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1. Fun games and warm ups
2. Physical Development
3. Individual skill and ball control
4. Passing and receiving
5. 1v1 Practices
6. 2v1 Practices
7. 3v2 Practices
8. Random overload practices
9. Finishing practices
10. Defending practices
11. Possession games
12. 4v4 Games
13. Small sided games
14. Multi function pitch
15. Goalkeeping practices
16. Coaching tips
17. Session planning
Dear Coach,
Its my pleasure to present you with our “foundation” development
coaching manual. This manual is a sample of the work that is
conducted in our “Foundation” programme. The programme is put
in place to develop children in their local centres and give them a
chance to progress to our academy at u9 age group.
The manual includes over 120 practices across a variety of
coaching themes.
When planning a session, we aim to ensure that the practices are
fun and game related. In addition, they should develop the players
technically, physically, socially (interaction with other players,
communication) and mentally (improve game awareness, decision
making).
We hope this manual helps you in your role as a youth coach. If
you should have any queries or feedback, please feel free to
contact me directly on the numbers below.
Best wishes
Themes
Michael Beale
Youth Development Officer
01932 596 122
07841 460 235
Michael.Beale@chelseafc.com
FUN WARM UP GAMES
Continuous heading game. The
coach must alternate serves between
the two teams. After heading at goal,
the players must quickly become the
keeper for the other teams header.
The first team to 5 goals wins
The players work in pairs with one ball.
The coach calls out body parts (head,
toes, knees etc). The players must
touch that area of their body. When the
Coach calls “snatch” the first player to
grab the ball wins
Two teams. Each team has one
server whilst the rest of the players
take turns to head the ball. The aim
is to knock a ball off the cones. The
first team to knock all three balls off
the cones is the winner
One player works as the first defender.
The other players must shield their ball
from the defender. If the defender
knocks a ball from the cones then the
shielding player becomes the new
defender. The game is continuous
Handball game. The player in
possession is not allowed to move with
the ball. The other players must move to
receive a thrown pass. When near the
goal, the players can score by throwing
(1pt) or Heading (2pts) into the goal
One player acts as the chaser, one
player puts a bib In the back of their
shorts and acts as the “driver” of the
huddle. The players link arms and listen
to the “driver” in order to move and stop
the chaser grabbing the bib
Each player puts a bib in the back of
their shorts. The aim of the game is
to pull away the bib from another
players shorts. The last player with
a bib in their shorts is the
Winner.
Running handball game. The players are
allowed to run with the ball and then
make a thrown pass. The aim is to run
through the opponents gates to score.
Players are tackled if they are touched by
a defender when holding the ball.
Players take turns to try and beat the
defender and get to the opposite side of
the grid.
Players must react and then race to the
number or the colour cone called
by the coach
The players must react to the coaches call,
touch the cone behind them and then steal
the ball before the opponent
The player passes the ball to the coach
and reacts to get the coaches ball and
dribble through the gate
3 races. 1 – react to coaches whistle, 2 –
react to bounce of ball, 3 – coach stands
behind players and touches shoulder
One player is the leader and one is the
chaser, the leader moves along the line
and then quickly tries to run through a gate
PHYSICAL DEVELOPMENT PRACTICES
When looking to improve your players movement, speed and reactions skills its
important that you try to get the balance between
1 - ensuring that the correct technique is used
2 - fun practices that include a ball or competitive edge.
Firstly it is massively important that the players use the correct techniques when
running, turning, jumping and landing etc, therefore you cannot neglect these key
factors.
However, you must not get bogged down in this area so that the practices become
boring for the players.
The above diagrams show simple and exercises that can be used to develop quick
feet by placing one foot in the space between the cones or by going sideways,
forwards or backwards in a slalom motion.
If you could dedicate 10 minutes in each of your sessions to these practices then
you can improve your players movement patterns, speed, agility and reactions
times.
All these skills are vital when playing the game.
INDIVIDUAL SKILL AND BALL CONTROL
The players perform different dribbling
movements through the cones. The
players should do four repetitions of
best foot, weak foot, insides of both,
outside of both, sole drags, toe
touches on the ball etc
Players must dribble across and outside
of the area using the obstacle of their
choice. 1 – through cones. 2 – skill on
coach. 3 – turn in gate. 4 – slalom
poles/cones. Players must choose a
different obstacle on each turn
4 groups of players. The players must
dribble to the cone and then perform a
turn of their choice. The coach should
Show some examples but allow the
players freedom of choice on the turn
they use.
Players dribble around the zig zag
course performing various skills with
both feet. 1 – best foot. 2 – weak foot
3 – alternate feet. 4 – step over at
cones. 5 – sole drags at cones. 6 –
drag back and flick behind leg
4 groups of players. the players must
dribble to the cone and then perform a
skill before joining the next group. The
players perform 4 repetitions going to
the right then four to the left. (e.g. right
foot step over and join group on left)
Each player has a ball and cone
(imaginary defender).
The players must complete various
skills of their choice
In order to get ½ yard and dribble into
space. (step over, drop shoulders etc)
The players must try to get across the
area as quickly as possible. 1 – the
players dribble with best foot. 2 –
players dribble with weak foot. 3 –
players complete a skill on the way.
4 – players complete a turn on the way
The players complete different dribbling
exercises. if they are at the bottom of
the pitch then they dribble diagonally
through the crazy cones. When at the
top of the pitch they dribble down the
side and slalom through the poles.
The players take turns to pass into
the middle and then go into the
gate to perform turns from a pass.
1 – player opens out using back foot
2 – players turns using inside of foot
3 – player turns using outside of foot
Continuous passing & communicating.
The players have a choice of the centre
player or coaches. When passing to
the centre player you call “turn” and
take their place. When passing to the
coaches you call “one/two” or “overlap”
PASSING AND RECEIVING
The players must pass take a touch to
the outside of the cones before
passing the ball back through the
centre of their opponents cones. The
game works continuously on first touch
and passing skills.
