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Cognitivism
Last Week: Behaviourism
Cognitivism
   The cognitivist revolution
    replaced behaviourism in
    1960s/1970s as the dominant
    paradigm.
   We recall Chomsky's argument
    that language could not be
    acquired purely through
    conditioning (even though
    radical behaviourists never
    argued that), and must be at
    least partly explained by the
    existence of internal mental
    states.
Cognitivism

 Cognitivism argues that the “black box” of the
  mind should be opened and understood.
 The learner is viewed as an information
  processor.
 …or a computer
Cognitivism
 Mental processes such as thinking, memory,
  knowing, and problem-solving need to be
  explored.
 Knowledge can be seen as schema or
  symbolic mental constructions.
 Learning is defined as change in a learner’s
  schemata.
SHOCK – HORROR - DISMAY
 There is a great deal of ambiguity in the
  education literature as to what constitutes
  Cognitivism, and how it different from
  Constructivism
 What follows is my take on things…
SHOCK – HORROR - DISMAY
 There is a great deal of ambiguity in the
  education literature as to what constitutes
  Cognitivism, and how it different from
  Constructivism
 What follows is my take on things…




                                    Cognitive
Proto-Cognitivism   Cognitivism                    Constructivism
                                  Constructivism
Proto-Cognitivism:
Gestalt Psychology
Gestalt Psychology
 Gestalt
        - "essence or shape of an entity's
 complete form"

 "Thewhole is greater than the sum of the
 parts" is often used when explaining Gestalt
 theory.
Gestalt Psychology
 Butit is better stated that the qualities of the
 whole have additional qualities that that parts
 do not have, e.g. the four lines on the right
 have the additional quality of “squareness”
 that the lines on the left do not.
Gestalt Psychology

 Gestaltistssee objects as perceived
  within an environment according to all of
  their elements taken together as a global
  construct.
Max Wertheimer

   Born April 15, 1880
   Died Oct 12, 1943
   Born in Prague, Czech
    Republic
   Psychologist
   Father of Gestalt
    psychology
Inspiration
   In 1910 he bought a toy
    stroboscope
   He saw two separate and
    alternating light patterns
   He discovered that if the
    spacing, on-time, and off-
    time were just right for these
    lights, his mind would
    perceive the dual lights as
    one single flashing light
    moving back and forth
Phi phenomenon
   a perceptual illusion in
    which a perception of
    motion is produced by
    a succession of still
    images.
   Lead to important
    questions about how
    perception and the
    brain works.
Kurt Koffka
   Born March 18, 1886
   Died Nov 22, 1941
   Born in Berlin,
    Germany
   Psychologist
   Another of the founders
    of Gestalt psychology
   Learning theorist
Theories on learning

   Koffka believed that most of early learning is what
    he referred to as, "sensorimotor learning," which is a
    type of learning which occurs after a consequence.
    For example, a child who touches a hot stove will
    learn not to touch it again.
Theories on learning

   Koffka also believed that a lot of learning occurs by
    imitation, though he argued that it is not important to
    understand how imitation works, but rather to
    acknowledge that it is a natural occurrence.

