SlideShare ist ein Scribd-Unternehmen logo
1 von 16
Downloaden Sie, um offline zu lesen
MAD



      •   Phd Cultural
          Studies/KULeuven
      •   Research coordinator
          Social Spaces
      •   www.socialspaces.be
Social Spaces



                •   Deals with:
                     –    Public space
                     –    Social media
                     –    Social design
Public space



•   very concrete context
•   you do not “just” put a work there
•   you create a dialogue with various stakeholders + context
•   social spaces: allow all stakeholders to participate in
    expert (architecture, policy, art, design,... ) creation of
    public space (social design)
Problem situation: public space – media



                •   media mediate between people
                    and public space
                •   tension: passive intuitive use vs
                    autonomy
                •   question for lot of media artists,
                    designers, developers today how
                    to reconfigure this relation into an
                    active/participatory relation via
                    creative work
                •   case studies + own work
                •   Images IBM, Touch
First criterium for creating active
participation = hybrid objects/media


                 •    observation = hybrid
                      objects/media (vs slick,
                      finished objects) encourage
                      participation by other
                      perspectives before, during,
                      after point of showing art
                      work in public space
                 •    situated in realm of
                      collaboration, not perspective
                      of users or experts
                 •    Image Yanki Lee
Hybrid objects



                 •   role of hybridity in
                     objects is of great
                     importance for
                     participation
                 •   enabling different
                     conversations,
                     addressing and not
                     ignoring tension media-
                     public space
                 •   Image Ideo
Hybrid objects



                 every object has potential to
                   become hybrid
Second criterium for creating active
participation = long creation processes


                 Blast Theory, Uncle Roy all around you
                 3 years to produce a game, work with
                    different stakeholders
                 discovery of hybrid objects/media that work
                 Uncle Roy All Around You is a game played online in a
                     virtual city and on the streets of an actual city. Online
                     Players and Street Players collaborate to find Uncle
                     Roy's office before being invited to make a year long
                     commitment to a total stranger.
                 Communication online- street: GPS => video
                   => self-reported positioning, player
                   regains autonomy
                 Images Blast Theory
Third criterium for creating active
participation = co-creation & prototyping


                 •    GOforIT
                 •    observations youth
                      culture
                 •    sports hall full of games
                 •    Image Patching Zone
GOforIT



          •   low tech prototypes
          •   Tic-tac-toe: folk game
GOforIT



          •     final installation: hybrid
                site specific and larger
                folk culture
          •     problematics of
                sustainability of media
                works
          Image Patching Zone
Fourth criterium: to provide afterlife, reveal
and share source code


                  • GRL
                  • dialogue with current
                    infrastructure
                  • media becomes tool to
                    express one self in public
                    space by sharing codes,
                    people can do it
                    theirselves!
                  • long life span in various
                    hybrid manifestions...
                  •   Image GRL
Eyewriter



            •   GRL interesting, because every
                output they create is prototype
                and input for new ideas
            •   durational art (O'Neill)
                produces “work” that keeps on
                generating social interactions
                after the artist has left the
                project site
            •   GRL: “It is a low-cost eye-tracking
                apparatus & custom software that allows
                graffiti writers and artists with paralysis
                resulting from Amyotrophic lateral
                sclerosis to draw using only their eyes”
            •   Image GRL
Social Spaces



                •   durational art/design
                •   role artistic/design research
                    group in public space
                •   Hybride stad
                     –    observation via different
                          perspectives
                     –    disclosing data heritage
                     –    encouraging people to
                          build in it, remix media
                          (stories, real life,
                          illustrations)
                     –    now new project on
                          stories c-mine
                     –    Drawing Moritz Ebinger
Challenge media creators working in public
space?


                •    strengthening knowledge role media
                     work in public space +
                     understanding quality of hybrid
                     objects for participation
                        –      media that are 'honest'
                               about tensions they create
                               between people - public
                               environment
                        –      prototype
                        –      open source code
                •    to create hybrid objects experiment
                     with
                        –      length of creation
                               processes
                        –      co-creating with
                               stakeholders
Contact




liesbeth.huybrechts@mda.khlim.be
       www.socialspaces.be
          www.e-cultuur.be
      http://twitter.com/liesbit

Weitere ähnliche Inhalte

Was ist angesagt?

