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Minds Over Matter:
Constructivism and Emerging Media
    Dr. Cynthia Calongne, Colorado Technical University
                                WW2012, July 24, 2012
                     Creative Commons Attribution-NonCommercial-ShareAlike
Education & Emerging Media Topics
Constructivism
Just in Time Teaching (JiTT)

Tools and Technologies
     Mobile Computing
     Web 2.0
     VoIP

Immersive Learning
    Augmented Reality
    3D Educational Games
    Virtual Worlds and Simulations
2010 View of the Future of Education
Is the New Normal Anything But?
NUTN Summit 2010 by Sener, Kannel, Cheney-Steen & Calongne

The future -- from business as usual to the radical cyber dystopia
and educational anarchy to a quantum leap (Sener; Calongne)

Findings: degrees are not going away, credit hour pricing model
is a barrier to modularized learning, learning management
systems need to adapt to integrate modern technologies and
fast growth requires a stabilizing influence

Distinguishing students who work vs workers who study
http://senerknowledge.com/blogs/six-scenarios-nutn-panel-smashing-success
http://senerknowledge.com/blogs/more-nutn-six-scenarios-panel-virtual-worlds
http://www.amazon.com/dp/B007RG6DH4
The Future of Learning
                              Emotional Engagement
                             Personalization & Affect
                           Andragogy and Heutagogy

                                         Mobile Apps
                                    3D Virtual Worlds
                                   Augmented Reality
                                  Educational Games
                             Alternate Reality Games

                      Mapping the Learning Genome

    Energizing learning retention via personalization,
socialization, affect and deep immersion to maximize
    critical thinking and problem solving experiences
Emotional Engagement




Students Design a Mayan Temple as an Immersive Learning
                     Environment
The Benefit of
   Affect

Preserving the
   Magical
 Experiences
    that
  We Value
Constructivism
Social Development Theory – Lev Vygotsky

1. Social interaction leads to social behavior, consciousness and
cognitive development
2. The More Knowledgeable Other
3. The Zone of Proximal Development (ZPD)

Learning occurs in the ZPD between performing a task under
guidance and doing it independently




http://www.learning-theories.com/constructivism.html
Process and Roles
Pedagogy – how classes are structured and taught
The memorization of basic facts and rules
Determined and directed by the teacher

Andragogy – adults learn through trial and error
Activity-based and applied learning
Determined by the teacher and directed by the learner

Heutagogy – the study of self-determined learning
Developing learning skills and knowledge creation
Determined and directed by the learner


http://www.learning-theories.com/vygotskys-social-learning-theory.html
http://www.nssa.us/journals/2007-28-1/2007-28-1-04.htm
Augmented Reality
Project a phone pad and use it with your phone in your pocket




                      Photo by Lynn Barry, Pranav Mistry, MIT Media Lab
                                         http://www.pranavmistry.com/
                                             http://www.media.mit.edu/
Alternate Reality
Emergensight - the superpower
possessed by the most
extraordinary collaborative
individuals. They can thrive in a
chaotic, collaborative
environment that arises from
ambient sociality where like-
minded strangers use social
media and networking.
Rheingold, H. (2012). Net smart: how to thrive online.
Cambridge, MA: MIT Press.




                                                                       Jane McGonigal – Institute for the Future
                                                                         Alternate Reality Games, SXSW2012
                                                         http://www.slideshare.net/avantgame/iftf-creating-alternate-realities
Multiuser Virtual Environments (MUVEs)
Virtual Worlds - Commercial Environments
     Second Life http://secondlife.com
     Reaction Grid/JIBE http://reactiongrid.com/2011/home.aspx
     Inworldz http://inworldz.com/

Open Source Virtual Worlds
     OSGrid http://www.osgrid.org/
     Virtual Harmony http://harmonyestate.dyndns-ip.com/
     Military Open Simulator Enterprise Strategy (MOSES)
     http://fvwc.army.mil/moses/

Educational Games
     Quest Atlantis http://www.questatlantis.org/
     Game-Based Learning MOOC http://bit.ly/gamesmooc
     Massively Minecraft http://massivelyminecraft.org/
     WoW in School http://wowinschool.pbworks.com/w/page/5268731/FrontPage
References
Sener, J. (2012). The Seven Futures of American Education: Improving,
Learning & Teaching in a Screen-Captured World.
http://www.amazon.com/dp/B007RG6DH4

Sener, J. (2010). Is the New Normal Anything But? NUTN Summit 2010.
http://senerknowledge.com/blogs/six-scenarios-nutn-panel-smashing-success
http://senerknowledge.com/blogs/more-nutn-six-scenarios-panel-virtual-worlds

Learning-Theories.com (2012). Social Development Theory (Vygotsky).
http://www.learning-theories.com/vygotskys-social-learning-theory.html

Learning-Theories.com (2012). Constructivism.
http://www.learning-theories.com/constructivism.html
References II
                                                               Eberie, J. and
Childress, M. (2004). Heutagogy: It Isn’t Your Mother’s Pedagogy Any More,
National Social Science Association.
http://www.nssa.us/journals/2007-28-1/2007-28-1-04.htm

                                                                 Rheingold, H.
(2012). Net smart: how to thrive online. Cambridge: MIT Press.

