This document discusses the Internet of Things and how it could support creativity and innovation. It provides examples of existing IoT projects like smart home devices and smart cities. It also raises questions about how IoT could support teaching and learning. Resources are presented on making things, digital making, critiques of smart technologies, and techniques for generating ideas like SCAMPER. The aim is to explore the potential of IoT to support creativity.
1. Creativity and technology: Things
The Internet of Things
Look websites to see the range of ideas for
connecting ‘things’ and information
at that people have had to date
Think Can we find ways of supporting creativity and
innovation in this ‘new world’?
about How might new developments with ‘things’
support teaching and learning?
2. The Internet of Things
Look websites to see the range of ideas for
connecting ‘things’ and information
at that people have had to date
Pebble
www.kickstarter.com SmartThings
Makey Makey
Twine
www.instructables.com/id/Arduino-Projects/
3. In Korea, a project
named U.Life allows the
Visions of the Future current 60,000 residents
of New Songdo City to
“The Internet of Things At night
is at its best when use their smartphones,
streetlights tablets and other
predicting human
behaviour”
could switch on touchscreen devices to
Carter, J. 4th July, 2012: The internet of only when a car control their homes'
Things: How it’ll revolutionize your
devices. www.techradar.com approaches – heating, lighting and air-
thus saving con, with TelePrescence
Is a city's free electricity – but devices throughout the
rent-a-bike more city allow free video
scheme being impressively, calling. Cars talk to
used? Stick a data could be roads, which talk to
RFID chip on collected to map streetlights, while
the handlebars urban travel rubbish is sucked away
and someone patterns. Cue via an underground
can plot exactly intelligent traffic network of pipes,
where those lights working without the need for
bikes go, when, with the flow of dustbin lorries.
and who with. traffic. The aim is a low energy,
incredibly efficient city.
4. Does everyone share that vision?
Why doesn't my fridge have the internet yet?
http://fuckyeahinternetfridge.tumblr.com/
What is the Internet of Things people really want?
http://www.playfulinternet.co.uk/
5. A critique of the ‘smart’ world
and the way we interact with it
by designer Brett Victor
http://worrydream.com/
6. Ecosystem Resources
• Personal and ecosystem
resources to meet psychosocial • High ambient levels of creative
demands of creative processes activity
(adapted from Harrington 1990) • Norms and rewards for task
engagement and for ‘hands-on’
work with project materials
Personal Resources
• Norms that encourage ‘playing
• Strong motivation around’ with ideas and materials
• Courage • Quick and easy access to
• Curiosity and willingness to materials, space and time
explore • Explicit or implicit expressions of
• Confidence in own abilities confidence in the creative abilities
• Awareness that creativity often of those within the environment
involves substantial periods of • ‘loose’ assignment to projects and
discouraging and fumbling work deadlines
• Willingness to take risks and • prevalence of accurate information
persevere about creative processes and
• Tolerance of ambiguity episodes
• sufficient environmental wealth to
permit slow and risky work
• rewards for successful creative
Are Hands important activity
in Creative
Processes?
7. Using your Hands
DIY kits to build web-connected things Digital
Making Things http://www.readiymate.com/ Making
Kits for kids to build robots and other electronic things
http://littlebits.cc
www.modrobotics.com
A new world of
feelable, • Bubblewrap
touchable • Touchable Holography
technologies?
10. SCAMPER! A TECHNIQUE FOR GENERATING IDEAS
Find an everyday object, e.g. Try to SCAMPER with these objects: plastic cup,
sticky tape reel, paperclip, CDRom, A lipstick:
• Substitute something for it.
For example: A PEN - use a nail and some paint.
• Combine: what could you combine with your object to make something
useful?
For example: attach a spoon to your pen so you can eat breakfast while
doing the crossword puzzle.
• Alter or Adapt and Aspect: How could you change your object to make
something new?
For example: The ink would glow in the dark for night reading.
• Magnify or Minify an aspect: What aspect could you "blow up" or shrink to
make something new?
Put some part of it to other use.
For example: use a ballpoint pen without the ink cartridge for a straw.
• Eliminate some part of it.
•
Reverse or Replace some part of it.
For example: put an eraser instead of the ink in the tube.
• Acknowledgement to Kevin Byron & The Children's Museum of Indianapolis, 1999
11.
