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Creativity and technology: Things


         The Internet of Things


Look    websites to see the range of ideas for
        connecting ‘things’ and information
at      that people have had to date


Think   Can we find ways of supporting creativity and
        innovation in this ‘new world’?
about   How might new developments with ‘things’
        support teaching and learning?
The Internet of Things



Look     websites to see the range of ideas for
         connecting ‘things’ and information
at       that people have had to date

                                 Pebble
       www.kickstarter.com       SmartThings
                                 Makey Makey
                                 Twine
       www.instructables.com/id/Arduino-Projects/
In Korea, a project
                                                                    named U.Life allows the
      Visions of the Future                                         current 60,000 residents
                                                                    of New Songdo City to
“The Internet of Things                       At night
    is at its best when                                             use their smartphones,
                                              streetlights          tablets and other
     predicting human
              behaviour”
                                              could switch on       touchscreen devices to
 Carter, J. 4th July, 2012: The internet of   only when a car       control their homes'
      Things: How it’ll revolutionize your
           devices. www.techradar.com         approaches –          heating, lighting and air-
                                              thus saving           con, with TelePrescence
       Is a city's free                       electricity – but     devices throughout the
       rent-a-bike                            more                  city allow free video
       scheme being                           impressively,         calling. Cars talk to
       used? Stick a                          data could be         roads, which talk to
       RFID chip on                           collected to map      streetlights, while
       the handlebars                         urban travel          rubbish is sucked away
       and someone                            patterns. Cue         via an underground
       can plot exactly                       intelligent traffic   network of pipes,
       where those                            lights working        without the need for
       bikes go, when,                        with the flow of      dustbin lorries.
       and who with.                          traffic.              The aim is a low energy,
                                                                    incredibly efficient city.
Does everyone share that vision?




   Why doesn't my fridge have the internet yet?
               http://fuckyeahinternetfridge.tumblr.com/

             What is the Internet of Things people really want?

                                http://www.playfulinternet.co.uk/
A critique of the ‘smart’ world
and the way we interact with it
by designer Brett Victor



                           http://worrydream.com/
Ecosystem Resources
•   Personal and ecosystem
    resources to meet psychosocial   •   High ambient levels of creative
    demands of creative processes        activity
    (adapted from Harrington 1990)   •   Norms and rewards for task
                                         engagement and for ‘hands-on’
                                         work with project materials
Personal Resources
                                     •   Norms that encourage ‘playing
• Strong motivation                      around’ with ideas and materials
• Courage                            •   Quick and easy access to
• Curiosity and willingness to           materials, space and time
   explore                           •   Explicit or implicit expressions of
• Confidence in own abilities            confidence in the creative abilities
• Awareness that creativity often        of those within the environment
   involves substantial periods of   •   ‘loose’ assignment to projects and
   discouraging and fumbling work        deadlines
• Willingness to take risks and      •   prevalence of accurate information
   persevere                             about creative processes and
• Tolerance of ambiguity                 episodes
                                     •   sufficient environmental wealth to
                                         permit slow and risky work
                                     •   rewards for successful creative
    Are Hands important                  activity
         in Creative
        Processes?
Using your Hands




                  DIY kits to build web-connected things            Digital
Making Things           http://www.readiymate.com/                  Making
                   Kits for kids to build robots and other electronic things
                                    http://littlebits.cc
                                       www.modrobotics.com

A new world of
feelable,        • Bubblewrap
touchable        • Touchable Holography
technologies?
www.nesta.org.uk
Making
Digital
SCAMPER! A TECHNIQUE FOR GENERATING IDEAS
Find an everyday object, e.g. Try to SCAMPER with these objects: plastic cup,
   sticky tape reel, paperclip, CDRom, A lipstick:
• Substitute something for it.
   For example: A PEN - use a nail and some paint.
• Combine: what could you combine with your object to make something
   useful?
   For example: attach a spoon to your pen so you can eat breakfast while
   doing the crossword puzzle.
• Alter or Adapt and Aspect: How could you change your object to make
   something new?
   For example: The ink would glow in the dark for night reading.
• Magnify or Minify an aspect: What aspect could you "blow up" or shrink to
   make something new?
   Put some part of it to other use.
   For example: use a ballpoint pen without the ink cartridge for a straw.
• Eliminate some part of it.
•
   Reverse or Replace some part of it.
   For example: put an eraser instead of the ink in the tube.