Code for Europe Presentation @Meevaart
Code for Europe Presentation @MeevaartCode for Europe Presentation @Meevaart
Code for Europe Presentation @MeevaartGiovanni Maggini
 
Deliverables that Clarify, Focus, and Improve Design
Deliverables that Clarify, Focus, and Improve DesignDeliverables that Clarify, Focus, and Improve Design
Deliverables that Clarify, Focus, and Improve DesignBen Peachey
 
WUD 2011 - Bringing IT to life
WUD 2011 - Bringing IT to lifeWUD 2011 - Bringing IT to life
WUD 2011 - Bringing IT to lifeDamjan Obal
 
Digital Identity - connecting people, regenerating places
Digital Identity - connecting people, regenerating placesDigital Identity - connecting people, regenerating places
Digital Identity - connecting people, regenerating placesVIVA_EAST
 
using Open Source Hardware and Rapid Prototyping in Arts Organisations
using Open Source Hardware and Rapid Prototyping in Arts Organisationsusing Open Source Hardware and Rapid Prototyping in Arts Organisations
using Open Source Hardware and Rapid Prototyping in Arts OrganisationsBrian Degger
 
Digital Media & Museum Visitor Engagement
Digital Media & Museum Visitor EngagementDigital Media & Museum Visitor Engagement
Digital Media & Museum Visitor EngagementMerel van der Vaart
 
Lecture 2011.3B: Fundamentals of Copyright (Digital Sustainability)
Lecture 2011.3B: Fundamentals of Copyright (Digital Sustainability)Lecture 2011.3B: Fundamentals of Copyright (Digital Sustainability)
Lecture 2011.3B: Fundamentals of Copyright (Digital Sustainability)Marcus Dapp
 
Initial Project Presentation
Initial Project Presentation  Initial Project Presentation
Initial Project Presentation Colm Walsh
 
Taking the Magical Leap with Immersive Technologies in Libraries
Taking the Magical Leap with Immersive Technologies in LibrariesTaking the Magical Leap with Immersive Technologies in Libraries
Taking the Magical Leap with Immersive Technologies in LibrariesSt. Petersburg College
 
CSTA2015 Blocks-based Programming: Toolboxes for Many Occasions
CSTA2015  Blocks-based Programming: Toolboxes for Many OccasionsCSTA2015  Blocks-based Programming: Toolboxes for Many Occasions
CSTA2015 Blocks-based Programming: Toolboxes for Many Occasions Josh Sheldon
 
Existing 
social
 processes,
design 
&

 the
 coordination 
of
 media…

Existing 
social
 processes,
design 
&

 the
 coordination 
of
 media…
Existing 
social
 processes,
design 
&

 the
 coordination 
of
 media…

Existing 
social
 processes,
design 
&

 the
 coordination 
of
 media…
Dr Mariann Hardey
 

Was ist angesagt? (16)

picnic10 notes
picnic10 notespicnic10 notes
picnic10 notes
 
Code for Europe Presentation @Meevaart
Code for Europe Presentation @MeevaartCode for Europe Presentation @Meevaart
Code for Europe Presentation @Meevaart
 
Deliverables that Clarify, Focus, and Improve Design
Deliverables that Clarify, Focus, and Improve DesignDeliverables that Clarify, Focus, and Improve Design
Deliverables that Clarify, Focus, and Improve Design
 
WUD 2011 - Bringing IT to life
WUD 2011 - Bringing IT to lifeWUD 2011 - Bringing IT to life
WUD 2011 - Bringing IT to life
 
Digital Identity - connecting people, regenerating places
Digital Identity - connecting people, regenerating placesDigital Identity - connecting people, regenerating places
Digital Identity - connecting people, regenerating places
 
using Open Source Hardware and Rapid Prototyping in Arts Organisations
using Open Source Hardware and Rapid Prototyping in Arts Organisationsusing Open Source Hardware and Rapid Prototyping in Arts Organisations
using Open Source Hardware and Rapid Prototyping in Arts Organisations
 
Digital Media & Museum Visitor Engagement
Digital Media & Museum Visitor EngagementDigital Media & Museum Visitor Engagement
Digital Media & Museum Visitor Engagement
 
20211004 isma rmr-iche-champion_s
20211004 isma rmr-iche-champion_s20211004 isma rmr-iche-champion_s
20211004 isma rmr-iche-champion_s
 
Lecture 2011.3B: Fundamentals of Copyright (Digital Sustainability)
Lecture 2011.3B: Fundamentals of Copyright (Digital Sustainability)Lecture 2011.3B: Fundamentals of Copyright (Digital Sustainability)
Lecture 2011.3B: Fundamentals of Copyright (Digital Sustainability)
 