   According to Koffka, the highest type of learning is
    “ideational learning”, which makes use of language.
Wolfgang Köhler
   Born in Jan 21, 1887
   Died in June 11, 1967
   Born in Reval (now
    Tallinn), Estonia
   Psychologist and
    phenomenologist
   Another of the founders
    of Gestalt psychology
Problem solving
   In 1913, Köhler went to the
    island of Tenerife in the
    Canary Islands for six years
   Köhler observed the manner in
    which chimpanzees solve
    problems, such as that of
    retrieving bananas when
    positioned out of reach. He
    found that they stacked
    wooden crates to use as
    makeshift ladders, in order to
    retrieve the food.
   If the bananas were placed on
    the ground outside of the cage,
    they used sticks to lengthen
    the reach of their arms.
Problem solving
   Köhler concluded that the chimps
    had not arrived at these methods
    through trial-and-error (which
    American psychologist Edward
    Thorndike had claimed to be the
    basis of all animal learning,
    through his law of effect), but
    rather that they had experienced
    an insight (also sometimes known
    as an “aha experience”), in which,
    having realized the answer, they
    then proceeded to carry it out in a
    way that was, in Köhler’s words,
    “unwaveringly purposeful”.
The bouba/kiki effect
The bouba/kiki effect
   The Bouba/Kiki Effect
    was first observed by
    German-American
    psychologist
    Wolfgang Köhler in
    1929.
The bouba/kiki effect
   In psychological experiments, first conducted on
    the island of Tenerife (in which the primary
    language is Spanish), Köhler showed forms in
    the previous slides asked participants which
    shape was called "takete" and which was called
    "baluba" ("maluma" in the 1947 version). Data
    suggested a strong preference to pair the jagged
    shape with "takete" and the rounded shape with
    "baluba".
The bouba/kiki effect
 In 2001, Vilayanur S. Ramachandran and
  Edward Hubbard repeated Köhler's experiment
  using the words "kiki" and "bouba" and asked
  American college undergraduates and Tamil
  speakers in India “Which of these shapes is
  bouba and which is kiki?”
 In both the English and the Tamil speakers, 95%
  to 98% selected the curvy shape as "bouba" and
  the jagged one as "kiki", suggesting that the
  human brain is somehow able to extract abstract
  properties from the shapes and sounds.
The bouba/kiki effect

   Recent work by Daphne Maurer and colleagues
    has shown that even children as young as 2.5
    (too young to read) show this effect.

   Ramachandran and Hubbard suggest that the
    kiki/bouba effect has implications for the
    evolution of language, because it suggests that
    the naming of objects is not completely arbitrary.
The bouba/kiki effect

   The rounded shape may most commonly be
    named "bouba" because the mouth makes a
    more rounded shape to produce that sound
    while a more taut, angular mouth shape is
    needed to make the sound "kiki".

   The sounds of a K are harder and more forceful
    than those of a B, as well.
The bouba/kiki effect

   The presence of these "synesthesia-like
    mappings" suggest that this effect might be the
    neurological basis for sound symbolism, in
    which sounds are non-arbitrarily mapped to
    objects and events in the world.
The bouba/kiki effect

   Individuals with autism do not show as strong a
    preference. Where average people agree with
    the typical result 90% of the time, individuals
    with autism only agree 60% of the time
    (Ramachandran, V.S., Oberman, L.M. Evidence
    for Deficits in Mirror Neuron Function,
    Multisensory Integration, and Sound-form
    Symbolism in Autism Spectrum Disorders)
Main principles
of Gestalt Psychology
Gestalt Principles
 Emergence

 Reification

 Multistability

 Invariance

 Prägnanz
Principle of Emergence

 Objectsin an images are not recognised by
 their component parts, but are rather
 perceived as a whole, all at once.
Principle of Emergence
Principle of Emergence
Principle of Emergence

 The  dog is not recognized by first identifying
  its parts (feet, ears, nose, tail, etc.), and then
  inferring the dog from those component parts.

 Instead,   the dog is perceived as a whole, all
  at once.
Principle of Reification

 theexperienced percept contains more
 explicit spatial information than the sensory
 stimulus on which it is based.
Principle of Reification
Principle of Multistability

