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The Glass Class
Lecture 4 – Concept Design Tools
Feb 17th – 21st 2014
Mark Billinghurst, Gun Lee
HIT Lab NZ
University of Canterbury
THE GLASS CLASS
Interaction Design Process
THE GLASS CLASS
Rapid Prototyping Approach
  Quick design
  Capture key interactions
  Focus on user interface and experience
  No programming required
THE GLASS CLASS
BUNRATTY FOLK PARK
Sharon Brosnan
0651869
Bachelor of Science in Digital Media Design
THE GLASS CLASS
EXAMPLE: BUNRATTY PARK
 Irish visitor attraction run by Shannon Heritage
 19th century life is recreated
 Buildings from the mid-west have been
relocated to Bunratty Castle
 30 buildings are set in a rural or village setting
there.
THE GLASS CLASS
AUGMENTED REALITY
Want to develop AR tour guide
 Runs on smart phones
 Overlay virtual information on real objects
 Provides navigation aid
 Adds story/game elements
THE GLASS CLASS
STORYBOARD
THE GLASS CLASS
SKETCHES – PHOTOSHOP
Pros:	
  
• 	
  Good	
  for	
  idea	
  genera,on	
  
• 	
  Cheap	
  
• 	
  Concepts	
  seem	
  feasible	
  
	
  
	
  
Cons:	
  
• 	
  Not	
  great	
  feedback	
  gained	
  
• 	
  Photoshop	
  not	
  fast	
  enough	
  
for	
  making	
  changes	
  
THE GLASS CLASS
POST IT PROTOTYPING
First	
  Dra<	
  
Camera	
  View	
  with	
  3D	
  
Second	
  Dra<	
   Third	
  Dra<	
  
• 	
  Selec,on	
  highlighted	
  in	
  blue	
   • 	
  Home	
  bu@on	
  added	
  for	
  easy	
  
naviga,on	
  to	
  main	
  menu	
  
THE GLASS CLASS
POWERPOINT PROTOTYPING
Benefits	
  	
  
• 	
  Used	
  for	
  User	
  Tes,ng	
  
• 	
  Quick,	
  Interac,ve	
  
• 	
  Func,onali,es	
  work	
  with	
  storyboard	
  
• 	
  Easy	
  arrangement	
  of	
  slides	
  
	
  
User	
  Tes7ng	
  
• 	
  Par,cipants	
  found	
  
• 	
  15	
  minute	
  sessions	
  screen	
  captured	
  
• 	
  ‘Talk	
  Allowed’	
  technique	
  used	
  	
  
• 	
  Notes	
  taken,	
  Post-­‐Interview	
  
THE GLASS CLASS
WIKITUDE
 Popular AR browser
 Mapping
 Point of Interest abilities
 Multiplatform
 Shows the points of interest
of Bunratty Folk Park
THE GLASS CLASS
Benefits of RAPID Prototyping
  Fast and inexpensive
  Identifies problems before they re coded
  Elicits more and better feedback from users
  Helps developers think creatively
  Gets users involved early in the process
  Fosters teamwork and communication
  Avoids opinion wars
  Helps decide design directions
Concept Design Tools
THE GLASS CLASS
Design Tools
  Static
  Sketching
  User interface templates
  Storyboards/Application flows
  Interactive
  Wireframing tools
  Mobile prototyping
THE GLASS CLASS
GlassSim – http://glasssim.com/
  Simulate the view through Google Glass
  Multiple card templates
THE GLASS CLASS
GlassSim Card Builder
  Use HTML for card details
  Multiple templates
  Change background
  Own image
  Camera view
THE GLASS CLASS
GlassSim Samples
THE GLASS CLASS
Glass UI Templates
  Google Glass Photoshop Templates
  http://glass-ui.com/
  http://dsky9.com/glassfaq/the-google-glass-psd-template/
THE GLASS CLASS
Sample Slides From Templates
THE GLASS CLASS
Glass Application Storyboard
  http://dsky9.com/glassfaq/google-glass-storyboard-
template-download/
THE GLASS CLASS
Glass Application Flow
THE GLASS CLASS
Wireframing Tool
  Add transitions, limited interactions
  UXPin Wireframing Tool
  http://uxpin.com/
  Web based
  Glass templates
THE GLASS CLASS
UXpin
THE GLASS CLASS
Proto.io - http://www.proto.io/
  Web based mobile prototyping tool
  Features
  Prototype for multiple devices
  Gesture input, touch events, animations
  Share with collaborators
  Test on device
THE GLASS CLASS
Proto.io - Interface
THE GLASS CLASS
Demo Building a Simple Flow
THE GLASS CLASS
Gesture Flow
Scr1
Scr2 Scr3
Scr4 Scr5 Scr6
Tap
Swipe
THE GLASS CLASS
Start Transitions
THE GLASS CLASS
Demo
THE GLASS CLASS
Wireframe Limitations
  Can’t deploy on Glass
  No access to sensor data
  Camera, orientation sensor
  No multimedia playback
  Audio, video
  Simple transitions
  No conditional logic
THE GLASS CLASS
App Inventor
  http://appinventor.mit.edu/
  Visual Programming for Android Apps
  Features
  Access to Android Sensors
  Multimedia output
  Drag and drop web based interface
  Designer view – app layout
  Blocks view – program logic/control
THE GLASS CLASS
Device Setup
  Emulator
  Use aiStarter on Windows/Linux
  Live view (run on connected device)
  Make sure device is in Debug mode
  Install companion app (sideload on Glass)
-  MITAI2Companion.apk
THE GLASS CLASS
App Inventor Designer View
THE GLASS CLASS
App Inventor Blocks View
THE GLASS CLASS
Orientation Demo
  Use Glass orientation sensor
THE GLASS CLASS
Resources
  Main Developer Website
  https://developers.google.com/glass/
  Glass Apps Developer Site
  http://glass-apps.org/glass-developer