Games, XR, DH-Graz talk, 06.10.2021
Games, XR, DH-Graz talk, 06.10.2021Games, XR, DH-Graz talk, 06.10.2021
Games, XR, DH-Graz talk, 06.10.2021
 
Virtual worlds (2)
Virtual worlds (2)Virtual worlds (2)
Virtual worlds (2)
 
Initial Project Presentation
Initial Project Presentation  Initial Project Presentation
Initial Project Presentation
 
Taking the Magical Leap with Immersive Technologies in Libraries
Taking the Magical Leap with Immersive Technologies in LibrariesTaking the Magical Leap with Immersive Technologies in Libraries
Taking the Magical Leap with Immersive Technologies in Libraries
 
CSTA2015 Blocks-based Programming: Toolboxes for Many Occasions
CSTA2015  Blocks-based Programming: Toolboxes for Many OccasionsCSTA2015  Blocks-based Programming: Toolboxes for Many Occasions
CSTA2015 Blocks-based Programming: Toolboxes for Many Occasions
 
Existing 
social
 processes,
design 
&

 the
 coordination 
of
 media…

Existing 
social
 processes,
design 
&

 the
 coordination 
of
 media…
Existing 
social
 processes,
design 
&

 the
 coordination 
of
 media…

Existing 
social
 processes,
design 
&

 the
 coordination 
of
 media…

 
Presentation
Presentation Presentation
Presentation
 

Andere mochten auch

Andere mochten auch (9)

Introduction itu 23.4.15
Introduction itu 23.4.15Introduction itu 23.4.15
Introduction itu 23.4.15
 
Managerial economics
Managerial economicsManagerial economics
Managerial economics
 
So sp presentatie pdc
So sp presentatie pdcSo sp presentatie pdc
So sp presentatie pdc
 
Nothing from nothing
Nothing from nothingNothing from nothing
Nothing from nothing
 
Doctoraatspresentatie
DoctoraatspresentatieDoctoraatspresentatie
Doctoraatspresentatie
 
Mobile Device Management - Product Study
Mobile Device Management - Product StudyMobile Device Management - Product Study
Mobile Device Management - Product Study
 
Photoshop kokebok vg1
Photoshop kokebok vg1Photoshop kokebok vg1
Photoshop kokebok vg1
 
Informativ side om foto
Informativ side om fotoInformativ side om foto
Informativ side om foto
 
Social spaces goes e culture fair 23.8.10
Social spaces goes e culture fair 23.8.10Social spaces goes e culture fair 23.8.10
Social spaces goes e culture fair 23.8.10
 

Ähnlich wie Public space for real 1.10.10

“Mapping”: collaborative creation practices and media sociability
“Mapping”: collaborative creation practices and media sociability“Mapping”: collaborative creation practices and media sociability
“Mapping”: collaborative creation practices and media sociabilityGemma San Cornelio Esquerdo
 
Immersive Hall System 2.0: Multiplayer Active Shutter Glass and Band
Immersive Hall System 2.0: Multiplayer Active Shutter Glass and BandImmersive Hall System 2.0: Multiplayer Active Shutter Glass and Band
Immersive Hall System 2.0: Multiplayer Active Shutter Glass and BandChanuLee3
 
Principles of New Media [Fall 2012 RTF 319 Session 02]
Principles of New Media [Fall 2012 RTF 319 Session 02]Principles of New Media [Fall 2012 RTF 319 Session 02]
Principles of New Media [Fall 2012 RTF 319 Session 02]William J. Moner
 
Nikki's Global Village
Nikki's Global VillageNikki's Global Village
Nikki's Global VillageNikki Padilla
 
Co-Creation with Lead Users on the Digital Research Platform www.dieNEONauten.de
Co-Creation with Lead Users on the Digital Research Platform www.dieNEONauten.deCo-Creation with Lead Users on the Digital Research Platform www.dieNEONauten.de
Co-Creation with Lead Users on the Digital Research Platform www.dieNEONauten.deNicolas Loose
 
Transmedia Storytelling and Journalism
Transmedia Storytelling and JournalismTransmedia Storytelling and Journalism
Transmedia Storytelling and Journalismphdserena
 
Mad Skills - Global Kids Case Study
Mad Skills - Global Kids Case StudyMad Skills - Global Kids Case Study
Mad Skills - Global Kids Case StudyErin Reilly
 
