SlideShare ist ein Scribd-Unternehmen logo
1 von 4
Downloaden Sie, um offline zu lesen
Ideas for Future Museums by the Visually Impaired
              Mariana Salgado                                                    Anna Salmi
Media Lab. University of Art and Design Helsinki.               Media Lab. University of Art and Design Helsinki.
    Hämeentie 135 C 00560 Helsinki Finland                         Hämeentie 135 C 00560 Helsinki Finland
              msalgado@uiah.fi                                                  asalmi@uiah.fi
            +358 40 585 7727 GSM                                            +358 50 3572 255 GSM
ABSTRACT                                                        [5]. Our workshops were based on the model that Taxén
The subject of study in this paper is the material created by   proposed for introducing participatory design in museums
visually impaired participants in two workshops and the         [7]. Taxen describes methods for evaluating museum
approach of bringing participatory design to museums for        exhibits and for developing exhibition concepts. He utilizes
this particular user group. These two workshops were            model building using low-tech materials and video
organized as part of the research activities of the project     scenarios in his technique. Taxen’s method has many good
Äänijälki1.                                                     points but it did not fit our purposes directly. We chose the
Clay pieces and models were used in the workshops to            method because we assumed that a process in which some
build a map of ideas and to describe future museum              specific aspects are first identified and then worked on,
exhibitions accessible to visually impaired people. The         could bring answers to our practical design problems, and
analysis of the materials together with the participant’s       also because it was easy to adapt and inexpensive to
interpretations is an exploration into visually impaired        implement. We modified the process by reducing the
                                                                amount of phases, by reserving more time for the
people’s perceptions. This analysis provides preliminary
                                                                workshops, by adapting the materials used to create the idea
suggestions for planning future collaboration in the design
of future museums with visually impaired people.                maps and models and by devoting a moment for feedback at
                                                                the end of the workshops.
Author Keywords                                                 The workshops were planned in order to use the audio
Participatory   design,    museum,     visually    impaired,    material produced in them as part of the content of
accessibility                                                   Äänijälki. We have video and audio documentation of both
                                                                workshops.
ACM Classification Keywords
H5.2. Information interfaces and presentation (e.g. HCI):       Äänijälki is an interactive audio service for museums that
User interfaces.                                                allows the exchange of comments within present, past
                                                                visitors and museum staff. These comments relate to the
INTRODUCTION                                                    pieces in the exhibition and the navigation inside the
In the process of designing for visually impaired people in     museum. “Äänijälki will be used for sharing hints about the
the context of museum exhibitions we had some questions:        experience of going to and being in an exhibition. The goal
how to include visually impaired people in the activities of    is to motivate visually impaired people to visit museums by
museums? And how to discuss about their perception of           providing a tool to get information about museum spaces
space and the exhibited pieces in the museum with them? In      and exhibitions, with their ‘comments.’ ” [6]. It is now in a
an attempt to look for these answers we organized two           prototype stage.
workshops during 2005 in Ateneum Art Museum, The                Participants did not get to use the actual Äänijälki PDA
Finnish National Art Gallery, in Helsinki. The workshops        application in the workshops. They were informed about
were based on Participatory Design methodologies.               the concept and basic functionality. The workshops are an
Researchers such as Hulcrantz and Ibrahim have been using       attempt to gather research material that can be useful for the
workshops of this type in order to evaluate future concepts     project and to obtain inspirational ideas for making
                                                                museums accessible for the visually impaired people’s
                                                                community. The aim of the workshops is to enable us
                                                                designers to create a thorough understanding of the users’,
                                                                their opinions, emotions and the challenges that they face
                                                                when visiting museums. Participatory Design as a method
                                                                considers users’ perceptions, feelings and attitudes towards


