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Problem
We are
having plenty
of Traffic but
very few are
buying.
UI Design
That Converts Visitors to Buyers
             Helaluzzaman Ayon
       Business Development Manager
            HashiMukh Dot Com
Design is not just
something designers do.
  Design is marketing.
Web Design Principles
1.   Visual Hierarchy
2.   Divine Proportions
3.   Typography
4.   Hick’s Law
5.   Fitt’s Law
6.   Rule of Thirds
7.   Gestalt Design Laws
8.   White space and clean design
9.   Occam’s Razor
Visual Hierarchy
   Size
                      Important Objects
Visual Hierarchy      Color
                      Business Objective
Size

        Without knowing ANYTHING
        about these circles, you were
       easily able to rank them. That’s
               visual hierarchy.




                                          13
Certain parts of your website
                    are more important than
                    others.

                    Forms
                    Calls to action
                    Value proposition
Important Objects
                    If you website menu has 10
                    items, are all of them equally
                    important? Where do you
                    want the user to click?

                    Make important links more
                    prominent.

                                                     14
Hierarchy does not only
        come from size.
        Amazon makes the ‘Add
        to cart’ button more
        prominent by using color.

Color




                                    15
Business Objective




                     16
Web Design Principles
1.   Visual Hierarchy
2.   Divine Proportions
3.   Typography
4.   Hick’s Law
5.   Fitt’s Law
6.   Rule of Thirds
7.   Gestalt Design Laws
8.   White space and clean design
9.   Occam’s Razor
Golden ratio is a magical number
Divine Proportions   1.618 that makes all things
                     proportioned to it aesthetically
                     pleasing (or so it is believed).
Divine Proportions
Web Design Principles
1.   Visual Hierarchy
2.   Divine Proportions
3.   Typography
4.   Hick’s Law
5.   Fitt’s Law
6.   Rule of Thirds
7.   Gestalt Design Laws
8.   White space and clean design
9.   Occam’s Razor
Typography
As font sizes increase, line heights must also
                increase in order to maintain the geometric
                proportions of a paragraph. In other words:
                Font size and line height are proportionally
                related.

                As the line width gets longer, it becomes more
Size & Height   difficult to perform a return sweep (the
                movement of the eyes from the end of one line
                to the beginning of the next) unless the line
                height is also increased to account for this
                effect.

                For any font size, the line height must increase
                as the line width increases.



                                                                 26
Web Design Principles
1.   Visual Hierarchy
2.   Divine Proportions
3.   Typography
4.   Hick’s Law
5.   Fitt’s Law
6.   Rule of Thirds
7.   Gestalt Design Laws
8.   White space and clean design
9.   Occam’s Razor
Every additional choice
             increases the time required to
Hick’s Law   take a decision.

             If you sell a huge amount of
             products, add better filters for
             easier decision making.




                                                30
Web Design Principles
1.   Visual Hierarchy
2.   Divine Proportions
3.   Typography
4.   Hick’s Law
5.   Fitt’s Law
6.   Rule of Thirds
7.   Gestalt Design Laws
8.   White space and clean design
9.   Occam’s Razor
The bigger an object and the closer
             it is to us, the easier it is to use it.

             The size of a button should be
Fitt’s Law   proportional to its expected
             frequency of use. You can check
             your stats for which buttons people
             use the most, and make popular
             buttons bigger (easier to hit).




                                                        36
Web Design Principles
1.   Visual Hierarchy
2.   Divine Proportions
3.   Typography
4.   Hick’s Law
5.   Fitt’s Law
6.   Rule of Thirds
7.   Gestalt Design Laws
8.   White space and clean design
9.   Occam’s Razor
An image should be imagined as
                 divided into nine equal parts by
                 two equally-spaced horizontal
                 lines and two equally-spaced
Rules of Third   vertical lines, and that important
                 compositional elements should
                 be placed along these lines or
                 their intersections.




                                                      38
Web Design Principles
1.   Visual Hierarchy
2.   Divine Proportions
3.   Typography
4.   Hick’s Law
5.   Fitt’s Law
6.   Rule of Thirds
7.   Gestalt Design Laws
8.   White space and clean design
9.   Occam’s Razor
People always see the whole of
your website first, before they
distinguish the header, menu,
footer and so on.