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The Glass Class Lecture 4: Concept Design Tools

  • 1. The Glass Class Lecture 4 – Concept Design Tools Feb 17th – 21st 2014 Mark Billinghurst, Gun Lee HIT Lab NZ University of Canterbury
  • 3. THE GLASS CLASS Rapid Prototyping Approach   Quick design   Capture key interactions   Focus on user interface and experience   No programming required
  • 4. THE GLASS CLASS BUNRATTY FOLK PARK Sharon Brosnan 0651869 Bachelor of Science in Digital Media Design
  • 5. THE GLASS CLASS EXAMPLE: BUNRATTY PARK  Irish visitor attraction run by Shannon Heritage  19th century life is recreated  Buildings from the mid-west have been relocated to Bunratty Castle  30 buildings are set in a rural or village setting there.
  • 6. THE GLASS CLASS AUGMENTED REALITY Want to develop AR tour guide  Runs on smart phones  Overlay virtual information on real objects  Provides navigation aid  Adds story/game elements
  • 8. THE GLASS CLASS SKETCHES – PHOTOSHOP Pros:   •   Good  for  idea  genera,on   •   Cheap   •   Concepts  seem  feasible       Cons:   •   Not  great  feedback  gained   •   Photoshop  not  fast  enough   for  making  changes  
  • 9. THE GLASS CLASS POST IT PROTOTYPING First  Dra<   Camera  View  with  3D   Second  Dra<   Third  Dra<   •   Selec,on  highlighted  in  blue   •   Home  bu@on  added  for  easy   naviga,on  to  main  menu  
  • 10. THE GLASS CLASS POWERPOINT PROTOTYPING Benefits     •   Used  for  User  Tes,ng   •   Quick,  Interac,ve   •   Func,onali,es  work  with  storyboard   •   Easy  arrangement  of  slides     User  Tes7ng   •   Par,cipants  found   •   15  minute  sessions  screen  captured   •   ‘Talk  Allowed’  technique  used     •   Notes  taken,  Post-­‐Interview  
  • 11. THE GLASS CLASS WIKITUDE  Popular AR browser  Mapping  Point of Interest abilities  Multiplatform  Shows the points of interest of Bunratty Folk Park
  • 12. THE GLASS CLASS Benefits of RAPID Prototyping   Fast and inexpensive   Identifies problems before they re coded   Elicits more and better feedback from users   Helps developers think creatively   Gets users involved early in the process   Fosters teamwork and communication   Avoids opinion wars   Helps decide design directions
  • 14. THE GLASS CLASS Design Tools   Static   Sketching   User interface templates   Storyboards/Application flows   Interactive   Wireframing tools   Mobile prototyping
  • 15. THE GLASS CLASS GlassSim – http://glasssim.com/   Simulate the view through Google Glass   Multiple card templates
  • 16. THE GLASS CLASS GlassSim Card Builder   Use HTML for card details   Multiple templates   Change background   Own image   Camera view
  • 18. THE GLASS CLASS Glass UI Templates   Google Glass Photoshop Templates   http://glass-ui.com/   http://dsky9.com/glassfaq/the-google-glass-psd-template/
  • 19. THE GLASS CLASS Sample Slides From Templates
  • 20. THE GLASS CLASS Glass Application Storyboard   http://dsky9.com/glassfaq/google-glass-storyboard- template-download/
  • 21. THE GLASS CLASS Glass Application Flow
  • 22. THE GLASS CLASS Wireframing Tool   Add transitions, limited interactions   UXPin Wireframing Tool   http://uxpin.com/   Web based   Glass templates
  • 24. THE GLASS CLASS Proto.io - http://www.proto.io/   Web based mobile prototyping tool   Features   Prototype for multiple devices   Gesture input, touch events, animations   Share with collaborators   Test on device
  • 26. THE GLASS CLASS Demo Building a Simple Flow
  • 27. THE GLASS CLASS Gesture Flow Scr1 Scr2 Scr3 Scr4 Scr5 Scr6 Tap Swipe
  • 28. THE GLASS CLASS Start Transitions
  • 30. THE GLASS CLASS Wireframe Limitations   Can’t deploy on Glass   No access to sensor data   Camera, orientation sensor   No multimedia playback   Audio, video   Simple transitions   No conditional logic
  • 31. THE GLASS CLASS App Inventor   http://appinventor.mit.edu/   Visual Programming for Android Apps   Features   Access to Android Sensors   Multimedia output   Drag and drop web based interface   Designer view – app layout   Blocks view – program logic/control
  • 32. THE GLASS CLASS Device Setup   Emulator   Use aiStarter on Windows/Linux   Live view (run on connected device)   Make sure device is in Debug mode   Install companion app (sideload on Glass) -  MITAI2Companion.apk
  • 33. THE GLASS CLASS App Inventor Designer View
  • 34. THE GLASS CLASS App Inventor Blocks View
  • 35. THE GLASS CLASS Orientation Demo   Use Glass orientation sensor
  • 36. THE GLASS CLASS Resources   Main Developer Website   https://developers.google.com/glass/   Glass Apps Developer Site   http://glass-apps.org/glass-developer