                                                                Jane
McGonigal – Institute for the Future, Alternate Reality Games, SXSW2012
http://www.slideshare.net/avantgame/iftf-creating-alternate-realities

                                                                 U.S.
Department of Energy http://genomics.energy.gov

Games-Based Learning MOOC Signup (2012). A Massive Online Open Course
based on the theory of connectivism. http://bit.ly/gamesmooc
Additional Information
• Virtual Harmony
   – http://harmonyestate.dyndns-ip.com/
   – http://www.youtube.com/watch?v=bi9Qz11xRkE
• Sustainable 3D Worlds
   – http://unity.em840.com/Virtual_Harmony/Welcome.html
• Presentations
   – http://www.slideshare.net/lyrlobo/presentations
• Emerging Media and Innovation
   – http://ctusoftware.blogspot.com
• Military Open Simulator Enterprise Strategy (MOSES)
   – http://fvwc.army.mil/moses/ and http://fvwc.army.mil/
• Ephemeral Project Wiki on MOSES
   – https://107.7.21.233/redmine/projects/moses/wiki/Ephemeral
• What does your dream library look like?
   http://martavallelibrary.wordpress.com/2009/05/08/what-does-your-dream-library-look-like/
Minds Over Matter

                                                     Dr. Cynthia Calongne
                                             Colorado Technical University
                                             ccalongne@coloradotech.edu
                                                     calongne@pcisys.net

                               For a copy of this presentation, visit:
                    http://www.slideshare.net/lyrlobo/presentations

Many thanks to my fellow researchers: Dr. Andrew Stricker, Barbara Truman, Francisca
     Yonekura, the MOSES research team, the GamesMOOC community, John Sener,
           Betty Stricker, Dr. Tony Cook and AU Innovations and Integrations Division

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Minds over matter_Constructivism and Emerging Media

