SlideShare ist ein Scribd-Unternehmen logo
1 von 52
Downloaden Sie, um offline zu lesen
Serious
Games
Network


  Mar$n
Sillaots
02.11.2012

Terminology

•  Serious
Games

  –  Games
for
serious
purpose

  –  Not
only
for
entertainment

  –  E.g:
educa$on,
defense,
health
care,
…

•  Network

  –  Share
informa$on
and
prac$ces

  –  Not
to
produce
something

Goal
of
the
Presenta8on


Share
Tallinn
University
experiences

           in
serious
games

A:
Jump,
B:
Shoot

What
more
could
you
need





     Wery
Demo$va$onal.com

Tallinn
University
Experiences
                                 

•  Past

   –  Seleag
and
Time
Mesh

   –  PayTec
and
Interac$ve
Learning
Desktop

•  Present

   –  SEGAN
–
Serious
Games
Network

   –  iTec
scenario
‐
Students
designing
educa$onal
games

•  Future

   –  siLang
project

   –  Game
Interac$ons
course

2009
–
2011

www.seleag.eu


SELEAG
Goal

Develop
educa$onal
game
for
teaching
history
of


Europe

•  12‐15
age
students

•  1400
‐
2000
period
of
European
history

•  Mul$disciplinary:
history,
geography,
economics,

   social
and
cultural
aspects

•  Mul$lingual
and
Mul$player

•  Online

•  Extendable

www.timemesh.eu
Goals
of
the
History
Curriculum

•    Rise
the
interest

•    Understand
main
terminology
of
history

•    Acquire
chronological
framework

•    Know
the
map

•    Understand
the
connec8ons
between
present
and
past

•    See
the
connec$ons
between
different
historical
events

•    Understand
that
one
event
can
be
interpreted
differently

•    Develop
skills
needed
for
jus$fying
personal
opinion

•    Put
learners
in
the
posi$on
of
people
lived
in
the
past

•    Defines
itself
as
a
member
of
Europe

Important
Processes
that
Shaped

Europe

         During
Last
600
Years

 •    Reforma$on

 •    French
revolu$on

 •    Industrial
revolu8on

 •    The
born
of
na$on
based
countries

 •    Mari8me
History
and
Colonial
countries

 •    I
World
war

 •    II
World
war

 •    Cold
war

 •    European
Union

 •    Collapse
of
the
Soviet
Union

Scenario
of
the
Game

•  Something
went
wrong
in
the
history

•  Game
reality
is
different
from
the
real
reality

•  Player
has
to
go
back
in
$me
and
find
out
what

   went
wrong

•  Fix
it
through
several
tasks

•  Get
to
know
the
history

•  Pass
the
game

Interac8ve
Learning
Desktop

 Tool
for
suppor$ng
kids
development

                 2011

     Enterprise
Estonia
Innova$on
voucher
grant

                        PayTek

Problem:
small
kids
are
not
able

  to
use
keyboard
and
mouse


  Solu$on:
use
RFID
for
star$ng
soware

  and
touch
screen
for
manipula$ng
the

               applica$ons

PayTec
Goal
                        


Create
interac$ve
desk
for
making
connec$on

  between
computer
environment
and
real

 world
and
support
kids
mental
and
physical

                development 

How
it
Works

•  RFID
card
is
glued
to
the
toy

•  Kid
is
placing
the
toy
on

   RFID
reader

•  RF
signal
starts
the
soware

•  Applica$on
is
manipulated

   from
the
touch
screen

Final
Outcome





www.paytek.eu/en/our-products/kidstable
Serious
Games
Network

      2011
‐
2014

SEGAN
Summary

•    Start:
01.12.2011

•    Finish:
31.11.2014

•    Dura$on:
36
m

•    Budget:
~
€
0.6
m

•    Partners:
13
=
10
Universi$es
+
3
SME’s

•    seriousgamesnet.eu

•    Segan
group
in
FB

•    seriousgamesnet.eu

SEGAN
Partners
                                

•    ISEP
‐
Ins$tuto
Superior
de
Engenharia
do
Porto


•    VC
‐
Virtual
Campus
Lda.
‐
Portugal
SME

•    UoL‐FEUL
‐
University
of
Ljubljana

•    UCLAN
‐
University
of
Central
Lancashire

•    KAHO
‐
Katholieke
Hogeschool
St.
Lieven

•    UNIZAR
‐
Universidad
de
Zaragoza

•    Tallinn
University

•    UTH
‐
University
of
Thessaly

•    AET
‐
Andamio
Educa$on
and
Technology
‐
Spain
SME

•    Accord
‐
Accord
Interna$onal
s.r.o.
‐
Czech
SME

•    Corda
‐
Cordia
a.s.
‐
Slovakia
SME

•    CIT
‐
Cork
Ins$tute
of
Technology


•    UCM
‐
Universidad
Complutense
de
Madrid
(Baltasar)