In this practice the passer must
instruct the receiving player by using
communication. The passer can call
“turn” or “set”. The player receiving
must then react to turn and dribble out
or set the passer who plays out
Both central players make a
movement to receive a pass. The
player receiving must pass back to
the original passer who now plays a
pass into space for the non
receiving player to dribble out
Now three players start in the central
area. The starting player passes a ball
into the three players who must quickly
combine to pass the ball out to the
opposite end. All three players must
touch the ball before its played out.
In this practice the coach is used as a
setting player. On receiving a pass the
central player can play a quick one-two
with the coach or pass and complete
an overlap. Therefore the player is
always moving after their initial pass.
2 groups of players & 2 balls working a
the same time. The player passing into
the centre comes in and the player
passing out goes out. The aim is to
receive the ball with your back to play,
quickly turn and dribble out
1V1 PRACTICES
Two teams. One keeper. The teams
take turns to dribble and attack 1v1.
After attacking you must quickly
react and defend against the next
player. The first team to
five goals is the winner
Continuous 1v1 game. The attacker
chooses which goal to attack. If the
attacker scores then they return to
collect a 2nd ball and attack a different
goal. If the defender stops the attacker
scoring, the roles are reversed
The teams attack one goal and
defend the other goal. This practice is
continuous attack and then defend.
The 1st
team to five goals is the
winner.
Player A passes the ball out to
Player B and runs to defend 1v1. once
this ball is complete, the coach passes a
2nd ball to Player A, now Player C
runs out to stop Player A from turning to
shoot at goal.
The defender passes to the attacker
and then races to defend. The attacker
must use disguise to beat the defender
and pass into one of the target goals
The coach passes a ball between the
2 players. The players run and fight for
possession. The player who wins the
ball becomes the attacker and tries to
turn and pass into the 2 gates.
The 2 players start inside the 10x10yd
area. The attacker attempts to beat the
defender and get out of the zone to
have a free run and shot at goal. If the
defender tackles the attacker then he
can break out of the zone to shoot.
The 2 players start inside the 10x10yd
area. The attacker attempts to beat the
defender and get out of the zone to go
1v1 with the 2nd
defender to score. If
the defender tackles the attacker then
he can break out of the zone to attack.
2V1 PRACTICES
The middle player has the ball and
makes a pass to the team mate of their
choice. The other player must react
and defend 2v1 against the passer and
their team mate. The defender becomes
the middle player for the next game
The first attacker passes to his team
mate and then makes an overlapping
run. The defender runs out to defend.
The game continues until the ball
eaves the pitch
The coach passes a ball between the
2 players. The player getting to the ball
1st
becomes the attacker. The attacker
must shield the ball and then pass to
the neutral who enters the pitch to
make a 2v1 to score in the gates
The middle player has the ball and
makes a pass to the team mate of their
choice. The other player must react
and defend 2v1 against the passer and
their team mate. The defender becomes
the middle player for the next game
2v1 attack and defend. The two wide
players attack 2v1 against the central
player. Then the wide players must
defend 2v1 against a new central player
who dribbles into the pitch. The game
continues with team alternating attacks
The two attackers have to make their
way through the two zones in order to
score a goal. They must work together
to beat the defenders in a 2v1
situation. The defenders can only
tackle and play inside their own zone.
The two attackers receive a pass from
the coach and attack the top goal in a
2v1 situation. Immediately after this ball
has been played the players receive a
2nd
ball from the coach to attack the
bottom goal in a 2v1 situation.
The goalkeeper controls this practice by
calling out the name of the attacker to
enter the pitch. The two defenders must
react to the call and run to tackle the
attacker and then try to score in the
opponents goal.
2V2 GAMES
3 teams of four players and 3 keepers.
The teams attack the goal they are facing
and then immediately react to defend
their own goal. The game works like a
continuous carousel with teams
attacking, defending then resting
Three teams of players. The teams
constantly attack, defend and then
rest in a wave motion. For instance
the Blue team attack the Reds, then
the Reds attack the Whites and then
the White attack the Blues etc.
Two teams of players. The teams
attack the goal they are facing and
then defend their own goal from the
opponents attack. Therefore the
practice works continuously with teams
attacking then reacting to defend
Simple 2v2 practice. The GK throws
the ball out to the two attackers. If the
attackers score a goal then the
defenders must defend for a 2nd
attack. If the attackers don’t score then
they become the new defenders.
The GK throws the ball out to the two
attackers. The defenders quickly run to
defend 2v2 with the attackers facing the
goal. once this ball is completed a 2nd
ball is played in by the coach for a 2v2
facing away from the goal
2v2 four goal game. Each team
attacks two goals and defends two
goals. Encourage the players to use
one-two’s and overlaps in order to
gain a chance to score a goal.
2v2 four goal game with two neutral
wide players. The two teams can use
the neutral players for quick one-twos
or for a player to pass and run forward
leaving space for his team mate to
receive the next pass.
2v2 four goal game with 2 neutral
players. When in possession of the
ball you can use the two neutrals to
play the ball back too in order to
retain possession or to pass forward
too and run to get a lay off for a shot
3V2 PRACTICES
Three teams of three players. when
defending one player drops back as the
keeper. The middle team attack 3v2, if
they score, then they collect a 2nd ball
and attack the opposite end. If they
don’t score the roles are reversed
Three teams of three players. when
defending one player drops back and
rests. The middle team attack 3v2, if
they score, then they collect a 2nd ball
and attack the opposite end. If they
don’t score, then the roles are reversed
The coach passes into the forward.
Immediately the two wide players run
to make a 3v2 against the defenders.
The three attackers try to score in the
big goal. The two defenders can score
in the mini target goals.
The midfielder passes into one of
the attackers and runs to make a
3v2 situation. The attackers now try
to score in one of the three mini
target goals.
Two teams of players and one team of
neutrals. The coach passes the ball
across to the neutral player. Immediately
two players from each of the teams enter
the pitch. the neutral passes to the team
of his choice to make a 3v2 game.
