The document lists common criticisms of gamification that the author has encountered and provides potential responses. It addresses criticisms such as gamification being a waste of time and not serious work, exploiting employees, not applicable to certain individuals or tasks, and not worth investing in. The responses emphasize how fun and games can facilitate learning and productivity, that rewards motivate most people, and that gamification has proven successful in various contexts.
19. What about you?
Did you have similar reactions from
colleagues, customers and friends
about Gamification?
Share them and your answers:
mario.herger@gmail.com
Twitter: @mherger
www.enterprise-gamification.com