SEGAN
Goals

                        

•  Systema$ze
the
European
approaches
to

   Serious
Games

•  Crea$on
of
European
Associa$on
of
Game

   Based
Learning

SEGAN
Tasks
                           

•    Combine
theory,
research
and
prac$ce

•    Coordinate
communica$on
between
projects

•    Promote
community
of
prac$ce

•    Evaluate
exis$ng
project
and
results

•    Exchange
ideas
and
exper$se


SEGAN
Methods
                            

•  Virtual
communica$on

     –  seriousgamesnet.eu/community

     –  www.facebook.com/groups/segan


•    Face
to
face
mee$ngs

•    Publica$ons

•    Conferences

•    Summer
schools

     –  2012
–
Zaragoza

     –  2013
–
Tallinn

     –  2014
–
Cork

seriousgamesnet.eu/community

SEGAN
Tallinn
Summer
School
                             

•  Integrated
with
Tallinn
Summer
School

   –  summerschool.tlu.ee


•  15‐20
July
2013
(1w)

•  In
English

•  Target
groups:

   –  teachers
interested
in
GBL

   –  interna$onal
students
interested
in
game
development

•  Schedule

   –  1st
day
–
intro
lectures

   –  2
–
4
day
–
developing
educa$onal
games

   –  5th
day
–
closing
conference

summerschool.tlu.ee

Innova8ve
Technologies
for
an

     Engaging
Classroom

           Learning
Scenario:
                            

 Students
Developing
Educa$onal
Games
                                    

iTEC
Summary

•  Innova$ve
Technologies
for
an
Engaging

   Classroom

•  Framework:
7
FP

•  Start:
01.09.2010

•  Finish:
31.11.2014

•  5
cycles

•  Partners:
27
from
15
countries

•  Main
contractor:
European
Schoolnet

•  From
Estonia:
Tiger
Leap
Founda$on

•  itec.eun.org

itec.eun.org

iTEC
Goal
                 


Develop
engaging
scenarios
for

learning
in
the
future
classroom

iTEC
Ac8vi8es
                          

•  Design
innova$ve
learning
scenarios

•  Develop
tools
that
support
scenarios

•  Pilot
scenarios
and
tools
in
schools

iTEC
Scenarios
itec.aalto.fi/scenarios
                                    

Students
Developing
Educa8onal
Games
                                   

•    Introduc$on
of
educa$onal
games

•    Evalua$on
criteria
for
games

•    Selec$on
of
the
curriculum
topic

•    Game
design

•    Develop
e.g.
with
<eAdventure>

•    Involving
experts

•    Published
games
in
Internet

•    Evalua$on
of
games

•    Younger
students
test
games

e‐adventure.e‐ucm.es
                   

iTEC
Game
Scenario
Pilo8ng

•  May
2012
–
pre‐pilot

  –  In
Estonia
1
teacher

•  Oct
–
Dec
2012
–
pilot


•  Jan
–
Feb
2013
‐
evalua$on

  –  In
Estonia
~20
teachers

  –  Teachers
from
12
countries

Games
Introduced
by
Students
During
Pre‐Pilot
                                            

  •    Estonia
board
game

  •    Listen
CD
dame
for
learning
words

  •    Domino
board
game

  •    Professor
Layton
adventure
hqp://professorlayton.nintendo.com

  •    L.A
Noire
detec$ve
hqp://www.rockstargames.com/lanoire

  •    Sims
3
hqp://www.thesims3.com

  •    LiWle
Big
Planet
puzzle
hqp://www.liqlebigplanet.com

  •    NBA
2k12
sports
hqp://www.2ksports.com/games/nba2k12

  •    FIFA11
sports
hqp://www.ea.com/soccer/fifa

  •    Portal
2
puzzle
hqp://www.thinkwithportals.com


Pre‐pilot
Student’s
Game
Designs
                                    


•  Escape
from
the
Zoo

•  Angry
Dog

•  Dog
board
game

siLang
Project
                     


Serious
Games
on
Language
Learning

           2012
‐
2014

siLang
Summary

•    Framework:
Life
Long
Learning

•    Start:
1
Dec
2012

•    Finish:
30
Now
2014

•    Dura$on:
24
mo

•    Kick
off:
10‐11
Dec
2012
Volos

•    Workload:
1502
D

•    Budget:
399
071
€

•    Partners:
6

siLang
Partners
                            

•  UTH
‐
University
of
Thessaly
(Greece)

•  HCT
‐
HiST
Contract
Research
(Norway)