Two teams. Two players from each
team are nominated to continuously
work as attackers and defenders. The
other players take turns to dribble into
the pitch to make a 3v2 situation. The
teams must alternate attacks.
The red team attack 3v2 in the top zone.
Whilst this happens the blue team must
send one or two players into the central
“free zone”. Once the red attack is
completed, the blue players attack the
bottom zone in a 3v2 situation
The goalkeeper controls the practice
by calling out the name of the
attacker to dribble into the pitch and
make a 3v2 situation. Therefore the
attacks can come from a central, left
or right wing position.
RANDOM OVERLOAD PRACTICES
Three teams of 4 players. one team
defend. The other teams take turns to
attack 4v2. if your team score then
you stay on the pitch for another ball. if
you miss then the other team come into
the game. play for 5mins and rotate
2 teams. The first player dribbles and
shoots at goal. Two players come in
to make 2v1. Then two team mates
make 3v2. This continues until all
players are in the pitch and all balls
have been played.
One team attacks whilst one team
defends. The game starts with lots of
1v1’s but as balls decrease It becomes
a random of 1v1, 2v1, 3v3, 2v2 etc.
once all balls have been played, count
the goals and then reverse roles
The two attackers must make their way
through the two zones in order to score
a goal. The defenders can only play in
their own zone. Therefore the attackers
must complete a 2v1 then a 2v2 to
score a goal.
The three attackers play for 3 balls.
1– the attackers build up to score
unopposed. 2 – the attackers turn to
receive a pass from the defender to
play 3v1. 3 – the attackers receive a
pass from 2 defenders to attack 3v2
2 players play 1v1 in the central zone.
The aim is to break out to create a 3v2.
when 1 player breaks out, the other stays
in the zone. If the team with the 3v2 don’t
score then the losing player receives a
2nd
ball to attack the opposite goal 3v2.
2 teams take turns to attack. The blue
team attacks 3v2 against two red
defenders. Once this ball is played the
coach passes the ball to the two
waiting red players who enter the pitch
to make a 4v3 for the red team.
The 1st
team attack 2v1 and defend
2v3. the 2nd
team defend 1v2 and
attack 3v2. the game starts in the small
zone with a 2v1, after this ball is played
the defender breaks out to receive a
ball from the coach and attack 3v2.
FINISHING PRACTICES
Two lines of players.
The 1st
player dribbles and shoots at
goal. The player must then react to
receive a pass from the 2nd
player in
order to set him up for a shot at goal
A – Dribbles and shoots at goal
B – Plays a one/two with A and
shoots at goal
C – Dribbles and plays 1v1 against B
A – Dribbles and shoots
B – Dribbles and plays 1v1 against A
C – Dribbles and plays 2v1
with A against B
A – dribbles and shoots
B – plays one/two with A and shoots
C – Passes to A and B who combine.
Player C makes a 3rd
man run and
receive a through pass to shoot or cross
The starting player passes the ball to
the furthest forward. The forward
receives the ball and dribbles across
the box. The deep forward must make
a crossover run to receive a back
heeled pass in order to shoot at goal.
Player 1 passes the ball to player 2,
Player 2 quickly passes a ball into
player 3 who sets the ball inside for
player 2 to dribble into the box at pace
and then shoot at goal. The players
move up a position for the next turn
Player 1 passes the ball to player 2,
Player 2 quickly passes a ball into
player 3 who sets the ball inside for
player 2 to make a through pass for
player 4 to shoot at goal. The players
move up a position for the next turn.
Player 1 passes the ball to player 2,
Player 2 quickly passes a ball into
player 3 who sets the ball outside for
player 2 to dribble down the wing and
cross the ball for player 4. The players
move up a position for the next turn
DEFENDING PRACTICES
Players work in pairs. One player
dribbles forward using all their skills &
tricks. The other player must be a
passive defender and jockey backwards
whilst keeping their eyes on the ball.
Rotate the players after 20/30 seconds.
Two games
1 – each player has a turn as the
defender and must see how long it
takes to win all 4 balls.
2 – The player tackled becomes the
new defender and the game continues.
The GK controls the practice by
throwing the ball out to the attacker.
The GK must then call a number. The
number called must run to defend 1v1.
therefore the defenders come from
various angles to pressure the attacker
The defender passes to the attacker
and runs to defend 1v1. the attacker
tries to get past the defender and into
the end zone. Encourage the waiting
defenders to give communication
support to their team mate
The two defenders must work for two
balls. Each defender has a turn as the
pressuring and supporting player. The
GK starts the practice by calling the
name of the blue player to dribble into
the pitch 1st
for 1v2 situation
The two defenders rotate from working
together to working alone. The 1st
red
player comes into the pitch for a 1v2,
then two players come into the pitch
for two 1v1’s, finally two reds come
into the pitch with one ball for a 2v2
The three blue defenders must work
together for 5 consecutive balls. The
1st
ball is 3v1 to the defenders. Then a
new player dribbles to combine with
his team mate for a 3v2, this continues
until it’s a 3v5 situation.
The blues must stop the red team
from scoring. The 1st
ball is 1v3 to the
defenders, then 2 players come into
the pitch with a ball each. Finally
three players come in with a ball
each for three 1v1s at the same time.
POSSESSION GAMES
Two defending players must run into the
zone and defend 4v2. The players must
complete three passes before they can
transfer the ball into the other teams
zone. Now two new defender must run
to defend 4v2
Two teams of four players. The coach
passes the ball into one teams half and
then calls the name of the defender to
run and defend 4v1. After each set of 5
successful passes a new defender goes
into the half to make 4v2,4v3,4v4 etc
2 teams of players. Each team nominate
3 players to go into the pitch. The
remaining players go on the outside.