12. The Internet of Things
Think Can we find ways of supporting creativity and
innovation in this ‘new world’?
about How might new developments with ‘things’
support teaching and learning?
Hinweis der Redaktion
The workshop is about creativity and technology. Its purpose is to introduce you to some new developments in technology and to begin to think about creativity and making with digital technologies. How helpful/relevant/interesting do you find other people’s ideas about internet-connected-things? What do you think about contemporary ideas about what is cool or futuristic? Some people think that the vision of a super cool interconnected world is going too far, but there may be playful, interesting and relevant things that you can do with technology. You may be able to come up with some good ideas. Children may be able to come up with good ideas. You may be able to support other people to come up with good ideas.. And so on.
Kickstarter is a crowdsourcing website. Have a look at the technology section. SmartThings is a vision of a future world in which everything is interconnected. Pebble is a watch that you can connect to the internet so that it displays exactly the information you want. Twine is a device you can use to connect things you use to the internet. Makey makey is a way of connecting things to the computer to make them do things you never thought of. Instructables is worth looking at too.
If you looked at SmartThings on Kickstarter, these ideas will feel familiar.
Cynicism is everywhere – but mainly it seems to be in the UK!
Here’s a designer who’s not convinced that the SmartThings vision has got it quite right. His Rant on the future of interaction design has been hugely influential. What is really significant is that he draws attention to our HANDS and the way we use them.
HANDS AND CREATIVITY…. This slide is lifted from one of Alan’s Powerpoint presentations. There are several allusions to creativity using your hands and playing around with physical materials. Note that fumbling, or not quite knowing what you are doing, is important to the creative process.
More links to explore.
MAKING THINGS. In the UK, getting young people involved in making digital things is seen as (a) a way of encouraging creativity, with the hope of boosting innovation in Britain and (b) a way of getting young people interested in computing. Have a look at what NESTA’s Digital Makers Programme was set up to promote. There isn’t a lot of discussion about the fact you use your hands to make things and whether this may be significant for the creative process. There seems to be a gap! Why do you think that might be? There is, however, plenty of discussion about the increase in interest in making – it’s sometimes called the ‘maker movement’. See http://www.bbc.co.uk/news/technology-19347120 There is discussion about making and the future of the economy. You might like to look at books, websites and TED talks about making and creativity. Have a look at David Gauntlett’s website (he wrote a book named “Making is connecting’ Chris Anderson wrote a book called Making The New Industrial Revolution. Note: not everyone agrees with what these authors are saying. See http://www.guardian.co.uk/books/2012/nov/04/chris-anderson-makers-revolution-review
Digital making may be coming your way…. It’s becoming easy to link things to the web, or to play with building electronic devices, now that a variety of products are coming onto the market to help you do it. Top left: a boy uses an arduino to animate a paper skull: top right, a TWINE device from the company Supermechanical: bottom right, a page from Super Awesome Sylvia’s website showing video instructions for making a ‘randomly influenced finger flute’ and an ‘adjustable strobe’ using an arduino. Bottom left, cubelets which are electronic building blocks which you can assemble to make a robot. Littlebits is another kid friendly kit for building electronic devices.
This is another slide lifted from one of Alan’s lectures. At this point in the workshop we stop looking at screens and move to using our hands to make things – mock ups of digitally connected objects. Its playful and not serious at all! If you were going to develop a creative exercise for a group or a class, you might like to use the technique in this slide or to think up something based on the creative exercise we did in the lecture in which we started with buttons. The button exercise takes people through a series of stages , and bit by bit they build up imaginative and interesting stories.
Some interesting and relevant websites – both at MIT. The teams at MIT really go for the idea of creativity through messing around, fumbling – and importantly, doing things with your hands and with physical materials. They come up with some of the best ideas….
It’s unlikely that we managed in this workshop to get very far with thinking about how to support creativity and innovation in the digital world, nor with how new developments might support teaching and learning. However, you’ve had an introduction to what’s going on with technologies and where people think it’s going or where they hope it might go. You should be able to come up with your own view, to notice new developments when you see them and to evaluate them. You may be one of the people who comes up with playful ideas that people appreciate and want to fund. You may be one of the first people to work out how to use digitally connected objects to support teaching and learning. Bath Spa University meets Kickstarter or Dragons Den? Let’s see….