 
• Select the projects relevant to your course and use them is whatever way you wish 
• Adapt the projects and take out bits you don’t want to teach or don’t have time to 
• Adapt the projects and add to them 
• Mix it up and decide which year group you think each project would be relevant for 
• Share with as many people as possible of you think it would help them 
• You teach what you want and in what order 
• Download the presentations or copy them over to your Google Drive 
• If you make changes, share the document on Google Drive with 
ictcomputingsubmit@gmail.com   
Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                   
changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com. 
 
 
Software and Websites Used
 
Website  Project  Free / Paid 
Edublogs, Wordpress, 
Blogger 
Learning Blog  Free / Paid 
Google Apps for Education  Office Documents and the 
Cloud 
Free 
Thinkuknow  Stay Safe Online   Free 
ThingLink  Stay Safe Online   Free 
Screenr  Visual Programming: Kodu  Free/Paid 
Smore  How a Computer 
Works/Computing History 
Free / Paid 
Appshed  My App  Free/Paid 
SnapGuide  How the Internet Works  Free 
Codeavengers  The Web: HTML5 and CSS3  Free / Paid 
slide.es  Your Digital World  Free / Paid 
Audioboo  Algorithms and Google  Free / Paid 
 
Software  Project  Free Alternatives 
Kodu  Visual Programming: Kodu / 
Kodu Projects 
N/A ­ Kodu is free 
Adobe Fireworks / Photoshop  Graphic Design: Magazine 
Covers / Album Covers 
Gimp / Pixlr.com 
MS Office  Google and Algorithms  Google Apps / Open Office 
Python  Programming: Raspberry Pi 
and Python 
N/A 
Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                   
changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com. 
 
 
Year 7
[1] Learning Blog
 
Learning Objectives:
 
• To understand what a Blog is 
• To learn how to set up a blog 
• To learn how create posts and manage your blog 
• To understand the importance of self evaluation 
 
Learning Outcomes:
 
• Your own personalised blog with regular updates 
 
Tasks:
 
1. Log on to your chosen blog hosting site (Edublogs, Wordpress, Blogger, etc) 
2. Create a student account 
3. Using what you have learnt in class 
a. Set up your blog 
b. Choose a theme 
c. Create your first post 
4. Every week you must add at least one new entry. You can use the following prompts 
a. What work have you done? You could post some. 
b. What have you done this week? 
c. What did you find easy or hard? 
d. What have you learnt? 
e. How could you improve? 
f. What will you do next week. 
5. Feel free to share your blog with your friends 
a. Ask your peers to leave comments on your posts 
b. They could help you evaluate your work to help you improve 
 
Presentation
 
Click below for the presentation and resources used in class: 
Learning Blog 
Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                   
changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com. 
 
 
[2] Office documents and the Cloud
 
(To use Google Docs you must be 13 or over. This project is only suitable for schools 
using Google Apps for Education. If you would like to use this project you could run it in 
Year 9/3rd Year) 
 
Learning Objectives:
 
• To understand what is meant by the ‘cloud’ 
• To learn the difference between cloud and local documents 
• To learn how to create, edit and manage documents in Google Docs 
• To learn how to collaborate using Google Docs 
• To learn how to share documents 
• To learn about other Cloud Services 
 
Learning Outcomes:
 
• A PDF user guide to using Google Docs 
• A document evaluating the pros and cons of both local and cloud office applications 
 
Tasks:
 
1. Create a Google account if you do not already have one (You should have one from when 
you set up your blog) 
2. During lessons you will be taught how to use and manage Google Docs in detail. Using this 
information create a user guide in an application of your choice. It could be a cloud or local 
application.  
3. Your user guide should use screenshots to show how to do the following: 
a. Create folders 
b. Create documents 
c. Collaborate using the tools in Google Docs 
d. Share documents 
e. Manage documents and folders 
4. Once you have finished your guide, PDF it ready for distribution  
a. This could be used later if you forget something 
b. You could send it to someone who does not know how to use Google Docs 
5. Evaluation 
a. What are the pros and cons of using Google Docs? 
b. What are the pros and cons of using local office application? 
Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                   
changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com. 
 
 
c. Which do you prefer and why? 
 
Presentation
 
Click below for the presentation and resources used in class: 
 
Office Documents and the Cloud 
Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                   
changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com. 
 
 
[3] Stay Safe Online
 
Learning Objectives:
 
• To understand the importance of acting appropriately online 
• To learn how to protect yourself online 
• To learn the age of criminal responsibility 
• To learn how to create interactive images 
Learning Outcomes:
 
• Several online interactive images using ThingLink 
• An evaluation using feedback from your peers 
 
Tasks:
 
1. Use www.thinkuknow.co.uk to do some research: 
a. Access the what can go wrong section in the 11­16 part of the site 
b. Make notes on Social Networking and Cyberbullying  
c. Choose two other sections to research 
2. Research should be detailed and contain advice on how young people can protect 
themselves online 
3. Create several online interactive images using ThingLink about staying safe online. Use the 
prompts below: 
a. It is aimed at 11­13 year olds 
b. It can have tags that include text, other images, videos and links 
c. Will offer young people advice on staying safe online, 
d. Include details of who young people can get in touch with if they need confidential advice 
4. Evaluate your work 
a. Ask your friends what they think of your kiosk 
b. Fully evaluate your work using your own opinion and feedback 
i. What do your friends think? 
ii. What do you like about your interactive images? 
iii. What don’t you like about it? 
iv. What would you do to improve? 
 
Presentation
 
Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                   
changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com. 
 
 
Click below for the presentation and resources used in class: 
 
Staying Safe Online 
Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                   
changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com. 
 
 
[4] Visual Programming: Kodu
 
Learning Objectives:
 
• To understand what visual programming is 
• To learn how to use the Kodu programming language 
• To develop problem solving skills. 
 