  • 1. Minds Over Matter: Constructivism and Emerging Media Dr. Cynthia Calongne, Colorado Technical University WW2012, July 24, 2012 Creative Commons Attribution-NonCommercial-ShareAlike
  • 2. Education & Emerging Media Topics Constructivism Just in Time Teaching (JiTT) Tools and Technologies Mobile Computing Web 2.0 VoIP Immersive Learning Augmented Reality 3D Educational Games Virtual Worlds and Simulations
  • 3. 2010 View of the Future of Education Is the New Normal Anything But? NUTN Summit 2010 by Sener, Kannel, Cheney-Steen & Calongne The future -- from business as usual to the radical cyber dystopia and educational anarchy to a quantum leap (Sener; Calongne) Findings: degrees are not going away, credit hour pricing model is a barrier to modularized learning, learning management systems need to adapt to integrate modern technologies and fast growth requires a stabilizing influence Distinguishing students who work vs workers who study http://senerknowledge.com/blogs/six-scenarios-nutn-panel-smashing-success http://senerknowledge.com/blogs/more-nutn-six-scenarios-panel-virtual-worlds http://www.amazon.com/dp/B007RG6DH4
  • 4. The Future of Learning Emotional Engagement Personalization & Affect Andragogy and Heutagogy Mobile Apps 3D Virtual Worlds Augmented Reality Educational Games Alternate Reality Games Mapping the Learning Genome Energizing learning retention via personalization, socialization, affect and deep immersion to maximize critical thinking and problem solving experiences
  • 5. Emotional Engagement Students Design a Mayan Temple as an Immersive Learning Environment
  • 6. The Benefit of Affect Preserving the Magical Experiences that We Value
  • 7.
  • 8. Constructivism Social Development Theory – Lev Vygotsky 1. Social interaction leads to social behavior, consciousness and cognitive development 2. The More Knowledgeable Other 3. The Zone of Proximal Development (ZPD) Learning occurs in the ZPD between performing a task under guidance and doing it independently http://www.learning-theories.com/constructivism.html
  • 9. Process and Roles Pedagogy – how classes are structured and taught The memorization of basic facts and rules Determined and directed by the teacher Andragogy – adults learn through trial and error Activity-based and applied learning Determined by the teacher and directed by the learner Heutagogy – the study of self-determined learning Developing learning skills and knowledge creation Determined and directed by the learner http://www.learning-theories.com/vygotskys-social-learning-theory.html http://www.nssa.us/journals/2007-28-1/2007-28-1-04.htm
  • 10.
  • 11.
  • 12.
  • 13.
  • 14. Augmented Reality Project a phone pad and use it with your phone in your pocket Photo by Lynn Barry, Pranav Mistry, MIT Media Lab http://www.pranavmistry.com/ http://www.media.mit.edu/
  • 15. Alternate Reality Emergensight - the superpower possessed by the most extraordinary collaborative individuals. They can thrive in a chaotic, collaborative environment that arises from ambient sociality where like- minded strangers use social media and networking. Rheingold, H. (2012). Net smart: how to thrive online. Cambridge, MA: MIT Press. Jane McGonigal – Institute for the Future Alternate Reality Games, SXSW2012 http://www.slideshare.net/avantgame/iftf-creating-alternate-realities
  • 16. Multiuser Virtual Environments (MUVEs) Virtual Worlds - Commercial Environments Second Life http://secondlife.com Reaction Grid/JIBE http://reactiongrid.com/2011/home.aspx Inworldz http://inworldz.com/ Open Source Virtual Worlds OSGrid http://www.osgrid.org/ Virtual Harmony http://harmonyestate.dyndns-ip.com/ Military Open Simulator Enterprise Strategy (MOSES) http://fvwc.army.mil/moses/ Educational Games Quest Atlantis http://www.questatlantis.org/ Game-Based Learning MOOC http://bit.ly/gamesmooc Massively Minecraft http://massivelyminecraft.org/ WoW in School http://wowinschool.pbworks.com/w/page/5268731/FrontPage
  • 17.
  • 18.
  • 19. References Sener, J. (2012). The Seven Futures of American Education: Improving, Learning & Teaching in a Screen-Captured World. http://www.amazon.com/dp/B007RG6DH4 Sener, J. (2010). Is the New Normal Anything But? NUTN Summit 2010. http://senerknowledge.com/blogs/six-scenarios-nutn-panel-smashing-success http://senerknowledge.com/blogs/more-nutn-six-scenarios-panel-virtual-worlds Learning-Theories.com (2012). Social Development Theory (Vygotsky). http://www.learning-theories.com/vygotskys-social-learning-theory.html Learning-Theories.com (2012). Constructivism. http://www.learning-theories.com/constructivism.html
  • 20. References II Eberie, J. and Childress, M. (2004). Heutagogy: It Isn’t Your Mother’s Pedagogy Any More, National Social Science Association. http://www.nssa.us/journals/2007-28-1/2007-28-1-04.htm Rheingold, H. (2012). Net smart: how to thrive online. Cambridge: MIT Press. Jane McGonigal – Institute for the Future, Alternate Reality Games, SXSW2012 http://www.slideshare.net/avantgame/iftf-creating-alternate-realities U.S. Department of Energy http://genomics.energy.gov Games-Based Learning MOOC Signup (2012). A Massive Online Open Course based on the theory of connectivism. http://bit.ly/gamesmooc
  • 21. Additional Information • Virtual Harmony – http://harmonyestate.dyndns-ip.com/ – http://www.youtube.com/watch?v=bi9Qz11xRkE • Sustainable 3D Worlds – http://unity.em840.com/Virtual_Harmony/Welcome.html • Presentations – http://www.slideshare.net/lyrlobo/presentations • Emerging Media and Innovation – http://ctusoftware.blogspot.com • Military Open Simulator Enterprise Strategy (MOSES) – http://fvwc.army.mil/moses/ and http://fvwc.army.mil/ • Ephemeral Project Wiki on MOSES – https://107.7.21.233/redmine/projects/moses/wiki/Ephemeral • What does your dream library look like? http://martavallelibrary.wordpress.com/2009/05/08/what-does-your-dream-library-look-like/
  • 22. Minds Over Matter Dr. Cynthia Calongne Colorado Technical University ccalongne@coloradotech.edu calongne@pcisys.net For a copy of this presentation, visit: http://www.slideshare.net/lyrlobo/presentations Many thanks to my fellow researchers: Dr. Andrew Stricker, Barbara Truman, Francisca Yonekura, the MOSES research team, the GamesMOOC community, John Sener, Betty Stricker, Dr. Tony Cook and AU Innovations and Integrations Division