                                                                1
                                                                    Sound traces
technology just as important as the functions of the             together on a wall using e.g. Post-It Notes. The aim of
technology [3].                                                  building the diagram is to organize individual notes into a
                                                                 hierarchical structure that reveals the common issues and
DESCRIPTION, COMPARISON OF THE SITUATIONS                        themes in the subject that is being studied [2].
We think it is relevant for the analysis to take contextual
factors as data because they influence people’s behavior.        The pieces were a tool for enabling dialogue and
Anna Salmi and Mariana Salgado coordinated the                   discussion, as well as organizing the communications.
                                                                 Díaz-Kommonen proposes that objects in this role can be
workshops, and one person was responsible for the
                                                                 described as boundary objects [4] Participants described
documentation. The participants in the first workshop were
                                                                 themselves, their intentions and their personalities through
five visually impaired people and one sighted person. In the
second workshop there were nine visually impaired and            these pieces. In the process of analyzing the clay elements
assistants (sighted people). Assistants and visually impaired    that the participants had made we created cards. Each card
persons participated in the workshop in equal terms.             had a picture of the particular clay piece, a title given by the
Participants were mainly adults and three of them were           participant who made the piece and a fragment of the oral
teenagers. The degree of vision varied among the                 information chosen and translated by the researchers. In this
participants in both workshops. Both workshops took place        process of manipulating the cards some of the
in Ateneum. The atmosphere was quite relaxed and                 interpretations took shape. These cards were boundary
informal, although most of the people had not met before.        objects for the analysis.
                                                                 Second Task
The first workshop lasted for three hours and the second for
                                                                 The goal of the second task was to get innovative solutions
four hours. In the second workshop we added a guided tour
                                                                 to the design of an exhibition space. With this task we were
in the museum as part of the program. The additional hour
                                                                 aiming to get hold of the aspects that guide the use of space
allowed us to have a lengthier open discussion. Both
                                                                 for the visually impaired. The task was to design a solution
workshops started with a brief presentation of the
                                                                 for a future museum. Participants could focus on some
participants and Äänijälki project. In the first workshop we
                                                                 particular issue they thought was important. The idea was
also had a round of questions in which participants named
                                                                 not to design a museum building, but a generic solution that
examples of good exhibitions that they had enjoyed and
                                                                 would fit in different museums. There were no constraints
identified what had made their experience pleasant.
                                                                 in terms of money, resources, and technology that could be
                                                                 used. The participants got together in groups of three or
First Task
                                                                 four. There was a set of materials available: wooden pieces,
The aim of the first task of the workshops was to shed light
                                                                 cloth, screws, clay, Duplo bricks and other items. The
on the factors that for the visually impaired make up a good
                                                                 participants subsequently presented the models and we
museum visit in terms of the guiding services and the
                                                                 discussed them in the whole group.
design of the exhibition. In the first workshop the first
hands-on task was to describe the features of an ideal future
                                                                 MODELS
guide for museums. It could be a person, a dog or a device.
In the second, the task was to describe features of a good       First Workshop
exhibition. In both workshops clay was used as material for      In the case of “Via Art” the concept is that the learning
visualizing thoughts. We chose clay because it utilizes          experience of being in the exhibition guides the visitor
visual medium, essential in design, for conveying ideas and      forward. This is represented by the linear organization and
also because neither of us knows Braille. Participants were      one door from which the visitor enters and another from
asked to make a piece for each aspect they wanted to             where he goes away. There is a spacious place with natural
present.                                                         light, where everything can be touched, and there are no
                                                                 obstacles in front of the objects, or glass cases. “It is an
The pieces were placed in the middle of the table one by         easy place to go around, knowing that you cannot get lost.
one, in the order of being finished. Participants modeled the    It is so clear that you can move about alone, without a
clay and spoke about their ideas. After this activity, we        guide”, said Jouko. In “Via Art” there is a guided audio tour
asked the participants to start dividing the pieces into         that recognizes the visitors approaching and starts the tour,
groups. The task was, first, to classify the objects according   embedded in the environment.
to some commonality and then to give each group a title.
We participated in the classification task as facilitators.      In the case of the model with circular shape (the model has
Collaboratively with the participants we went through the        not got a title) the participants took into consideration
pieces on the table one by one repeating the title and asking    visitors moving around with wheelchairs and with babies’
suggestions a group for each. Together with the participants     trolleys inside the exhibition space. There is a clear space,
we formulated titles for each group. At the end of the task      with natural light and the titles of the art works are
we confirmed that everyone agreed with the titles given.         available in Braille and in high contrast writing. “The walls
This activity was based on the technique of making an            are covered with smooth material to avoid echo, that affects
affinity diagram [2]. Most often such a diagram is put           conversation in some spaces”, said Elina. There is a big
terrace with view to the sea to take a tea and listen to the      sides of museum exhibitions. Participants immediately
swans.                                                            began describing problems they had faced in museums, and
                                                                  the positive was left aside.
Second Workshop
“Ketola group” has the idea that the museum decides on a          When making an affinity diagram, people usually write
theme for an exhibition and provides some exhibits but            their ideas on small pieces of paper, at the same time
visitors are the ones who complete the exhibition by              summarizing their ideas. As we cannot read Braille we
                                                                  chose to use clay pieces and models as tools for
drawing and painting on the walls. The exhibition will be in
                                                                  communication. While working with clay modeling,
constant change. There are two bulletin boards, one inside
                                                                  participants were asked to give oral explanations of their
and one outside the museum space. Through these boards
people can have access to information by reading the big          ideas. The explanations were often lengthy which made
letters or by listening. Visitors can also leave their            recalling and summarizing the descriptions later on
comments in a guest book using audio and Braille. Inside          difficult. The temporality of sound as media sets high
the exhibition there are audio descriptions of the pieces.        demands on the listeners’ memory. When making the
                                                                  classification with the participants, we had to ask for a
“The Museum of Atmosphere” is an open-air space in the            reminder or a repetition of the description given in the
middle of the city. It has different kind of exotic birds that    earlier task of making the clay pieces. Participants could
are extinct, a palm tree, a water fountain and a construction     remember the title but not all the meanings that the pieces
that holds a cafeteria with panoramic view. It is a place to      carried within. Regardless of this issue we can affirm that
relax, to talk with friends and to smell different aromas. The    clay pieces worked well as thinking tools for
colors in the museum are well contrasted in order to avoid        communicating and sharing ideas in the workshop.
confusion to each other. There is no extra information.           Participants found that they could make the pieces easily
Everything is about feelings in this museum.                      and could express their ideas through the pieces. Clay as
                                                                  material was inspirational, since most of the participants put
“The Multifaceted Museum” has two main spaces that are
                                                                  more than three pieces in the center of the table. Also, the
separated by a lake. The arrangement in the exhibition is
                                                                  eagerness that they showed in contributing ideas through
particular. One of the sides is specially designed for
                                                                  these pieces demonstrated the success of clay in triggering
touching and climbing in the exhibited pieces. Children are
                                                                  ideas.
welcome to this side while their parents are encouraged to
visit the other side. People can swim in the lake and go          In the second task, the models of an ideal exhibition acted
from one side to the other through the bridge. It is mostly       as useful representations of the group’s ideas. Like the clay
an open-air museum, only the elevator has a roof. The roof        pieces, the models too acted as good tools for thinking and
is translucent, allowing the light to come through. The           communicating. The models built with lo-fi materials
elevator moves freely in the whole museum space also in           expressed a variety of aspects related to the design and
horizontal direction and when called for, it descends. It         functionality of the museum space, the design of
works as a cable railway. This group showed clear                 exhibitions, the use of materials and technology inside
accessibility solutions in their model, like the stripes in the   museums, the communication of information and the roles
floor marking the route.                                          of the museum, guides and visitors. They also drew
                                                                  attention to such issues as accessibility and multimodality.
The common points that most of the models addressed were
                                                                  The models also worked well for representing the complex
the clarity in the layout of the exhibition space, the
                                                                  situation of visiting a museum exhibition and opened up the
possibility to touch, the existence of natural light and
                                                                  discussion in the end. They showed the compromises of
contrast, an entrance with clear indications of where to go
                                                                  design definitions to participants. It was in the dialogue
first, and the autonomy for walking and getting information
                                                                  during the presentation face that the ideas of the museums
through out the exhibition. For the visually impaired person
                                                                  took shape and some inconsistencies were clarified. The
and for the one accompanying the possibility to be and walk
                                                                  fact that in each of the groups there were people partially
alone for some time in the exhibition is appreciated. It was
                                                                  sighted helped in the development of the models.
also notable that in most of the models the nature element
was prevalent. Almost all groups highlighted the                  There was an evolution in the design of these workshops. In
importance of the cafeteria, by placing it in a high place        the second workshop the program was more compact: there
allowing for a nice view. In the cafeteria they told about the    were two hands-on tasks. The first task consisted of
possibility to enjoy with all senses. Participants were           describing the features of a good exhibition in a museum
sensible to mothers with babies moving with trolleys. They        and the second task in designing a future exhibition. In the
included this group as part of the special groups that            results it can also be perceived that as both tasks were
museums need to pay attention to.                                 connected tightly, the participants used some of the clay
                                                                  pieces in the model. Also in this workshop some of the
DISCUSSION                                                        participants opened up themselves, presenting even very
In the first workshop it appeared to be difficult for the         personal thoughts. Talking about loneliness, position in the
participants to concentrate on telling about the positive         society and spiritual issues are sensitive topics for a
conversation within seventeen persons that met only this          arriving to a workshop and traveling home make up a larger
day.                                                              effort.
Additionally, we were positively surprised about the
                                                                  CONCLUSIONS
richness of the contributions and the versatility of creative     Despite our foreboding participants seemed to feel
material that was produced. The complexity of this analysis       comfortable with clay as material for expressing ideas
shows the different ways in which these multimodal                although it is highly visual as matter. As designers we need
materials play role in the making of meaning. The clay
                                                                  to develop processes of visualization in our research.
pieces and the models were a fertile tool for
                                                                  Making the user create future situations is a way to get
communication. They worked as boundary objects, helping
                                                                  inspiration for designing proper solutions for interactive
to share understanding of the concepts in question and to         interventions. We believe that the material of this paper is
keep the discussion alive. In this respect Arnheim confirms:      relevant for the design of innovative solutions in the
“Thoughts needs shape, and shape must be derived from             museum context in the future. Although our study focuses
some medium”. [1]. Clay as medium was a good choice               on an art museum context, some of the ideas presented here
because it gave enough flexibility and made it possible to        could be implemented in other museums as well. This kind
pass around the objects. In this way all the members of the       of workshops are useful for applying accessibility in
group could touch them which facilitated creating a shared        museums, not only for the visually impaired but for other
understanding.                                                    groups with special needs. In addition, working with this
In the first workshop the clay pieces were not passing            particular group opens the question if they have “inventive
around, whereas in the second one they were. We believe           visions”? For visually impaired people perception in the
this is why in the first workshop participants were not all       context of a museum involves the atmosphere of the
committed to the activity of grouping the pieces, although        exhibition and building, the route for arriving to the pieces
most of them suggested titles for the groups. In the second       in the exhibition, the things/places/colors they imagine
the passing around of objects generated a lot of small side       and/or perceive and the connections that they make between
dialogues among the participants and therefore they were          their insights and previous knowledge.
not all concentrated in the same main discussion at the same
time. On the other hand the grouping worked smoothly              ACKNOWLEDGEMENTS
because everybody understood and was aware of the pieces          Thanks to Professor Díaz-Kommonen for her invaluable
that others had made. Most of the participants had                feedback and support. Thanks to T. Laine, A. Botero, S.
comments and suggestions on how to group the pieces and           Mielonen and M. Luhtala. Thanks to the participants of the
they gave titles to the groups.                                   workshops and the staff of Ateneum and of Arla Institute.
It is relevant to highlight some issues that could fill the gap   REFERENCES
of knowledge between visually impaired people’s world             1. Arnheim, R. Visual thinking. University of California
and sighted people’s world. Preconceptions we might have             Press, Berkeley, U.S. (1969), 227.
had before the workshop can be used as material for this
perspective. For instance, the participants asked us whether      2. Beyer, H. and Holtzblatt, K. Contextual Design,
the color of the clay had any intended meaning for us, and           Defining  Customer-Centered       Systems.   Morgan
whether we had a plan in giving a certain color to a certain         Kaufmann Publishers, San Francisco, USA. (1998), 154.
person. At first we did not tell them what color each person      3. Carmel, E., Whitaker, R. D. and George, J. F. PD and Joint
had, because we thought that it was not important. That was          Application Design: A Transatlantic Comparison.
a mistake, since most of them had been able to see at some           Communications of the ACM, Vol. 36, No.4, (1993), 42.
period in their life and therefore liked to recall colors. Even   4. Díaz-Kommonen, L. “Digital Narrative and Collaborative
those that had never been able to see had a relationship to          Design in the Chronicles and Legends of Mexico City”.
colors. We explained that the colors were randomly                   In Proc. of: Design Perspectives, Envisioning Design for
distributed and that they did not have any special meaning.          the XX1 Century. Mexico (2005)
We have to acknowledge that the participants’ contributions       5. Hulcrantz, J. and Ibrahim, A. Contextual Workshops:
in the workshop might have been influenced by our own                Participation in the Evaluation of Future Concepts. In
ideas concerning the project: Äänijälki. Some of the                 Proc. PDC 02. (EDS). Malmö, Sweden, (2002)
participants in the first workshop had received an e-mail
                                                                  6. Salgado, M. and Kellokoski, A. “Äänijälki, Opening
telling briefly about Äänijälki and the people in the second
                                                                     Dialogues for Visually Impaired Inclusion in
workshop had also listened to our presentation given at
                                                                     Museums”. In Proc. of “Rethinking Technology for
their school. However, we did not consider this as too big
                                                                     Museums”, Limerick, Ireland. (2005)
of a disadvantage. Rather, we think it was important to
provide enough pre-information to enable the potential            7. Taxén, G. Introducing Participatory Design in
participants to make a decision about participation. It is a         Museums. In Proc. PDC 04. Toronto, Canada. (2004)
fact that for them even the practical arrangements of

