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PLAY THE          FarGame
GAME:             Conference
MUSIC             Bologna
VIDEOGAMES        May 28-29,2010




    Lucio Spaziante
    University of Bologna - Italy
    Department of Communication
Rhythm
                    Games
                             Rock Band
Guitar Hero Activision       MTV Games /
                             Electronic Arts
Wide dissemination
and commercial
success (mostly in
USA)
Development of
communities of fans-
followers-players and
forums
“Musical”
                                              Games?
Actually based on
simple rhythmic
sensorimotor
coordination.
Paradoxically they
can be played even
taking the TV
volume to zero.
> See Tap Tap
Revenge (iPhone
app.)
http://www.youtube.com/watch?v=ym1gAHU2H8g
Why do you
                                               play?

                                             Music Games
                                             promise of allowing
                                             players “to step onto the
                                             stage and into
                                             the shoes of Green Day”
                                             Sharing the experience
                                             of playing “with them”

Kurt Cobain, Nirvana                         Simulating the
                                             experience of playing
Guitar Hero 5
http://www.youtube.com/watch?v=EbIBdok11Bw
How to Play
There are controllers (guitar,
bass, drums…)
Graphic interface shows a
Virtual Reality where musicians
are represented by avatars .
The player “becomes” one of
them performing a sequence
of actions on the controller (ex.
the guitar neck), pushing
buttons with his hands in time.
> Play
Score: player wins by
performing the
required actions
without errors, with
different levels of
difficulty.
During the game
playing, there are
affirmative (applauses)
and negative(boos)
feedbacks, also based
on stage performimng
skills (moving the guitar
as a rockstar).
… some time
            ago       Dance
                      Dance
                      Revolution
Simon
Into the
                                music
Beyond sensorimotor skills,
the game is proposed for
inclusion in a musical
performative world, in a
world of identity and
listening experience.

Play means: to listen and
listen again, to decompose
parts of a song, to discover
never heard repertoires.
The
Beatles          Game titles
Rock Band         (bands)
Green Day
Rock Band
Guitar
Hero Van
Halen
Guitar
Hero
Metallica
Guitar
Hero
Aerosmith
+ single tunes
to download
Experiences of
  shared playing
Single player or Internet multiplayer
On YouTube there are many players
which capture and share their
performance.
People (and game firms) organize
events and live contests.
There are many shows of music-
videogame bands playing, in local
karaoke bars too.
Such bands have their own name,
look and style, as a “real” band.
Player?

Game-Player is not a Music-
Player, almost in a
traditional meaning.
He or she performs nothing
but a part already written,
without any possibility of
change, except for mistakes.
You cannot create or
compose music.
Probably you are not able
to, and this is not a problem.
Games
 and
Media

        Music Videogames show,
        condensed, many of current
        media trends.
        Convergence: not only
        technological but between
        the universes of discourse.
        Fiction/Reality simulation:
        these are continuously
        exceeded thresholds.
Reality
    degrees
Song recording
Graphic animation
of band musicians.
Player
performance
Possible shared      http://www.youtube.com/watch?v=foFF-J63v1o


collectively
performance, with
score display
vision.
Aesthetics of
 imitation
                “Let’s pretend we’re…”.
                To pretend to be, to act as if,
                to repeat as, are all logics
                underlying the game.
                They are also related to the
                karaoke but also to TV talent
                shows.
                For instance, in X Factor beginners
                sing other’s tunes, in front of an
                audience.
                By means of imitating they become
                celebrities
Amateur-Identity
                           aesthetics
The stakes in X Factor: the race
and the challenge.
Ordinary people succeed to
match the idols.
In music videogames everyone
should become a performer as
much as an established artist.
Videogame bands performances
actually are a mixture of mimicry,
theatricality and game skills, but
they look like a real concert.
To play an
instrument?
  To play a
   game?      Duality: the player
              pretends to play,
              knowing well that he
              is not really playing.

              Though aware of
              non-reality of the
              situation, he or she
              plays the same
              because he enjoys
              pretending to be
              someone else.
Questions:
                   It’s better to play games
                   or play musical
                   instruments? Probably
                   it’s a false question
                   Musical videogames are
                   only pushing buttons?