Learning Outcomes:
 
• You will produce a game in Kodu 
• Computer game screencast or documentation (dependent on available technology) 
• An evaluation using feedback from your peers 
 
Tasks:
 
1. Using the video tutorials and what you have been taught in class, create a world that contains 
(minimum): 
a. Basic terrain 
b. Hills/mountains 
c. Water 
d. Trees 
2. Create a game that (minimum): 
a. Allows a user to control a character  
b. Create characters that follow a path 
c. Create a game that allows the user to score points 
d. Allows the user to collect items 
3. Once you have met the minimum requirements above try to make your game more 
complicated. Try to turn it into a racing game, adventure game or shooter. 
4. Produce a screencast documentation or that includes: 
a. Well presented evidence of your game 
b. Annotated screenshot explaining your code or narrated screencast 
5. Evaluate your work 
a. Ask your friends what they think of your game 
b. Fully evaluate your work using your own opinion and feedback 
i. What do your friends think? 
ii. What do you like about your game? 
iii. What don’t you like about it? 
iv. What would you do to improve? 
Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                   
changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com. 
 
 
 
Presentation
 
Click below for the presentation and resources used in class: 
 
Visual Programming: Kodu 
 
Example Screenshots 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
   
Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                   
changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com. 
 
 
[5] How a Computer Works/Computing History
 
Learning Objectives:
 
• To learn about the components inside a computer 
• To learn about the software used in computers 
• To understand the difference between input and output devices 
• To learn about the impact of Alan Turing on modern computing 
• To learn about Tim Berners­Lee and the birth of the world wide web 
• To learn what the four generations of computers are 
 
Learning Outcomes:
 
• A collection of informative digital publications 
• A multiple choice quiz 
• An evaluation using feedback from your peers 
 
Tasks:
 
1. Using what you have learnt in lessons and research from internet, create several 
publications on www.smore.com. You should try and cover the following: 
a. Drives 
b. Monitor 
c. CPU 
d. RAM/ROM 
e. Motherboards 
f. Inputs/outputs 
g. Touch Screens 
h. Operating systems 
i. Other software 
j. Alan Turing 
k. Ada Lovelace 
l. Tim Berners­Lee 
m. The four generation of computers 
2. Evaluate your work 
a. Ask your friends what they think of your publications 
b. Fully evaluate your work using your own opinion and feedback 
i. What do your friends think? 
ii. What do you like about your publications? 
Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                   
changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com. 
 
 
iii. What don’t you like about it? 
iv. What would you do to improve? 
 
Presentation
 
Click below for the presentation and resources used in class: 
 
How Computers Work/Computing History 
 
   
Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                   
changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com. 
 
 
[6] My App
 
Learning Objectives:
 
• To understand what is meant by an App 
• To learn about the technology used by Apps 
• To learn about different mobile technologies  
• To develop teamwork and collaboration skills  
• To learn how to use basic tools in Adobe Fireworks 
• To learn how to use AppShed to create web Apps 
 
Learning Outcomes:
 
• A document outlining technology found in smartphones, tablets and Apps 
• A completed App that works on a tablet or smartphone 
• An evaluation 
 
Tasks:
 
1. Get into a group of 2­4 people 
2. In your group create a document explaining the following technology and how it is used in 
smartphone and tablet Apps 
a. AR 
b. Camera 
c. Location technology 
d. Microphone 
e. Accessories 
3. In your group which sort of App you would like from the list: 
a. Movie App 
b. Tourist App 
c. Music App 
d. Cookery App 
e. Fashion App 
f. Video games App 
4. Allocate roles in your group and create your App on AppShed. You will need people to do the 
following: 
a. Create graphics and icons 
b. Putting the App together 
c. Creating/finding content 
Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                   
changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com. 
 
 
d. Testing 
5. Create your App 
6. Group Evaluation 
a. Using feedback from your peers and your own opinion say what you liked and did not like 
about your presentation. 
b. How well did you work as a group? 
i. Good points 
ii. Bad points 
iii. How could you have worked better? 
 
Presentation
 
Click below for the presentation and resources used in class: 
 
My App 
 
   
Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                   
changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com. 
 
 
Year 8
[1] How does the internet work?
 
Learning Objectives:
 
• To understand what the internet is 
• To learn the basics of how the internet works 
• To understand the difference between the internet and a LAN 
 
Learning Outcomes:
 
• A brief document containing notes from some research 
• A set of informative interactive guides using SnapGuide or an online/local presentation 
• An evaluation 
 
Tasks:
 
1. Using what you have learnt in class and the resources from the presentation, make some 
brief notes on the basics of how the internet works 
2. Using SnapGuide, create a set of online guides explaining how the internet works, based on 
your notes and resources from the presentation 
3. OR Instead of SnapGuide, you could create an online or local presentation using a 
service/software of your choice 
4. Add to this, your explanation of why LANs (local area networks) are different to the internet. 
Try to include: 
a. What is a LAN 
b. What are the various topologies 
5. Evaluate your work 
a. What did you learn? 
b. Did you enjoy the project? Why? 
c. How would you change the way you worked? 
d. Anything else you would like to say about this project? 
 
Presentation
 
Click below for the presentation and resources used in class: 
How does the Internet Work?   
Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                   
changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com. 
 
 
[2] Graphic Design: Magazine Covers
 
Learning Objectives:
 
• To learn about the importance of audience and purpose 
• To learn how to manipulate images, shapes and text in graphic design applications  
• To understand the importance of arranging design elements to create an effective 
publication 
• To understand the legal implications of using images and other content 
 
Learning Outcomes:
 
• A document containing your research on existing magazine covers. 
• A completed magazine cover 
• An evaluation using feedback from your peers 
 
Tasks:
 
1. Using a search engine of your choice do some research on what existing magazine covers 
look like. 
a. Create a document and add a selection of magazine covers to it.  
b. Investigate the legal implications of using images from the internet. Some advice here. 
c. Create your own magazine cover in Adobe Fireworks or Photoshop using the skills 
taught in class. 
2. Evaluate your work 
a. Ask your friends what they think of your magazine covers 
b. Fully evaluate your work using your own opinion and feedback 
i. What do your friends think? 
ii. What do you like about your cover? 
iii. What don’t you like about it? 
iv. What would you do to improve? 
 
