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MUVEs Technical  state-of-play Future  potentialities What  functionalities and tools  educators use What they appear to  need Open Classroom Conference 2007 Margarita Pérez-García MENON Network EEIG
Today?
The use of MUVEs in education runs  a  considerable risk  of becoming a private option  for  those that can pay for it ,  this would be a considerable  barrier to innovation  and adoption  of what is potentially  a revolutionary development in education
At the present, the majority of MUVEs are  fragmented and  non-interoperable 3D grids   controlled by private interests There are  no standards  that allow for fluid communication between existing 3D grids
Their evolution is controlled by groups of interest  exclusively driven by  an  economic agenda , Future technological paradigms are completely  beyond the scope   of bottom-up decision making processes  or new models of governance
The MUVEs  open source  initiatives are far from being spread,  massively endorsed and commonly used by citizens.  Open source solutions  ( Croquet , The   Metaverse  project,  OpenSIM ) are far from reaching widespread adoption or penetration within the educational arena.
High level of  technical  and connectivity requirements  and the  immature  state of technological development are considered as  a fundamental limitation to their adoption in education.
MUVEs  Is the technology mature enough for education? ,[object Object]
each of these new worlds develops different  statements and rules   (the Terms of Service)  that affect how (virtual) life,  and education may take place. at present educational projects  must comply  with apolitical and supra-political statements designed by third parties outside of the education environment
New currency and money exchange  upon which potential future  parallel economies  and supra-economies  will be based,  owned by private interest groups,  are emerging without any control.
MUVEs  Is the technology mature enough for education? new IPR , designed/decided  by private interest groups,  are emerging  regardless of intellectual property rights  citizens may have  over the content they create or otherwise own.
new inequalities   are also emerging because of  the high barriers to access  and to participate in MUVEs
Finally...  ethical implications  relating to the use of MUVEs such as human rights  and  equity in cyberspace , the shifts and bridges between  citizens digital rights and avatars rights in-world(s),  freedom  within no man's 3D lands, security, cyber law and  cyber crimes  in-world such as pornography, violence, sex trade,  cyber prostitution, cyber rape  and cyber murder.
future?
MUVEs  Is the technology mature enough for education? An  interoperable  and  distributed  3D grid 5 fields of enhancements are foreseen - Ubiquitous learning - Diversification of visualisation engines - Wearable technology - Enriched interaction (Brain/Body to Computer - Bridging the MUVE/RL integration
What  tools and functionalities  educators are using? Delivery of learning material Assessment and Feedback   Cooperation  Creation of content  Individualisation of learning paths  Communication and interaction  Tracking   Self-organisation and group-organisation  Reflection and meta cognition
What educators appear to  need  ? An analysis grid was distributed during the workshop,  it can be found at  http://prismlab.wordpress.com/
Margarita Pérez-García Researcher MENON Network EEIG 35, Rue des deux Eglises 1000 Brussels http://www.menon.org Personal research at prism(lab)‏ http://prismlab.wordpress.com Blog at esphères identitaires http://www.margaperez.com Second Life  Paz Lorenz

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MUVEs: technical state-of-play and their future potentialities,

  • 1. MUVEs Technical state-of-play Future potentialities What functionalities and tools educators use What they appear to need Open Classroom Conference 2007 Margarita Pérez-García MENON Network EEIG
  • 3. The use of MUVEs in education runs a considerable risk of becoming a private option for those that can pay for it , this would be a considerable barrier to innovation and adoption of what is potentially a revolutionary development in education
  • 4. At the present, the majority of MUVEs are fragmented and non-interoperable 3D grids controlled by private interests There are no standards that allow for fluid communication between existing 3D grids
  • 5. Their evolution is controlled by groups of interest exclusively driven by an economic agenda , Future technological paradigms are completely beyond the scope of bottom-up decision making processes or new models of governance
  • 6. The MUVEs open source initiatives are far from being spread, massively endorsed and commonly used by citizens. Open source solutions ( Croquet , The Metaverse project, OpenSIM ) are far from reaching widespread adoption or penetration within the educational arena.
  • 7. High level of technical and connectivity requirements and the immature state of technological development are considered as a fundamental limitation to their adoption in education.
  • 8.
  • 9. each of these new worlds develops different statements and rules (the Terms of Service) that affect how (virtual) life, and education may take place. at present educational projects must comply with apolitical and supra-political statements designed by third parties outside of the education environment
  • 10. New currency and money exchange upon which potential future parallel economies and supra-economies will be based, owned by private interest groups, are emerging without any control.
  • 11. MUVEs Is the technology mature enough for education? new IPR , designed/decided by private interest groups, are emerging regardless of intellectual property rights citizens may have over the content they create or otherwise own.
  • 12. new inequalities are also emerging because of the high barriers to access and to participate in MUVEs
  • 13. Finally... ethical implications relating to the use of MUVEs such as human rights and equity in cyberspace , the shifts and bridges between citizens digital rights and avatars rights in-world(s), freedom within no man's 3D lands, security, cyber law and cyber crimes in-world such as pornography, violence, sex trade, cyber prostitution, cyber rape and cyber murder.
  • 15. MUVEs Is the technology mature enough for education? An interoperable and distributed 3D grid 5 fields of enhancements are foreseen - Ubiquitous learning - Diversification of visualisation engines - Wearable technology - Enriched interaction (Brain/Body to Computer - Bridging the MUVE/RL integration
  • 16. What tools and functionalities educators are using? Delivery of learning material Assessment and Feedback Cooperation Creation of content Individualisation of learning paths Communication and interaction Tracking Self-organisation and group-organisation Reflection and meta cognition
  • 17. What educators appear to need ? An analysis grid was distributed during the workshop, it can be found at http://prismlab.wordpress.com/
  • 18. Margarita Pérez-García Researcher MENON Network EEIG 35, Rue des deux Eglises 1000 Brussels http://www.menon.org Personal research at prism(lab)‏ http://prismlab.wordpress.com Blog at esphères identitaires http://www.margaperez.com Second Life Paz Lorenz