Weitere ähnliche Inhalte

Ähnlich wie Ideas of future_museums_by_the_visually_impaired

Using video and social networks to improve the access of daycare centers to m...
Using video and social networks to improve the access of daycare centers to m...Using video and social networks to improve the access of daycare centers to m...
Using video and social networks to improve the access of daycare centers to m...Mariana Salgado
 
"Articulating Co-Design in Museums", CSCW 2016 presentation
"Articulating Co-Design in Museums", CSCW 2016 presentation"Articulating Co-Design in Museums", CSCW 2016 presentation
"Articulating Co-Design in Museums", CSCW 2016 presentationLuigina Ciolfi
 
Rule of Thumbs - workshop
Rule of Thumbs - workshopRule of Thumbs - workshop
Rule of Thumbs - workshop3ggh10
 
The Collaborative Design of Tangible Interactions
The Collaborative Design of Tangible InteractionsThe Collaborative Design of Tangible Interactions
The Collaborative Design of Tangible InteractionsLuigina Ciolfi
 
Outcomes Visual Navigation Project
Outcomes Visual Navigation ProjectOutcomes Visual Navigation Project
Outcomes Visual Navigation ProjectTimelessFuture
 
Three Proposals for the New Millennium--or the next 5 years!
Three Proposals for the New Millennium--or the next 5 years!Three Proposals for the New Millennium--or the next 5 years!
Three Proposals for the New Millennium--or the next 5 years!Peter Samis
 
Developing interactives that are inclusive of people with disabilities
Developing interactives that are inclusive of people with disabilitiesDeveloping interactives that are inclusive of people with disabilities
Developing interactives that are inclusive of people with disabilitiesastreichs
 
Openness, Inclusion and Participation in Museums
Openness, Inclusion and Participation in MuseumsOpenness, Inclusion and Participation in Museums
Openness, Inclusion and Participation in MuseumsMariana Salgado
 
‘If you were a wizard, what would you do?’ – Exploring potentials for DIY ap...
‘If you were a wizard, what would you do?’  – Exploring potentials for DIY ap...‘If you were a wizard, what would you do?’  – Exploring potentials for DIY ap...
‘If you were a wizard, what would you do?’ – Exploring potentials for DIY ap...meschproject
 
Ihsummaryoutline 110911151030-phpapp01
Ihsummaryoutline 110911151030-phpapp01Ihsummaryoutline 110911151030-phpapp01
Ihsummaryoutline 110911151030-phpapp01Harvey Seifter
 
INTEGRATION OF 360-DEGREE PHOTOGRAPHY AND VIRTUAL REALITY INTO MUSEUM STORAGE...
INTEGRATION OF 360-DEGREE PHOTOGRAPHY AND VIRTUAL REALITY INTO MUSEUM STORAGE...INTEGRATION OF 360-DEGREE PHOTOGRAPHY AND VIRTUAL REALITY INTO MUSEUM STORAGE...
INTEGRATION OF 360-DEGREE PHOTOGRAPHY AND VIRTUAL REALITY INTO MUSEUM STORAGE...ijejournal
 
Participatory Design: case study of Kadriorg Art Museum group visit
Participatory Design: case study of Kadriorg Art Museum group visitParticipatory Design: case study of Kadriorg Art Museum group visit
Participatory Design: case study of Kadriorg Art Museum group visitEkaterina Shafeyeva
 
Maia report
Maia report Maia report
Maia report shekchuen
 
Design environmenrs for life defl final report
Design environmenrs for life   defl final reportDesign environmenrs for life   defl final report
Design environmenrs for life defl final reportGuilherme Moura
 
Workshop: Inspirational Journeys - Challenges and Solutions for Visual Naviga...
Workshop: Inspirational Journeys - Challenges and Solutions for Visual Naviga...Workshop: Inspirational Journeys - Challenges and Solutions for Visual Naviga...
Workshop: Inspirational Journeys - Challenges and Solutions for Visual Naviga...TimelessFuture
 
Creating Museum Media for Everyone - LEAD 2013
Creating Museum Media for Everyone - LEAD 2013Creating Museum Media for Everyone - LEAD 2013
Creating Museum Media for Everyone - LEAD 2013astreichs
 
The Recurated Museum: VII. Museum Exhibition Design through UX
The Recurated Museum: VII. Museum Exhibition Design through UXThe Recurated Museum: VII. Museum Exhibition Design through UX
The Recurated Museum: VII. Museum Exhibition Design through UXChristopher Morse
 

Ähnlich wie Ideas of future_museums_by_the_visually_impaired (20)

Using video and social networks to improve the access of daycare centers to m...
Using video and social networks to improve the access of daycare centers to m...Using video and social networks to improve the access of daycare centers to m...
Using video and social networks to improve the access of daycare centers to m...
 