Presentation
 
Click below for the presentation and resources used in class: 
Graphic Design: Magazine Covers 
 
Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                   
changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com. 
 
 
[3] Visual Programming: Kodu Project
 
Learning Objectives:
 
• To learn how to program advanced games in Kodu 
• To understand subroutines and loops 
• To develop your understanding of how video games are created 
• To further develop problem solving skills and logical thinking 
 
Learning Outcomes:
 
• To produce a brief plan of your game. (characters, world, plot, code required) 
• A completed game, based on your chosen theme 
• An evaluation using feedback from your peers 
 
Tasks:
 
1. Choose one of the following theme for your game: 
a. An air combat game 
b. A racing game 
c. An adventure game 
d. A puzzle game 
2. Create a brief plan for your game.  
a. What is your game called? 
b. Who are the characters? 
c. What will your world look like? 
d. What will the user have to do? (purpose of the game) 
3. Create your game in Kodu, based on your plan 
4. Evaluate your work 
a. Ask your friends what they think of your game 
b. Fully evaluate your work using your own opinion and feedback 
i. What do your friends think? 
ii. What do you like about your game? 
iii. What don’t you like about it? 
iv. What would you do to improve? 
 
 
Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                   
changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com. 
 
 
Presentation
 
Click below for the presentation and resources used in class:  
 
Visual Programming: Kodu Project 
Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                   
changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com. 
 
 
[4] The Web: HTML5 and CSS3
 
Learning Objectives:
 
• To understand the purpose HTML5 and CSS3  
• To be learn how to use HTML 5 to create websites 
• To learn how to use CSS3 to improve the ‘look’ of a website 
 
Learning Outcomes:
 
• To create a CodeAvengers profile using HTML5 
• To create a company website using HTML5 and CSS3 
• Digital Badges 
• A point score based on progress in interactive lessons 
 
Tasks:
 
1. Sign up to CodeAvengers.com 
2. Work through Level 1 which includes up to 7 hours of interactive lessons 
3. Help the students around you and support others 
4. Evaluate your work 
a. What did you think of CodeAvenger? 
b. What did you enjoy about coding your websites? Why? 
c. What did you not enjoy? Why? 
d. Would you like to continue in your own time? 
 
Website:
 
www.codeavengers.com 
   
Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                   
changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com. 
 
 
Year 9
[1] Your Digital World
 
Learning Objectives:
 
• To understand how to protect your data/identity online 
• To learn about data protection and security technologies 
• To understand your rights and responsibilities in a digital world 
• To learn how privacy settings work on a variety of social networks 
• To develop your evaluation skills 
 
Learning Outcomes:
 
• A research document 
• An informative online presentation using slide.es 
• An evaluation using feedback from your peers 
 
Tasks:
 
1. Create a research document on digital safety using: 
a. What you have learnt in lessons 
b. The Thinkuknow website 
i. What are your rights and responsibilities in a digital world?  
ii. How can you use social networks safely and responsibly? 
i. What should you avoid doing? 
ii. Use the demonstration by your teacher to show how to use the privacy settings on a 
variety of social networks 
2. Your own research on: 
a. PIN numbers 
b. Legislation  
c. Biometric scanners 
d. Encryption  
e. Forensic Computing 
3. Create an informative online presentation using slide.es, 
a. You must decide which information you will cover in your digital poster 
b. How will you distill the information so it can be used in your presentation?  
c. Use video and images when appropriate 
 
Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                   
changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com. 
 
 
4. Evaluate your work 
a. Ask your friends what they think of your digital poster 
b. Fully evaluate your work using your own opinion and feedback 
i. What do your friends think? 
ii. What do you like about your digital poster? 
iii. What don’t you like about it? 
iv. What would you do to improve? 
 
Presentation
 
Click below for the presentation and resources used in class: 
 
Your Digital World 
Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                   
changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com. 
 
 
[2] Graphic Design: Album Covers
 
Learning Objectives:
 
• To develop your understanding of audience and purpose 
• To learn how to effectively use advanced tools in graphic design applications 
• To understand the importance of combining text and images to create effective 
communications 
• To understand the legal implications of using images and other content 
• To develop your evaluation skills 
 
Learning Outcomes:
 
• A document containing your research on existing album covers. 
• A completed album cover 
◦ Back cover 
◦ Inside sleeve 
• An evaluation using feedback from your peers 
 
Tasks:
 
1. Using a search engine of your choice do some research on what existing album covers look 
like. 
a. Create a document and add a selection of album covers to it. Some you like and some 
you don’t. 
b. Annotate your research and evaluate your covers. What do you like about them? What 
don’t you like about them? 
2. Create your own album covers in Fireworks or Photoshop using the skills taught in class. 
a. Investigate and take into account the legal implications of using images from the internet. 
Some advice here. 
b. Video tutorials can be found on YouTube or the school intranet. 
 
3. Evaluate your work 
a. Ask your friends what they think of your album covers 
b. Fully evaluate your work using your own opinion and feedback 
i. What do your friends think? 
ii. What do you like about your cover? 
iii. What don’t you like about it? 
Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                   
changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com. 
 
 
iv. What would you do to improve? 
 
Presentation
 
Click below for the presentation and resources used in class: 
 
Graphic Design ­ Album Covers 
 
 
   
Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                   
changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com. 
 
