The document discusses an educational learning framework that can be used for context-rich simulations and games. It focuses on developing students' declarative, procedural, and strategic knowledge through knowledge-centered, learner-centered, and community-centered approaches. Key aspects of the framework include reflecting on experiences to improve practice, developing competencies through assessment, and applying knowledge through challenge-based learning activities within an interpretive community.
1. A Learning Framework for Use in Educational Informatics and Context-Rich Simulations Apollo Segall Spinoza Quinnell Toni Weezles Lyr Lobo
2. Projects featured Operation Relief Worker Rescue Challenge A team-based strategy challenge game set in a game simulation kit Mars Expedition Strategy Challenge Studying deep space exploration in a context-rich environment Image: launch to the Ayn Rand Space Station
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5. Operation Anaconda Hostage rescue A strategy challenge game set in a game simulation kit Team-based game Interdependent group work and leadership
10. Collaboration and Control Game assessment Supports empirical evaluation and control of the players and game Figurines represent the players as they move around the region Game chat over the group’s voice channel makes it easy to offer new information and instructions
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12. Expedition Strategy Challenge - Trivia 4 Trivia 4 Context-rich s _ _ _ _ _ _ _ _ _ Leaving earth’s orbit, headed to Mars. We’re inside the cockpit.
26. Community centeredness LEARNING FRAMEWORK WITHIN A COMMUNITY Community Centeredness : Supports Krathwohl’s Affective Levels of Learning : Receiving : willingness to attend Responding : active participation Valuing : active commitment Organizing : can analyze and interpret existing values Characterizing : living it — having predictable behavior
30. Mike McCrocklin as Apollo Segall Andrew Stricker as Spinoza Quinnell Toni Scribner as Toni Weezles Cynthia Calongne as Lyr Lobo En route to Mars in the Mars Expedition Strategy Challenge