10. Research Focus
How do we communicate to users how they can interact
with the digital tabletop menu?
Menu Invocation
Menu Navigation
How can the use of visual affordances and self-revealing
gestures guide users’ interaction with the menu?
12. Needs & Requirements
Literature review
Existing menu designs
Interaction techniques for touch / digital tabletops
Information organization
On-site work with Infusion
Microsoft Surface projects
Identify Needs
&
Requirements
Design
Alternatives
Develop
Prototypes
Evaluate
Prototypes
13. Design Considerations
What?
Direct-Touch Digital Tabletop
Where?
Public Setting / Walk-Up-and-Use
Who?
Novice Users
How?
Support Collaboration
Why?
Data Exploration / Discoverability
Identify Needs
&
Requirements
Design
Alternatives
Develop
Prototypes
Evaluate
Prototypes
14. Design Alternatives
Menu Invocation
Menu Navigation
Identify Needs
&
Requirements
Design
Alternatives
Develop
Prototypes
Evaluate
Prototypes
15. Prototyping
Low Fidelity
Wireframes / Sketches
Medium Fidelity
Prototype programmed using Windows Presentation
Framework (WPF) / C#
High Fidelity (planned)
WPF application on digital tabletop
Identify Needs
&
Requirements
Design
Alternatives
Develop
Prototypes
Evaluate
Prototypes
16. Evaluation (planned)
User study in public setting (i.e. The Museum)
System Usability Scale (SUS)
Data analysis
Identify Needs
&
Requirements
Design
Alternatives
Develop
Prototypes
Evaluate
Prototypes