 
[3] Office documents and the Cloud
 
(To use Google Docs you must be 13 or over. If you do not have Google Apps for 
Education you could use this project for this year group)  
Learning Objectives:
 
• To understand what is meant by the ‘cloud’ 
• To learn the difference between cloud and local documents 
• To learn how to create, edit and manage documents in Google Docs 
• To learn how to collaborate using Google Docs 
• To learn how to share documents 
• To learn about other Cloud Services 
 
Learning Outcomes:
 
• A PDF user guide to using Google Docs 
• A document evaluating the pros and cons of both local and cloud office applications 
 
Tasks:
 
1. Create a Google account if you do not already have one (You should have one from when 
you set up your blog) 
2. During lessons you will be taught how to use and manage Google Docs in detail. Using this 
information create a user guide in an application of your choice. It could be a cloud or local 
application. 
3. Your user guide should use screenshots to show how to do the following: 
a. Create folders 
b. Create documents 
c. Collaborate using the tools in Google Docs 
d. Share documents 
e. Manage documents and folders 
4. Once you have finished your guide, PDF it ready for distribution  
a. This could be used later if you forget something 
b. You could send it to someone who does not know how to use Google Docs 
5. Evaluation 
a. What are the pros and cons of using Google Docs? 
b. What are the pros and cons of using local office application? 
c. Which do you prefer and why? 
 
Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                   
changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com. 
 
 
Presentation
 
Click below for the presentation and resources used in class: 
 
Office Documents and the Cloud 
Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                   
changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com. 
 
 
[4] Algorithms and Google
 
Learning Objectives:
 
• To understand what an algorithm is 
• To understand the ‘bubble sort’ algorithm 
• To learn how the Google search engine works 
 
Learning Outcomes:
 
• Two bespoke algorithms for everyday life 
• A video showing the ‘bubble sort’ algorithm in action 
• A audio podcast explaining how Google search works 
 
Tasks:
 
1. Using what you have learnt about algorithms in class create two of your own. 
a. Use PowerPoint or another piece of software that will let you insert flow chart symbols 
b. The algorithms could be: 
i. How to get to school 
ii. How to create a recipe 
iii. How to complete a level or section of a level in a computer game 
iv. How to work a piece of technology 
2. Using the video, practice how to complete the ‘bubble sort’ algorithm 
3. When you are confident get into a group and film the activity being completed. The video 
should be suitable for other people to watch and understand how the algorithm works 
a. If you cannot film it, take some photos and annotate them 
4. To accompany the video create some written instructions that others can follow 
5. Using the Google resource ‘How Search Engines Work’ 
a. Use AudioBoo to create an audio podcast using your own words to explain how Google 
search engine works. 
6. Evaluate your work 
a. What did you learn? 
b. Did you know what algorithms were before this project? 
c. How would you change the way you worked? 
d. Anything else you would like to say about this project? 
 
 
Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                   
changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com. 
 
 
Presentation
 
Click below for the presentation and resources used in class: 
 
Google and Algorithms 
Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                   
changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com. 
 
 
[5] Programming: Raspberry Pi and Python
 
Learning Objectives:
 
• To Learn about the Raspberry Pi, how to set it up and how to use it 
• To learn the programming fundamentals of Python 
◦ Python Syntax and the console 
◦ Variables 
◦ Comments 
◦ Data Types 
◦ Lists 
◦ Selection 
◦ Iteration 
 
Learning Outcomes:
 
• To be able to understand Python code 
• To be able to write code and solve predetermined problems 
• A multiple choice test 
 
Tasks:
 
1. In a group set up the Raspberry and attach all the peripherals  
a. Did you enjoy setting it up and making it work? 
b. Do you understand what you can do with it? 
c. Why do you think it costs so little to produce? 
d. Would you get one for home? 
2. Using An Introduction to Python by Mark Clarkson, work through the booklet 
a. Help those around you 
b. Talk and discuss what you are learning with your friends and teacher 
c. Try working through some of the problems at the back of the booklet 
3. Evaluate your work 
a. Did you enjoy programming? 
b. Explain your answer 
c. Are there any other languages you would like to learn? 
d. How would you change the way you worked? 
e. Anything else you would like to say about this project? 
 
 
Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                   
changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com. 
 
 
Presentation
 
Click below for the presentation and resources used in class: 
 
Programming: Raspberry Pi and Python 
 
 
 
   
Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                   
changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com. 
 
 
Resources
 
Year 7/1st Year
 
Link to Google Docs folder 
Year 8/2nd Year
 
Link to Google Docs folder 
Year 9/3rd Year
 
Link to Google Docs folder 
YouTube Channel
 
Links to the YouTube channel 
 
 
Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                   
changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com. 
 

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Mr Britland's Open Source KS3 Computing Curriculum