                                  45
 Law of Focal Point (Visual attributes that control focus)
 Law of Proximity
 Law of Similarity
 Law of Common Region (Law of "Prägnanz ('Good
   Form')")
 Law of Connectedness ("Law of Unity/Harmony")
 Law of Balance/Symmetry
 Law of Continuation
 Law of Closure
 Law of Figure-Ground
 Law of Isomorphic Correspondence
 Law of Simplicity
                                                       46
 Law of Focal Point (Visual attributes that control focus)
 Law of Proximity
 Law of Similarity
 Law of Common Region (Law of "Prägnanz ('Good
   Form')")
 Law of Connectedness ("Law of Unity/Harmony")
 Law of Balance/Symmetry
 Law of Continuation
 Law of Closure
 Law of Figure-Ground
 Law of Isomorphic Correspondence
 Law of Simplicity
                                                       48
 Law of Focal Point (Visual attributes that control focus)
 Law of Proximity
 Law of Similarity
 Law of Common Region (Law of "Prägnanz ('Good
   Form')")
 Law of Connectedness ("Law of Unity/Harmony")
 Law of Balance/Symmetry
 Law of Continuation
 Law of Closure
 Law of Figure-Ground
 Law of Isomorphic Correspondence
 Law of Simplicity
                                                       51
 Law of Focal Point (Visual attributes that control focus)
 Law of Proximity
 Law of Similarity
 Law of Common Region (Law of "Prägnanz ('Good
   Form')")
 Law of Connectedness ("Law of Unity/Harmony")
 Law of Balance/Symmetry
 Law of Continuation
 Law of Closure
 Law of Figure-Ground
 Law of Isomorphic Correspondence
 Law of Simplicity
                                                       53
 Law of Focal Point (Visual attributes that control focus)
 Law of Proximity
 Law of Similarity
 Law of Common Region (Law of "Prägnanz ('Good
   Form')")
 Law of Connectedness ("Law of Unity/Harmony")
 Law of Balance/Symmetry
 Law of Continuation
 Law of Closure
 Law of Figure-Ground
 Law of Isomorphic Correspondence
 Law of Simplicity
                                                       55
 Law of Focal Point (Visual attributes that control focus)
 Law of Proximity
 Law of Similarity
 Law of Common Region (Law of "Prägnanz ('Good
   Form')")
 Law of Connectedness ("Law of Unity/Harmony")
 Law of Balance/Symmetry
 Law of Continuation
 Law of Closure
 Law of Figure-Ground
 Law of Isomorphic Correspondence
 Law of Simplicity
                                                       57
 Law of Focal Point (Visual attributes that control focus)
 Law of Proximity
 Law of Similarity
 Law of Common Region (Law of "Prägnanz ('Good
   Form')")
 Law of Connectedness ("Law of Unity/Harmony")
 Law of Balance/Symmetry
 Law of Continuation
 Law of Closure
 Law of Figure-Ground
 Law of Isomorphic Correspondence
 Law of Simplicity
                                                       60
 Law of Focal Point (Visual attributes that control focus)
 Law of Proximity
 Law of Similarity
 Law of Common Region (Law of "Prägnanz ('Good
   Form')")
 Law of Connectedness ("Law of Unity/Harmony")
 Law of Balance/Symmetry
 Law of Continuation
 Law of Closure
 Law of Figure-Ground
 Law of Isomorphic Correspondence
 Law of Simplicity
                                                       63
 Law of Focal Point (Visual attributes that control focus)
 Law of Proximity
 Law of Similarity
 Law of Common Region (Law of "Prägnanz ('Good
   Form')")
 Law of Connectedness ("Law of Unity/Harmony")
 Law of Balance/Symmetry
 Law of Continuation
 Law of Closure
 Law of Figure-Ground
 Law of Isomorphic Correspondence
 Law of Simplicity
                                                       67
 Law of Focal Point (Visual attributes that control focus)
 Law of Proximity
 Law of Similarity
 Law of Common Region (Law of "Prägnanz ('Good
   Form')")
 Law of Connectedness ("Law of Unity/Harmony")
 Law of Balance/Symmetry
 Law of Continuation
 Law of Closure
 Law of Figure-Ground
 Law of Isomorphic Correspondence
 Law of Simplicity
                                                       70
 Law of Focal Point (Visual attributes that control focus)
 Law of Proximity
 Law of Similarity
 Law of Common Region (Law of "Prägnanz ('Good
   Form')")
 Law of Connectedness ("Law of Unity/Harmony")
 Law of Balance/Symmetry
 Law of Continuation
 Law of Closure
 Law of Figure-Ground
 Law of Isomorphic Correspondence
 Law of Simplicity
                                                       72
Web Design Principles
1.   Visual Hierarchy
2.   Divine Proportions
3.   Typography
4.   Hick’s Law
5.   Fitt’s Law
6.   Rule of Thirds
7.   Gestalt Design Laws
8.   White space and clean design
9.   Occam’s Razor
Web Design Principles
1.   Visual Hierarchy
2.   Divine Proportions
3.   Typography
4.   Hick’s Law
5.   Fitt’s Law
6.   Rule of Thirds
7.   Gestalt Design Laws
8.   White space and clean design
9.   Occam’s Razor
helpdesk@hashimukh.com

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UI Design That Converts Visitors to Buyers.