The aim of this game is to pass out to a
team mate and then go out with the
team mate now dribbling into the game
Two teams play a possession game
inside the pitch. However one team
has four extra players on the outside
of the pitch that they can use to help
them retain possession. The outside
players are restricted to two touches
The red team are trying to score in any
of the four mini target goals. The blue
team are trying to transfer the ball
across the pitch and out to the target
players. If a blue player passes out to
a team mate then they rotate positions
3 teams. The white team start as the
defenders. 1 white player goes to defend
3v1 against the reds. The reds have to
make 4 passes and then transfer the ball
to the blues. If the whites win possession
then they change places with that team.
The red team play 4v2 in the central
area. When the blue players win the
ball, they must quickly pass out to their
four extra players. Now the game
switches to the bigger area where the
blues have a 6v4 advantage.
The blues and GK keep possession of
the ball. The red team try to win the
ball back. When possession is lost, the
red player now in possession plays
1v1 against the blue player who lost
the ball. All other players must freeze.
4V4 GAMES
Two teams.
The aim of this game is to dribble the
ball into your opponents end zone in
order to score a goal
Two teams. The aim of this game is to
defend two small goals and attack two
small goals. The players score by
passing the ball into the goals
Two teams of players. A number of gates
laid out across the pitch. Game 1 – score
by dribbling through gates. Game 2 –
score by passing. Game 3 – one team
dribble, one team pass. game 4 – choice
of dribble or pass
2 teams of players. one team starts with
2 balls. The other team start with 1 ball.
The coaches whistle starts the game.
The teams must decide who attacks &
defends. The coach plays additional
balls into the game to keep It going
Three teams of players rotate from
resting, attacking the big goal and
attacking the three small target goals.
Each game last until 1 goal is scored.
Each team must keep their own score.
Each team attack three gates and
defend three gates. The pitch is short
in length but is very wide to encourage
quick switching of play, one-two’s and
overlaps in order to disrupt the
opponents defence.
2 teams. The team defending the big
goal must send one player to be the
keeper. The attacking team continue to
attack the big goal until the defending
team score in one of the mini goals.
Then the roles are reversed
Two teams. The game is played 3v3
in the central zone. The aim of this
game is for a player to dribble out of
the central zone and into the
attacking zone. When inside the
attacking zone it’s a 1v1 to score.
SMALL SIDED GAMES
Two teams of players
Each team nominate two target
players. The aim of this game is to
pass the ball into a target player and
then run to receive a lay off for a shot
at goal.
Two teams of players
Each team nominate two wide players.
The aim of this game is to switch the
ball out to a wide player and then get
into the box to score from the resulting
cross.
Two teams of players
one team play with two target players
while the other team play with two
wide players. Therefore one team is
looking to play forwards and one team
is looking to play wide
2 teams of players and 1 team of
neutrals. The neutrals work in pairs and
come into the game to make a 5v3
situation. The team with the neutrals
have 3 attacks of 5v3. Then the neutral
players switch teams for 3 attacks.
Three teams of players. The rotation of
teams is resting, defending, attacking.
Each game last for one ball. The
coach passes into the attacking team
who are playing with their back to the
three goals. Can they turn and score?
Red v Blue team. The Red team receive
a pass from the GK with the ball. This
team can score in any of the other 3
goals. The Blue team are trying to win
the ball from the reds to score against
the starting GK.
3 teams of players and 2 GK’s. The
teams take turns to attack, defend & rest.
When attacking, if you score a goal, you
continue to attack until you fail to score.
When you fail to score you immediately
become the new defending team.
Two teams of players. The game is
played 2v2 on the pitch with each
team having two players on the
outside of the pitch. The blue team
has wide players and the red team
has one high and one deep player
Multi Function Pitch
ULTIMATE 4V4 GAME
Half field possession
Playing out of defence when playing
against 1,2,3 opponents
End zone game
Now we are out of defence can we go
forward?
4 goal game
Switching play to get into wide areas
6 goal game
Playing against a deep defence
Normal game
Using the tactics learnt in previous games
will make a normal game easier!
Random game
Which team can react quickest to the
changes in the game?
The above diagram shows the initial lay out of the multi pitch. This pitch includes a
number of 4v4 / 5v5 games that are shown throughout this booklet.
The best way to run this practice is to play each game for a minimum of three
minutes and then for the coach to play a further ten minutes where the games are
called out randomly.
Each game represents a different tactic of game situation that your team will face.
Please see the diagrams to the right for each game and the relevant game
situation.
4 different colour cones make a square.
The coach calls out a colour and the
keeper must quickly move to the
colour called and then return to the
centre to save a shot. The keeper
must always face the ball
The keeper passes the ball to the
attacker and then must stop him making
it to the shaded area of the alley.
The keeper can do this by diving to
save the ball or forcing the attacker
outside of the alley
The coach passes a ball towards the
gate. The keeper must run and pick
up the rolling ball before it goes
through the gate
The keeper must catch balls from the
first server. On the 2nd
servers call,
the keeper must react and save
The servers shot
The keeper makes a save from the
coaches serve and then must react
to the coaches call of a colour. The
Keeper then throws the balls through
the coloured gate
Cones are placed on and around the
6 yard box. The coach shoots balls at the
goal and the keeper attempts to
save the shots whilst reacting to
any deflections from the cones
The keeper must side step though the
cones and then save a shot from the
coach. The coach can shoot at anytime
which will force the keeper to save
the ball whilst on the move
GOALKEEPING PRACTICES
The coach calls out the player to go
first, when called the player must pass
to the keeper and then run to place the
keeper under pressure, the keeper
must take one touch and then look to
pass into on of the gates.
Start and end the practice with fun
Ensure you have a ball to each player
Simple organisation and lay out of the session
Simple communication/rules of the practice
No “bus queue” of players waiting to play/shoot
No set playing positions
Develop individuals, not teams
Lots of 1v1 practices with experiences of playing different types of player
(skill, speed, strengths etc)
As much as possible try to attack and defend the goals
Inspire players with the session, your personality, energy and enthusiasm
Don’t over coach, give the players “free” playing time in the session
Give the players questions to ask and choices in technique and decision making. Involving
them in this process accelerates learning and development.