 thetendency of ambiguous perceptual
 experiences to pop back and forth unstably
 between two or more alternative
 interpretations.
Principle of Multistability
Principle of Multistability
Principle of Multistability
Principle of Multistability
Principle of Multistability
Principle of Invariance
 theproperty of perception whereby simple
 geometrical objects are recognized
 independent of rotation, translation, and
 scale; as well as several other variations
 such as elastic deformations, different
 lighting, and different component features.
Principle of Invariance
Principle of Prägnanz
 we  tend to order our experience in a manner
  that is regular, orderly, symmetric, and
  simple.
 This results in other more basic laws
     Law of Closure
     Law of Similarity
     Law of Proximity
     Law of Continuity
     Law of Common Fate
Law of Closure
    The mind may experience elements it does not
     perceive through sensation, in order to complete
     a regular figure (that is, to increase regularity).
Law of Similarity
 The mind groups similar elements into
 collective entities or totalities. This similarity
 might depend on relationships of form,
 colour, size, or brightness.
Law of Proximity
    Spatial or temporal proximity of elements may
     induce the mind to perceive a collective or totality.
Law of Symmetry
 Symmetrical   images are perceived
 collectively, even in spite of distance.
Law of Continuity
    The mind continues visual, auditory, and kinetic
     patterns.
Law of Common Fate
    Elements with the same moving direction are
     perceived as a collective or unit.
An Investigation of the spatial perception of
time multiplexing during the simulation of
motion of objects
   The project investigated the
    physiology and psychology of
    visual perception, and attempted
    to explain the illusion in those
    terms.
   The psychology investigation
    centred on Gestalt Psychology
    and how the principles in Gestalt
    psychology co-operate to cause
    the formation of illusory
    contours.
   I designed an LED Array system
    whose display characteristics
    could be varied in software to
    assist in supporting the
    proposed theory.
   In addition the research appears
    to have found a way of
    measuring the persistence of
    vision of illusory contours for
    very short periods of time.
Cognitivism:
Instructional Design
Kurt Lewin
   Born Sept 9, 1890
   Died Feb 12, 1947
   Born in Mogilno,
    Poland
   Psychologist
   "founder of social
    psychology“
   Worked closely with the
    Gestalt psychologists
Force field Analysis
   provides a framework for
    looking at the factors
    (forces) that influence a
    situation, originally social
    situations.
   Lewin believed the "field" to
    be a Gestalt psychological
    environment existing in an
    individual's (or in the
    collective group) mind at a
    certain point in time that can
    be mathematically
    described in a topological
    constellation of constructs.
Action Research
   first coined the term “action
    research” in about 1944. In
    his 1946 paper “Action
    Research and Minority
    Problems” he described
    action research as “a
    comparative research on
    the conditions and effects of
    various forms of social
    action and research leading
    to social action” that uses “a
    spiral of steps, each of
    which is composed of a
    circle of planning, action,
    and fact-finding about the
    result of the action”.
Instructional Design
   Active Learning
       Instruction must be planned with a clear vision of what the students will do
        with the content presented. It is critical that students interact with the
        instructional content and that activities be developed to promote and support
        open-ended, self-directed learning. Content should never be delivered for
        memorization, but instead for use as a tool in planned and sequenced
        activities.
   A Cohesive Approach
       Lewin wrote that a piecemeal approach to guiding learners to accept new
        ideas, attitudes, and behaviors is ineffective. Instead, a cohesive approach
        must be utilized to support changes in cognition, affect, and behavior.
   Impact of the Social Environment
       Lewin theorized that before changes in ideas, attitudes, and behavior will
        occur, modifications in a learner's perception of self and his/her social
        environment are essential. He also argued that it is easier to create change
        in a social context than individually.
More work on
Instructional Design
Instructional Design
   Maximise the effectiveness, efficiency and appeal of
    instruction and other learning experiences.
   The process consists of determining the current
    state and needs of the learner, defining the end goal
    of instruction, and creating some "intervention" to
    assist in the transition.
   The outcome of this instruction may be directly
    observable and scientifically measured or
    completely hidden and assumed.
Robert Mills Gagné
   Born in Aug 21, 1916
   Died in April 28, 2002
   Born in in North Andover,
    Massachusetts
   educational psychologist
   best known for his
    “Conditions of Learning”
   involved in applying
    instructional theory to the
    design of computer based
    learning.
The Gagné Assumption
   different types of learning exist, and that
    different instructional conditions are most
    likely to bring about these different types of
    learning.
Five Categories of Learning
 verbal information
 intellectual skills

