SlideShare ist ein Scribd-Unternehmen logo
1 von 22
Mark DeLoura – Game Technology Consultant
      April 6, 2012 – Videogame Economics Forum, Angoulême, France
My background:




Mark DeLoura     Videogame Economics Forum, April 2012
Social, mobile, MMO, Free-to-play console




Mark DeLoura                                Videogame Economics Forum, April 2012
Mark DeLoura   Videogame Economics Forum, April 2012
Mark DeLoura   Videogame Economics Forum, April 2012
70.0

                                                                                             • Calibrate against AAA
 60.0
                                                                                             • Roughly 1/3
                                                                                               engineering, 1/3 art, 1/3
 50.0
                                                                                               other
                                                                             QA
                                                                                             • Initial small pre-
 40.0                                                                        Audio
                                                                                               production team
                                                                             Production
 30.0                                                                        Design
                                                                                             • Grows to maximum size
                                                                             Engineering       during production
 20.0                                                                        Art             • Tails off at end of project

 10.0



   -
        1   2   3   4   5   6   7   8   9 10 11 12 13 14 15 16 17 18 19 20




Mark DeLoura                                                                               Videogame Economics Forum, April 2012
70.0

                                                                                        • Lack of initial tech
 60.0
                                                                                          (internal engine or
                                                                                          external middleware)
  50.0
                                                                                          requires more
                                                                        QA
                                                                                          engineering staff at
 40.0                                                                   Audio
                                                                                          beginning of project
                                                                        Production
  30.0                                                                  Design
                                                                        Engineering

 20.0                                                                   Art



  10.0



    -
         1   2   3   4 5 6   7   8 9 10 11 12 13 14 15 16 17 18 19 20




Mark DeLoura                                                                          Videogame Economics Forum, April 2012
70.0

                                                                                            • For DLC, typically
60.0
                                                                                              consider approximately
                                                                                              1/3 of maximum staff size
 50.0

                                                                            QA
40.0                                                                        Audio
                                                                            Production
 30.0                                                                       Design
                                                                            Engineering

 20.0                                                                       Art



 10.0



   -
        1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25




Mark DeLoura                                                                              Videogame Economics Forum, April 2012
   Smaller scope
      Reduced art and design requirements


    Rapid launch
      Move quickly to production with minimally viable
         product

    Ongoing iteration
      DLC plan is replaced with ongoing live updates
Mark DeLoura                           Videogame Economics Forum, April 2012
   Vast amount of technology required
      Scalable server infrastructure
      E-Commerce system for virtual goods
      Analytics
      Launcher/Patcher
      CRM, Account system
      Community management
      Customer service

Mark DeLoura                            Videogame Economics Forum, April 2012
   Game framework
      Adobe Flash: 58% social
      Unity: 53% mobile

    Social network
      Facebook: 72% mobile

    Service technology
      Scalable server infrastructure
         ▪ Amazon Web Services: 55%
      E-Commerce system for virtual goods
         ▪ Facebook, Apple for front-end
         ▪ Back-end?
      Analytics
         ▪ Kontagent 25% social
         ▪ Flurry 29% mobile



Mark DeLoura                                 Videogame Economics Forum, April 2012
   Core games spike on day one

    Core F2P games require care and feeding




Mark DeLoura                       Videogame Economics Forum, April 2012
Mark DeLoura   Videogame Economics Forum, April 2012
Increasing fidelity, team size and project length…


 




Mark DeLoura                                         Videogame Economics Forum, April 2012
Increasing fidelity, team size and project length – device tech improving




Mark DeLoura                                        Videogame Economics Forum, April 2012
Increasing fidelity, team size and project length…




Mark DeLoura                                         Videogame Economics Forum, April 2012
   PlayStation generation: $2M - $6M
    PlayStation 2 generation: $5M - $12M
    PlayStation 3 generation: $10M - $25M




    Pressure to reduce game development cost

Mark DeLoura                          Videogame Economics Forum, April 2012
   Aggregated distribution and marketing