From time to time give the players a homework task (skills to master etc)
Encourage attacking football
Encourage players to work hard
COACHING TIPS
SSG
20
19
18
17
16
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
Gk
practice
4v4
game
Possession
practice
Defending
practice
Finishing
practice
Random
overload
3v2
practice
2v2
practice
2v1
practice
1v1
practice
Passing
receiving
Skill
Ball control
Physical
Dev.
Fun
Warm up
Session
number
This template enables you to plan a structured coaching programme that is fun, progressive and improves individual
player development. Simply write the practice number into the category box and take full advantage of the range of
practices in this booklet. Using this style of preparation and planning will ensure that you are covering a range of
coaching topics and developing your team of players to the maximum possible.
SESSION PLANNING
Any questions or queries on this booklet should be made directly to ; Michael.Beale@chelseafc.com or 01932596122

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Chelsea FC (Development Booklet)

  • 1.
  • 2. 1. Fun games and warm ups 2. Physical Development 3. Individual skill and ball control 4. Passing and receiving 5. 1v1 Practices 6. 2v1 Practices 7. 3v2 Practices 8. Random overload practices 9. Finishing practices 10. Defending practices 11. Possession games 12. 4v4 Games 13. Small sided games 14. Multi function pitch 15. Goalkeeping practices 16. Coaching tips 17. Session planning Dear Coach, Its my pleasure to present you with our “foundation” development coaching manual. This manual is a sample of the work that is conducted in our “Foundation” programme. The programme is put in place to develop children in their local centres and give them a chance to progress to our academy at u9 age group. The manual includes over 120 practices across a variety of coaching themes. When planning a session, we aim to ensure that the practices are fun and game related. In addition, they should develop the players technically, physically, socially (interaction with other players, communication) and mentally (improve game awareness, decision making). We hope this manual helps you in your role as a youth coach. If you should have any queries or feedback, please feel free to contact me directly on the numbers below. Best wishes Themes Michael Beale Youth Development Officer 01932 596 122 07841 460 235 Michael.Beale@chelseafc.com
  • 3. FUN WARM UP GAMES Continuous heading game. The coach must alternate serves between the two teams. After heading at goal, the players must quickly become the keeper for the other teams header. The first team to 5 goals wins The players work in pairs with one ball. The coach calls out body parts (head, toes, knees etc). The players must touch that area of their body. When the Coach calls “snatch” the first player to grab the ball wins Two teams. Each team has one server whilst the rest of the players take turns to head the ball. The aim is to knock a ball off the cones. The first team to knock all three balls off the cones is the winner One player works as the first defender. The other players must shield their ball from the defender. If the defender knocks a ball from the cones then the shielding player becomes the new defender. The game is continuous Handball game. The player in possession is not allowed to move with the ball. The other players must move to receive a thrown pass. When near the goal, the players can score by throwing (1pt) or Heading (2pts) into the goal One player acts as the chaser, one player puts a bib In the back of their shorts and acts as the “driver” of the huddle. The players link arms and listen to the “driver” in order to move and stop the chaser grabbing the bib Each player puts a bib in the back of their shorts. The aim of the game is to pull away the bib from another players shorts. The last player with a bib in their shorts is the Winner. Running handball game. The players are allowed to run with the ball and then make a thrown pass. The aim is to run through the opponents gates to score. Players are tackled if they are touched by a defender when holding the ball.
  • 4. Players take turns to try and beat the defender and get to the opposite side of the grid. Players must react and then race to the number or the colour cone called by the coach The players must react to the coaches call, touch the cone behind them and then steal the ball before the opponent The player passes the ball to the coach and reacts to get the coaches ball and dribble through the gate 3 races. 1 – react to coaches whistle, 2 – react to bounce of ball, 3 – coach stands behind players and touches shoulder One player is the leader and one is the chaser, the leader moves along the line and then quickly tries to run through a gate PHYSICAL DEVELOPMENT PRACTICES When looking to improve your players movement, speed and reactions skills its important that you try to get the balance between 1 - ensuring that the correct technique is used 2 - fun practices that include a ball or competitive edge. Firstly it is massively important that the players use the correct techniques when running, turning, jumping and landing etc, therefore you cannot neglect these key factors. However, you must not get bogged down in this area so that the practices become boring for the players. The above diagrams show simple and exercises that can be used to develop quick feet by placing one foot in the space between the cones or by going sideways, forwards or backwards in a slalom motion. If you could dedicate 10 minutes in each of your sessions to these practices then you can improve your players movement patterns, speed, agility and reactions times. All these skills are vital when playing the game.
  • 5. INDIVIDUAL SKILL AND BALL CONTROL The players perform different dribbling movements through the cones. The players should do four repetitions of best foot, weak foot, insides of both, outside of both, sole drags, toe touches on the ball etc Players must dribble across and outside of the area using the obstacle of their choice. 1 – through cones. 2 – skill on coach. 3 – turn in gate. 4 – slalom poles/cones. Players must choose a different obstacle on each turn 4 groups of players. The players must dribble to the cone and then perform a turn of their choice. The coach should Show some examples but allow the players freedom of choice on the turn they use. Players dribble around the zig zag course performing various skills with both feet. 1 – best foot. 2 – weak foot 3 – alternate feet. 4 – step over at cones. 5 – sole drags at cones. 6 – drag back and flick behind leg 4 groups of players. the players must dribble to the cone and then perform a skill before joining the next group. The players perform 4 repetitions going to the right then four to the left. (e.g. right foot step over and join group on left) Each player has a ball and cone (imaginary defender). The players must complete various skills of their choice In order to get ½ yard and dribble into space. (step over, drop shoulders etc) The players must try to get across the area as quickly as possible. 1 – the players dribble with best foot. 2 – players dribble with weak foot. 3 – players complete a skill on the way. 4 – players complete a turn on the way The players complete different dribbling exercises. if they are at the bottom of the pitch then they dribble diagonally through the crazy cones. When at the top of the pitch they dribble down the side and slalom through the poles.