•  CERETETH
‐
Centre
for
Research
and
Technology

   Thessaly
(Greece)

•  Università
degli
Studi
“Guglielmo
Marconi”
(Italy)

•  TLU
‐
Tallinn
University
(Estonia)

•  EWF
‐
European
Welding
Federa$on
(Belgium)

siLang
Content
                           

•  Serious
games
on
language
learning

•  Used
in
army
to
train
soldiers
rapidly

•  Working
language
‐
vehicular
language
‐
bridge

   language
‐
lingua
franca
‐
third
language

•  Cultural
issues,
non‐na$ve
speakers,
field
of

   engineering

  –  e.g

Greek
use
English
in
Spain
‐
specific

     pronuncia$on,
cultural
prac$ces
that
affect

     communica$on,
…

Who
Says

Videogames
don’t
pay
off
in
real
life?





             Mo$fake.com

siLang
Goal
                          

•  Develop
serious
game
for
learning
vehicular

   languages
(lingua
franca)
in
the
work
place

   (taking
into
account
cultural
aspects)

siLang
Tasks
                            

•    Analyze
current
status
of
language
learning

•    Develop
sound
game‐based
didac$cal
framework

•    Technical
implementa$on
of
the
game

•    Learning
ac$vi$es

•    Valida$on
of
the
game

•    Dissemina$on

•    Exploita$on

Game
Interac8ons
Course


          2013

Course
Summary

•  Previously
taught
by
Ulf
Hagen

•  Belongs
to
master
curriculums:

  –  Interac$ve
Media
and
Knowledge
Environments

     imke.tlu.ee

  –  Bal$c
Film
and
Media
‐
Cross
Media

     www.bfm.ee/programmes/crossmedia


•  Feb
–
May
2013

•  3
EAP

Course
Goals
                         

•  Game
research
and
theory

•  Game
design

•  Game
implementa$on

Game
Interac8ons
Course
Design

•  Gamifica$on
or
Game
Based
Course
Design

  –  Using
game
mechanics
and
elements
for
course

     design

  –  Mul$‐player
real
world
educa$onal
game

•  PhD
thesis

  –  Research
project
for
designing
and
running
the

     course

Game
Mechanics
as
Course
Elements
                                

 •    Luck
–
random
exercises

 •    Leadership
–
team
and
produc$on
management

 •    Strategy
–
planning
ac$vi$es

 •    Compe$$on
–
vo$ng,
reviews

 •    Diplomacy
–
interac$on
with
students

 •    Resource
management
–
collec$ng
study

      materials

Game
Elements
in
Course

•    Learning
environment
–
Game
World

•    Students
–
Avatars,
players

•    Teacher
–
Game
master

•    Grades
–
Points
and
Levels

•    Tasks

     –  Quests

     –  Defeat
NPCs

     –  Collect
items

     –  Cra
items

•  Exam
‐
Boss
Fight

Game
Over





 Demo$va$onal.com


Weitere ähnliche Inhalte

Was ist angesagt?

Why olpc 20nov10
Why olpc 20nov10Why olpc 20nov10
Why olpc 20nov10Frits Hoff
 
ELIG16_AC16_booklet_12_final
ELIG16_AC16_booklet_12_finalELIG16_AC16_booklet_12_final
ELIG16_AC16_booklet_12_finalSvenia Busson
 
Closure Eugenio Riviere 160308
Closure Eugenio Riviere 160308Closure Eugenio Riviere 160308
Closure Eugenio Riviere 160308tinacrawley
 
How to integrate etwinning projects in classroom?
How to integrate etwinning projects in classroom?How to integrate etwinning projects in classroom?
How to integrate etwinning projects in classroom?Teresa Lacerda
 

Was ist angesagt? (6)

Smart it-cypru
Smart it-cypruSmart it-cypru
Smart it-cypru
 
Why olpc 20nov10
Why olpc 20nov10Why olpc 20nov10
Why olpc 20nov10
 
ELIG16_AC16_booklet_12_final
ELIG16_AC16_booklet_12_finalELIG16_AC16_booklet_12_final
ELIG16_AC16_booklet_12_final
 
Tesol presentation 2015
Tesol presentation 2015Tesol presentation 2015
Tesol presentation 2015
 
Closure Eugenio Riviere 160308
Closure Eugenio Riviere 160308Closure Eugenio Riviere 160308
Closure Eugenio Riviere 160308
 
How to integrate etwinning projects in classroom?
How to integrate etwinning projects in classroom?How to integrate etwinning projects in classroom?
How to integrate etwinning projects in classroom?
 

