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Neue Geschäftsmodelle ,[object Object]
Film ist tot! © ulrike reinhard
Lang lebe der Film! © ulrike reinhard
Was verändert sich? © ulrike reinhard
Wo liegen die Chancen? © ulrike reinhard
Wertschöpfungskette © ulrike reinhard
Content - Finanzierung - Produktion - TV-Sender - Publikum © ulrike reinhard
Content © ulrike reinhard
Finanzierung © ulrike reinhard
Produktion © ulrike reinhard
TV-Sender © ulrike reinhard
Zuschauer/Publikum © ulrike reinhard
Beispiele © ulrike reinhard
World without Oil www.worldwithoutoil.org www.worldwithoutoil.org © ulrike reinhard
“ Play it before you live it.” © ulrike reinhard
 
 
“ Astonishing quality –  the players got to the heart of a complex subject.” FRANÇOIS GUITÉ, RELIEF No one today has a clear picture of oil availability or what will happen when demand inevitably outstrips supply.  That will largely depend on how well  people prepare, cooperate, and collectively create solutions , and before WWO, no one had ever thought to ask them what they might do. By playing it out ‘for real’,  WWO evoked  collective intelligence and the wisdom of crowds  in  advance . Players worked together to  gain grassroots insights  into the forces that will rule at street level in a crisis. Their solutions – acts that  mold communities, slash wasteful consumption and create more “elastic” lives  – stand as vibrant antidotes to official paralysis. –  stand as vibrant antidotes to official paralysis. –  stand as vibrant antidotes to official paralysis. –  stand as vibrant antidotes to official paralysis. –  stand as vibrant antidotes to official paralysis. –  stand as vibrant antidotes to official paralysis. –  stand as vibrant antidotes to official paralysis.
“ WWO is mythology: literally untrue but reflecting  deep figurative truths.” CU SITH MYTHOLOGY Oil has seeped into the very fabric of modern society, but there is not enough for everyone. Via a game, WWO  makes this simple truth vividly real . This is why hundreds of people have written about it, thousands of sites worldwide in dozens of languages link to WWO, and  Google lists 100,000 pages  related to the game. It is the strong first step upon an  entirely new and exciting terrain, one where we all play together to shape a better future. entirely new and exciting terrain, one where we all play together to shape a better future. entirely new and exciting terrain, one where we all play together to shape a better future. entirely new and exciting terrain, one where we all play together to shape a better future. entirely new and exciting terrain, one where we all play together to shape a better future.
 
http://aswarmofangels.com Remixing Cinema Remixing Cinema © ulrike reinhard
A project to create a £1 million film and give it away to over 1 million people using the Internet and a global community of members.
Keine offline Medien. Reine Konzentration auf die Blogosphaere und Web 2.0! Reine Konzentration auf die Blogosphaere und Web 2.0!
"The business of putting it together is revolutionary and fun" -  The Guardian "Revolutionaries ... People who could change the world" -  Forbes.com "Open source movies ... Wave of the future" Cinematical
Wurde im Mai 2006 fuer den "Next Big Web Thing Award” nominiert, den es dann auch gewonnen hat.
Wie muss ich mir das vorstellen?
 
 
Weitere Beispiele: - Blender Foundation - Filmtrip:  http://www.filmtrip.de - Sustaining LA:  http://www.kcet.org/explore-ca/web-stories/sustaining/ - Infos: Film 3.0  http://www.film30.de © ulrike reinhard

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Neue Geschäftsmodelle im Film durch offene Zusammenarbeit und digitale Distribution

  • 1.
  • 2. Film ist tot! © ulrike reinhard
  • 3. Lang lebe der Film! © ulrike reinhard
  • 4. Was verändert sich? © ulrike reinhard
  • 5. Wo liegen die Chancen? © ulrike reinhard
  • 7. Content - Finanzierung - Produktion - TV-Sender - Publikum © ulrike reinhard
  • 8. Content © ulrike reinhard
  • 14. World without Oil www.worldwithoutoil.org www.worldwithoutoil.org © ulrike reinhard
  • 15. “ Play it before you live it.” © ulrike reinhard
  • 16.  
  • 17.  
  • 18. “ Astonishing quality – the players got to the heart of a complex subject.” FRANÇOIS GUITÉ, RELIEF No one today has a clear picture of oil availability or what will happen when demand inevitably outstrips supply. That will largely depend on how well people prepare, cooperate, and collectively create solutions , and before WWO, no one had ever thought to ask them what they might do. By playing it out ‘for real’, WWO evoked collective intelligence and the wisdom of crowds in advance . Players worked together to gain grassroots insights into the forces that will rule at street level in a crisis. Their solutions – acts that mold communities, slash wasteful consumption and create more “elastic” lives – stand as vibrant antidotes to official paralysis. – stand as vibrant antidotes to official paralysis. – stand as vibrant antidotes to official paralysis. – stand as vibrant antidotes to official paralysis. – stand as vibrant antidotes to official paralysis. – stand as vibrant antidotes to official paralysis. – stand as vibrant antidotes to official paralysis.
  • 19. “ WWO is mythology: literally untrue but reflecting deep figurative truths.” CU SITH MYTHOLOGY Oil has seeped into the very fabric of modern society, but there is not enough for everyone. Via a game, WWO makes this simple truth vividly real . This is why hundreds of people have written about it, thousands of sites worldwide in dozens of languages link to WWO, and Google lists 100,000 pages related to the game. It is the strong first step upon an entirely new and exciting terrain, one where we all play together to shape a better future. entirely new and exciting terrain, one where we all play together to shape a better future. entirely new and exciting terrain, one where we all play together to shape a better future. entirely new and exciting terrain, one where we all play together to shape a better future. entirely new and exciting terrain, one where we all play together to shape a better future.
  • 20.  
  • 21. http://aswarmofangels.com Remixing Cinema Remixing Cinema © ulrike reinhard
  • 22. A project to create a £1 million film and give it away to over 1 million people using the Internet and a global community of members.
  • 23. Keine offline Medien. Reine Konzentration auf die Blogosphaere und Web 2.0! Reine Konzentration auf die Blogosphaere und Web 2.0!
  • 24. "The business of putting it together is revolutionary and fun" - The Guardian "Revolutionaries ... People who could change the world" - Forbes.com "Open source movies ... Wave of the future" Cinematical
  • 25. Wurde im Mai 2006 fuer den "Next Big Web Thing Award” nominiert, den es dann auch gewonnen hat.
  • 26. Wie muss ich mir das vorstellen?
  • 27.  
  • 28.  
  • 29. Weitere Beispiele: - Blender Foundation - Filmtrip: http://www.filmtrip.de - Sustaining LA: http://www.kcet.org/explore-ca/web-stories/sustaining/ - Infos: Film 3.0 http://www.film30.de © ulrike reinhard