  • 1. Problem We are having plenty of Traffic but very few are buying.
  • 2.
  • 3. UI Design That Converts Visitors to Buyers Helaluzzaman Ayon Business Development Manager HashiMukh Dot Com
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9. Design is not just something designers do. Design is marketing.
  • 10. Web Design Principles 1. Visual Hierarchy 2. Divine Proportions 3. Typography 4. Hick’s Law 5. Fitt’s Law 6. Rule of Thirds 7. Gestalt Design Laws 8. White space and clean design 9. Occam’s Razor
  • 12. Size  Important Objects Visual Hierarchy  Color  Business Objective
  • 13. Size Without knowing ANYTHING about these circles, you were easily able to rank them. That’s visual hierarchy. 13
  • 14. Certain parts of your website are more important than others. Forms Calls to action Value proposition Important Objects If you website menu has 10 items, are all of them equally important? Where do you want the user to click? Make important links more prominent. 14
  • 15. Hierarchy does not only come from size. Amazon makes the ‘Add to cart’ button more prominent by using color. Color 15
  • 17. Web Design Principles 1. Visual Hierarchy 2. Divine Proportions 3. Typography 4. Hick’s Law 5. Fitt’s Law 6. Rule of Thirds 7. Gestalt Design Laws 8. White space and clean design 9. Occam’s Razor
  • 18.
  • 19.
  • 20. Golden ratio is a magical number Divine Proportions 1.618 that makes all things proportioned to it aesthetically pleasing (or so it is believed).
  • 21.
  • 22.
  • 24. Web Design Principles 1. Visual Hierarchy 2. Divine Proportions 3. Typography 4. Hick’s Law 5. Fitt’s Law 6. Rule of Thirds 7. Gestalt Design Laws 8. White space and clean design 9. Occam’s Razor
  • 26. As font sizes increase, line heights must also increase in order to maintain the geometric proportions of a paragraph. In other words: Font size and line height are proportionally related. As the line width gets longer, it becomes more Size & Height difficult to perform a return sweep (the movement of the eyes from the end of one line to the beginning of the next) unless the line height is also increased to account for this effect. For any font size, the line height must increase as the line width increases. 26
  • 27.
  • 28. Web Design Principles 1. Visual Hierarchy 2. Divine Proportions 3. Typography 4. Hick’s Law 5. Fitt’s Law 6. Rule of Thirds 7. Gestalt Design Laws 8. White space and clean design 9. Occam’s Razor
  • 29.
  • 30. Every additional choice increases the time required to Hick’s Law take a decision. If you sell a huge amount of products, add better filters for easier decision making. 30
  • 31.
  • 32.
  • 33. Web Design Principles 1. Visual Hierarchy 2. Divine Proportions 3. Typography 4. Hick’s Law 5. Fitt’s Law 6. Rule of Thirds 7. Gestalt Design Laws 8. White space and clean design 9. Occam’s Razor
  • 34.
  • 35.
  • 36. The bigger an object and the closer it is to us, the easier it is to use it. The size of a button should be Fitt’s Law proportional to its expected frequency of use. You can check your stats for which buttons people use the most, and make popular buttons bigger (easier to hit). 36
  • 37. Web Design Principles 1. Visual Hierarchy 2. Divine Proportions 3. Typography 4. Hick’s Law 5. Fitt’s Law 6. Rule of Thirds 7. Gestalt Design Laws 8. White space and clean design 9. Occam’s Razor
  • 38. An image should be imagined as divided into nine equal parts by two equally-spaced horizontal lines and two equally-spaced Rules of Third vertical lines, and that important compositional elements should be placed along these lines or their intersections. 38
  • 39.
  • 40.
  • 41.
  • 42.
  • 43. Web Design Principles 1. Visual Hierarchy 2. Divine Proportions 3. Typography 4. Hick’s Law 5. Fitt’s Law 6. Rule of Thirds 7. Gestalt Design Laws 8. White space and clean design 9. Occam’s Razor
  • 44.
  • 45. People always see the whole of your website first, before they distinguish the header, menu, footer and so on. 45
  • 46.  Law of Focal Point (Visual attributes that control focus)  Law of Proximity  Law of Similarity  Law of Common Region (Law of "Prägnanz ('Good Form')")  Law of Connectedness ("Law of Unity/Harmony")  Law of Balance/Symmetry  Law of Continuation  Law of Closure  Law of Figure-Ground  Law of Isomorphic Correspondence  Law of Simplicity 46