 cognitive strategies

 motor skills

 attitudes
Eight Types of Learning
1.   Signal Learning - The individual learns to make a general, diffuse
     response to a signal. Such was the classical conditioned response of
     Pavlov.
2.   Stimulus-Response Learning - The learner acquires a precise
     response to a discriminated stimulus.
3.   Chaining - A chain of two or more stimulus-response connections is
     acquired.
4.   Verbal Association - The learning of chains that are verbal.
5.   Discrimination Learning - The individual learns to make different
     identifying responses to many different stimuli that may resemble each
     other in physical appearance.
6.   Concept Learning - The learner acquires a capability of making a
     common response to a class of stimuli.
7.   Rule Learning - A rule is a chain of two or more concepts.
8.   Problem Solving - A kind of learning that requires the internal events
     usually called thinking.
Gagné’s Nine Events of
Instruction
Nine Events of Instruction
1.   Gain attention - Curiosity motivates students to learn.
2.   Inform learners of objectives - These objectives should form the basis for
     assessment.
3.   Stimulate recall of prior learning - Associating new information with prior
     knowledge can facilitate the learning process.
4.   Present the content - This event of instruction is where the new content is
     actually presented to the learner.
5.   Provide “learning guidance” - use of examples, non-examples, case studies,
     graphical representations, mnemonics, and analogies.
6.   Elicit performance (practice) - Eliciting performance provides an opportunity
     for learners to confirm their correct understanding, and the repetition further
     increases the likelihood of retention.
7.   Provide feedback - guidance and answers provided at this stage are called
     formative feedback.
8.   Assess performance - take a final assessment.
9.   Enhance retention and transfer to the job - Effective education will have a
     "performance" focus.
George
Armitage
Miller
   Born Feb 3, 1920
   Age 90
   Born in Charleston,
    West Virginia
   Psychologist and
    Cognitive Scientist
   founder of WordNet
   “Miller’s Magic Number”
Information Processing Theory
   TOTE: “Test-Operate-Test-
    Exit”
    an iterative problem solving
    strategy based on feedback
    loops
                                        Test     Exit
       test where the system is
        currently,
       then perform some
        operation that makes a
        change,
       then retest again,
       and to repeat this until the   Operate
        answer is satisfactory, at
        which point the process is
        complete and ends (or
        exits).
Information Processing Theory
   The following is an example
    of a simple TOTE: When
    driving a car and looking for
    the appropriate turn off.
                                            Problem    Test     Exit

       Test - is this the turnoff? - No
       Operate - keep driving
       Test - is this the turnoff? - No
       Operate - keep driving
                                                      Operate
       Test - is this the turnoff? - Yes
       Exit
Miller’s Magic Number




 7±2
Miller’s Magic Number
   "The Magical Number Seven, Plus or Minus Two:
    Some Limits on Our Capacity for Processing
    Information" (Miller 1956) is one of the most highly
    cited papers in psychology
   He looked at Memory span - which is a long list of
    items (e.g., digits, letters, words) that a person can
    repeat back immediately after presentation in
    correct order.
   Miller observed that memory span of young adults is
    approximately 7 chunks. He noticed that memory
    span is approximately the same for stimuli with
    vastly different amount of information .
Charles M. Reigeluth
   Elaboration Theory
       instruction is made out of
        layers and that each layer of
        instruction elaborates on the
        previously presented ideas. By
        elaborating on the previous
        ideal, it reiterates, thereby
        improving retention
           Present overview of simplest
            and most fundamental ideas
           Add complexity to one aspect
           Review the overview and
            show relationships to the
            details
           Provide additional elaboration
            of details
           Provide additional summary
            and synthesis
Reigeluth’s Elaboration Theory
Charles M. Reigeluth
        The Eight Steps in Elaboration Theory
    1.     Organizing Course Structure: Single organisation for complete course
    2.     Simple to complex: start with simplest ideas, in the first lesson, and then
           add elaborations in subsequent lessons.
    3.     Within-lesson sequence: general to detailed, simple to complex, abstract
           to concrete.
    4.     Summarizers: content reviews presented in rule-example-practice format
    5.     Synthesizers: Presentation devices that help the learner integrate content
           elements into a meaningful whole and assimilate them into prior knowledge,
           e.g. a concept hierarchy, a procedural flowchart or decision table, or a
           cause-effect model .
    6.     Analogies: relate the content to learners' prior knowledge, use multiple
           analogies, especially with a highly divergent group of learners.
    7.     Cognitive strategies: variety of cues - pictures, diagrams, mnemonics, etc.
           - can trigger cognitive strategies needed for processing of material.
    8.     Learner control: Learners are encouraged to exercise control over both
           content and instructional strategy. Clear labelling and separation of strategy
           components facilitates effective learner control of those components.
Constructivism

