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Lisa Takehana,[object Object],Informative Presentation,[object Object]
-6%,[object Object],Box Office Sales,[object Object],-6%,[object Object],Television Time,[object Object],-12%,[object Object],Music Sales,[object Object]
40% growth,[object Object],in the video game industry,[object Object],over the same four-year period,[object Object]
Video games are notjust mindless entertainment,[object Object]
“,[object Object],[Video game technology is] bringing in a whole new group of consumers that have never before been involved in gaming… ,[object Object],Entertainment is changed ,[object Object],		forever with gaming.”,[object Object],-Mike Griffith,[object Object],CEO, Activision,[object Object]
Our Future,[object Object]
Learning,[object Object],Socializing,[object Object],Health,[object Object]
Learning,[object Object],Socializing,[object Object],Health,[object Object]
Interactive Entertainment - Art, Entertainment, and Technology of the Future
“Memorize,[object Object],-and-,[object Object],   regurgitate”,[object Object],Instruction,[object Object],+,[object Object],Demonstration,[object Object]
Edutainment Games,[object Object],Education + Entertainment,[object Object]
70% of major employers utilize interactive software to train employees.,[object Object]
BFA Interactive Entertainment,[object Object],MFA Interactive Media,[object Object]
Technical Skills,[object Object],Analytical Skills,[object Object],Problem-Solving Skills,[object Object]
Social Skills,[object Object]
Learning,[object Object],Socializing,[object Object],Health,[object Object]
60%,[object Object],Play with friends,[object Object]
40% ,[object Object],are women,[object Object],25%,[object Object],are over 50,[object Object],50%,[object Object],of American parents play with their children,[object Object]
Play together.  Exercise together.,[object Object]
Learning,[object Object],Socializing,[object Object],Health,[object Object]
Dance Dance Revolution,[object Object]
765schools in West Virginia use DDR as part of their physical education curriculum.,[object Object]
Interactive Entertainment - Art, Entertainment, and Technology of the Future
Rehabilitation:,[object Object],Exercise your brain,[object Object]
70%,[object Object],                         of Stokes' patients have reduced or eliminated their migraine medication after playing "brain" games,[object Object]
Video Games,[object Object],Art + Technology,[object Object],Our Future,[object Object]
Interactive Entertainment - Art, Entertainment, and Technology of the Future

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