    Shared technologies

    Outsourced art

    Aggregated development


Mark DeLoura                     Videogame Economics Forum, April 2012
   The rise of publishers/distributors

    Use of open source and services

    Other levers:
      Technology level
      Game depth
      Minimum viable product

Mark DeLoura                        Videogame Economics Forum, April 2012
   Cooperation: Rise of publishers/distributors
     who can provide services
      For example, Kerosene Games

    Reuse: Rise of middleware and re-use
     categories
      Unity, Amazon Web Services, Raveld

    Alternate funding: Funding for content, not
     platform
Mark DeLoura                         Videogame Economics Forum, April 2012
   “Convergence”, to a server-based experience

    Game ships as a universe, with each platform
     accessing it differently

    Varying fidelity and gameplay

    Each device is a porthole

Mark DeLoura                         Videogame Economics Forum, April 2012
   Contact
      Mark DeLoura
      mdeloura@satori.org
      @markdeloura




Mark DeLoura                 Videogame Economics Forum, April 2012

Weitere ähnliche Inhalte

Kürzlich hochgeladen

My Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationMy Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationRidwan Fadjar
 
Maximizing Board Effectiveness 2024 Webinar.pptx
Maximizing Board Effectiveness 2024 Webinar.pptxMaximizing Board Effectiveness 2024 Webinar.pptx
Maximizing Board Effectiveness 2024 Webinar.pptxOnBoard
 
Handwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsHandwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsMaria Levchenko
 
Enhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for PartnersEnhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for PartnersThousandEyes
 
How to Remove Document Management Hurdles with X-Docs?
How to Remove Document Management Hurdles with X-Docs?How to Remove Document Management Hurdles with X-Docs?
How to Remove Document Management Hurdles with X-Docs?XfilesPro
 
Benefits Of Flutter Compared To Other Frameworks
Benefits Of Flutter Compared To Other FrameworksBenefits Of Flutter Compared To Other Frameworks
Benefits Of Flutter Compared To Other FrameworksSoftradix Technologies
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationSafe Software
 
[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdfhans926745
 
Key Features Of Token Development (1).pptx
Key  Features Of Token  Development (1).pptxKey  Features Of Token  Development (1).pptx
Key Features Of Token Development (1).pptxLBM Solutions
 
IAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsIAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsEnterprise Knowledge
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxMalak Abu Hammad
 
Install Stable Diffusion in windows machine
Install Stable Diffusion in windows machineInstall Stable Diffusion in windows machine
Install Stable Diffusion in windows machinePadma Pradeep
 
Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...
Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...
Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...HostedbyConfluent
 
Unblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen FramesUnblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen FramesSinan KOZAK
 
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...Neo4j
 
How to convert PDF to text with Nanonets
How to convert PDF to text with NanonetsHow to convert PDF to text with Nanonets
How to convert PDF to text with Nanonetsnaman860154
 
SQL Database Design For Developers at php[tek] 2024
SQL Database Design For Developers at php[tek] 2024SQL Database Design For Developers at php[tek] 2024
SQL Database Design For Developers at php[tek] 2024Scott Keck-Warren
 
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure serviceWhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure servicePooja Nehwal
 
Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)Allon Mureinik
 
Slack Application Development 101 Slides
Slack Application Development 101 SlidesSlack Application Development 101 Slides
Slack Application Development 101 Slidespraypatel2
 

Kürzlich hochgeladen (20)

My Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationMy Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 Presentation
 
Maximizing Board Effectiveness 2024 Webinar.pptx
Maximizing Board Effectiveness 2024 Webinar.pptxMaximizing Board Effectiveness 2024 Webinar.pptx
Maximizing Board Effectiveness 2024 Webinar.pptx
 
Handwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsHandwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed texts
 
Enhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for PartnersEnhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for Partners
 
How to Remove Document Management Hurdles with X-Docs?
How to Remove Document Management Hurdles with X-Docs?How to Remove Document Management Hurdles with X-Docs?
How to Remove Document Management Hurdles with X-Docs?
 
