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   Hi! I am Mario. This is my fifth assignment
    for “Introduction and Music Production”
    at Coursera.org
 Hi! I am Mario. This is my fifth assignment
  for “Introduction and Music Production”
  at Coursera.org
 I will be teaching about “Compare and
  contrast an algorithmic and convolution
  reverb. Demonstrate the difference and
  the important features in both types of
  reverb.”
   Reverberation is the persistence of sound
    in a particular space after the original
    sound is produced.
 Reverberation is the persistence of sound
  in a particular space after the original
  sound is produced.
 A reverberation is created when a sound
  is produced in an enclosed space
  causing a large number of echoes to
  build up and then slowly decay as the
  sound is absorbed by the walls and air.
   Reverb is an important effect because it
    brings a space-feeling to our mix.
 Reverb is an important effect because it
  brings a space-feeling to our mix.
 Depending on the kind of
  feeling/impression we’re looking, we’ll
  choose a specific type of reverb.
   If you don’t want to record your song in
    a natural reverberated place, you will
    need to choose in your DAW what kind
    of reverb is better for your work
 If you don’t want to record your song in
  a natural reverberated place, you will
  need to choose in your DAW what kind
  of reverb is better for your work
 You will have the choice between two
  main types : algorithmic and convolution
  reverb.
   They are both created through
    mathematical calculations
   There is one
    mathematical
    algorithm for each
    reverb: room, hall,
    etc…
   There is one
    mathematical
    algorithm for each
    reverb: room, hall,
    etc…
   This reverb is
    recreating a reverb
    effect of a non-
    existent place
   There is one             Convolution reverb is
    mathematical              going to recreate
    algorithm for each        the reverb of a real
    reverb: room, hall,       existing place, for
    etc…                      example, Royal
   This reverb is            Albert Hall in London
    recreating a reverb
    effect of a non-
    existent place
   There is one             To create this
    mathematical              mathematical
    algorithm for each        calculation, first of
    reverb: room, hall,       all, sound engineers
    etc…                      have to study the
   This reverb is            reverb behavior of
    recreating a reverb       the place
    effect of a non-
    existent place
   There is one             Convolution reverbs
    mathematical              use real sound
    algorithm for each        samples, recorded
    reverb: room, hall,       from real rooms (or
    etc…                      modified but based
   This reverb is            on real recordings in
    recreating a reverb       some cases) known
    effect of a non-          as “Impulse
    existent place            Responses”
Algorithmic:   Convolution reverb:
Algorithmic:            Convolution reverb:
 You adjust a lot of
  parameters
Algorithmic:            Convolution reverb:
 You adjust a lot of
  parameters
 Needs much less
  CPU power
Algorithmic:               Convolution reverb:
 You adjust a lot of
  parameters
 Needs much less
  CPU power
 But if its misused the
  result will be
  disappointing
Algorithmic:               Convolution reverb:
 You adjust a lot of       Recreates the reverb
  parameters                 of a real place
 Needs much less
  CPU power
 But if its misused the
  result will be
  disappointing
Algorithmic:               Convolution reverb:
 You adjust a lot of       Recreates the reverb
  parameters                 of a real place
 Needs much less           Sounds more natural
  CPU power
 But if its misused the
  result will be
  disappointing
Algorithmic:               Convolution reverb:
 You adjust a lot of       Recreates the reverb
  parameters                 of a real place
 Needs much less           Sounds more natural
  CPU power                 But needs a lot of
 But if its misused the     CPU power& you onli
  result will be             can choose from a
  disappointing              limited number of
                             pre-studied places
   I think both concepts are very
    complicated. I tried to explain them in a
    very basic and simple way
 I think both concepts are very
  complicated. I tried to explain them in a
  very basic and simple way
 A choose to do a short lesson because I
  want the reader to remember the main
  principles when the lesson is over
   Thank you for taking the time to read my
    lesson
 Thank you for taking the time to read my
  lesson
 I hope I was clear and the work I’ve
  done could be useful for people without
  this knowledge

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Algorithmic vs Convolution Reverb Explained

  • 1.