•   Acknowledgement to Kevin Byron & The Children's Museum of Indianapolis, 1999
The Internet of Things




Think   Can we find ways of supporting creativity and
        innovation in this ‘new world’?
about   How might new developments with ‘things’
        support teaching and learning?

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Creativity and the Internet of Things

  • 1. Creativity and technology: Things The Internet of Things Look websites to see the range of ideas for connecting ‘things’ and information at that people have had to date Think Can we find ways of supporting creativity and innovation in this ‘new world’? about How might new developments with ‘things’ support teaching and learning?
  • 2. The Internet of Things Look websites to see the range of ideas for connecting ‘things’ and information at that people have had to date Pebble www.kickstarter.com SmartThings Makey Makey Twine www.instructables.com/id/Arduino-Projects/
  • 3. In Korea, a project named U.Life allows the Visions of the Future current 60,000 residents of New Songdo City to “The Internet of Things At night is at its best when use their smartphones, streetlights tablets and other predicting human behaviour” could switch on touchscreen devices to Carter, J. 4th July, 2012: The internet of only when a car control their homes' Things: How it’ll revolutionize your devices. www.techradar.com approaches – heating, lighting and air- thus saving con, with TelePrescence Is a city's free electricity – but devices throughout the rent-a-bike more city allow free video scheme being impressively, calling. Cars talk to used? Stick a data could be roads, which talk to RFID chip on collected to map streetlights, while the handlebars urban travel rubbish is sucked away and someone patterns. Cue via an underground can plot exactly intelligent traffic network of pipes, where those lights working without the need for bikes go, when, with the flow of dustbin lorries. and who with. traffic. The aim is a low energy, incredibly efficient city.
  • 4. Does everyone share that vision? Why doesn't my fridge have the internet yet? http://fuckyeahinternetfridge.tumblr.com/ What is the Internet of Things people really want? http://www.playfulinternet.co.uk/
  • 5. A critique of the ‘smart’ world and the way we interact with it by designer Brett Victor http://worrydream.com/
  • 6. Ecosystem Resources • Personal and ecosystem resources to meet psychosocial • High ambient levels of creative demands of creative processes activity (adapted from Harrington 1990) • Norms and rewards for task engagement and for ‘hands-on’ work with project materials Personal Resources • Norms that encourage ‘playing • Strong motivation around’ with ideas and materials • Courage • Quick and easy access to • Curiosity and willingness to materials, space and time explore • Explicit or implicit expressions of • Confidence in own abilities confidence in the creative abilities • Awareness that creativity often of those within the environment involves substantial periods of • ‘loose’ assignment to projects and discouraging and fumbling work deadlines • Willingness to take risks and • prevalence of accurate information persevere about creative processes and • Tolerance of ambiguity episodes • sufficient environmental wealth to permit slow and risky work • rewards for successful creative Are Hands important activity in Creative Processes?
  • 7. Using your Hands DIY kits to build web-connected things Digital Making Things http://www.readiymate.com/ Making Kits for kids to build robots and other electronic things http://littlebits.cc www.modrobotics.com A new world of feelable, • Bubblewrap touchable • Touchable Holography technologies?
  • 9.
  • 10. SCAMPER! A TECHNIQUE FOR GENERATING IDEAS Find an everyday object, e.g. Try to SCAMPER with these objects: plastic cup, sticky tape reel, paperclip, CDRom, A lipstick: • Substitute something for it. For example: A PEN - use a nail and some paint. • Combine: what could you combine with your object to make something useful? For example: attach a spoon to your pen so you can eat breakfast while doing the crossword puzzle. • Alter or Adapt and Aspect: How could you change your object to make something new? For example: The ink would glow in the dark for night reading. • Magnify or Minify an aspect: What aspect could you "blow up" or shrink to make something new? Put some part of it to other use. For example: use a ballpoint pen without the ink cartridge for a straw. • Eliminate some part of it. • Reverse or Replace some part of it. For example: put an eraser instead of the ink in the tube. • Acknowledgement to Kevin Byron & The Children's Museum of Indianapolis, 1999
  • 11.
  • 12. The Internet of Things Think Can we find ways of supporting creativity and innovation in this ‘new world’? about How might new developments with ‘things’ support teaching and learning?