Andere mochten auch

Rahvusvahelise kaubanduse test
Rahvusvahelise kaubanduse testRahvusvahelise kaubanduse test
Rahvusvahelise kaubanduse testMartin Sillaots
 
LUDUS conference_MIRROR project presentation
LUDUS conference_MIRROR project presentationLUDUS conference_MIRROR project presentation
LUDUS conference_MIRROR project presentationDalia Morosini
 
Eduvista stsenaariumi vorm
Eduvista stsenaariumi vormEduvista stsenaariumi vorm
Eduvista stsenaariumi vormMartin Sillaots
 
Game Startup Competence Model
Game Startup Competence ModelGame Startup Competence Model
Game Startup Competence ModelMartin Sillaots
 
Serious Games in Tallinn University
Serious Games in Tallinn UniversitySerious Games in Tallinn University
Serious Games in Tallinn UniversityMartin Sillaots
 
Projekti kulude planeerimine
Projekti kulude planeerimineProjekti kulude planeerimine
Projekti kulude planeerimineMartin Sillaots
 
Projektijuhtimise raamistik
Projektijuhtimise raamistikProjektijuhtimise raamistik
Projektijuhtimise raamistikMartin Sillaots
 
Projektijuhtimine edasijõudnutele
Projektijuhtimine edasijõudnuteleProjektijuhtimine edasijõudnutele
Projektijuhtimine edasijõudnuteleMartin Sillaots
 
Õpimängu disain - disaini protsess
Õpimängu disain - disaini protsessÕpimängu disain - disaini protsess
Õpimängu disain - disaini protsessMartin Sillaots
 
What's Next in Growth? 2016
What's Next in Growth? 2016What's Next in Growth? 2016
What's Next in Growth? 2016Andrew Chen
 
The Outcome Economy
The Outcome EconomyThe Outcome Economy
The Outcome EconomyHelge Tennø
 
32 Ways a Digital Marketing Consultant Can Help Grow Your Business
32 Ways a Digital Marketing Consultant Can Help Grow Your Business32 Ways a Digital Marketing Consultant Can Help Grow Your Business
32 Ways a Digital Marketing Consultant Can Help Grow Your BusinessBarry Feldman
 

Andere mochten auch (15)

Rahvusvahelise kaubanduse test
Rahvusvahelise kaubanduse testRahvusvahelise kaubanduse test
Rahvusvahelise kaubanduse test
 
eAdventure
eAdventureeAdventure
eAdventure
 
GPS Art
GPS ArtGPS Art
GPS Art
 
Eduvista
EduvistaEduvista
Eduvista
 
LUDUS conference_MIRROR project presentation
LUDUS conference_MIRROR project presentationLUDUS conference_MIRROR project presentation
LUDUS conference_MIRROR project presentation
 
Eduvista stsenaariumi vorm
Eduvista stsenaariumi vormEduvista stsenaariumi vorm
Eduvista stsenaariumi vorm
 
Game Startup Competence Model
Game Startup Competence ModelGame Startup Competence Model
Game Startup Competence Model
 
Serious Games in Tallinn University
Serious Games in Tallinn UniversitySerious Games in Tallinn University
Serious Games in Tallinn University
 
Projekti kulude planeerimine
Projekti kulude planeerimineProjekti kulude planeerimine
Projekti kulude planeerimine
 
Projektijuhtimise raamistik
Projektijuhtimise raamistikProjektijuhtimise raamistik
Projektijuhtimise raamistik
 
Projektijuhtimine edasijõudnutele
Projektijuhtimine edasijõudnuteleProjektijuhtimine edasijõudnutele
Projektijuhtimine edasijõudnutele
 
Õpimängu disain - disaini protsess
Õpimängu disain - disaini protsessÕpimängu disain - disaini protsess
Õpimängu disain - disaini protsess
 
What's Next in Growth? 2016
What's Next in Growth? 2016What's Next in Growth? 2016
What's Next in Growth? 2016
 
The Outcome Economy
The Outcome EconomyThe Outcome Economy
The Outcome Economy
 
32 Ways a Digital Marketing Consultant Can Help Grow Your Business
32 Ways a Digital Marketing Consultant Can Help Grow Your Business32 Ways a Digital Marketing Consultant Can Help Grow Your Business
32 Ways a Digital Marketing Consultant Can Help Grow Your Business
 

Ähnlich wie Serious Games Network

Vitaal project presented at Slanguages 2008 conference
Vitaal project presented at Slanguages 2008 conferenceVitaal project presented at Slanguages 2008 conference
Vitaal project presented at Slanguages 2008 conferenceTon Koenraad
 
Project ViTAAL presented at Slanguages conference 2008
Project ViTAAL presented at Slanguages conference 2008Project ViTAAL presented at Slanguages conference 2008
Project ViTAAL presented at Slanguages conference 2008Ton Koenraad
 