Benefits Of Flutter Compared To Other Frameworks
Benefits Of Flutter Compared To Other FrameworksBenefits Of Flutter Compared To Other Frameworks
Benefits Of Flutter Compared To Other Frameworks
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
 
[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf
 
Key Features Of Token Development (1).pptx
Key  Features Of Token  Development (1).pptxKey  Features Of Token  Development (1).pptx
Key Features Of Token Development (1).pptx
 
IAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsIAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI Solutions
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptx
 
Install Stable Diffusion in windows machine
Install Stable Diffusion in windows machineInstall Stable Diffusion in windows machine
Install Stable Diffusion in windows machine
 
Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...
Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...
Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...
 
Unblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen FramesUnblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen Frames
 
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
 
How to convert PDF to text with Nanonets
How to convert PDF to text with NanonetsHow to convert PDF to text with Nanonets
How to convert PDF to text with Nanonets
 
SQL Database Design For Developers at php[tek] 2024
SQL Database Design For Developers at php[tek] 2024SQL Database Design For Developers at php[tek] 2024
SQL Database Design For Developers at php[tek] 2024
 
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure serviceWhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
 
Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)
 
Slack Application Development 101 Slides
Slack Application Development 101 SlidesSlack Application Development 101 Slides
Slack Application Development 101 Slides
 

Empfohlen

2024 State of Marketing Report – by Hubspot
2024 State of Marketing Report – by Hubspot2024 State of Marketing Report – by Hubspot
2024 State of Marketing Report – by HubspotMarius Sescu
 
Everything You Need To Know About ChatGPT
Everything You Need To Know About ChatGPTEverything You Need To Know About ChatGPT
Everything You Need To Know About ChatGPTExpeed Software
 
Product Design Trends in 2024 | Teenage Engineerings
Product Design Trends in 2024 | Teenage EngineeringsProduct Design Trends in 2024 | Teenage Engineerings
Product Design Trends in 2024 | Teenage EngineeringsPixeldarts
 
How Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental HealthHow Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental HealthThinkNow
 
AI Trends in Creative Operations 2024 by Artwork Flow.pdf
AI Trends in Creative Operations 2024 by Artwork Flow.pdfAI Trends in Creative Operations 2024 by Artwork Flow.pdf
AI Trends in Creative Operations 2024 by Artwork Flow.pdfmarketingartwork
 
PEPSICO Presentation to CAGNY Conference Feb 2024
PEPSICO Presentation to CAGNY Conference Feb 2024PEPSICO Presentation to CAGNY Conference Feb 2024
PEPSICO Presentation to CAGNY Conference Feb 2024Neil Kimberley
 
Content Methodology: A Best Practices Report (Webinar)
Content Methodology: A Best Practices Report (Webinar)Content Methodology: A Best Practices Report (Webinar)
Content Methodology: A Best Practices Report (Webinar)contently
 
How to Prepare For a Successful Job Search for 2024
How to Prepare For a Successful Job Search for 2024How to Prepare For a Successful Job Search for 2024
How to Prepare For a Successful Job Search for 2024Albert Qian
 
Social Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie InsightsSocial Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie InsightsKurio // The Social Media Age(ncy)
 
Trends In Paid Search: Navigating The Digital Landscape In 2024
Trends In Paid Search: Navigating The Digital Landscape In 2024Trends In Paid Search: Navigating The Digital Landscape In 2024
Trends In Paid Search: Navigating The Digital Landscape In 2024Search Engine Journal
 
5 Public speaking tips from TED - Visualized summary
5 Public speaking tips from TED - Visualized summary5 Public speaking tips from TED - Visualized summary
5 Public speaking tips from TED - Visualized summarySpeakerHub
 
ChatGPT and the Future of Work - Clark Boyd
ChatGPT and the Future of Work - Clark Boyd ChatGPT and the Future of Work - Clark Boyd
ChatGPT and the Future of Work - Clark Boyd Clark Boyd
 
Getting into the tech field. what next
Getting into the tech field. what next Getting into the tech field. what next
Getting into the tech field. what next Tessa Mero
 