  • 1.   Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                    changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com.   
  • 2.   Information   Author   Matt Britland www.mattbritland.com matt@realiselearning.com   @mattbritland    Director ­ Realise Learning  Director of ICT at The Lady Eleanor Holles School  Blogger and Education Advisor for The Guardian Teacher Network  Copyright   This book is released under a Creative Commons BY­NC­SA 3.0 licence   (http://creativecommons.org/licenses/by­nc­sa/3.0/)    You are free:  to Share — to copy, distribute and transmit the work  to Remix — to adapt the work    Please can you attribute this booklet and all its content to Matt Britland, Director of Realise                                Learning. If you make changes, share them with the community by sharing the Google                            Document with ictcomputingsubmit@gmail.com  Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                    changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com.   
  • 3.   Remix Introduction   Remixed By:     Remix Summary:     Give a short summary of what you have changed from the original document. This will make it                                  easy for people to identify if they would like to use your version in any way.                                  Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                    changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com.   
  • 4.   Contents Strands ­ KS3  Aims  How to use this booklet  Software and Websites Used    Year 7    [1] Learning Blog  [2] Office documents and the Cloud  [3] Stay Safe Online  [4] Visual Programming: Kodu  [5] How a Computer Works/Computing History  [6] My App    Year 8    [1] How does the internet work?  [2] Graphic Design: Magazine Covers  [3] Visual Programming: Kodu Project  [4] The Web: HTML5 and CSS3    Year 9    [1] Your Digital World  [2] Graphic Design: Album Covers  [3] Office documents and the Cloud  [4] Algorithms and Google  [5] Programming: Raspberry Pi and Python    Resources    Year 7/1st Year  Year 8/2nd Year  Year 9/3rd Year  YouTube Channel      Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                    changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com.   
  • 5.   Strands - KS3 Digital Literacy Our students should learn  • What the cloud is and how to utilise cloud services  • To be proficient in using a range of digital online/offline applications  • How to transfer skills from one application to another  • How to use search engines effectively  • How to identify accurate information in the digital world  • To use blogs, social networks and other online digital tools    Digital Citizenship Our students should learn  • To be responsible when using social networks, technology and other online tools   • To understand the possible dangers they can face online  • To learn how to deal with situation they may encounter online  • To understand the impact ICT has on the world around them  • The positive and negative effects of ICT on their lives  • To learn how to use privacy setting on social networks    Digital Creativity Our students should learn  • The importance of evaluating existing digital content  • To consider audience and purpose when designing and creating digital products  • How to effectively combine text and images to produce effective digital products  • To learn how to effectively edit, repurpose and combine digital elements.  • The importance of self and peer evaluation  • To be effective when working independently as well as when collaborating with team    Computing Our students should learn  • To be able to create interactive games by using a visual programming language  • To learn a textual programming language and related computational terminology   • To learn about the hardware components inside a computer/tablet/smartphone  • To learn what an operating system is and why it is used  • To understand the history of Computer Science, as well as key figures in history  • To understand what an algorithm is and why they are used  Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                    changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com.   
  • 6.   • To have a basic understanding how search engines work  • To learn what local area networks are  • To have a basic understanding of how the internet works    Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                    changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com.   
  • 7.   Aims   ● The aim of my curriculum is to develop confident digital citizens who understand the                            power of their digital world. It uses accessible, challenging and engaging projects that                          empower students and promotes the productive use of ICT.    ● I want students to feel able to ‘tinker’ with technology, to understand how it works and                                how to make it work for them; they should feel in control.    ● All students should have the opportunity to write their own programs, produce their own                            Apps or create professional quality digital products.    ● Students should feel safe when using technology and the web. They must learn what                            their rights and responsibilities are, as well as how legislation such as The Protection                            from Harassment Act and The Computer Misuse Act can affects them.    ● Finally, our young people must understand how to utilise the power of the cloud.                            Understand what services are available and that the cloud can be a powerful                          collaborative tool.    How to use this booklet   You can use this document in a number of different ways:    • You could adopt it as your preferred curriculum  • Select the projects relevant to your course and use them is whatever way you wish  • Adapt the projects and take out bits you don’t want to teach or don’t have time to  • Adapt the projects and add to them  • Mix it up and decide which year group you think each project would be relevant for  • Share with as many people as possible of you think it would help them  • You teach what you want and in what order  • Download the presentations or copy them over to your Google Drive  • If you make changes, share the document on Google Drive with  ictcomputingsubmit@gmail.com    Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                    changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com.   
  • 8.   Software and Websites Used   Website  Project  Free / Paid  Edublogs, Wordpress,  Blogger  Learning Blog  Free / Paid  Google Apps for Education  Office Documents and the  Cloud  Free  Thinkuknow  Stay Safe Online   Free  ThingLink  Stay Safe Online   Free  Screenr  Visual Programming: Kodu  Free/Paid  Smore  How a Computer  Works/Computing History  Free / Paid  Appshed  My App  Free/Paid  SnapGuide  How the Internet Works  Free  Codeavengers  The Web: HTML5 and CSS3  Free / Paid  slide.es  Your Digital World  Free / Paid  Audioboo  Algorithms and Google  Free / Paid    Software  Project  Free Alternatives  Kodu  Visual Programming: Kodu /  Kodu Projects  N/A ­ Kodu is free  Adobe Fireworks / Photoshop  Graphic Design: Magazine  Covers / Album Covers  Gimp / Pixlr.com  MS Office  Google and Algorithms  Google Apps / Open Office  Python  Programming: Raspberry Pi  and Python  N/A  Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                    changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com.   
  • 9.   Year 7 [1] Learning Blog   Learning Objectives:   • To understand what a Blog is  • To learn how to set up a blog  • To learn how create posts and manage your blog  • To understand the importance of self evaluation    Learning Outcomes:   • Your own personalised blog with regular updates    Tasks:   1. Log on to your chosen blog hosting site (Edublogs, Wordpress, Blogger, etc)  2. Create a student account  3. Using what you have learnt in class  a. Set up your blog  b. Choose a theme  c. Create your first post  4. Every week you must add at least one new entry. You can use the following prompts  a. What work have you done? You could post some.  b. What have you done this week?  c. What did you find easy or hard?  d. What have you learnt?  e. How could you improve?  f. What will you do next week.  5. Feel free to share your blog with your friends  a. Ask your peers to leave comments on your posts  b. They could help you evaluate your work to help you improve    Presentation   Click below for the presentation and resources used in class:  Learning Blog  Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                    changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com.   