Hinweis der Redaktion

  1. The workshop is about creativity and technology. Its purpose is to introduce you to some new developments in technology and to begin to think about creativity and making with digital technologies. How helpful/relevant/interesting do you find other people’s ideas about internet-connected-things? What do you think about contemporary ideas about what is cool or futuristic? Some people think that the vision of a super cool interconnected world is going too far, but there may be playful, interesting and relevant things that you can do with technology. You may be able to come up with some good ideas. Children may be able to come up with good ideas. You may be able to support other people to come up with good ideas.. And so on.
  2. Kickstarter is a crowdsourcing website. Have a look at the technology section. SmartThings is a vision of a future world in which everything is interconnected. Pebble is a watch that you can connect to the internet so that it displays exactly the information you want. Twine is a device you can use to connect things you use to the internet. Makey makey is a way of connecting things to the computer to make them do things you never thought of. Instructables is worth looking at too.
  3. If you looked at SmartThings on Kickstarter, these ideas will feel familiar.
  4. Cynicism is everywhere – but mainly it seems to be in the UK!
  5. Here’s a designer who’s not convinced that the SmartThings vision has got it quite right. His Rant on the future of interaction design has been hugely influential. What is really significant is that he draws attention to our HANDS and the way we use them.
  6. HANDS AND CREATIVITY…. This slide is lifted from one of Alan’s Powerpoint presentations. There are several allusions to creativity using your hands and playing around with physical materials. Note that fumbling, or not quite knowing what you are doing, is important to the creative process.
  7. More links to explore.
  8. MAKING THINGS. In the UK, getting young people involved in making digital things is seen as (a) a way of encouraging creativity, with the hope of boosting innovation in Britain and (b) a way of getting young people interested in computing. Have a look at what NESTA’s Digital Makers Programme was set up to promote. There isn’t a lot of discussion about the fact you use your hands to make things and whether this may be significant for the creative process. There seems to be a gap! Why do you think that might be? There is, however, plenty of discussion about the increase in interest in making – it’s sometimes called the ‘maker movement’. See http://www.bbc.co.uk/news/technology-19347120 There is discussion about making and the future of the economy. You might like to look at books, websites and TED talks about making and creativity. Have a look at David Gauntlett’s website (he wrote a book named “Making is connecting’ Chris Anderson wrote a book called Making The New Industrial Revolution. Note: not everyone agrees with what these authors are saying. See http://www.guardian.co.uk/books/2012/nov/04/chris-anderson-makers-revolution-review
  9. Digital making may be coming your way…. It’s becoming easy to link things to the web, or to play with building electronic devices, now that a variety of products are coming onto the market to help you do it. Top left: a boy uses an arduino to animate a paper skull: top right, a TWINE device from the company Supermechanical: bottom right, a page from Super Awesome Sylvia’s website showing video instructions for making a ‘randomly influenced finger flute’ and an ‘adjustable strobe’ using an arduino. Bottom left, cubelets which are electronic building blocks which you can assemble to make a robot. Littlebits is another kid friendly kit for building electronic devices.
  10. This is another slide lifted from one of Alan’s lectures. At this point in the workshop we stop looking at screens and move to using our hands to make things – mock ups of digitally connected objects. Its playful and not serious at all! If you were going to develop a creative exercise for a group or a class, you might like to use the technique in this slide or to think up something based on the creative exercise we did in the lecture in which we started with buttons. The button exercise takes people through a series of stages , and bit by bit they build up imaginative and interesting stories.
  11. Some interesting and relevant websites – both at MIT. The teams at MIT really go for the idea of creativity through messing around, fumbling – and importantly, doing things with your hands and with physical materials. They come up with some of the best ideas….
  12. It’s unlikely that we managed in this workshop to get very far with thinking about how to support creativity and innovation in the digital world, nor with how new developments might support teaching and learning. However, you’ve had an introduction to what’s going on with technologies and where people think it’s going or where they hope it might go. You should be able to come up with your own view, to notice new developments when you see them and to evaluate them. You may be one of the people who comes up with playful ideas that people appreciate and want to fund. You may be one of the first people to work out how to use digitally connected objects to support teaching and learning. Bath Spa University meets Kickstarter or Dragons Den? Let’s see….