German Language Training Apps for Primary School Children
German Language Training Apps for Primary School ChildrenGerman Language Training Apps for Primary School Children
German Language Training Apps for Primary School ChildrenEducational Technology
 
Internationalisation and the initial teacher education curriculum’
Internationalisation and the initial teacher education curriculum’Internationalisation and the initial teacher education curriculum’
Internationalisation and the initial teacher education curriculum’Ton Koenraad
 
Mobile learning- New Tools for a New Curriculum
Mobile learning- New Tools for a New CurriculumMobile learning- New Tools for a New Curriculum
Mobile learning- New Tools for a New CurriculumJohn Sloan
 
E adventure serious games as open reusable content ocwg
E adventure   serious games as open reusable content ocwgE adventure   serious games as open reusable content ocwg
E adventure serious games as open reusable content ocwgBaltasar Fernández-Manjón
 
TeachMeet Belfast 12: eTwinning
TeachMeet Belfast 12: eTwinningTeachMeet Belfast 12: eTwinning
TeachMeet Belfast 12: eTwinningtmbelfast
 
Educamps in education: Enjoyable "over-the-shoulder" learning in show and sha...
Educamps in education: Enjoyable "over-the-shoulder" learning in show and sha...Educamps in education: Enjoyable "over-the-shoulder" learning in show and sha...
Educamps in education: Enjoyable "over-the-shoulder" learning in show and sha...Sólveig Jakobsdóttir
 
Icp2015 esitys
Icp2015 esitysIcp2015 esitys
Icp2015 esitysapuustin
 
ELLSA Conference - Presentation by Lada Martinez Benesova
ELLSA Conference - Presentation by Lada Martinez Benesova ELLSA Conference - Presentation by Lada Martinez Benesova
ELLSA Conference - Presentation by Lada Martinez Benesova MsBenesova
 
Frameworks and models of digital competence
Frameworks and models of digital competenceFrameworks and models of digital competence
Frameworks and models of digital competencePogled kroz prozor
 
Presentation of Niflar project
Presentation of Niflar projectPresentation of Niflar project
Presentation of Niflar projectTon Koenraad
 

Ähnlich wie Serious Games Network (20)

Vitaal project presented at Slanguages 2008 conference
Vitaal project presented at Slanguages 2008 conferenceVitaal project presented at Slanguages 2008 conference
Vitaal project presented at Slanguages 2008 conference
 
Project ViTAAL presented at Slanguages conference 2008
Project ViTAAL presented at Slanguages conference 2008Project ViTAAL presented at Slanguages conference 2008
Project ViTAAL presented at Slanguages conference 2008
 
Lærekonferanse
LærekonferanseLærekonferanse
Lærekonferanse
 
German Language Training Apps for Primary School Children
German Language Training Apps for Primary School ChildrenGerman Language Training Apps for Primary School Children
German Language Training Apps for Primary School Children
 
Learning Solutions Programme Success Stories
Learning Solutions Programme Success StoriesLearning Solutions Programme Success Stories
Learning Solutions Programme Success Stories
 
siLang
siLangsiLang
siLang
 
5 expedition posters
5 expedition posters5 expedition posters
5 expedition posters
 
Internationalisation and the initial teacher education curriculum’
Internationalisation and the initial teacher education curriculum’Internationalisation and the initial teacher education curriculum’
Internationalisation and the initial teacher education curriculum’
 
Mobile learning- New Tools for a New Curriculum
Mobile learning- New Tools for a New CurriculumMobile learning- New Tools for a New Curriculum
Mobile learning- New Tools for a New Curriculum
 
Fernandez manjon
Fernandez manjonFernandez manjon
Fernandez manjon
 
E adventure serious games as open reusable content ocwg
E adventure   serious games as open reusable content ocwgE adventure   serious games as open reusable content ocwg
E adventure serious games as open reusable content ocwg
 
TeachMeet Belfast 12: eTwinning
TeachMeet Belfast 12: eTwinningTeachMeet Belfast 12: eTwinning
TeachMeet Belfast 12: eTwinning
 
Educamps in education: Enjoyable "over-the-shoulder" learning in show and sha...
Educamps in education: Enjoyable "over-the-shoulder" learning in show and sha...Educamps in education: Enjoyable "over-the-shoulder" learning in show and sha...
Educamps in education: Enjoyable "over-the-shoulder" learning in show and sha...
 