  • 6. The players take turns to pass into the middle and then go into the gate to perform turns from a pass. 1 – player opens out using back foot 2 – players turns using inside of foot 3 – player turns using outside of foot Continuous passing & communicating. The players have a choice of the centre player or coaches. When passing to the centre player you call “turn” and take their place. When passing to the coaches you call “one/two” or “overlap” PASSING AND RECEIVING The players must pass take a touch to the outside of the cones before passing the ball back through the centre of their opponents cones. The game works continuously on first touch and passing skills. In this practice the passer must instruct the receiving player by using communication. The passer can call “turn” or “set”. The player receiving must then react to turn and dribble out or set the passer who plays out Both central players make a movement to receive a pass. The player receiving must pass back to the original passer who now plays a pass into space for the non receiving player to dribble out Now three players start in the central area. The starting player passes a ball into the three players who must quickly combine to pass the ball out to the opposite end. All three players must touch the ball before its played out. In this practice the coach is used as a setting player. On receiving a pass the central player can play a quick one-two with the coach or pass and complete an overlap. Therefore the player is always moving after their initial pass. 2 groups of players & 2 balls working a the same time. The player passing into the centre comes in and the player passing out goes out. The aim is to receive the ball with your back to play, quickly turn and dribble out
  • 7. 1V1 PRACTICES Two teams. One keeper. The teams take turns to dribble and attack 1v1. After attacking you must quickly react and defend against the next player. The first team to five goals is the winner Continuous 1v1 game. The attacker chooses which goal to attack. If the attacker scores then they return to collect a 2nd ball and attack a different goal. If the defender stops the attacker scoring, the roles are reversed The teams attack one goal and defend the other goal. This practice is continuous attack and then defend. The 1st team to five goals is the winner. Player A passes the ball out to Player B and runs to defend 1v1. once this ball is complete, the coach passes a 2nd ball to Player A, now Player C runs out to stop Player A from turning to shoot at goal. The defender passes to the attacker and then races to defend. The attacker must use disguise to beat the defender and pass into one of the target goals The coach passes a ball between the 2 players. The players run and fight for possession. The player who wins the ball becomes the attacker and tries to turn and pass into the 2 gates. The 2 players start inside the 10x10yd area. The attacker attempts to beat the defender and get out of the zone to have a free run and shot at goal. If the defender tackles the attacker then he can break out of the zone to shoot. The 2 players start inside the 10x10yd area. The attacker attempts to beat the defender and get out of the zone to go 1v1 with the 2nd defender to score. If the defender tackles the attacker then he can break out of the zone to attack.
  • 8. 2V1 PRACTICES The middle player has the ball and makes a pass to the team mate of their choice. The other player must react and defend 2v1 against the passer and their team mate. The defender becomes the middle player for the next game The first attacker passes to his team mate and then makes an overlapping run. The defender runs out to defend. The game continues until the ball eaves the pitch The coach passes a ball between the 2 players. The player getting to the ball 1st becomes the attacker. The attacker must shield the ball and then pass to the neutral who enters the pitch to make a 2v1 to score in the gates The middle player has the ball and makes a pass to the team mate of their choice. The other player must react and defend 2v1 against the passer and their team mate. The defender becomes the middle player for the next game 2v1 attack and defend. The two wide players attack 2v1 against the central player. Then the wide players must defend 2v1 against a new central player who dribbles into the pitch. The game continues with team alternating attacks The two attackers have to make their way through the two zones in order to score a goal. They must work together to beat the defenders in a 2v1 situation. The defenders can only tackle and play inside their own zone. The two attackers receive a pass from the coach and attack the top goal in a 2v1 situation. Immediately after this ball has been played the players receive a 2nd ball from the coach to attack the bottom goal in a 2v1 situation. The goalkeeper controls this practice by calling out the name of the attacker to enter the pitch. The two defenders must react to the call and run to tackle the attacker and then try to score in the opponents goal.
  • 9. 2V2 GAMES 3 teams of four players and 3 keepers. The teams attack the goal they are facing and then immediately react to defend their own goal. The game works like a continuous carousel with teams attacking, defending then resting Three teams of players. The teams constantly attack, defend and then rest in a wave motion. For instance the Blue team attack the Reds, then the Reds attack the Whites and then the White attack the Blues etc. Two teams of players. The teams attack the goal they are facing and then defend their own goal from the opponents attack. Therefore the practice works continuously with teams attacking then reacting to defend Simple 2v2 practice. The GK throws the ball out to the two attackers. If the attackers score a goal then the defenders must defend for a 2nd attack. If the attackers don’t score then they become the new defenders. The GK throws the ball out to the two attackers. The defenders quickly run to defend 2v2 with the attackers facing the goal. once this ball is completed a 2nd ball is played in by the coach for a 2v2 facing away from the goal 2v2 four goal game. Each team attacks two goals and defends two goals. Encourage the players to use one-two’s and overlaps in order to gain a chance to score a goal. 2v2 four goal game with two neutral wide players. The two teams can use the neutral players for quick one-twos or for a player to pass and run forward leaving space for his team mate to receive the next pass. 2v2 four goal game with 2 neutral players. When in possession of the ball you can use the two neutrals to play the ball back too in order to retain possession or to pass forward too and run to get a lay off for a shot
  • 10. 3V2 PRACTICES Three teams of three players. when defending one player drops back as the keeper. The middle team attack 3v2, if they score, then they collect a 2nd ball and attack the opposite end. If they don’t score the roles are reversed Three teams of three players. when defending one player drops back and rests. The middle team attack 3v2, if they score, then they collect a 2nd ball and attack the opposite end. If they don’t score, then the roles are reversed The coach passes into the forward. Immediately the two wide players run to make a 3v2 against the defenders. The three attackers try to score in the big goal. The two defenders can score in the mini target goals. The midfielder passes into one of the attackers and runs to make a 3v2 situation. The attackers now try to score in one of the three mini target goals. Two teams of players and one team of neutrals. The coach passes the ball across to the neutral player. Immediately two players from each of the teams enter the pitch. the neutral passes to the team of his choice to make a 3v2 game. Two teams. Two players from each team are nominated to continuously work as attackers and defenders. The other players take turns to dribble into the pitch to make a 3v2 situation. The teams must alternate attacks. The red team attack 3v2 in the top zone. Whilst this happens the blue team must send one or two players into the central “free zone”. Once the red attack is completed, the blue players attack the bottom zone in a 3v2 situation The goalkeeper controls the practice by calling out the name of the attacker to dribble into the pitch and make a 3v2 situation. Therefore the attacks can come from a central, left or right wing position.