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4 cognitivism

  • 3. Cognitivism  The cognitivist revolution replaced behaviourism in 1960s/1970s as the dominant paradigm.  We recall Chomsky's argument that language could not be acquired purely through conditioning (even though radical behaviourists never argued that), and must be at least partly explained by the existence of internal mental states.
  • 4. Cognitivism  Cognitivism argues that the “black box” of the mind should be opened and understood.  The learner is viewed as an information processor.  …or a computer
  • 5. Cognitivism  Mental processes such as thinking, memory, knowing, and problem-solving need to be explored.  Knowledge can be seen as schema or symbolic mental constructions.  Learning is defined as change in a learner’s schemata.
  • 6. SHOCK – HORROR - DISMAY  There is a great deal of ambiguity in the education literature as to what constitutes Cognitivism, and how it different from Constructivism  What follows is my take on things…
  • 7. SHOCK – HORROR - DISMAY  There is a great deal of ambiguity in the education literature as to what constitutes Cognitivism, and how it different from Constructivism  What follows is my take on things… Cognitive Proto-Cognitivism Cognitivism Constructivism Constructivism
  • 9. Gestalt Psychology  Gestalt - "essence or shape of an entity's complete form"  "Thewhole is greater than the sum of the parts" is often used when explaining Gestalt theory.
  • 10. Gestalt Psychology  Butit is better stated that the qualities of the whole have additional qualities that that parts do not have, e.g. the four lines on the right have the additional quality of “squareness” that the lines on the left do not.
  • 11. Gestalt Psychology  Gestaltistssee objects as perceived within an environment according to all of their elements taken together as a global construct.
  • 12.
  • 13. Max Wertheimer  Born April 15, 1880  Died Oct 12, 1943  Born in Prague, Czech Republic  Psychologist  Father of Gestalt psychology
  • 14. Inspiration  In 1910 he bought a toy stroboscope  He saw two separate and alternating light patterns  He discovered that if the spacing, on-time, and off- time were just right for these lights, his mind would perceive the dual lights as one single flashing light moving back and forth
  • 15. Phi phenomenon  a perceptual illusion in which a perception of motion is produced by a succession of still images.  Lead to important questions about how perception and the brain works.
  • 16. Kurt Koffka  Born March 18, 1886  Died Nov 22, 1941  Born in Berlin, Germany  Psychologist  Another of the founders of Gestalt psychology  Learning theorist
  • 17. Theories on learning  Koffka believed that most of early learning is what he referred to as, "sensorimotor learning," which is a type of learning which occurs after a consequence. For example, a child who touches a hot stove will learn not to touch it again.
  • 18. Theories on learning  Koffka also believed that a lot of learning occurs by imitation, though he argued that it is not important to understand how imitation works, but rather to acknowledge that it is a natural occurrence.  According to Koffka, the highest type of learning is “ideational learning”, which makes use of language.
  • 19. Wolfgang Köhler  Born in Jan 21, 1887  Died in June 11, 1967  Born in Reval (now Tallinn), Estonia  Psychologist and phenomenologist  Another of the founders of Gestalt psychology
  • 20. Problem solving  In 1913, Köhler went to the island of Tenerife in the Canary Islands for six years  Köhler observed the manner in which chimpanzees solve problems, such as that of retrieving bananas when positioned out of reach. He found that they stacked wooden crates to use as makeshift ladders, in order to retrieve the food.  If the bananas were placed on the ground outside of the cage, they used sticks to lengthen the reach of their arms.
  • 21. Problem solving  Köhler concluded that the chimps had not arrived at these methods through trial-and-error (which American psychologist Edward Thorndike had claimed to be the basis of all animal learning, through his law of effect), but rather that they had experienced an insight (also sometimes known as an “aha experience”), in which, having realized the answer, they then proceeded to carry it out in a way that was, in Köhler’s words, “unwaveringly purposeful”.