"Articulating Co-Design in Museums", CSCW 2016 presentation
"Articulating Co-Design in Museums", CSCW 2016 presentation"Articulating Co-Design in Museums", CSCW 2016 presentation
"Articulating Co-Design in Museums", CSCW 2016 presentation
 
Rule of Thumbs - workshop
Rule of Thumbs - workshopRule of Thumbs - workshop
Rule of Thumbs - workshop
 
The Collaborative Design of Tangible Interactions
The Collaborative Design of Tangible InteractionsThe Collaborative Design of Tangible Interactions
The Collaborative Design of Tangible Interactions
 
Outcomes Visual Navigation Project
Outcomes Visual Navigation ProjectOutcomes Visual Navigation Project
Outcomes Visual Navigation Project
 
Three Proposals for the New Millennium--or the next 5 years!
Three Proposals for the New Millennium--or the next 5 years!Three Proposals for the New Millennium--or the next 5 years!
Three Proposals for the New Millennium--or the next 5 years!
 
Developing interactives that are inclusive of people with disabilities
Developing interactives that are inclusive of people with disabilitiesDeveloping interactives that are inclusive of people with disabilities
Developing interactives that are inclusive of people with disabilities
 
Openness, Inclusion and Participation in Museums
Openness, Inclusion and Participation in MuseumsOpenness, Inclusion and Participation in Museums
Openness, Inclusion and Participation in Museums
 
‘If you were a wizard, what would you do?’ – Exploring potentials for DIY ap...
‘If you were a wizard, what would you do?’  – Exploring potentials for DIY ap...‘If you were a wizard, what would you do?’  – Exploring potentials for DIY ap...
‘If you were a wizard, what would you do?’ – Exploring potentials for DIY ap...
 
Ihsummaryoutline 110911151030-phpapp01
Ihsummaryoutline 110911151030-phpapp01Ihsummaryoutline 110911151030-phpapp01
Ihsummaryoutline 110911151030-phpapp01
 
Idea Harvesting Outcomes Report
Idea Harvesting Outcomes ReportIdea Harvesting Outcomes Report
Idea Harvesting Outcomes Report
 
INTEGRATION OF 360-DEGREE PHOTOGRAPHY AND VIRTUAL REALITY INTO MUSEUM STORAGE...
INTEGRATION OF 360-DEGREE PHOTOGRAPHY AND VIRTUAL REALITY INTO MUSEUM STORAGE...INTEGRATION OF 360-DEGREE PHOTOGRAPHY AND VIRTUAL REALITY INTO MUSEUM STORAGE...
INTEGRATION OF 360-DEGREE PHOTOGRAPHY AND VIRTUAL REALITY INTO MUSEUM STORAGE...
 
Participatory Design: case study of Kadriorg Art Museum group visit
Participatory Design: case study of Kadriorg Art Museum group visitParticipatory Design: case study of Kadriorg Art Museum group visit
Participatory Design: case study of Kadriorg Art Museum group visit
 
Maia report
Maia report Maia report
Maia report
 
Design environmenrs for life defl final report
Design environmenrs for life   defl final reportDesign environmenrs for life   defl final report
Design environmenrs for life defl final report
 
Workshop: Inspirational Journeys - Challenges and Solutions for Visual Naviga...
Workshop: Inspirational Journeys - Challenges and Solutions for Visual Naviga...Workshop: Inspirational Journeys - Challenges and Solutions for Visual Naviga...
Workshop: Inspirational Journeys - Challenges and Solutions for Visual Naviga...
 
Creating Museum Media for Everyone - LEAD 2013
Creating Museum Media for Everyone - LEAD 2013Creating Museum Media for Everyone - LEAD 2013
Creating Museum Media for Everyone - LEAD 2013
 
Presentation
PresentationPresentation
Presentation
 
The Recurated Museum: VII. Museum Exhibition Design through UX
The Recurated Museum: VII. Museum Exhibition Design through UXThe Recurated Museum: VII. Museum Exhibition Design through UX
The Recurated Museum: VII. Museum Exhibition Design through UX
 
Conole openness
Conole opennessConole openness
Conole openness
 

Mehr von Mariana Salgado

Past and Present of diverse design cultures.pdf
Past and Present of diverse design cultures.pdfPast and Present of diverse design cultures.pdf
Past and Present of diverse design cultures.pdfMariana Salgado
 
Pasado y presente de la cultura del diseño.pdf
Pasado y presente de la cultura del diseño.pdfPasado y presente de la cultura del diseño.pdf
Pasado y presente de la cultura del diseño.pdfMariana Salgado
 
Sintonizá y diseña tu investigación!.pdf
Sintonizá y diseña tu investigación!.pdfSintonizá y diseña tu investigación!.pdf
Sintonizá y diseña tu investigación!.pdfMariana Salgado
 
Desentrañando la investigación en diseño.pdf
Desentrañando la investigación en diseño.pdfDesentrañando la investigación en diseño.pdf
Desentrañando la investigación en diseño.pdfMariana Salgado
 
Tejiendo creatividad: aventuras del diseño entre hilos y territorios .pdf
Tejiendo creatividad: aventuras del diseño entre hilos y territorios .pdfTejiendo creatividad: aventuras del diseño entre hilos y territorios .pdf
Tejiendo creatividad: aventuras del diseño entre hilos y territorios .pdfMariana Salgado
 
Sintonizando conocimiento. El podcast como herramienta de investigación.pdf
Sintonizando conocimiento. El podcast como herramienta de investigación.pdfSintonizando conocimiento. El podcast como herramienta de investigación.pdf
Sintonizando conocimiento. El podcast como herramienta de investigación.pdfMariana Salgado
 
Un viaje a la investigación en diseño.pdf
Un viaje a la investigación en diseño.pdfUn viaje a la investigación en diseño.pdf
Un viaje a la investigación en diseño.pdfMariana Salgado
 
Legal Design conference.pdf
Legal Design conference.pdfLegal Design conference.pdf
Legal Design conference.pdfMariana Salgado
 
Estrategia para Ninho.pdf
Estrategia para Ninho.pdfEstrategia para Ninho.pdf
Estrategia para Ninho.pdfMariana Salgado
 