  • 11. RANDOM OVERLOAD PRACTICES Three teams of 4 players. one team defend. The other teams take turns to attack 4v2. if your team score then you stay on the pitch for another ball. if you miss then the other team come into the game. play for 5mins and rotate 2 teams. The first player dribbles and shoots at goal. Two players come in to make 2v1. Then two team mates make 3v2. This continues until all players are in the pitch and all balls have been played. One team attacks whilst one team defends. The game starts with lots of 1v1’s but as balls decrease It becomes a random of 1v1, 2v1, 3v3, 2v2 etc. once all balls have been played, count the goals and then reverse roles The two attackers must make their way through the two zones in order to score a goal. The defenders can only play in their own zone. Therefore the attackers must complete a 2v1 then a 2v2 to score a goal. The three attackers play for 3 balls. 1– the attackers build up to score unopposed. 2 – the attackers turn to receive a pass from the defender to play 3v1. 3 – the attackers receive a pass from 2 defenders to attack 3v2 2 players play 1v1 in the central zone. The aim is to break out to create a 3v2. when 1 player breaks out, the other stays in the zone. If the team with the 3v2 don’t score then the losing player receives a 2nd ball to attack the opposite goal 3v2. 2 teams take turns to attack. The blue team attacks 3v2 against two red defenders. Once this ball is played the coach passes the ball to the two waiting red players who enter the pitch to make a 4v3 for the red team. The 1st team attack 2v1 and defend 2v3. the 2nd team defend 1v2 and attack 3v2. the game starts in the small zone with a 2v1, after this ball is played the defender breaks out to receive a ball from the coach and attack 3v2.
  • 12. FINISHING PRACTICES Two lines of players. The 1st player dribbles and shoots at goal. The player must then react to receive a pass from the 2nd player in order to set him up for a shot at goal A – Dribbles and shoots at goal B – Plays a one/two with A and shoots at goal C – Dribbles and plays 1v1 against B A – Dribbles and shoots B – Dribbles and plays 1v1 against A C – Dribbles and plays 2v1 with A against B A – dribbles and shoots B – plays one/two with A and shoots C – Passes to A and B who combine. Player C makes a 3rd man run and receive a through pass to shoot or cross The starting player passes the ball to the furthest forward. The forward receives the ball and dribbles across the box. The deep forward must make a crossover run to receive a back heeled pass in order to shoot at goal. Player 1 passes the ball to player 2, Player 2 quickly passes a ball into player 3 who sets the ball inside for player 2 to dribble into the box at pace and then shoot at goal. The players move up a position for the next turn Player 1 passes the ball to player 2, Player 2 quickly passes a ball into player 3 who sets the ball inside for player 2 to make a through pass for player 4 to shoot at goal. The players move up a position for the next turn. Player 1 passes the ball to player 2, Player 2 quickly passes a ball into player 3 who sets the ball outside for player 2 to dribble down the wing and cross the ball for player 4. The players move up a position for the next turn
  • 13. DEFENDING PRACTICES Players work in pairs. One player dribbles forward using all their skills & tricks. The other player must be a passive defender and jockey backwards whilst keeping their eyes on the ball. Rotate the players after 20/30 seconds. Two games 1 – each player has a turn as the defender and must see how long it takes to win all 4 balls. 2 – The player tackled becomes the new defender and the game continues. The GK controls the practice by throwing the ball out to the attacker. The GK must then call a number. The number called must run to defend 1v1. therefore the defenders come from various angles to pressure the attacker The defender passes to the attacker and runs to defend 1v1. the attacker tries to get past the defender and into the end zone. Encourage the waiting defenders to give communication support to their team mate The two defenders must work for two balls. Each defender has a turn as the pressuring and supporting player. The GK starts the practice by calling the name of the blue player to dribble into the pitch 1st for 1v2 situation The two defenders rotate from working together to working alone. The 1st red player comes into the pitch for a 1v2, then two players come into the pitch for two 1v1’s, finally two reds come into the pitch with one ball for a 2v2 The three blue defenders must work together for 5 consecutive balls. The 1st ball is 3v1 to the defenders. Then a new player dribbles to combine with his team mate for a 3v2, this continues until it’s a 3v5 situation. The blues must stop the red team from scoring. The 1st ball is 1v3 to the defenders, then 2 players come into the pitch with a ball each. Finally three players come in with a ball each for three 1v1s at the same time.
  • 14. POSSESSION GAMES Two defending players must run into the zone and defend 4v2. The players must complete three passes before they can transfer the ball into the other teams zone. Now two new defender must run to defend 4v2 Two teams of four players. The coach passes the ball into one teams half and then calls the name of the defender to run and defend 4v1. After each set of 5 successful passes a new defender goes into the half to make 4v2,4v3,4v4 etc 2 teams of players. Each team nominate 3 players to go into the pitch. The remaining players go on the outside. The aim of this game is to pass out to a team mate and then go out with the team mate now dribbling into the game Two teams play a possession game inside the pitch. However one team has four extra players on the outside of the pitch that they can use to help them retain possession. The outside players are restricted to two touches The red team are trying to score in any of the four mini target goals. The blue team are trying to transfer the ball across the pitch and out to the target players. If a blue player passes out to a team mate then they rotate positions 3 teams. The white team start as the defenders. 1 white player goes to defend 3v1 against the reds. The reds have to make 4 passes and then transfer the ball to the blues. If the whites win possession then they change places with that team. The red team play 4v2 in the central area. When the blue players win the ball, they must quickly pass out to their four extra players. Now the game switches to the bigger area where the blues have a 6v4 advantage. The blues and GK keep possession of the ball. The red team try to win the ball back. When possession is lost, the red player now in possession plays 1v1 against the blue player who lost the ball. All other players must freeze.