  • 2.
  • 3. Hi! I am Mario. This is my fifth assignment for “Introduction and Music Production” at Coursera.org
  • 4.  Hi! I am Mario. This is my fifth assignment for “Introduction and Music Production” at Coursera.org  I will be teaching about “Compare and contrast an algorithmic and convolution reverb. Demonstrate the difference and the important features in both types of reverb.”
  • 5.
  • 6. Reverberation is the persistence of sound in a particular space after the original sound is produced.
  • 7.  Reverberation is the persistence of sound in a particular space after the original sound is produced.  A reverberation is created when a sound is produced in an enclosed space causing a large number of echoes to build up and then slowly decay as the sound is absorbed by the walls and air.
  • 8.
  • 9. Reverb is an important effect because it brings a space-feeling to our mix.
  • 10.  Reverb is an important effect because it brings a space-feeling to our mix.  Depending on the kind of feeling/impression we’re looking, we’ll choose a specific type of reverb.
  • 11.
  • 12. If you don’t want to record your song in a natural reverberated place, you will need to choose in your DAW what kind of reverb is better for your work
  • 13.  If you don’t want to record your song in a natural reverberated place, you will need to choose in your DAW what kind of reverb is better for your work  You will have the choice between two main types : algorithmic and convolution reverb.
  • 14.
  • 15.
  • 16. They are both created through mathematical calculations
  • 17.
  • 18. There is one mathematical algorithm for each reverb: room, hall, etc…
  • 19. There is one mathematical algorithm for each reverb: room, hall, etc…  This reverb is recreating a reverb effect of a non- existent place
  • 20. There is one  Convolution reverb is mathematical going to recreate algorithm for each the reverb of a real reverb: room, hall, existing place, for etc… example, Royal  This reverb is Albert Hall in London recreating a reverb effect of a non- existent place
  • 21. There is one  To create this mathematical mathematical algorithm for each calculation, first of reverb: room, hall, all, sound engineers etc… have to study the  This reverb is reverb behavior of recreating a reverb the place effect of a non- existent place
  • 22. There is one  Convolution reverbs mathematical use real sound algorithm for each samples, recorded reverb: room, hall, from real rooms (or etc… modified but based  This reverb is on real recordings in recreating a reverb some cases) known effect of a non- as “Impulse existent place Responses”
  • 23.
  • 24. Algorithmic: Convolution reverb:
  • 25. Algorithmic: Convolution reverb:  You adjust a lot of parameters
  • 26. Algorithmic: Convolution reverb:  You adjust a lot of parameters  Needs much less CPU power
  • 27. Algorithmic: Convolution reverb:  You adjust a lot of parameters  Needs much less CPU power  But if its misused the result will be disappointing
  • 28. Algorithmic: Convolution reverb:  You adjust a lot of  Recreates the reverb parameters of a real place  Needs much less CPU power  But if its misused the result will be disappointing
  • 29. Algorithmic: Convolution reverb:  You adjust a lot of  Recreates the reverb parameters of a real place  Needs much less  Sounds more natural CPU power  But if its misused the result will be disappointing
  • 30. Algorithmic: Convolution reverb:  You adjust a lot of  Recreates the reverb parameters of a real place  Needs much less  Sounds more natural CPU power  But needs a lot of  But if its misused the CPU power& you onli result will be can choose from a disappointing limited number of pre-studied places
  • 31.
  • 32. I think both concepts are very complicated. I tried to explain them in a very basic and simple way
  • 33.  I think both concepts are very complicated. I tried to explain them in a very basic and simple way  A choose to do a short lesson because I want the reader to remember the main principles when the lesson is over
  • 34.
  • 35. Thank you for taking the time to read my lesson
  • 36.  Thank you for taking the time to read my lesson  I hope I was clear and the work I’ve done could be useful for people without this knowledge