Google's Just Not That Into You: Understanding Core Updates & Search Intent
Google's Just Not That Into You: Understanding Core Updates & Search IntentGoogle's Just Not That Into You: Understanding Core Updates & Search Intent
Google's Just Not That Into You: Understanding Core Updates & Search IntentLily Ray
 
Time Management & Productivity - Best Practices
Time Management & Productivity -  Best PracticesTime Management & Productivity -  Best Practices
Time Management & Productivity - Best PracticesVit Horky
 
The six step guide to practical project management
The six step guide to practical project managementThe six step guide to practical project management
The six step guide to practical project managementMindGenius
 
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...RachelPearson36
 

Empfohlen (20)

2024 State of Marketing Report – by Hubspot
2024 State of Marketing Report – by Hubspot2024 State of Marketing Report – by Hubspot
2024 State of Marketing Report – by Hubspot
 
Everything You Need To Know About ChatGPT
Everything You Need To Know About ChatGPTEverything You Need To Know About ChatGPT
Everything You Need To Know About ChatGPT
 
Product Design Trends in 2024 | Teenage Engineerings
Product Design Trends in 2024 | Teenage EngineeringsProduct Design Trends in 2024 | Teenage Engineerings
Product Design Trends in 2024 | Teenage Engineerings
 
How Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental HealthHow Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental Health
 
AI Trends in Creative Operations 2024 by Artwork Flow.pdf
AI Trends in Creative Operations 2024 by Artwork Flow.pdfAI Trends in Creative Operations 2024 by Artwork Flow.pdf
AI Trends in Creative Operations 2024 by Artwork Flow.pdf
 
Skeleton Culture Code
Skeleton Culture CodeSkeleton Culture Code
Skeleton Culture Code
 
PEPSICO Presentation to CAGNY Conference Feb 2024
PEPSICO Presentation to CAGNY Conference Feb 2024PEPSICO Presentation to CAGNY Conference Feb 2024
PEPSICO Presentation to CAGNY Conference Feb 2024
 
Content Methodology: A Best Practices Report (Webinar)
Content Methodology: A Best Practices Report (Webinar)Content Methodology: A Best Practices Report (Webinar)
Content Methodology: A Best Practices Report (Webinar)
 
How to Prepare For a Successful Job Search for 2024
How to Prepare For a Successful Job Search for 2024How to Prepare For a Successful Job Search for 2024
How to Prepare For a Successful Job Search for 2024
 
Social Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie InsightsSocial Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie Insights
 
Trends In Paid Search: Navigating The Digital Landscape In 2024
Trends In Paid Search: Navigating The Digital Landscape In 2024Trends In Paid Search: Navigating The Digital Landscape In 2024
Trends In Paid Search: Navigating The Digital Landscape In 2024
 
5 Public speaking tips from TED - Visualized summary
5 Public speaking tips from TED - Visualized summary5 Public speaking tips from TED - Visualized summary
5 Public speaking tips from TED - Visualized summary
 
ChatGPT and the Future of Work - Clark Boyd
ChatGPT and the Future of Work - Clark Boyd ChatGPT and the Future of Work - Clark Boyd
ChatGPT and the Future of Work - Clark Boyd
 
Getting into the tech field. what next
Getting into the tech field. what next Getting into the tech field. what next
Getting into the tech field. what next
 
Google's Just Not That Into You: Understanding Core Updates & Search Intent
Google's Just Not That Into You: Understanding Core Updates & Search IntentGoogle's Just Not That Into You: Understanding Core Updates & Search Intent
Google's Just Not That Into You: Understanding Core Updates & Search Intent
 
How to have difficult conversations
How to have difficult conversations How to have difficult conversations
How to have difficult conversations
 
Introduction to Data Science
Introduction to Data ScienceIntroduction to Data Science
Introduction to Data Science
 
Time Management & Productivity - Best Practices
Time Management & Productivity -  Best PracticesTime Management & Productivity -  Best Practices
Time Management & Productivity - Best Practices
 
The six step guide to practical project management
The six step guide to practical project managementThe six step guide to practical project management
The six step guide to practical project management
 
