2. Our Agenda
• Entrepreneurship: Why I Care
• Human-Centered Design Principles:
Introduction
• HCD/Design Thinking Practices
• Next Steps: Business Model Canvas
3. Innovation Activities What was it?
BBS/Fax on Demand
(Intrapreneur)
Early technology adoption with members
NEAOnline (Intrapreneur) Developed first web presence for National
Education Association on AOL
SimSchool (Intrapreneur) Development of school system simulation at NEA
Education Insider (Entrepreneur) Magazine startup for parents of school-aged
children
EHCWired.com (Intrapreneur) First independent online college news site; first
online course at the college (2002).
Media Power Lunch
(Entrepreneur)
Short, online learning for beginning journalists
(MediaBistro predecessor)
4. Innovation Activities What was it?
Highlands Family (Entrepreneur) Hyperlocal, hybrid online/print news for families in
Appalachia
CopyWash.com (Entrepreneur) Online copy editing services
Digital Identity/Reputation
Management (Entrepreneur)
Patent pending technology on managing identity
from one platform
MyTopiaCafe.com (Intrapreneur) Online community for newspaper nonsubscribers
LocallyGrownNews.com
(Entrepreneur)
Hyperlocal online news franchise
Media Deserts Project
(Researcher)
Uses GIS technologies to make visible the media
ecosystem.
TrollBusters Natural Language Processing and Positive Messaging
System
5. Emerging Digital Media Sectors
• Experiential & Immersive Entertainment
• Modeling & Simulation (virtual worlds,
augmented/mixed reality)
• Game Development & Publishing
• Motion Picture Creation (webisodes, animation, visual
effects, audio/sound design)
• Pre-Vis/Visualization (data, mapping, architectural, bio-
medical
Dr. Michelle Ferrier, Ohio University,
@mediaghosts
6. Emerging Digital Media Sectors
• Mobile Media
• eLearning
• Interactive Marketing & Advertising (social media, online
ads, in-game ad placement
• Content Aggregation & Distribution (niche portals)
• Internet A/V Content Distribution (streaming media)
• Web Content & Application Development
Dr. Michelle Ferrier, Ohio University,
@mediaghosts
10. Online Harassment: 40% and growing
• Women publishers
experience cyberbullying
on their sites.
• General news sites have
struggled with moderating
online commenting.
14. What We Offer
• S.O.S. Team: Countering cyberattacks in real-time
with online community support and positive
messaging.
• RAID: Finding and outing trolls online and tracking
where they operate using network analysis
technologies and natural language processing.
• SUPPORT: Providing technical, legal services and
psychological services; resources for publishers
under denial of service attacks.
15. RAID: Community Clustering
Using a
proprietary
technology for
network analysis
developed by Ohio
University
students, we find
and aggregate
communities of
trolls and identify
who else is a
subject of attack.
C.A.T.S.: Clustering Analysis and Targeting System, Ohio University
16. Our Goal: Fighting Hate with <3
TrollBusters provides just-in-time rescue
services for women journalists, bloggers
and publishers who experience online
harassment.
We use our virtual S.O.S. team to send
positive messages into online streams
at the point of attack. We dilute the stings
of trolls and other online pests to support
you, your voice, your business and your
reputation.
18. Student Skills and Knowledge
1. Construct and deliver a pitch.
2. Conduct market research.
3. Conduct audience analysis.
4. Understand the entrepreneurial landscape/startup culture.
5. Conduct a competitive analysis.
6. Create a minimum viable product.
7. Read, understand and create financial statements.
Ferrier, Michelle Barrett. “Media Entrepreneurship: Curriculum Development and Faculty Perceptions of
What Students Should Know,” Journalism & Mass Communication Educator, Sept. 2013, Vol 68, Issue 3, p.
222.
22. Innovating for People: Luma Institute
Human-Centered Design: The
discipline of developing solutions in
the service of people. Every story of
a good innovation--whether it's a
new product, a new service, a new
business model or a new form of
governance-- begins and ends with
people. It starts with careful
discernment of human needs, and
concludes with solutions that meet
or exceed personal expectations.
http://www.luma-institute.com/
23. Human-Centered Design
The exercises we are using are:
• 1. Statement Starters
• 2. Visualize the Vote
• 3. Stakeholder Mapping
• 4. Creative Matrix
• 5. Demo: Importance/Difficulty Matrix
24. Clearly Define the Problem
You need to clearly define the
problem. Who is experiencing the
problem? Who else is involved?
Where does the problem take
place?
25. Statement Starters
• How might
we…incentivize residents
to create daily news and
information?
• In what ways might we…
use public spaces/art to
share daily news and
information?
28. Visualize the Vote: Results
• What ideas rise overall in the imagination of
the group? Why? What is appealing? Get
feedback from group.
• Detail Vote (Use different color): What details
were selected? What is it about the detail that
is attractive? Is it a bud that could become its
own idea?
29. Human-Centered Design
The exercises we are using are:
• 1. Statement Starters
• 2. Visualize the Vote
• 3. Stakeholder Mapping
• 3. Creative Matrix
• 4. Demo: Importance/Difficulty Matrix
34. Stakeholder Mapping: Results
• What are some of the “unusual suspects” you
included in your map? Why?
• Look at other maps. Who do you see on other
maps that aren’t on yours? Who has
stakeholders that are alike?
35. Human-Centered Design
The exercises we are using are:
• 1. Statement Starters
• 2. Visualize the Vote
• 3. Stakeholder Mapping
• 3. Creative Matrix
• 4. Demo: Importance/Difficulty Matrix
37. • Give each participant a pen
and sticky note pad.
• Ask them to ideate at the
intersections of the grid.
• Write down one idea per
sticky note.
• Start the clock. Limit time
to 15-20 minutes.
• Draw pictures of the ideas.
• Try to fill every cell on the
grid.
• Tally number of ideas per
team. Reward quantity.
38.
39. Human-Centered Design
The exercises we are using are:
• 1. Statement Starters
• 2. Dot Voting
• 3. Stakeholder Mapping
• 3. Creative Matrix
• 4. Demo: Importance/Difficulty Matrix
44. Resources
The Business Model Generation book by
Alexander Osterwalder and Yves Pigneur.
This book introduces students to the 9-
square business model canvas and gives
them a framework for presenting their
ideas.
The Value Proposition Design book goes
deeper into thinking about the problem
statement and the value proposition that
underlie successful ideas.
45. Resources
Innovating for People: Luma
Institute. Solutions that meet or
exceed personal expectations.
http://www.luma-institute.com/
Entrepreneurial Journalism:
How to Build What’s Next for
News by Mark Briggs focuses
on news innovations and the
media landscape.