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Quest Based PD
	
  
Lee Sheldon is a professional game writer and designer, and an
Associate Professor in the Games and Simulation Arts and
Sciences program at Rensselaer Polytechnic Institute.
Lee wrote the bestselling book The Multiplayer Classroom:
Designing Coursework as a Game (2011); his book
Character Development and Storytelling for Games
(Second Edition, 2013) is the standard text in the field.
	
  
Keynote Speaker: Lee Sheldon
Wednesday, July 30th
@ 10:30 AM MST
Topic: The Persuasion Games
Lee will introduce designing classes as games that persuade students to want to learn—not by
using commercial products or educational games—but by applying game design principles and
narrative techniques to standard curriculums and learning outcomes. He will then help you with
the hard part: honing your sales pitch to parents, school boards and state standards committees.
	
  
Sean O'Neil
Bringing Choose Your Own
Adventure Into the Digital Age
Corey Papastathis
Quest-Based Professional
Development
Enrique Cachafeiro
Using Virtual Worlds as a
Platform for Gamification in the
Classroom
	
  
Anne Lahr
Slowly I Turned, Step by Step..
	
  
	
  
	
  
Chris Haskell
Class as a Fully Realized Online RPG
Charles Forstbauer
Take Questing to the Next Level: Growing
the Teacher Clan
Mikael Hellstrom
Gamifying Political
Science: Experiences from Teaching
Socials Science in Higher Ed
	
  
Chris Luchs, Kae Novak, Lee
Ann Tysseling
Reading & Research Skills and Strategies
Developed During Gaming
1:00 PM
2:30 PM
4:00 PM
5:30 PM
10:30 AM
1:00 PM
2:30 PM
4:00 PM
Sessions
Register questboise.com

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QuestBoise 2014: Virtual unconference on gamification and quest-based learning

  • 1. Quest Based PD   Lee Sheldon is a professional game writer and designer, and an Associate Professor in the Games and Simulation Arts and Sciences program at Rensselaer Polytechnic Institute. Lee wrote the bestselling book The Multiplayer Classroom: Designing Coursework as a Game (2011); his book Character Development and Storytelling for Games (Second Edition, 2013) is the standard text in the field.   Keynote Speaker: Lee Sheldon Wednesday, July 30th @ 10:30 AM MST Topic: The Persuasion Games Lee will introduce designing classes as games that persuade students to want to learn—not by using commercial products or educational games—but by applying game design principles and narrative techniques to standard curriculums and learning outcomes. He will then help you with the hard part: honing your sales pitch to parents, school boards and state standards committees.   Sean O'Neil Bringing Choose Your Own Adventure Into the Digital Age Corey Papastathis Quest-Based Professional Development Enrique Cachafeiro Using Virtual Worlds as a Platform for Gamification in the Classroom   Anne Lahr Slowly I Turned, Step by Step..       Chris Haskell Class as a Fully Realized Online RPG Charles Forstbauer Take Questing to the Next Level: Growing the Teacher Clan Mikael Hellstrom Gamifying Political Science: Experiences from Teaching Socials Science in Higher Ed   Chris Luchs, Kae Novak, Lee Ann Tysseling Reading & Research Skills and Strategies Developed During Gaming 1:00 PM 2:30 PM 4:00 PM 5:30 PM 10:30 AM 1:00 PM 2:30 PM 4:00 PM Sessions Register questboise.com