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Little Miss Robot
Digital Product Design
@littlemissrobot | www.littlemissrobot.com
Our manifesto.
DESIGN IS NOT AN AFTERTHOUGHT
Too often, design is a visual layer added on top in the end.
This is not how we approach design. It’s more than aesthetics.
Design is about behavior, it’s about how the product works.
INVOLVEMENT
Together, we translate your mission & vision into a tangible
user experience. In these workshops both visual and technical
experts collaborate with product owners and business people.
BUSINESS
TECHNOLOGY
DESIGN
INVOLVEMENT
Everybody contributes in designing the product interaction.
User experience is your tangible business model.
NO LOREM IPSUM
We only start designing once we have real content. This is where
most projects break. We don’t design with lorem ipsum and spend
our project management time on content management. This has
to be a focus point itself.
FREE PITCHING
We love to connect and recommend a strategic approach.
What we don’t do is quickly sketch up things or present rough ideas.
Creative direction & strategy is our most valuable service,
we cannot afford giving them away for free.
The best work happens in a committed relationship.
FREE PITCHING
We don’t want you to choose us because of an inspiring idea. Ideas
are everywhere. We want you to choose us because you believe we
can make them happen together!
As Thomas Edison once said:
“Genius is 1% inspiration and 99% perspiration.”
DESIGN THINKING LEADS
In order to make inspiring products that are a joy to interact with,
we have to include design thinking throughout the entire process.
We take the lead in this process, guiding product owners, visual
& technical experts into an innovative direction.
We do this by providing an experienced team, lead by a product
designer and product manager.
AGILE
We don’t work with a typical waterfall process. From our first
workshops to beta development, we define sprints and milestones.
Working with a feature matrix we prioritize functionalities and
work to budget.
Our creative process.
Explore
 Build
Design
Little Miss Robot
Product Design Process
Concept Design
Storyboarding
Interviews
Inspiration
Competitive Analysis
Product Roadmap
Branding
Wireframing & UX
Interface Design
Interaction Design
Content Design
Prototyping
User Testing

Technical Analysis
Frontend Scope Development
Backend Scope Development
Beta Development
Testing & Deployment
EXPLORATION
We start with exploration workshops, conceptualizing and defining
product features and interactive behavior. In these workshops,
visual, technical and business people are involved.
Communicating as tangible as possible (mockups, prototypes,
concept design) we explore the possibilities & iterate our way to the
product core.
EXPLORATION
The deliverable of this phase is a concept presentation explaining the
product core. We also work out a prioritized features & functionality
matrix. Based on these 2 files we estimate the cost & timing of
production (design & development) and discuss the scope of V1.
DESIGN & BUILD
Based on the concept presentation, product roadmap and scope we
work to budget. Using a scrum based sprint approach we divide the
production process into smaller milestones and several product
versions.
Depending on the project we assemble the perfect creative team that
collaborates with the product owner and internal or external partners.
...Transfer Completed

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Manifesto

  • 1. Little Miss Robot Digital Product Design @littlemissrobot | www.littlemissrobot.com
  • 3. DESIGN IS NOT AN AFTERTHOUGHT Too often, design is a visual layer added on top in the end. This is not how we approach design. It’s more than aesthetics. Design is about behavior, it’s about how the product works.
  • 4. INVOLVEMENT Together, we translate your mission & vision into a tangible user experience. In these workshops both visual and technical experts collaborate with product owners and business people.
  • 6. INVOLVEMENT Everybody contributes in designing the product interaction. User experience is your tangible business model.
  • 7. NO LOREM IPSUM We only start designing once we have real content. This is where most projects break. We don’t design with lorem ipsum and spend our project management time on content management. This has to be a focus point itself.
  • 8. FREE PITCHING We love to connect and recommend a strategic approach. What we don’t do is quickly sketch up things or present rough ideas. Creative direction & strategy is our most valuable service, we cannot afford giving them away for free. The best work happens in a committed relationship.
  • 9. FREE PITCHING We don’t want you to choose us because of an inspiring idea. Ideas are everywhere. We want you to choose us because you believe we can make them happen together! As Thomas Edison once said: “Genius is 1% inspiration and 99% perspiration.”
  • 10. DESIGN THINKING LEADS In order to make inspiring products that are a joy to interact with, we have to include design thinking throughout the entire process. We take the lead in this process, guiding product owners, visual & technical experts into an innovative direction. We do this by providing an experienced team, lead by a product designer and product manager.
  • 11. AGILE We don’t work with a typical waterfall process. From our first workshops to beta development, we define sprints and milestones. Working with a feature matrix we prioritize functionalities and work to budget.
  • 13. Explore Build Design Little Miss Robot Product Design Process Concept Design Storyboarding Interviews Inspiration Competitive Analysis Product Roadmap Branding Wireframing & UX Interface Design Interaction Design Content Design Prototyping User Testing Technical Analysis Frontend Scope Development Backend Scope Development Beta Development Testing & Deployment
  • 14. EXPLORATION We start with exploration workshops, conceptualizing and defining product features and interactive behavior. In these workshops, visual, technical and business people are involved. Communicating as tangible as possible (mockups, prototypes, concept design) we explore the possibilities & iterate our way to the product core.
  • 15. EXPLORATION The deliverable of this phase is a concept presentation explaining the product core. We also work out a prioritized features & functionality matrix. Based on these 2 files we estimate the cost & timing of production (design & development) and discuss the scope of V1.
  • 16. DESIGN & BUILD Based on the concept presentation, product roadmap and scope we work to budget. Using a scrum based sprint approach we divide the production process into smaller milestones and several product versions. Depending on the project we assemble the perfect creative team that collaborates with the product owner and internal or external partners.