  • 23.
  • 24. The bouba/kiki effect  The Bouba/Kiki Effect was first observed by German-American psychologist Wolfgang Köhler in 1929.
  • 25. The bouba/kiki effect  In psychological experiments, first conducted on the island of Tenerife (in which the primary language is Spanish), Köhler showed forms in the previous slides asked participants which shape was called "takete" and which was called "baluba" ("maluma" in the 1947 version). Data suggested a strong preference to pair the jagged shape with "takete" and the rounded shape with "baluba".
  • 26. The bouba/kiki effect  In 2001, Vilayanur S. Ramachandran and Edward Hubbard repeated Köhler's experiment using the words "kiki" and "bouba" and asked American college undergraduates and Tamil speakers in India “Which of these shapes is bouba and which is kiki?”  In both the English and the Tamil speakers, 95% to 98% selected the curvy shape as "bouba" and the jagged one as "kiki", suggesting that the human brain is somehow able to extract abstract properties from the shapes and sounds.
  • 27. The bouba/kiki effect  Recent work by Daphne Maurer and colleagues has shown that even children as young as 2.5 (too young to read) show this effect.  Ramachandran and Hubbard suggest that the kiki/bouba effect has implications for the evolution of language, because it suggests that the naming of objects is not completely arbitrary.
  • 28. The bouba/kiki effect  The rounded shape may most commonly be named "bouba" because the mouth makes a more rounded shape to produce that sound while a more taut, angular mouth shape is needed to make the sound "kiki".  The sounds of a K are harder and more forceful than those of a B, as well.
  • 29. The bouba/kiki effect  The presence of these "synesthesia-like mappings" suggest that this effect might be the neurological basis for sound symbolism, in which sounds are non-arbitrarily mapped to objects and events in the world.
  • 30. The bouba/kiki effect  Individuals with autism do not show as strong a preference. Where average people agree with the typical result 90% of the time, individuals with autism only agree 60% of the time (Ramachandran, V.S., Oberman, L.M. Evidence for Deficits in Mirror Neuron Function, Multisensory Integration, and Sound-form Symbolism in Autism Spectrum Disorders)
  • 32. Gestalt Principles  Emergence  Reification  Multistability  Invariance  Prägnanz
  • 33. Principle of Emergence  Objectsin an images are not recognised by their component parts, but are rather perceived as a whole, all at once.
  • 36. Principle of Emergence  The dog is not recognized by first identifying its parts (feet, ears, nose, tail, etc.), and then inferring the dog from those component parts.  Instead, the dog is perceived as a whole, all at once.
  • 37. Principle of Reification  theexperienced percept contains more explicit spatial information than the sensory stimulus on which it is based.
  • 39. Principle of Multistability  thetendency of ambiguous perceptual experiences to pop back and forth unstably between two or more alternative interpretations.
  • 45. Principle of Invariance  theproperty of perception whereby simple geometrical objects are recognized independent of rotation, translation, and scale; as well as several other variations such as elastic deformations, different lighting, and different component features.
  • 47. Principle of Prägnanz  we tend to order our experience in a manner that is regular, orderly, symmetric, and simple.  This results in other more basic laws  Law of Closure  Law of Similarity  Law of Proximity  Law of Continuity  Law of Common Fate
  • 48. Law of Closure  The mind may experience elements it does not perceive through sensation, in order to complete a regular figure (that is, to increase regularity).
  • 49. Law of Similarity  The mind groups similar elements into collective entities or totalities. This similarity might depend on relationships of form, colour, size, or brightness.
  • 50. Law of Proximity  Spatial or temporal proximity of elements may induce the mind to perceive a collective or totality.
  • 51. Law of Symmetry  Symmetrical images are perceived collectively, even in spite of distance.
  • 52. Law of Continuity  The mind continues visual, auditory, and kinetic patterns.