  • 15. 4V4 GAMES Two teams. The aim of this game is to dribble the ball into your opponents end zone in order to score a goal Two teams. The aim of this game is to defend two small goals and attack two small goals. The players score by passing the ball into the goals Two teams of players. A number of gates laid out across the pitch. Game 1 – score by dribbling through gates. Game 2 – score by passing. Game 3 – one team dribble, one team pass. game 4 – choice of dribble or pass 2 teams of players. one team starts with 2 balls. The other team start with 1 ball. The coaches whistle starts the game. The teams must decide who attacks & defends. The coach plays additional balls into the game to keep It going Three teams of players rotate from resting, attacking the big goal and attacking the three small target goals. Each game last until 1 goal is scored. Each team must keep their own score. Each team attack three gates and defend three gates. The pitch is short in length but is very wide to encourage quick switching of play, one-two’s and overlaps in order to disrupt the opponents defence. 2 teams. The team defending the big goal must send one player to be the keeper. The attacking team continue to attack the big goal until the defending team score in one of the mini goals. Then the roles are reversed Two teams. The game is played 3v3 in the central zone. The aim of this game is for a player to dribble out of the central zone and into the attacking zone. When inside the attacking zone it’s a 1v1 to score.
  • 16. SMALL SIDED GAMES Two teams of players Each team nominate two target players. The aim of this game is to pass the ball into a target player and then run to receive a lay off for a shot at goal. Two teams of players Each team nominate two wide players. The aim of this game is to switch the ball out to a wide player and then get into the box to score from the resulting cross. Two teams of players one team play with two target players while the other team play with two wide players. Therefore one team is looking to play forwards and one team is looking to play wide 2 teams of players and 1 team of neutrals. The neutrals work in pairs and come into the game to make a 5v3 situation. The team with the neutrals have 3 attacks of 5v3. Then the neutral players switch teams for 3 attacks. Three teams of players. The rotation of teams is resting, defending, attacking. Each game last for one ball. The coach passes into the attacking team who are playing with their back to the three goals. Can they turn and score? Red v Blue team. The Red team receive a pass from the GK with the ball. This team can score in any of the other 3 goals. The Blue team are trying to win the ball from the reds to score against the starting GK. 3 teams of players and 2 GK’s. The teams take turns to attack, defend & rest. When attacking, if you score a goal, you continue to attack until you fail to score. When you fail to score you immediately become the new defending team. Two teams of players. The game is played 2v2 on the pitch with each team having two players on the outside of the pitch. The blue team has wide players and the red team has one high and one deep player
  • 17. Multi Function Pitch ULTIMATE 4V4 GAME Half field possession Playing out of defence when playing against 1,2,3 opponents End zone game Now we are out of defence can we go forward? 4 goal game Switching play to get into wide areas 6 goal game Playing against a deep defence Normal game Using the tactics learnt in previous games will make a normal game easier! Random game Which team can react quickest to the changes in the game? The above diagram shows the initial lay out of the multi pitch. This pitch includes a number of 4v4 / 5v5 games that are shown throughout this booklet. The best way to run this practice is to play each game for a minimum of three minutes and then for the coach to play a further ten minutes where the games are called out randomly. Each game represents a different tactic of game situation that your team will face. Please see the diagrams to the right for each game and the relevant game situation.
  • 18. 4 different colour cones make a square. The coach calls out a colour and the keeper must quickly move to the colour called and then return to the centre to save a shot. The keeper must always face the ball The keeper passes the ball to the attacker and then must stop him making it to the shaded area of the alley. The keeper can do this by diving to save the ball or forcing the attacker outside of the alley The coach passes a ball towards the gate. The keeper must run and pick up the rolling ball before it goes through the gate The keeper must catch balls from the first server. On the 2nd servers call, the keeper must react and save The servers shot The keeper makes a save from the coaches serve and then must react to the coaches call of a colour. The Keeper then throws the balls through the coloured gate Cones are placed on and around the 6 yard box. The coach shoots balls at the goal and the keeper attempts to save the shots whilst reacting to any deflections from the cones The keeper must side step though the cones and then save a shot from the coach. The coach can shoot at anytime which will force the keeper to save the ball whilst on the move GOALKEEPING PRACTICES The coach calls out the player to go first, when called the player must pass to the keeper and then run to place the keeper under pressure, the keeper must take one touch and then look to pass into on of the gates.
  • 19. Start and end the practice with fun Ensure you have a ball to each player Simple organisation and lay out of the session Simple communication/rules of the practice No “bus queue” of players waiting to play/shoot No set playing positions Develop individuals, not teams Lots of 1v1 practices with experiences of playing different types of player (skill, speed, strengths etc) As much as possible try to attack and defend the goals Inspire players with the session, your personality, energy and enthusiasm Don’t over coach, give the players “free” playing time in the session Give the players questions to ask and choices in technique and decision making. Involving them in this process accelerates learning and development. From time to time give the players a homework task (skills to master etc) Encourage attacking football Encourage players to work hard COACHING TIPS
  • 20. SSG 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 Gk practice 4v4 game Possession practice Defending practice Finishing practice Random overload 3v2 practice 2v2 practice 2v1 practice 1v1 practice Passing receiving Skill Ball control Physical Dev. Fun Warm up Session number This template enables you to plan a structured coaching programme that is fun, progressive and improves individual player development. Simply write the practice number into the category box and take full advantage of the range of practices in this booklet. Using this style of preparation and planning will ensure that you are covering a range of coaching topics and developing your team of players to the maximum possible. SESSION PLANNING
  • 21. Any questions or queries on this booklet should be made directly to ; Michael.Beale@chelseafc.com or 01932596122