Icp2015 esitys
Icp2015 esitysIcp2015 esitys
Icp2015 esitys
 
Applying learning analytics in serious games
Applying learning analytics in serious games Applying learning analytics in serious games
Applying learning analytics in serious games
 
Social Inclusion through Games
Social Inclusion through GamesSocial Inclusion through Games
Social Inclusion through Games
 
ELLSA Conference - Presentation by Lada Martinez Benesova
ELLSA Conference - Presentation by Lada Martinez Benesova ELLSA Conference - Presentation by Lada Martinez Benesova
ELLSA Conference - Presentation by Lada Martinez Benesova
 
Frameworks and models of digital competence
Frameworks and models of digital competenceFrameworks and models of digital competence
Frameworks and models of digital competence
 
Presentation of Niflar project
Presentation of Niflar projectPresentation of Niflar project
Presentation of Niflar project
 
What is eTwinning?
What is eTwinning?What is eTwinning?
What is eTwinning?
 

Mehr von Martin Sillaots (20)

eAdventureEN
eAdventureENeAdventureEN
eAdventureEN
 
Documents
DocumentsDocuments
Documents
 
Game Monetisation and Marketing
Game Monetisation and MarketingGame Monetisation and Marketing
Game Monetisation and Marketing
 
Prototyping
PrototypingPrototyping
Prototyping
 
User Interface
User InterfaceUser Interface
User Interface
 
Level Design
Level DesignLevel Design
Level Design
 
Story
StoryStory
Story
 
Characters
CharactersCharacters
Characters
 
Game World
Game WorldGame World
Game World
 
Game Balancing
Game BalancingGame Balancing
Game Balancing
 
Core Mechanics
Core MechanicsCore Mechanics
Core Mechanics
 
Gameplay
GameplayGameplay
Gameplay
 
Game Concept
Game ConceptGame Concept
Game Concept
 
Game Idea
Game IdeaGame Idea
Game Idea
 
Game Design Process
Game Design ProcessGame Design Process
Game Design Process
 
Game Elements
Game ElementsGame Elements
Game Elements
 
Introduction to Game Design
Introduction to Game DesignIntroduction to Game Design
Introduction to Game Design
 
Project Closing
Project ClosingProject Closing
Project Closing
 
Project Control
Project ControlProject Control
Project Control
 
Project Execution
Project ExecutionProject Execution
Project Execution
 

Serious Games Network

  • 2. Terminology
 •  Serious
Games
 –  Games
for
serious
purpose
 –  Not
only
for
entertainment
 –  E.g:
educa$on,
defense,
health
care,
…
 •  Network
 –  Share
informa$on
and
prac$ces
 –  Not
to
produce
something

  • 5. Tallinn
University
Experiences 
 •  Past
 –  Seleag
and
Time
Mesh
 –  PayTec
and
Interac$ve
Learning
Desktop
 •  Present
 –  SEGAN
–
Serious
Games
Network
 –  iTec
scenario
‐
Students
designing
educa$onal
games
 •  Future
 –  siLang
project
 –  Game
Interac$ons
course

  • 7. SELEAG
Goal
 Develop
educa$onal
game
for
teaching
history
of

 Europe
 •  12‐15
age
students
 •  1400
‐
2000
period
of
European
history
 •  Mul$disciplinary:
history,
geography,
economics,
 social
and
cultural
aspects
 •  Mul$lingual
and
Mul$player
 •  Online
 •  Extendable

  • 8.
  • 10. Goals
of
the
History
Curriculum
 •  Rise
the
interest
 •  Understand
main
terminology
of
history
 •  Acquire
chronological
framework
 •  Know
the
map
 •  Understand
the
connec8ons
between
present
and
past
 •  See
the
connec$ons
between
different
historical
events
 •  Understand
that
one
event
can
be
interpreted
differently
 •  Develop
skills
needed
for
jus$fying
personal
opinion
 •  Put
learners
in
the
posi$on
of
people
lived
in
the
past
 •  Defines
itself
as
a
member
of
Europe

  • 11. Important
Processes
that
Shaped

Europe
 During
Last
600
Years
 •  Reforma$on
 •  French
revolu$on
 •  Industrial
revolu8on
 •  The
born
of
na$on
based
countries
 •  Mari8me
History
and
Colonial
countries
 •  I
World
war
 •  II
World
war
 •  Cold
war
 •  European
Union
 •  Collapse
of
the
Soviet
Union

  • 12. Scenario
of
the
Game
 •  Something
went
wrong
in
the
history
 •  Game
reality
is
different
from
the
real
reality
 •  Player
has
to
go
back
in
$me
and
find
out
what
 went
wrong
 •  Fix
it
through
several
tasks
 •  Get
to
know
the
history
 •  Pass
the
game

  • 13.
  • 14. Interac8ve
Learning
Desktop
 Tool
for
suppor$ng
kids
development
 2011
 Enterprise
Estonia
Innova$on
voucher
grant
 PayTek

  • 15. Problem:
small
kids
are
not
able
 to
use
keyboard
and
mouse

 Solu$on:
use
RFID
for
star$ng
soware
 and
touch
screen
for
manipula$ng
the
 applica$ons