  • 10.   [2] Office documents and the Cloud   (To use Google Docs you must be 13 or over. This project is only suitable for schools  using Google Apps for Education. If you would like to use this project you could run it in  Year 9/3rd Year)    Learning Objectives:   • To understand what is meant by the ‘cloud’  • To learn the difference between cloud and local documents  • To learn how to create, edit and manage documents in Google Docs  • To learn how to collaborate using Google Docs  • To learn how to share documents  • To learn about other Cloud Services    Learning Outcomes:   • A PDF user guide to using Google Docs  • A document evaluating the pros and cons of both local and cloud office applications    Tasks:   1. Create a Google account if you do not already have one (You should have one from when  you set up your blog)  2. During lessons you will be taught how to use and manage Google Docs in detail. Using this  information create a user guide in an application of your choice. It could be a cloud or local  application.   3. Your user guide should use screenshots to show how to do the following:  a. Create folders  b. Create documents  c. Collaborate using the tools in Google Docs  d. Share documents  e. Manage documents and folders  4. Once you have finished your guide, PDF it ready for distribution   a. This could be used later if you forget something  b. You could send it to someone who does not know how to use Google Docs  5. Evaluation  a. What are the pros and cons of using Google Docs?  b. What are the pros and cons of using local office application?  Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                    changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com.   
  • 11.   c. Which do you prefer and why?    Presentation   Click below for the presentation and resources used in class:    Office Documents and the Cloud  Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                    changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com.   
  • 12.   [3] Stay Safe Online   Learning Objectives:   • To understand the importance of acting appropriately online  • To learn how to protect yourself online  • To learn the age of criminal responsibility  • To learn how to create interactive images  Learning Outcomes:   • Several online interactive images using ThingLink  • An evaluation using feedback from your peers    Tasks:   1. Use www.thinkuknow.co.uk to do some research:  a. Access the what can go wrong section in the 11­16 part of the site  b. Make notes on Social Networking and Cyberbullying   c. Choose two other sections to research  2. Research should be detailed and contain advice on how young people can protect  themselves online  3. Create several online interactive images using ThingLink about staying safe online. Use the  prompts below:  a. It is aimed at 11­13 year olds  b. It can have tags that include text, other images, videos and links  c. Will offer young people advice on staying safe online,  d. Include details of who young people can get in touch with if they need confidential advice  4. Evaluate your work  a. Ask your friends what they think of your kiosk  b. Fully evaluate your work using your own opinion and feedback  i. What do your friends think?  ii. What do you like about your interactive images?  iii. What don’t you like about it?  iv. What would you do to improve?    Presentation   Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                    changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com.   
  • 13.   Click below for the presentation and resources used in class:    Staying Safe Online  Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                    changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com.   
  • 14.   [4] Visual Programming: Kodu   Learning Objectives:   • To understand what visual programming is  • To learn how to use the Kodu programming language  • To develop problem solving skills.    Learning Outcomes:   • You will produce a game in Kodu  • Computer game screencast or documentation (dependent on available technology)  • An evaluation using feedback from your peers    Tasks:   1. Using the video tutorials and what you have been taught in class, create a world that contains  (minimum):  a. Basic terrain  b. Hills/mountains  c. Water  d. Trees  2. Create a game that (minimum):  a. Allows a user to control a character   b. Create characters that follow a path  c. Create a game that allows the user to score points  d. Allows the user to collect items  3. Once you have met the minimum requirements above try to make your game more  complicated. Try to turn it into a racing game, adventure game or shooter.  4. Produce a screencast documentation or that includes:  a. Well presented evidence of your game  b. Annotated screenshot explaining your code or narrated screencast  5. Evaluate your work  a. Ask your friends what they think of your game  b. Fully evaluate your work using your own opinion and feedback  i. What do your friends think?  ii. What do you like about your game?  iii. What don’t you like about it?  iv. What would you do to improve?  Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                    changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com.   
  • 15.     Presentation   Click below for the presentation and resources used in class:    Visual Programming: Kodu    Example Screenshots                                                                    Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                    changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com.   
  • 16.   [5] How a Computer Works/Computing History   Learning Objectives:   • To learn about the components inside a computer  • To learn about the software used in computers  • To understand the difference between input and output devices  • To learn about the impact of Alan Turing on modern computing  • To learn about Tim Berners­Lee and the birth of the world wide web  • To learn what the four generations of computers are    Learning Outcomes:   • A collection of informative digital publications  • A multiple choice quiz  • An evaluation using feedback from your peers    Tasks:   1. Using what you have learnt in lessons and research from internet, create several  publications on www.smore.com. You should try and cover the following:  a. Drives  b. Monitor  c. CPU  d. RAM/ROM  e. Motherboards  f. Inputs/outputs  g. Touch Screens  h. Operating systems  i. Other software  j. Alan Turing  k. Ada Lovelace  l. Tim Berners­Lee  m. The four generation of computers  2. Evaluate your work  a. Ask your friends what they think of your publications  b. Fully evaluate your work using your own opinion and feedback  i. What do your friends think?  ii. What do you like about your publications?  Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                    changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com.   
  • 17.   iii. What don’t you like about it?  iv. What would you do to improve?    Presentation   Click below for the presentation and resources used in class:    How Computers Work/Computing History        Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                    changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com.   