  • 53. Law of Common Fate  Elements with the same moving direction are perceived as a collective or unit.
  • 54. An Investigation of the spatial perception of time multiplexing during the simulation of motion of objects  The project investigated the physiology and psychology of visual perception, and attempted to explain the illusion in those terms.  The psychology investigation centred on Gestalt Psychology and how the principles in Gestalt psychology co-operate to cause the formation of illusory contours.  I designed an LED Array system whose display characteristics could be varied in software to assist in supporting the proposed theory.  In addition the research appears to have found a way of measuring the persistence of vision of illusory contours for very short periods of time.
  • 56. Kurt Lewin  Born Sept 9, 1890  Died Feb 12, 1947  Born in Mogilno, Poland  Psychologist  "founder of social psychology“  Worked closely with the Gestalt psychologists
  • 57. Force field Analysis  provides a framework for looking at the factors (forces) that influence a situation, originally social situations.  Lewin believed the "field" to be a Gestalt psychological environment existing in an individual's (or in the collective group) mind at a certain point in time that can be mathematically described in a topological constellation of constructs.
  • 58. Action Research  first coined the term “action research” in about 1944. In his 1946 paper “Action Research and Minority Problems” he described action research as “a comparative research on the conditions and effects of various forms of social action and research leading to social action” that uses “a spiral of steps, each of which is composed of a circle of planning, action, and fact-finding about the result of the action”.
  • 59. Instructional Design  Active Learning  Instruction must be planned with a clear vision of what the students will do with the content presented. It is critical that students interact with the instructional content and that activities be developed to promote and support open-ended, self-directed learning. Content should never be delivered for memorization, but instead for use as a tool in planned and sequenced activities.  A Cohesive Approach  Lewin wrote that a piecemeal approach to guiding learners to accept new ideas, attitudes, and behaviors is ineffective. Instead, a cohesive approach must be utilized to support changes in cognition, affect, and behavior.  Impact of the Social Environment  Lewin theorized that before changes in ideas, attitudes, and behavior will occur, modifications in a learner's perception of self and his/her social environment are essential. He also argued that it is easier to create change in a social context than individually.
  • 61. Instructional Design  Maximise the effectiveness, efficiency and appeal of instruction and other learning experiences.  The process consists of determining the current state and needs of the learner, defining the end goal of instruction, and creating some "intervention" to assist in the transition.  The outcome of this instruction may be directly observable and scientifically measured or completely hidden and assumed.
  • 62. Robert Mills Gagné  Born in Aug 21, 1916  Died in April 28, 2002  Born in in North Andover, Massachusetts  educational psychologist  best known for his “Conditions of Learning”  involved in applying instructional theory to the design of computer based learning.
  • 63. The Gagné Assumption  different types of learning exist, and that different instructional conditions are most likely to bring about these different types of learning.
  • 64. Five Categories of Learning  verbal information  intellectual skills  cognitive strategies  motor skills  attitudes
  • 65. Eight Types of Learning 1. Signal Learning - The individual learns to make a general, diffuse response to a signal. Such was the classical conditioned response of Pavlov. 2. Stimulus-Response Learning - The learner acquires a precise response to a discriminated stimulus. 3. Chaining - A chain of two or more stimulus-response connections is acquired. 4. Verbal Association - The learning of chains that are verbal. 5. Discrimination Learning - The individual learns to make different identifying responses to many different stimuli that may resemble each other in physical appearance. 6. Concept Learning - The learner acquires a capability of making a common response to a class of stimuli. 7. Rule Learning - A rule is a chain of two or more concepts. 8. Problem Solving - A kind of learning that requires the internal events usually called thinking.