Diseño de políticas públicas.pdf
Diseño de políticas públicas.pdfDiseño de políticas públicas.pdf
Diseño de políticas públicas.pdfMariana Salgado
 
Diseño, educación y políticas públicas.pdf
Diseño, educación y políticas públicas.pdfDiseño, educación y políticas públicas.pdf
Diseño, educación y políticas públicas.pdfMariana Salgado
 
Diseño y feminismo.pdf
Diseño y feminismo.pdfDiseño y feminismo.pdf
Diseño y feminismo.pdfMariana Salgado
 
Permeabilidad, fluidez y voces.pdf
Permeabilidad, fluidez y voces.pdfPermeabilidad, fluidez y voces.pdf
Permeabilidad, fluidez y voces.pdfMariana Salgado
 
Diseño, educación y políticas públicas.pdf
Diseño, educación y políticas públicas.pdfDiseño, educación y políticas públicas.pdf
Diseño, educación y políticas públicas.pdfMariana Salgado
 
Uso del podcast en la educación en diseño.pdf
Uso del podcast en la educación en diseño.pdfUso del podcast en la educación en diseño.pdf
Uso del podcast en la educación en diseño.pdfMariana Salgado
 
With love and design from the government to immigrants.pdf
With love and design from the government to immigrants.pdfWith love and design from the government to immigrants.pdf
With love and design from the government to immigrants.pdfMariana Salgado
 
Designing for migration.pdf
Designing for migration.pdfDesigning for migration.pdf
Designing for migration.pdfMariana Salgado
 
Palvelumuotoilu koulutus.pdf
Palvelumuotoilu koulutus.pdfPalvelumuotoilu koulutus.pdf
Palvelumuotoilu koulutus.pdfMariana Salgado
 
Inland Design SM:ssä
vuosikatselmus.pdf
Inland Design SM:ssä
vuosikatselmus.pdfInland Design SM:ssä
vuosikatselmus.pdf
Inland Design SM:ssä
vuosikatselmus.pdfMariana Salgado
 
Mitä on palvelumuotoilu? 
Miten sitä hyödynnetään sisäministeriössä? .pdf
Mitä on palvelumuotoilu? 
Miten sitä hyödynnetään sisäministeriössä? .pdfMitä on palvelumuotoilu? 
Miten sitä hyödynnetään sisäministeriössä? .pdf
Mitä on palvelumuotoilu? 
Miten sitä hyödynnetään sisäministeriössä? .pdfMariana Salgado
 

Mehr von Mariana Salgado (20)

Past and Present of diverse design cultures.pdf
Past and Present of diverse design cultures.pdfPast and Present of diverse design cultures.pdf
Past and Present of diverse design cultures.pdf
 
Pasado y presente de la cultura del diseño.pdf
Pasado y presente de la cultura del diseño.pdfPasado y presente de la cultura del diseño.pdf
Pasado y presente de la cultura del diseño.pdf
 
Sintonizá y diseña tu investigación!.pdf
Sintonizá y diseña tu investigación!.pdfSintonizá y diseña tu investigación!.pdf
Sintonizá y diseña tu investigación!.pdf
 
Desentrañando la investigación en diseño.pdf
Desentrañando la investigación en diseño.pdfDesentrañando la investigación en diseño.pdf
Desentrañando la investigación en diseño.pdf
 
Tejiendo creatividad: aventuras del diseño entre hilos y territorios .pdf
Tejiendo creatividad: aventuras del diseño entre hilos y territorios .pdfTejiendo creatividad: aventuras del diseño entre hilos y territorios .pdf
Tejiendo creatividad: aventuras del diseño entre hilos y territorios .pdf
 
Sintonizando conocimiento. El podcast como herramienta de investigación.pdf
Sintonizando conocimiento. El podcast como herramienta de investigación.pdfSintonizando conocimiento. El podcast como herramienta de investigación.pdf
Sintonizando conocimiento. El podcast como herramienta de investigación.pdf
 
Un viaje a la investigación en diseño.pdf
Un viaje a la investigación en diseño.pdfUn viaje a la investigación en diseño.pdf
Un viaje a la investigación en diseño.pdf
 
Legal Design conference.pdf
Legal Design conference.pdfLegal Design conference.pdf
Legal Design conference.pdf
 
Estrategia para Ninho.pdf
Estrategia para Ninho.pdfEstrategia para Ninho.pdf
Estrategia para Ninho.pdf
 
Diseño de políticas públicas.pdf
Diseño de políticas públicas.pdfDiseño de políticas públicas.pdf
Diseño de políticas públicas.pdf
 
Diseño, educación y políticas públicas.pdf
Diseño, educación y políticas públicas.pdfDiseño, educación y políticas públicas.pdf
Diseño, educación y políticas públicas.pdf
 
Diseño y feminismo.pdf
Diseño y feminismo.pdfDiseño y feminismo.pdf
Diseño y feminismo.pdf
 
Permeabilidad, fluidez y voces.pdf
Permeabilidad, fluidez y voces.pdfPermeabilidad, fluidez y voces.pdf
Permeabilidad, fluidez y voces.pdf
 
Diseño, educación y políticas públicas.pdf
Diseño, educación y políticas públicas.pdfDiseño, educación y políticas públicas.pdf
Diseño, educación y políticas públicas.pdf
 
Uso del podcast en la educación en diseño.pdf
Uso del podcast en la educación en diseño.pdfUso del podcast en la educación en diseño.pdf
Uso del podcast en la educación en diseño.pdf
 
With love and design from the government to immigrants.pdf
With love and design from the government to immigrants.pdfWith love and design from the government to immigrants.pdf
With love and design from the government to immigrants.pdf
 
Designing for migration.pdf
Designing for migration.pdfDesigning for migration.pdf
Designing for migration.pdf
 
Palvelumuotoilu koulutus.pdf
Palvelumuotoilu koulutus.pdfPalvelumuotoilu koulutus.pdf
Palvelumuotoilu koulutus.pdf
 
Inland Design SM:ssä
vuosikatselmus.pdf
Inland Design SM:ssä
vuosikatselmus.pdfInland Design SM:ssä
vuosikatselmus.pdf
Inland Design SM:ssä
vuosikatselmus.pdf
 
Mitä on palvelumuotoilu? 
Miten sitä hyödynnetään sisäministeriössä? .pdf
Mitä on palvelumuotoilu? 
Miten sitä hyödynnetään sisäministeriössä? .pdfMitä on palvelumuotoilu? 
Miten sitä hyödynnetään sisäministeriössä? .pdf
Mitä on palvelumuotoilu? 
Miten sitä hyödynnetään sisäministeriössä? .pdf
 

Kürzlich hochgeladen

The spirit of digital place - game worlds and architectural phenomenology
The spirit of digital place - game worlds and architectural phenomenologyThe spirit of digital place - game worlds and architectural phenomenology
The spirit of digital place - game worlds and architectural phenomenologyChristopher Totten
 
NBA power point presentation final copy y
NBA power point presentation final copy yNBA power point presentation final copy y
NBA power point presentation final copy ysrajece
 
FW25-26 Knit Cut & Sew Trend Book Peclers Paris
FW25-26 Knit Cut & Sew Trend Book Peclers ParisFW25-26 Knit Cut & Sew Trend Book Peclers Paris
FW25-26 Knit Cut & Sew Trend Book Peclers ParisPeclers Paris
 