  • 18.   [6] My App   Learning Objectives:   • To understand what is meant by an App  • To learn about the technology used by Apps  • To learn about different mobile technologies   • To develop teamwork and collaboration skills   • To learn how to use basic tools in Adobe Fireworks  • To learn how to use AppShed to create web Apps    Learning Outcomes:   • A document outlining technology found in smartphones, tablets and Apps  • A completed App that works on a tablet or smartphone  • An evaluation    Tasks:   1. Get into a group of 2­4 people  2. In your group create a document explaining the following technology and how it is used in  smartphone and tablet Apps  a. AR  b. Camera  c. Location technology  d. Microphone  e. Accessories  3. In your group which sort of App you would like from the list:  a. Movie App  b. Tourist App  c. Music App  d. Cookery App  e. Fashion App  f. Video games App  4. Allocate roles in your group and create your App on AppShed. You will need people to do the  following:  a. Create graphics and icons  b. Putting the App together  c. Creating/finding content  Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                    changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com.   
  • 19.   d. Testing  5. Create your App  6. Group Evaluation  a. Using feedback from your peers and your own opinion say what you liked and did not like  about your presentation.  b. How well did you work as a group?  i. Good points  ii. Bad points  iii. How could you have worked better?    Presentation   Click below for the presentation and resources used in class:    My App        Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                    changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com.   
  • 20.   Year 8 [1] How does the internet work?   Learning Objectives:   • To understand what the internet is  • To learn the basics of how the internet works  • To understand the difference between the internet and a LAN    Learning Outcomes:   • A brief document containing notes from some research  • A set of informative interactive guides using SnapGuide or an online/local presentation  • An evaluation    Tasks:   1. Using what you have learnt in class and the resources from the presentation, make some  brief notes on the basics of how the internet works  2. Using SnapGuide, create a set of online guides explaining how the internet works, based on  your notes and resources from the presentation  3. OR Instead of SnapGuide, you could create an online or local presentation using a  service/software of your choice  4. Add to this, your explanation of why LANs (local area networks) are different to the internet.  Try to include:  a. What is a LAN  b. What are the various topologies  5. Evaluate your work  a. What did you learn?  b. Did you enjoy the project? Why?  c. How would you change the way you worked?  d. Anything else you would like to say about this project?    Presentation   Click below for the presentation and resources used in class:  How does the Internet Work?    Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                    changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com.   
  • 21.   [2] Graphic Design: Magazine Covers   Learning Objectives:   • To learn about the importance of audience and purpose  • To learn how to manipulate images, shapes and text in graphic design applications   • To understand the importance of arranging design elements to create an effective  publication  • To understand the legal implications of using images and other content    Learning Outcomes:   • A document containing your research on existing magazine covers.  • A completed magazine cover  • An evaluation using feedback from your peers    Tasks:   1. Using a search engine of your choice do some research on what existing magazine covers  look like.  a. Create a document and add a selection of magazine covers to it.   b. Investigate the legal implications of using images from the internet. Some advice here.  c. Create your own magazine cover in Adobe Fireworks or Photoshop using the skills  taught in class.  2. Evaluate your work  a. Ask your friends what they think of your magazine covers  b. Fully evaluate your work using your own opinion and feedback  i. What do your friends think?  ii. What do you like about your cover?  iii. What don’t you like about it?  iv. What would you do to improve?    Presentation   Click below for the presentation and resources used in class:  Graphic Design: Magazine Covers    Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                    changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com.   
  • 22.   [3] Visual Programming: Kodu Project   Learning Objectives:   • To learn how to program advanced games in Kodu  • To understand subroutines and loops  • To develop your understanding of how video games are created  • To further develop problem solving skills and logical thinking    Learning Outcomes:   • To produce a brief plan of your game. (characters, world, plot, code required)  • A completed game, based on your chosen theme  • An evaluation using feedback from your peers    Tasks:   1. Choose one of the following theme for your game:  a. An air combat game  b. A racing game  c. An adventure game  d. A puzzle game  2. Create a brief plan for your game.   a. What is your game called?  b. Who are the characters?  c. What will your world look like?  d. What will the user have to do? (purpose of the game)  3. Create your game in Kodu, based on your plan  4. Evaluate your work  a. Ask your friends what they think of your game  b. Fully evaluate your work using your own opinion and feedback  i. What do your friends think?  ii. What do you like about your game?  iii. What don’t you like about it?  iv. What would you do to improve?      Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                    changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com.   
  • 23.   Presentation   Click below for the presentation and resources used in class:     Visual Programming: Kodu Project  Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                    changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com.   
  • 24.   [4] The Web: HTML5 and CSS3   Learning Objectives:   • To understand the purpose HTML5 and CSS3   • To be learn how to use HTML 5 to create websites  • To learn how to use CSS3 to improve the ‘look’ of a website    Learning Outcomes:   • To create a CodeAvengers profile using HTML5  • To create a company website using HTML5 and CSS3  • Digital Badges  • A point score based on progress in interactive lessons    Tasks:   1. Sign up to CodeAvengers.com  2. Work through Level 1 which includes up to 7 hours of interactive lessons  3. Help the students around you and support others  4. Evaluate your work  a. What did you think of CodeAvenger?  b. What did you enjoy about coding your websites? Why?  c. What did you not enjoy? Why?  d. Would you like to continue in your own time?    Website:   www.codeavengers.com      Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                    changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com.   
  • 25.   Year 9 [1] Your Digital World   Learning Objectives:   • To understand how to protect your data/identity online  • To learn about data protection and security technologies  • To understand your rights and responsibilities in a digital world  • To learn how privacy settings work on a variety of social networks  • To develop your evaluation skills    Learning Outcomes:   • A research document  • An informative online presentation using slide.es  • An evaluation using feedback from your peers    Tasks:   1. Create a research document on digital safety using:  a. What you have learnt in lessons  b. The Thinkuknow website  i. What are your rights and responsibilities in a digital world?   ii. How can you use social networks safely and responsibly?  i. What should you avoid doing?  ii. Use the demonstration by your teacher to show how to use the privacy settings on a  variety of social networks  2. Your own research on:  a. PIN numbers  b. Legislation   c. Biometric scanners  d. Encryption   e. Forensic Computing  3. Create an informative online presentation using slide.es,  a. You must decide which information you will cover in your digital poster  b. How will you distill the information so it can be used in your presentation?   c. Use video and images when appropriate    Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                    changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com.   