  • 47.
  • 48.  Law of Focal Point (Visual attributes that control focus)  Law of Proximity  Law of Similarity  Law of Common Region (Law of "Prägnanz ('Good Form')")  Law of Connectedness ("Law of Unity/Harmony")  Law of Balance/Symmetry  Law of Continuation  Law of Closure  Law of Figure-Ground  Law of Isomorphic Correspondence  Law of Simplicity 48
  • 49.
  • 50.
  • 51.  Law of Focal Point (Visual attributes that control focus)  Law of Proximity  Law of Similarity  Law of Common Region (Law of "Prägnanz ('Good Form')")  Law of Connectedness ("Law of Unity/Harmony")  Law of Balance/Symmetry  Law of Continuation  Law of Closure  Law of Figure-Ground  Law of Isomorphic Correspondence  Law of Simplicity 51
  • 52.
  • 53.  Law of Focal Point (Visual attributes that control focus)  Law of Proximity  Law of Similarity  Law of Common Region (Law of "Prägnanz ('Good Form')")  Law of Connectedness ("Law of Unity/Harmony")  Law of Balance/Symmetry  Law of Continuation  Law of Closure  Law of Figure-Ground  Law of Isomorphic Correspondence  Law of Simplicity 53
  • 54.
  • 55.  Law of Focal Point (Visual attributes that control focus)  Law of Proximity  Law of Similarity  Law of Common Region (Law of "Prägnanz ('Good Form')")  Law of Connectedness ("Law of Unity/Harmony")  Law of Balance/Symmetry  Law of Continuation  Law of Closure  Law of Figure-Ground  Law of Isomorphic Correspondence  Law of Simplicity 55
  • 56.
  • 57.  Law of Focal Point (Visual attributes that control focus)  Law of Proximity  Law of Similarity  Law of Common Region (Law of "Prägnanz ('Good Form')")  Law of Connectedness ("Law of Unity/Harmony")  Law of Balance/Symmetry  Law of Continuation  Law of Closure  Law of Figure-Ground  Law of Isomorphic Correspondence  Law of Simplicity 57
  • 58.
  • 59.
  • 60.  Law of Focal Point (Visual attributes that control focus)  Law of Proximity  Law of Similarity  Law of Common Region (Law of "Prägnanz ('Good Form')")  Law of Connectedness ("Law of Unity/Harmony")  Law of Balance/Symmetry  Law of Continuation  Law of Closure  Law of Figure-Ground  Law of Isomorphic Correspondence  Law of Simplicity 60
  • 61.
  • 62.
  • 63.  Law of Focal Point (Visual attributes that control focus)  Law of Proximity  Law of Similarity  Law of Common Region (Law of "Prägnanz ('Good Form')")  Law of Connectedness ("Law of Unity/Harmony")  Law of Balance/Symmetry  Law of Continuation  Law of Closure  Law of Figure-Ground  Law of Isomorphic Correspondence  Law of Simplicity 63
  • 64.
  • 65.
  • 66.
  • 67.  Law of Focal Point (Visual attributes that control focus)  Law of Proximity  Law of Similarity  Law of Common Region (Law of "Prägnanz ('Good Form')")  Law of Connectedness ("Law of Unity/Harmony")  Law of Balance/Symmetry  Law of Continuation  Law of Closure  Law of Figure-Ground  Law of Isomorphic Correspondence  Law of Simplicity 67
  • 68.
  • 69.
  • 70.  Law of Focal Point (Visual attributes that control focus)  Law of Proximity  Law of Similarity  Law of Common Region (Law of "Prägnanz ('Good Form')")  Law of Connectedness ("Law of Unity/Harmony")  Law of Balance/Symmetry  Law of Continuation  Law of Closure  Law of Figure-Ground  Law of Isomorphic Correspondence  Law of Simplicity 70
  • 71.
  • 72.  Law of Focal Point (Visual attributes that control focus)  Law of Proximity  Law of Similarity  Law of Common Region (Law of "Prägnanz ('Good Form')")  Law of Connectedness ("Law of Unity/Harmony")  Law of Balance/Symmetry  Law of Continuation  Law of Closure  Law of Figure-Ground  Law of Isomorphic Correspondence  Law of Simplicity 72
  • 73.
  • 74. Web Design Principles 1. Visual Hierarchy 2. Divine Proportions 3. Typography 4. Hick’s Law 5. Fitt’s Law 6. Rule of Thirds 7. Gestalt Design Laws 8. White space and clean design 9. Occam’s Razor
  • 75.
  • 76. Web Design Principles 1. Visual Hierarchy 2. Divine Proportions 3. Typography 4. Hick’s Law 5. Fitt’s Law 6. Rule of Thirds 7. Gestalt Design Laws 8. White space and clean design 9. Occam’s Razor
  • 77.
  • 78.
  • 79.
  • 80.