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道yrolcks
 
simpson-lee_house_dt20ajshsjsjsjsjj15.pdf
simpson-lee_house_dt20ajshsjsjsjsjj15.pdfsimpson-lee_house_dt20ajshsjsjsjsjj15.pdf
simpson-lee_house_dt20ajshsjsjsjsjj15.pdfLucyBonelli
 
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - MorgenboosterAI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster1508 A/S
 
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...Associazione Digital Days
 
world health day 2024.pptxgbbvggvbhjjjbbbb
world health day 2024.pptxgbbvggvbhjjjbbbbworld health day 2024.pptxgbbvggvbhjjjbbbb
world health day 2024.pptxgbbvggvbhjjjbbbbpreetirao780
 
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...Rishabh Aryan
 
Niintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptxNiintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptxKevinYaelJimnezSanti
 
General Simple Guide About AI in Design By: A.L. Samar Hossam ElDin
General Simple Guide About AI in Design By: A.L. Samar Hossam ElDinGeneral Simple Guide About AI in Design By: A.L. Samar Hossam ElDin
General Simple Guide About AI in Design By: A.L. Samar Hossam ElDinSamar Hossam ElDin Ahmed
 
10 must-have Chrome extensions for designers
10 must-have Chrome extensions for designers10 must-have Chrome extensions for designers
10 must-have Chrome extensions for designersPixeldarts
 
Karim apartment ideas 02 ppppppppppppppp
Karim apartment ideas 02 pppppppppppppppKarim apartment ideas 02 ppppppppppppppp
Karim apartment ideas 02 pppppppppppppppNadaMohammed714321
 
guest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssssguest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssssNadaMohammed714321
 
10 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 202410 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 2024digital learning point
 
Sharif's 9-BOX Monitoring Model for Adaptive Programme Management
Sharif's 9-BOX Monitoring Model for Adaptive Programme ManagementSharif's 9-BOX Monitoring Model for Adaptive Programme Management
Sharif's 9-BOX Monitoring Model for Adaptive Programme ManagementMd. Shariful Hoque
 
Piece by Piece Magazine
Piece by Piece Magazine                      Piece by Piece Magazine
Piece by Piece Magazine CharlottePulte
 
Interior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project StudioInterior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project StudioRMG Project Studio
 
Map of St. Louis Parks
Map of St. Louis Parks                              Map of St. Louis Parks
Map of St. Louis Parks CharlottePulte
 
guest bathroom white and bluesssssssssss
guest bathroom white and bluesssssssssssguest bathroom white and bluesssssssssss
guest bathroom white and bluesssssssssssNadaMohammed714321
 

Kürzlich hochgeladen (20)

The spirit of digital place - game worlds and architectural phenomenology
The spirit of digital place - game worlds and architectural phenomenologyThe spirit of digital place - game worlds and architectural phenomenology
The spirit of digital place - game worlds and architectural phenomenology
 
NBA power point presentation final copy y
NBA power point presentation final copy yNBA power point presentation final copy y
NBA power point presentation final copy y
 
FW25-26 Knit Cut & Sew Trend Book Peclers Paris
FW25-26 Knit Cut & Sew Trend Book Peclers ParisFW25-26 Knit Cut & Sew Trend Book Peclers Paris
FW25-26 Knit Cut & Sew Trend Book Peclers Paris
 
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道
 
simpson-lee_house_dt20ajshsjsjsjsjj15.pdf
simpson-lee_house_dt20ajshsjsjsjsjj15.pdfsimpson-lee_house_dt20ajshsjsjsjsjj15.pdf
simpson-lee_house_dt20ajshsjsjsjsjj15.pdf
 
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - MorgenboosterAI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
 
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
 
world health day 2024.pptxgbbvggvbhjjjbbbb
world health day 2024.pptxgbbvggvbhjjjbbbbworld health day 2024.pptxgbbvggvbhjjjbbbb
world health day 2024.pptxgbbvggvbhjjjbbbb
 
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
 
Niintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptxNiintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptx
 
General Simple Guide About AI in Design By: A.L. Samar Hossam ElDin
General Simple Guide About AI in Design By: A.L. Samar Hossam ElDinGeneral Simple Guide About AI in Design By: A.L. Samar Hossam ElDin
General Simple Guide About AI in Design By: A.L. Samar Hossam ElDin
 
10 must-have Chrome extensions for designers
10 must-have Chrome extensions for designers10 must-have Chrome extensions for designers
10 must-have Chrome extensions for designers
 
Karim apartment ideas 02 ppppppppppppppp
Karim apartment ideas 02 pppppppppppppppKarim apartment ideas 02 ppppppppppppppp
Karim apartment ideas 02 ppppppppppppppp
 
guest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssssguest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssss
 
10 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 202410 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 2024
 
Sharif's 9-BOX Monitoring Model for Adaptive Programme Management
Sharif's 9-BOX Monitoring Model for Adaptive Programme ManagementSharif's 9-BOX Monitoring Model for Adaptive Programme Management
Sharif's 9-BOX Monitoring Model for Adaptive Programme Management
 
Piece by Piece Magazine
Piece by Piece Magazine                      Piece by Piece Magazine
Piece by Piece Magazine
 
Interior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project StudioInterior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project Studio
 
Map of St. Louis Parks
Map of St. Louis Parks                              Map of St. Louis Parks
Map of St. Louis Parks
 
guest bathroom white and bluesssssssssss
guest bathroom white and bluesssssssssssguest bathroom white and bluesssssssssss
guest bathroom white and bluesssssssssss
 