  • 66. Gagné’s Nine Events of Instruction
  • 67. Nine Events of Instruction 1. Gain attention - Curiosity motivates students to learn. 2. Inform learners of objectives - These objectives should form the basis for assessment. 3. Stimulate recall of prior learning - Associating new information with prior knowledge can facilitate the learning process. 4. Present the content - This event of instruction is where the new content is actually presented to the learner. 5. Provide “learning guidance” - use of examples, non-examples, case studies, graphical representations, mnemonics, and analogies. 6. Elicit performance (practice) - Eliciting performance provides an opportunity for learners to confirm their correct understanding, and the repetition further increases the likelihood of retention. 7. Provide feedback - guidance and answers provided at this stage are called formative feedback. 8. Assess performance - take a final assessment. 9. Enhance retention and transfer to the job - Effective education will have a "performance" focus.
  • 68. George Armitage Miller  Born Feb 3, 1920  Age 90  Born in Charleston, West Virginia  Psychologist and Cognitive Scientist  founder of WordNet  “Miller’s Magic Number”
  • 69. Information Processing Theory  TOTE: “Test-Operate-Test- Exit”  an iterative problem solving strategy based on feedback loops Test Exit  test where the system is currently,  then perform some operation that makes a change,  then retest again,  and to repeat this until the Operate answer is satisfactory, at which point the process is complete and ends (or exits).
  • 70. Information Processing Theory  The following is an example of a simple TOTE: When driving a car and looking for the appropriate turn off. Problem Test Exit  Test - is this the turnoff? - No  Operate - keep driving  Test - is this the turnoff? - No  Operate - keep driving Operate  Test - is this the turnoff? - Yes  Exit
  • 72. Miller’s Magic Number  "The Magical Number Seven, Plus or Minus Two: Some Limits on Our Capacity for Processing Information" (Miller 1956) is one of the most highly cited papers in psychology  He looked at Memory span - which is a long list of items (e.g., digits, letters, words) that a person can repeat back immediately after presentation in correct order.  Miller observed that memory span of young adults is approximately 7 chunks. He noticed that memory span is approximately the same for stimuli with vastly different amount of information .
  • 73. Charles M. Reigeluth  Elaboration Theory  instruction is made out of layers and that each layer of instruction elaborates on the previously presented ideas. By elaborating on the previous ideal, it reiterates, thereby improving retention  Present overview of simplest and most fundamental ideas  Add complexity to one aspect  Review the overview and show relationships to the details  Provide additional elaboration of details  Provide additional summary and synthesis
  • 75. Charles M. Reigeluth  The Eight Steps in Elaboration Theory 1. Organizing Course Structure: Single organisation for complete course 2. Simple to complex: start with simplest ideas, in the first lesson, and then add elaborations in subsequent lessons. 3. Within-lesson sequence: general to detailed, simple to complex, abstract to concrete. 4. Summarizers: content reviews presented in rule-example-practice format 5. Synthesizers: Presentation devices that help the learner integrate content elements into a meaningful whole and assimilate them into prior knowledge, e.g. a concept hierarchy, a procedural flowchart or decision table, or a cause-effect model . 6. Analogies: relate the content to learners' prior knowledge, use multiple analogies, especially with a highly divergent group of learners. 7. Cognitive strategies: variety of cues - pictures, diagrams, mnemonics, etc. - can trigger cognitive strategies needed for processing of material. 8. Learner control: Learners are encouraged to exercise control over both content and instructional strategy. Clear labelling and separation of strategy components facilitates effective learner control of those components.