  • 26.   4. Evaluate your work  a. Ask your friends what they think of your digital poster  b. Fully evaluate your work using your own opinion and feedback  i. What do your friends think?  ii. What do you like about your digital poster?  iii. What don’t you like about it?  iv. What would you do to improve?    Presentation   Click below for the presentation and resources used in class:    Your Digital World  Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                    changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com.   
  • 27.   [2] Graphic Design: Album Covers   Learning Objectives:   • To develop your understanding of audience and purpose  • To learn how to effectively use advanced tools in graphic design applications  • To understand the importance of combining text and images to create effective  communications  • To understand the legal implications of using images and other content  • To develop your evaluation skills    Learning Outcomes:   • A document containing your research on existing album covers.  • A completed album cover  ◦ Back cover  ◦ Inside sleeve  • An evaluation using feedback from your peers    Tasks:   1. Using a search engine of your choice do some research on what existing album covers look  like.  a. Create a document and add a selection of album covers to it. Some you like and some  you don’t.  b. Annotate your research and evaluate your covers. What do you like about them? What  don’t you like about them?  2. Create your own album covers in Fireworks or Photoshop using the skills taught in class.  a. Investigate and take into account the legal implications of using images from the internet.  Some advice here.  b. Video tutorials can be found on YouTube or the school intranet.    3. Evaluate your work  a. Ask your friends what they think of your album covers  b. Fully evaluate your work using your own opinion and feedback  i. What do your friends think?  ii. What do you like about your cover?  iii. What don’t you like about it?  Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                    changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com.   
  • 28.   iv. What would you do to improve?    Presentation   Click below for the presentation and resources used in class:    Graphic Design ­ Album Covers          Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                    changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com.   
  • 29.   [3] Office documents and the Cloud   (To use Google Docs you must be 13 or over. If you do not have Google Apps for  Education you could use this project for this year group)   Learning Objectives:   • To understand what is meant by the ‘cloud’  • To learn the difference between cloud and local documents  • To learn how to create, edit and manage documents in Google Docs  • To learn how to collaborate using Google Docs  • To learn how to share documents  • To learn about other Cloud Services    Learning Outcomes:   • A PDF user guide to using Google Docs  • A document evaluating the pros and cons of both local and cloud office applications    Tasks:   1. Create a Google account if you do not already have one (You should have one from when  you set up your blog)  2. During lessons you will be taught how to use and manage Google Docs in detail. Using this  information create a user guide in an application of your choice. It could be a cloud or local  application.  3. Your user guide should use screenshots to show how to do the following:  a. Create folders  b. Create documents  c. Collaborate using the tools in Google Docs  d. Share documents  e. Manage documents and folders  4. Once you have finished your guide, PDF it ready for distribution   a. This could be used later if you forget something  b. You could send it to someone who does not know how to use Google Docs  5. Evaluation  a. What are the pros and cons of using Google Docs?  b. What are the pros and cons of using local office application?  c. Which do you prefer and why?    Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                    changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com.   
  • 30.   Presentation   Click below for the presentation and resources used in class:    Office Documents and the Cloud  Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                    changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com.   
  • 31.   [4] Algorithms and Google   Learning Objectives:   • To understand what an algorithm is  • To understand the ‘bubble sort’ algorithm  • To learn how the Google search engine works    Learning Outcomes:   • Two bespoke algorithms for everyday life  • A video showing the ‘bubble sort’ algorithm in action  • A audio podcast explaining how Google search works    Tasks:   1. Using what you have learnt about algorithms in class create two of your own.  a. Use PowerPoint or another piece of software that will let you insert flow chart symbols  b. The algorithms could be:  i. How to get to school  ii. How to create a recipe  iii. How to complete a level or section of a level in a computer game  iv. How to work a piece of technology  2. Using the video, practice how to complete the ‘bubble sort’ algorithm  3. When you are confident get into a group and film the activity being completed. The video  should be suitable for other people to watch and understand how the algorithm works  a. If you cannot film it, take some photos and annotate them  4. To accompany the video create some written instructions that others can follow  5. Using the Google resource ‘How Search Engines Work’  a. Use AudioBoo to create an audio podcast using your own words to explain how Google  search engine works.  6. Evaluate your work  a. What did you learn?  b. Did you know what algorithms were before this project?  c. How would you change the way you worked?  d. Anything else you would like to say about this project?      Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                    changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com.   
  • 32.   Presentation   Click below for the presentation and resources used in class:    Google and Algorithms  Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                    changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com.   
  • 33.   [5] Programming: Raspberry Pi and Python   Learning Objectives:   • To Learn about the Raspberry Pi, how to set it up and how to use it  • To learn the programming fundamentals of Python  ◦ Python Syntax and the console  ◦ Variables  ◦ Comments  ◦ Data Types  ◦ Lists  ◦ Selection  ◦ Iteration    Learning Outcomes:   • To be able to understand Python code  • To be able to write code and solve predetermined problems  • A multiple choice test    Tasks:   1. In a group set up the Raspberry and attach all the peripherals   a. Did you enjoy setting it up and making it work?  b. Do you understand what you can do with it?  c. Why do you think it costs so little to produce?  d. Would you get one for home?  2. Using An Introduction to Python by Mark Clarkson, work through the booklet  a. Help those around you  b. Talk and discuss what you are learning with your friends and teacher  c. Try working through some of the problems at the back of the booklet  3. Evaluate your work  a. Did you enjoy programming?  b. Explain your answer  c. Are there any other languages you would like to learn?  d. How would you change the way you worked?  e. Anything else you would like to say about this project?      Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                    changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com.   
  • 34.   Presentation   Click below for the presentation and resources used in class:    Programming: Raspberry Pi and Python            Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                    changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com.   
  • 35.   Resources   Year 7/1st Year   Link to Google Docs folder  Year 8/2nd Year   Link to Google Docs folder  Year 9/3rd Year   Link to Google Docs folder  YouTube Channel   Links to the YouTube channel      Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share                                    changes with the community by sharing the Google Document with ictcomputingsubmit@gmail.com.