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
 

Free to Play is not Free to Build (2012)

  • 1. Mark DeLoura – Game Technology Consultant April 6, 2012 – Videogame Economics Forum, Angoulême, France
  • 2. My background: Mark DeLoura Videogame Economics Forum, April 2012
  • 3. Social, mobile, MMO, Free-to-play console Mark DeLoura Videogame Economics Forum, April 2012
  • 4. Mark DeLoura Videogame Economics Forum, April 2012
  • 5. Mark DeLoura Videogame Economics Forum, April 2012
  • 6. 70.0 • Calibrate against AAA 60.0 • Roughly 1/3 engineering, 1/3 art, 1/3 50.0 other QA • Initial small pre- 40.0 Audio production team Production 30.0 Design • Grows to maximum size Engineering during production 20.0 Art • Tails off at end of project 10.0 - 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Mark DeLoura Videogame Economics Forum, April 2012
  • 7. 70.0 • Lack of initial tech 60.0 (internal engine or external middleware) 50.0 requires more QA engineering staff at 40.0 Audio beginning of project Production 30.0 Design Engineering 20.0 Art 10.0 - 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Mark DeLoura Videogame Economics Forum, April 2012
  • 8. 70.0 • For DLC, typically 60.0 consider approximately 1/3 of maximum staff size 50.0 QA 40.0 Audio Production 30.0 Design Engineering 20.0 Art 10.0 - 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 Mark DeLoura Videogame Economics Forum, April 2012
  • 9. Smaller scope  Reduced art and design requirements  Rapid launch  Move quickly to production with minimally viable product  Ongoing iteration  DLC plan is replaced with ongoing live updates Mark DeLoura Videogame Economics Forum, April 2012
  • 10. Vast amount of technology required  Scalable server infrastructure  E-Commerce system for virtual goods  Analytics  Launcher/Patcher  CRM, Account system  Community management  Customer service Mark DeLoura Videogame Economics Forum, April 2012
  • 11. Game framework  Adobe Flash: 58% social  Unity: 53% mobile  Social network  Facebook: 72% mobile  Service technology  Scalable server infrastructure ▪ Amazon Web Services: 55%  E-Commerce system for virtual goods ▪ Facebook, Apple for front-end ▪ Back-end?  Analytics ▪ Kontagent 25% social ▪ Flurry 29% mobile Mark DeLoura Videogame Economics Forum, April 2012
  • 12. Core games spike on day one  Core F2P games require care and feeding Mark DeLoura Videogame Economics Forum, April 2012
  • 13. Mark DeLoura Videogame Economics Forum, April 2012
  • 14. Increasing fidelity, team size and project length…  Mark DeLoura Videogame Economics Forum, April 2012
  • 15. Increasing fidelity, team size and project length – device tech improving Mark DeLoura Videogame Economics Forum, April 2012
  • 16. Increasing fidelity, team size and project length… Mark DeLoura Videogame Economics Forum, April 2012
  • 17. PlayStation generation: $2M - $6M  PlayStation 2 generation: $5M - $12M  PlayStation 3 generation: $10M - $25M  Pressure to reduce game development cost Mark DeLoura Videogame Economics Forum, April 2012
  • 18. Aggregated distribution and marketing  Shared technologies  Outsourced art  Aggregated development Mark DeLoura Videogame Economics Forum, April 2012
  • 19. The rise of publishers/distributors  Use of open source and services  Other levers:  Technology level  Game depth  Minimum viable product Mark DeLoura Videogame Economics Forum, April 2012
  • 20. Cooperation: Rise of publishers/distributors who can provide services  For example, Kerosene Games  Reuse: Rise of middleware and re-use categories  Unity, Amazon Web Services, Raveld  Alternate funding: Funding for content, not platform Mark DeLoura Videogame Economics Forum, April 2012
  • 21. “Convergence”, to a server-based experience  Game ships as a universe, with each platform accessing it differently  Varying fidelity and gameplay  Each device is a porthole Mark DeLoura Videogame Economics Forum, April 2012
  • 22. Contact  Mark DeLoura  mdeloura@satori.org  @markdeloura Mark DeLoura Videogame Economics Forum, April 2012