  • 16. PayTec
Goal 
 Create
interac$ve
desk
for
making
connec$on
 between
computer
environment
and
real
 world
and
support
kids
mental
and
physical
 development 

  • 17. How
it
Works
 •  RFID
card
is
glued
to
the
toy
 •  Kid
is
placing
the
toy
on
 RFID
reader
 •  RF
signal
starts
the
soware
 •  Applica$on
is
manipulated
 from
the
touch
screen

  • 19. Serious
Games
Network
 2011
‐
2014

  • 20. SEGAN
Summary
 •  Start:
01.12.2011
 •  Finish:
31.11.2014
 •  Dura$on:
36
m
 •  Budget:
~
€
0.6
m
 •  Partners:
13
=
10
Universi$es
+
3
SME’s
 •  seriousgamesnet.eu
 •  Segan
group
in
FB
 •  seriousgamesnet.eu

  • 21. SEGAN
Partners 
 •  ISEP
‐
Ins$tuto
Superior
de
Engenharia
do
Porto

 •  VC
‐
Virtual
Campus
Lda.
‐
Portugal
SME
 •  UoL‐FEUL
‐
University
of
Ljubljana
 •  UCLAN
‐
University
of
Central
Lancashire
 •  KAHO
‐
Katholieke
Hogeschool
St.
Lieven
 •  UNIZAR
‐
Universidad
de
Zaragoza
 •  Tallinn
University
 •  UTH
‐
University
of
Thessaly
 •  AET
‐
Andamio
Educa$on
and
Technology
‐
Spain
SME
 •  Accord
‐
Accord
Interna$onal
s.r.o.
‐
Czech
SME
 •  Corda
‐
Cordia
a.s.
‐
Slovakia
SME
 •  CIT
‐
Cork
Ins$tute
of
Technology

 •  UCM
‐
Universidad
Complutense
de
Madrid
(Baltasar)

  • 22. SEGAN
Goals
 
 •  Systema$ze
the
European
approaches
to
 Serious
Games
 •  Crea$on
of
European
Associa$on
of
Game
 Based
Learning

  • 23. SEGAN
Tasks 
 •  Combine
theory,
research
and
prac$ce
 •  Coordinate
communica$on
between
projects
 •  Promote
community
of
prac$ce
 •  Evaluate
exis$ng
project
and
results
 •  Exchange
ideas
and
exper$se


  • 24. SEGAN
Methods 
 •  Virtual
communica$on
 –  seriousgamesnet.eu/community
 –  www.facebook.com/groups/segan

 •  Face
to
face
mee$ngs
 •  Publica$ons
 •  Conferences
 •  Summer
schools
 –  2012
–
Zaragoza
 –  2013
–
Tallinn
 –  2014
–
Cork

  • 26. SEGAN
Tallinn
Summer
School 
 •  Integrated
with
Tallinn
Summer
School
 –  summerschool.tlu.ee

 •  15‐20
July
2013
(1w)
 •  In
English
 •  Target
groups:
 –  teachers
interested
in
GBL
 –  interna$onal
students
interested
in
game
development
 •  Schedule
 –  1st
day
–
intro
lectures
 –  2
–
4
day
–
developing
educa$onal
games
 –  5th
day
–
closing
conference

  • 28. Innova8ve
Technologies
for
an
 Engaging
Classroom
 Learning
Scenario: 
 Students
Developing
Educa$onal
Games 

  • 29. iTEC
Summary
 •  Innova$ve
Technologies
for
an
Engaging
 Classroom
 •  Framework:
7
FP
 •  Start:
01.09.2010
 •  Finish:
31.11.2014
 •  5
cycles
 •  Partners:
27
from
15
countries
 •  Main
contractor:
European
Schoolnet
 •  From
Estonia:
Tiger
Leap
Founda$on
 •  itec.eun.org

  • 31. iTEC
Goal 
 Develop
engaging
scenarios
for
 learning
in
the
future
classroom

  • 32. iTEC
Ac8vi8es 
 •  Design
innova$ve
learning
scenarios
 •  Develop
tools
that
support
scenarios
 •  Pilot
scenarios
and
tools
in
schools

  • 34. Students
Developing
Educa8onal
Games 
 •  Introduc$on
of
educa$onal
games
 •  Evalua$on
criteria
for
games
 •  Selec$on
of
the
curriculum
topic
 •  Game
design
 •  Develop
e.g.
with
<eAdventure>
 •  Involving
experts
 •  Published
games
in
Internet
 •  Evalua$on
of
games
 •  Younger
students
test
games