Ideas of future_museums_by_the_visually_impaired

  • 1. Ideas for Future Museums by the Visually Impaired Mariana Salgado Anna Salmi Media Lab. University of Art and Design Helsinki. Media Lab. University of Art and Design Helsinki. Hämeentie 135 C 00560 Helsinki Finland Hämeentie 135 C 00560 Helsinki Finland msalgado@uiah.fi asalmi@uiah.fi +358 40 585 7727 GSM +358 50 3572 255 GSM ABSTRACT [5]. Our workshops were based on the model that Taxén The subject of study in this paper is the material created by proposed for introducing participatory design in museums visually impaired participants in two workshops and the [7]. Taxen describes methods for evaluating museum approach of bringing participatory design to museums for exhibits and for developing exhibition concepts. He utilizes this particular user group. These two workshops were model building using low-tech materials and video organized as part of the research activities of the project scenarios in his technique. Taxen’s method has many good Äänijälki1. points but it did not fit our purposes directly. We chose the Clay pieces and models were used in the workshops to method because we assumed that a process in which some build a map of ideas and to describe future museum specific aspects are first identified and then worked on, exhibitions accessible to visually impaired people. The could bring answers to our practical design problems, and analysis of the materials together with the participant’s also because it was easy to adapt and inexpensive to interpretations is an exploration into visually impaired implement. We modified the process by reducing the amount of phases, by reserving more time for the people’s perceptions. This analysis provides preliminary workshops, by adapting the materials used to create the idea suggestions for planning future collaboration in the design of future museums with visually impaired people. maps and models and by devoting a moment for feedback at the end of the workshops. Author Keywords The workshops were planned in order to use the audio Participatory design, museum, visually impaired, material produced in them as part of the content of accessibility Äänijälki. We have video and audio documentation of both workshops. ACM Classification Keywords H5.2. Information interfaces and presentation (e.g. HCI): Äänijälki is an interactive audio service for museums that User interfaces. allows the exchange of comments within present, past visitors and museum staff. These comments relate to the INTRODUCTION pieces in the exhibition and the navigation inside the In the process of designing for visually impaired people in museum. “Äänijälki will be used for sharing hints about the the context of museum exhibitions we had some questions: experience of going to and being in an exhibition. The goal how to include visually impaired people in the activities of is to motivate visually impaired people to visit museums by museums? And how to discuss about their perception of providing a tool to get information about museum spaces space and the exhibited pieces in the museum with them? In and exhibitions, with their ‘comments.’ ” [6]. It is now in a an attempt to look for these answers we organized two prototype stage. workshops during 2005 in Ateneum Art Museum, The Participants did not get to use the actual Äänijälki PDA Finnish National Art Gallery, in Helsinki. The workshops application in the workshops. They were informed about were based on Participatory Design methodologies. the concept and basic functionality. The workshops are an Researchers such as Hulcrantz and Ibrahim have been using attempt to gather research material that can be useful for the workshops of this type in order to evaluate future concepts project and to obtain inspirational ideas for making museums accessible for the visually impaired people’s community. The aim of the workshops is to enable us designers to create a thorough understanding of the users’, their opinions, emotions and the challenges that they face when visiting museums. Participatory Design as a method considers users’ perceptions, feelings and attitudes towards 1 Sound traces
  • 2. technology just as important as the functions of the together on a wall using e.g. Post-It Notes. The aim of technology [3]. building the diagram is to organize individual notes into a hierarchical structure that reveals the common issues and DESCRIPTION, COMPARISON OF THE SITUATIONS themes in the subject that is being studied [2]. We think it is relevant for the analysis to take contextual factors as data because they influence people’s behavior. The pieces were a tool for enabling dialogue and Anna Salmi and Mariana Salgado coordinated the discussion, as well as organizing the communications. Díaz-Kommonen proposes that objects in this role can be workshops, and one person was responsible for the described as boundary objects [4] Participants described documentation. The participants in the first workshop were themselves, their intentions and their personalities through five visually impaired people and one sighted person. In the second workshop there were nine visually impaired and these pieces. In the process of analyzing the clay elements assistants (sighted people). Assistants and visually impaired that the participants had made we created cards. Each card persons participated in the workshop in equal terms. had a picture of the particular clay piece, a title given by the Participants were mainly adults and three of them were participant who made the piece and a fragment of the oral teenagers. The degree of vision varied among the information chosen and translated by the researchers. In this participants in both workshops. Both workshops took place process of manipulating the cards some of the in Ateneum. The atmosphere was quite relaxed and interpretations took shape. These cards were boundary informal, although most of the people had not met before. objects for the analysis. Second Task The first workshop lasted for three hours and the second for The goal of the second task was to get innovative solutions four hours. In the second workshop we added a guided tour to the design of an exhibition space. With this task we were in the museum as part of the program. The additional hour aiming to get hold of the aspects that guide the use of space allowed us to have a lengthier open discussion. Both for the visually impaired. The task was to design a solution workshops started with a brief presentation of the for a future museum. Participants could focus on some participants and Äänijälki project. In the first workshop we particular issue they thought was important. The idea was also had a round of questions in which participants named not to design a museum building, but a generic solution that examples of good exhibitions that they had enjoyed and would fit in different museums. There were no constraints identified what had made their experience pleasant. in terms of money, resources, and technology that could be used. The participants got together in groups of three or First Task four. There was a set of materials available: wooden pieces, The aim of the first task of the workshops was to shed light cloth, screws, clay, Duplo bricks and other items. The on the factors that for the visually impaired make up a good participants subsequently presented the models and we museum visit in terms of the guiding services and the discussed them in the whole group. design of the exhibition. In the first workshop the first hands-on task was to describe the features of an ideal future MODELS guide for museums. It could be a person, a dog or a device. In the second, the task was to describe features of a good First Workshop exhibition. In both workshops clay was used as material for In the case of “Via Art” the concept is that the learning visualizing thoughts. We chose clay because it utilizes experience of being in the exhibition guides the visitor visual medium, essential in design, for conveying ideas and forward. This is represented by the linear organization and also because neither of us knows Braille. Participants were one door from which the visitor enters and another from asked to make a piece for each aspect they wanted to where he goes away. There is a spacious place with natural present. light, where everything can be touched, and there are no obstacles in front of the objects, or glass cases. “It is an The pieces were placed in the middle of the table one by easy place to go around, knowing that you cannot get lost. one, in the order of being finished. Participants modeled the It is so clear that you can move about alone, without a clay and spoke about their ideas. After this activity, we guide”, said Jouko. In “Via Art” there is a guided audio tour asked the participants to start dividing the pieces into that recognizes the visitors approaching and starts the tour, groups. The task was, first, to classify the objects according embedded in the environment. to some commonality and then to give each group a title. We participated in the classification task as facilitators. In the case of the model with circular shape (the model has Collaboratively with the participants we went through the not got a title) the participants took into consideration pieces on the table one by one repeating the title and asking visitors moving around with wheelchairs and with babies’ suggestions a group for each. Together with the participants trolleys inside the exhibition space. There is a clear space, we formulated titles for each group. At the end of the task with natural light and the titles of the art works are we confirmed that everyone agreed with the titles given. available in Braille and in high contrast writing. “The walls This activity was based on the technique of making an are covered with smooth material to avoid echo, that affects affinity diagram [2]. Most often such a diagram is put conversation in some spaces”, said Elina. There is a big