Games, Media and Music
promise new theoretical
paths
References
Dominic Arsenault, (2008), “Guitar Hero: -Not like
playing guitar at all-?”, Loading.
Chad Criswell, (2009), “Can Video Games Be
Educational?”, Teaching Music; Apr; 16, 6;
Research Library, pg. 24
*Kiri Miller, (2009), “Schizophonic Performance:
Guitar Hero, RockBand, and Virtual Virtuosity”,
Journal of the Society for American Music,
Volume 3, Number 4, pp. 395–429.
Henry Adam Svec, (2008),“Becoming Machinic
Virtuosos: Guitar Hero, Rez, and Multitudinous
Aesthetics”, Loading.
http://www.cinetecadibologna.it/fargame2010

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Play the Game: Music Videogames

  • 1. PLAY THE FarGame GAME: Conference MUSIC Bologna VIDEOGAMES May 28-29,2010 Lucio Spaziante University of Bologna - Italy Department of Communication
  • 2. Rhythm Games Rock Band Guitar Hero Activision MTV Games / Electronic Arts
  • 3. Wide dissemination and commercial success (mostly in USA) Development of communities of fans- followers-players and forums
  • 4. “Musical” Games? Actually based on simple rhythmic sensorimotor coordination. Paradoxically they can be played even taking the TV volume to zero. > See Tap Tap Revenge (iPhone app.) http://www.youtube.com/watch?v=ym1gAHU2H8g
  • 5. Why do you play? Music Games promise of allowing players “to step onto the stage and into the shoes of Green Day” Sharing the experience of playing “with them” Kurt Cobain, Nirvana Simulating the experience of playing Guitar Hero 5 http://www.youtube.com/watch?v=EbIBdok11Bw
  • 6. How to Play There are controllers (guitar, bass, drums…) Graphic interface shows a Virtual Reality where musicians are represented by avatars . The player “becomes” one of them performing a sequence of actions on the controller (ex. the guitar neck), pushing buttons with his hands in time.
  • 7. > Play Score: player wins by performing the required actions without errors, with different levels of difficulty. During the game playing, there are affirmative (applauses) and negative(boos) feedbacks, also based on stage performimng skills (moving the guitar as a rockstar).
  • 8. … some time ago Dance Dance Revolution Simon
  • 9. Into the music Beyond sensorimotor skills, the game is proposed for inclusion in a musical performative world, in a world of identity and listening experience. Play means: to listen and listen again, to decompose parts of a song, to discover never heard repertoires.
  • 10. The Beatles Game titles Rock Band (bands) Green Day Rock Band Guitar Hero Van Halen Guitar Hero Metallica Guitar Hero Aerosmith + single tunes to download
  • 11. Experiences of shared playing Single player or Internet multiplayer On YouTube there are many players which capture and share their performance. People (and game firms) organize events and live contests. There are many shows of music- videogame bands playing, in local karaoke bars too. Such bands have their own name, look and style, as a “real” band.
  • 12. Player? Game-Player is not a Music- Player, almost in a traditional meaning. He or she performs nothing but a part already written, without any possibility of change, except for mistakes. You cannot create or compose music. Probably you are not able to, and this is not a problem.
  • 13. Games and Media Music Videogames show, condensed, many of current media trends. Convergence: not only technological but between the universes of discourse. Fiction/Reality simulation: these are continuously exceeded thresholds.
  • 14. Reality degrees Song recording Graphic animation of band musicians. Player performance Possible shared http://www.youtube.com/watch?v=foFF-J63v1o collectively performance, with score display vision.
  • 15. Aesthetics of imitation “Let’s pretend we’re…”. To pretend to be, to act as if, to repeat as, are all logics underlying the game. They are also related to the karaoke but also to TV talent shows. For instance, in X Factor beginners sing other’s tunes, in front of an audience. By means of imitating they become celebrities
  • 16. Amateur-Identity aesthetics The stakes in X Factor: the race and the challenge. Ordinary people succeed to match the idols. In music videogames everyone should become a performer as much as an established artist. Videogame bands performances actually are a mixture of mimicry, theatricality and game skills, but they look like a real concert.
  • 17. To play an instrument? To play a game? Duality: the player pretends to play, knowing well that he is not really playing. Though aware of non-reality of the situation, he or she plays the same because he enjoys pretending to be someone else.
  • 18. Questions: It’s better to play games or play musical instruments? Probably it’s a false question Musical videogames are only pushing buttons? Games, Media and Music promise new theoretical paths
  • 19. References Dominic Arsenault, (2008), “Guitar Hero: -Not like playing guitar at all-?”, Loading. Chad Criswell, (2009), “Can Video Games Be Educational?”, Teaching Music; Apr; 16, 6; Research Library, pg. 24 *Kiri Miller, (2009), “Schizophonic Performance: Guitar Hero, RockBand, and Virtual Virtuosity”, Journal of the Society for American Music, Volume 3, Number 4, pp. 395–429. Henry Adam Svec, (2008),“Becoming Machinic Virtuosos: Guitar Hero, Rez, and Multitudinous Aesthetics”, Loading. http://www.cinetecadibologna.it/fargame2010