  • 36. iTEC
Game
Scenario
Pilo8ng
 •  May
2012
–
pre‐pilot
 –  In
Estonia
1
teacher
 •  Oct
–
Dec
2012
–
pilot

 •  Jan
–
Feb
2013
‐
evalua$on
 –  In
Estonia
~20
teachers
 –  Teachers
from
12
countries

  • 37. Games
Introduced
by
Students
During
Pre‐Pilot 
 •  Estonia
board
game
 •  Listen
CD
dame
for
learning
words
 •  Domino
board
game
 •  Professor
Layton
adventure
hqp://professorlayton.nintendo.com
 •  L.A
Noire
detec$ve
hqp://www.rockstargames.com/lanoire
 •  Sims
3
hqp://www.thesims3.com
 •  LiWle
Big
Planet
puzzle
hqp://www.liqlebigplanet.com
 •  NBA
2k12
sports
hqp://www.2ksports.com/games/nba2k12
 •  FIFA11
sports
hqp://www.ea.com/soccer/fifa
 •  Portal
2
puzzle
hqp://www.thinkwithportals.com


  • 38. Pre‐pilot
Student’s
Game
Designs 
 •  Escape
from
the
Zoo
 •  Angry
Dog
 •  Dog
board
game

  • 39. siLang
Project 
 Serious
Games
on
Language
Learning
 2012
‐
2014

  • 40. siLang
Summary
 •  Framework:
Life
Long
Learning
 •  Start:
1
Dec
2012
 •  Finish:
30
Now
2014
 •  Dura$on:
24
mo
 •  Kick
off:
10‐11
Dec
2012
Volos
 •  Workload:
1502
D
 •  Budget:
399
071
€
 •  Partners:
6

  • 41. siLang
Partners 
 •  UTH
‐
University
of
Thessaly
(Greece)
 •  HCT
‐
HiST
Contract
Research
(Norway)
 •  CERETETH
‐
Centre
for
Research
and
Technology
 Thessaly
(Greece)
 •  Università
degli
Studi
“Guglielmo
Marconi”
(Italy)
 •  TLU
‐
Tallinn
University
(Estonia)
 •  EWF
‐
European
Welding
Federa$on
(Belgium)

  • 42. siLang
Content 
 •  Serious
games
on
language
learning
 •  Used
in
army
to
train
soldiers
rapidly
 •  Working
language
‐
vehicular
language
‐
bridge
 language
‐
lingua
franca
‐
third
language
 •  Cultural
issues,
non‐na$ve
speakers,
field
of
 engineering
 –  e.g

Greek
use
English
in
Spain
‐
specific
 pronuncia$on,
cultural
prac$ces
that
affect
 communica$on,
…

  • 44. siLang
Goal 
 •  Develop
serious
game
for
learning
vehicular
 languages
(lingua
franca)
in
the
work
place
 (taking
into
account
cultural
aspects)

  • 45. siLang
Tasks 
 •  Analyze
current
status
of
language
learning
 •  Develop
sound
game‐based
didac$cal
framework
 •  Technical
implementa$on
of
the
game
 •  Learning
ac$vi$es
 •  Valida$on
of
the
game
 •  Dissemina$on
 •  Exploita$on

  • 47. Course
Summary
 •  Previously
taught
by
Ulf
Hagen
 •  Belongs
to
master
curriculums:
 –  Interac$ve
Media
and
Knowledge
Environments
 imke.tlu.ee
 –  Bal$c
Film
and
Media
‐
Cross
Media
 www.bfm.ee/programmes/crossmedia

 •  Feb
–
May
2013
 •  3
EAP

  • 48. Course
Goals 
 •  Game
research
and
theory
 •  Game
design
 •  Game
implementa$on

  • 49. Game
Interac8ons
Course
Design
 •  Gamifica$on
or
Game
Based
Course
Design
 –  Using
game
mechanics
and
elements
for
course
 design
 –  Mul$‐player
real
world
educa$onal
game
 •  PhD
thesis
 –  Research
project
for
designing
and
running
the
 course

  • 50. Game
Mechanics
as
Course
Elements 
 •  Luck
–
random
exercises
 •  Leadership
–
team
and
produc$on
management
 •  Strategy
–
planning
ac$vi$es
 •  Compe$$on
–
vo$ng,
reviews
 •  Diplomacy
–
interac$on
with
students
 •  Resource
management
–
collec$ng
study
 materials

  • 51. Game
Elements
in
Course
 •  Learning
environment
–
Game
World
 •  Students
–
Avatars,
players
 •  Teacher
–
Game
master
 •  Grades
–
Points
and
Levels
 •  Tasks
 –  Quests
 –  Defeat
NPCs
 –  Collect
items
 –  Cra
items
 •  Exam
‐
Boss
Fight