  • 3. terrace with view to the sea to take a tea and listen to the sides of museum exhibitions. Participants immediately swans. began describing problems they had faced in museums, and the positive was left aside. Second Workshop “Ketola group” has the idea that the museum decides on a When making an affinity diagram, people usually write theme for an exhibition and provides some exhibits but their ideas on small pieces of paper, at the same time visitors are the ones who complete the exhibition by summarizing their ideas. As we cannot read Braille we chose to use clay pieces and models as tools for drawing and painting on the walls. The exhibition will be in communication. While working with clay modeling, constant change. There are two bulletin boards, one inside participants were asked to give oral explanations of their and one outside the museum space. Through these boards people can have access to information by reading the big ideas. The explanations were often lengthy which made letters or by listening. Visitors can also leave their recalling and summarizing the descriptions later on comments in a guest book using audio and Braille. Inside difficult. The temporality of sound as media sets high the exhibition there are audio descriptions of the pieces. demands on the listeners’ memory. When making the classification with the participants, we had to ask for a “The Museum of Atmosphere” is an open-air space in the reminder or a repetition of the description given in the middle of the city. It has different kind of exotic birds that earlier task of making the clay pieces. Participants could are extinct, a palm tree, a water fountain and a construction remember the title but not all the meanings that the pieces that holds a cafeteria with panoramic view. It is a place to carried within. Regardless of this issue we can affirm that relax, to talk with friends and to smell different aromas. The clay pieces worked well as thinking tools for colors in the museum are well contrasted in order to avoid communicating and sharing ideas in the workshop. confusion to each other. There is no extra information. Participants found that they could make the pieces easily Everything is about feelings in this museum. and could express their ideas through the pieces. Clay as material was inspirational, since most of the participants put “The Multifaceted Museum” has two main spaces that are more than three pieces in the center of the table. Also, the separated by a lake. The arrangement in the exhibition is eagerness that they showed in contributing ideas through particular. One of the sides is specially designed for these pieces demonstrated the success of clay in triggering touching and climbing in the exhibited pieces. Children are ideas. welcome to this side while their parents are encouraged to visit the other side. People can swim in the lake and go In the second task, the models of an ideal exhibition acted from one side to the other through the bridge. It is mostly as useful representations of the group’s ideas. Like the clay an open-air museum, only the elevator has a roof. The roof pieces, the models too acted as good tools for thinking and is translucent, allowing the light to come through. The communicating. The models built with lo-fi materials elevator moves freely in the whole museum space also in expressed a variety of aspects related to the design and horizontal direction and when called for, it descends. It functionality of the museum space, the design of works as a cable railway. This group showed clear exhibitions, the use of materials and technology inside accessibility solutions in their model, like the stripes in the museums, the communication of information and the roles floor marking the route. of the museum, guides and visitors. They also drew attention to such issues as accessibility and multimodality. The common points that most of the models addressed were The models also worked well for representing the complex the clarity in the layout of the exhibition space, the situation of visiting a museum exhibition and opened up the possibility to touch, the existence of natural light and discussion in the end. They showed the compromises of contrast, an entrance with clear indications of where to go design definitions to participants. It was in the dialogue first, and the autonomy for walking and getting information during the presentation face that the ideas of the museums through out the exhibition. For the visually impaired person took shape and some inconsistencies were clarified. The and for the one accompanying the possibility to be and walk fact that in each of the groups there were people partially alone for some time in the exhibition is appreciated. It was sighted helped in the development of the models. also notable that in most of the models the nature element was prevalent. Almost all groups highlighted the There was an evolution in the design of these workshops. In importance of the cafeteria, by placing it in a high place the second workshop the program was more compact: there allowing for a nice view. In the cafeteria they told about the were two hands-on tasks. The first task consisted of possibility to enjoy with all senses. Participants were describing the features of a good exhibition in a museum sensible to mothers with babies moving with trolleys. They and the second task in designing a future exhibition. In the included this group as part of the special groups that results it can also be perceived that as both tasks were museums need to pay attention to. connected tightly, the participants used some of the clay pieces in the model. Also in this workshop some of the DISCUSSION participants opened up themselves, presenting even very In the first workshop it appeared to be difficult for the personal thoughts. Talking about loneliness, position in the participants to concentrate on telling about the positive society and spiritual issues are sensitive topics for a
  • 4. conversation within seventeen persons that met only this arriving to a workshop and traveling home make up a larger day. effort. Additionally, we were positively surprised about the CONCLUSIONS richness of the contributions and the versatility of creative Despite our foreboding participants seemed to feel material that was produced. The complexity of this analysis comfortable with clay as material for expressing ideas shows the different ways in which these multimodal although it is highly visual as matter. As designers we need materials play role in the making of meaning. The clay to develop processes of visualization in our research. pieces and the models were a fertile tool for Making the user create future situations is a way to get communication. They worked as boundary objects, helping inspiration for designing proper solutions for interactive to share understanding of the concepts in question and to interventions. We believe that the material of this paper is keep the discussion alive. In this respect Arnheim confirms: relevant for the design of innovative solutions in the “Thoughts needs shape, and shape must be derived from museum context in the future. Although our study focuses some medium”. [1]. Clay as medium was a good choice on an art museum context, some of the ideas presented here because it gave enough flexibility and made it possible to could be implemented in other museums as well. This kind pass around the objects. In this way all the members of the of workshops are useful for applying accessibility in group could touch them which facilitated creating a shared museums, not only for the visually impaired but for other understanding. groups with special needs. In addition, working with this In the first workshop the clay pieces were not passing particular group opens the question if they have “inventive around, whereas in the second one they were. We believe visions”? For visually impaired people perception in the this is why in the first workshop participants were not all context of a museum involves the atmosphere of the committed to the activity of grouping the pieces, although exhibition and building, the route for arriving to the pieces most of them suggested titles for the groups. In the second in the exhibition, the things/places/colors they imagine the passing around of objects generated a lot of small side and/or perceive and the connections that they make between dialogues among the participants and therefore they were their insights and previous knowledge. not all concentrated in the same main discussion at the same time. On the other hand the grouping worked smoothly ACKNOWLEDGEMENTS because everybody understood and was aware of the pieces Thanks to Professor Díaz-Kommonen for her invaluable that others had made. Most of the participants had feedback and support. Thanks to T. Laine, A. Botero, S. comments and suggestions on how to group the pieces and Mielonen and M. Luhtala. Thanks to the participants of the they gave titles to the groups. workshops and the staff of Ateneum and of Arla Institute. It is relevant to highlight some issues that could fill the gap REFERENCES of knowledge between visually impaired people’s world 1. Arnheim, R. Visual thinking. University of California and sighted people’s world. Preconceptions we might have Press, Berkeley, U.S. (1969), 227. had before the workshop can be used as material for this perspective. For instance, the participants asked us whether 2. Beyer, H. and Holtzblatt, K. Contextual Design, the color of the clay had any intended meaning for us, and Defining Customer-Centered Systems. Morgan whether we had a plan in giving a certain color to a certain Kaufmann Publishers, San Francisco, USA. (1998), 154. person. At first we did not tell them what color each person 3. Carmel, E., Whitaker, R. D. and George, J. F. PD and Joint had, because we thought that it was not important. That was Application Design: A Transatlantic Comparison. a mistake, since most of them had been able to see at some Communications of the ACM, Vol. 36, No.4, (1993), 42. period in their life and therefore liked to recall colors. Even 4. Díaz-Kommonen, L. “Digital Narrative and Collaborative those that had never been able to see had a relationship to Design in the Chronicles and Legends of Mexico City”. colors. We explained that the colors were randomly In Proc. of: Design Perspectives, Envisioning Design for distributed and that they did not have any special meaning. the XX1 Century. Mexico (2005) We have to acknowledge that the participants’ contributions 5. Hulcrantz, J. and Ibrahim, A. Contextual Workshops: in the workshop might have been influenced by our own Participation in the Evaluation of Future Concepts. In ideas concerning the project: Äänijälki. Some of the Proc. PDC 02. (EDS). Malmö, Sweden, (2002) participants in the first workshop had received an e-mail 6. Salgado, M. and Kellokoski, A. “Äänijälki, Opening telling briefly about Äänijälki and the people in the second Dialogues for Visually Impaired Inclusion in workshop had also listened to our presentation given at Museums”. In Proc. of “Rethinking Technology for their school. However, we did not consider this as too big Museums”, Limerick, Ireland. (2005) of a disadvantage. Rather, we think it was important to provide enough pre-information to enable the potential 7. Taxén, G. Introducing Participatory Design in participants to make a decision about participation. It is a Museums. In Proc. PDC 04. Toronto, Canada. (2004) fact that for them even the practical arrangements of