Hinweis der Redaktion

  1. Defining our termsSocial - Facebook, monetize with in-app payments and adsMobile - iOS, monetize with in-app payments and ads. Sometimes pay to play.MMO - well, the unsuccessful ones in the US at leastFree to Play: Console? Console "core" games are not free to play, $60. Well, some experiments by MS and Sony on this.
  2. We're going to talk quickly about core F2P and costs involved for these games, how they differ from traditional console titles. Some of this info will also be true for the other categories. Team Fortress 2 League of Legends World of TanksHawken is coming, others
  3. Let’s calibrate against AAA core game staffingTraditional console game development costs Graph of Production, Design, Engineering, Art, Audio, QA Roughly 1/3 engineers, 1/3 artists, 1/3 other Initial small pre-production team Grows to maximum size for duration of production Tails off at end of project
  4. If no initial tech, bigger bump of engineers at the beginning (building tools for art/design)
  5. If DLC, small team for DLC post-release is ~ 1/3 of staff
  6. Smaller game scope – reduced art and design requirementsRapid launch – move quickly to production with minimum viable productDLC plan is replaced with ongoing rapid iteration based on player analytics Infinity Blade example: small team but rolled entire group onto updates
  7. Service layer - all that crazy stuff you have to build or license, then monitor ongoingly This can be a lot of information -> Scalable, virtualized hybrid cloud infrastructure (AmazonWS, Right Scale, Eucalyptus) E-Commerce system (virtual goods) Analytics Localization QA Installer/Patcher Matchmaking Customer support CRM/Account system Community management Billing
  8. Core revenue curve is very spiky on day one with blips for DLCCore F2P revenue curve starts with zero but grows with IAP, requires constant marketing
  9. Let's talk about increasing costs of F2P game developmentSocial games growing in cost (team size and project length) Compare Mafia Wars to Castleville to Margaritaville No tech updates here, this is leapfrogging due to demand <FB is noisy, owned mostly by Zynga, how to stand out?>
  10. Mobile games growing in cost Compare Trism to Fruit Ninja or Angry Birds to Infinity Blade Device updates over time <Mobile market is noisy, and device capabilities increasing>
  11. MMO games changing in fidelity / cost as well What was initial Everquest or UO cost? Star Wars TOR estimated cost
  12. This is a natural cycle.Let's look at console games. Console games used to be fairly inexpensive to produce. Each advance in technology increased development costs They have grown in cost over time, from cycle to cycle, and higher at the end of each cycle–PS1 generation: $2M - $6M (and visual)–PS2 generation: $5M - $12M (and visual)–PS3 generation: $10M - $25M (and visual) most of the games i worked on the past few years were $20-$35-PS4 - ? Purchase price of games isn't going up, and audience only increasing slightly, so With each new generation, must sell more copies per game in order to make a profit So there's pressure to keep cost of game development DOWN Also pressure to improve marketing for each game (fewer, larger risks)
  13. What has the console game industry tried to do to reduce costs? Early on, Indy devs look for 1) distribution and later, as more developers came on the scene, 2) marketing Move toward working with publishers Middleware technology: Licensed external technology and servicesGamespy, Agora, etc - or internal cross-team Outsourcing art: Cheaper region can produce more content ($10K/MM in NA, 1/3 or so elsewhere, add oversight costs) Later on, as games became more expensive to produce, Indy developers collapsing due to risk level Publishers buying out devs in order to consolidate costs, get benefit of aggregation More shared internal technology and services
  14. So we assume social, mobile, MMO, core F2P games facing similar cost pressures will follow sim trajectoryWe are starting to see a push toward working with publishers/distributors due to costsMiddleware: developers already use a lot of open source technologies which are freeSome licensed middleware now availableMany servicesOutsourcing art?? Indy devs, pub aggregation etc??What level of technology do they live at? Higher fidelity = higher costHow deep are they? Console game 10-12 hours typicallyHow much do they launch with?