Building Lego prototypes for the city
Building Lego prototypes for the cityBuilding Lego prototypes for the city
Building Lego prototypes for the cityEmile Hooge
 
New England American Studies Association presentation - October 13, 2012
New England American Studies Association presentation - October 13, 2012New England American Studies Association presentation - October 13, 2012
New England American Studies Association presentation - October 13, 2012Steven Lubar
 
Social Aspects of Media & ICT
Social Aspects of Media & ICTSocial Aspects of Media & ICT
Social Aspects of Media & ICTGhent University
 
Patrocina utopic_US
Patrocina utopic_USPatrocina utopic_US
Patrocina utopic_USutopic_us
 
Mastering the Art of Promotion
Mastering the Art of PromotionMastering the Art of Promotion
Mastering the Art of PromotionHedren Sum
 
From Social Media to Human Media @ Glocal: Inside Social Media
From Social Media to Human Media @ Glocal: Inside Social MediaFrom Social Media to Human Media @ Glocal: Inside Social Media
From Social Media to Human Media @ Glocal: Inside Social MediaNewMediaMK
 
Thesis I Presentation
Thesis I PresentationThesis I Presentation
Thesis I PresentationMarina Brant
 

Ähnlich wie Public space for real 1.10.10 (20)

“Mapping”: collaborative creation practices and media sociability
“Mapping”: collaborative creation practices and media sociability“Mapping”: collaborative creation practices and media sociability
“Mapping”: collaborative creation practices and media sociability
 
Immersive Hall System 2.0: Multiplayer Active Shutter Glass and Band
Immersive Hall System 2.0: Multiplayer Active Shutter Glass and BandImmersive Hall System 2.0: Multiplayer Active Shutter Glass and Band
Immersive Hall System 2.0: Multiplayer Active Shutter Glass and Band
 
Haifa 2013
Haifa 2013Haifa 2013
Haifa 2013
 
Principles of New Media [Fall 2012 RTF 319 Session 02]
Principles of New Media [Fall 2012 RTF 319 Session 02]Principles of New Media [Fall 2012 RTF 319 Session 02]
Principles of New Media [Fall 2012 RTF 319 Session 02]
 
Storytelling 2.0
Storytelling 2.0Storytelling 2.0
Storytelling 2.0
 
Nikki's Global Village
Nikki's Global VillageNikki's Global Village
Nikki's Global Village
 
Co-Creation with Lead Users on the Digital Research Platform www.dieNEONauten.de
Co-Creation with Lead Users on the Digital Research Platform www.dieNEONauten.deCo-Creation with Lead Users on the Digital Research Platform www.dieNEONauten.de
Co-Creation with Lead Users on the Digital Research Platform www.dieNEONauten.de
 
Transmedia Storytelling and Journalism
Transmedia Storytelling and JournalismTransmedia Storytelling and Journalism
Transmedia Storytelling and Journalism
 
Mad Skills - Global Kids Case Study
Mad Skills - Global Kids Case StudyMad Skills - Global Kids Case Study
Mad Skills - Global Kids Case Study
 
Collage Task
Collage TaskCollage Task
Collage Task
 
Building Lego prototypes for the city
Building Lego prototypes for the cityBuilding Lego prototypes for the city
Building Lego prototypes for the city
 
New England American Studies Association presentation - October 13, 2012
New England American Studies Association presentation - October 13, 2012New England American Studies Association presentation - October 13, 2012
New England American Studies Association presentation - October 13, 2012
 
Social Aspects of Media & ICT
Social Aspects of Media & ICTSocial Aspects of Media & ICT
Social Aspects of Media & ICT
 
Cloud maker itaauconference2014
Cloud maker itaauconference2014Cloud maker itaauconference2014
Cloud maker itaauconference2014
 
Digital Storytelling at Mia
Digital Storytelling at MiaDigital Storytelling at Mia
Digital Storytelling at Mia
 
Patrocina utopic_US
Patrocina utopic_USPatrocina utopic_US
Patrocina utopic_US
 
Mastering the Art of Promotion
Mastering the Art of PromotionMastering the Art of Promotion
Mastering the Art of Promotion
 
Heritage Visualisation: Lessons From The Fun Side
Heritage Visualisation: Lessons From The Fun SideHeritage Visualisation: Lessons From The Fun Side
Heritage Visualisation: Lessons From The Fun Side
 
From Social Media to Human Media @ Glocal: Inside Social Media
From Social Media to Human Media @ Glocal: Inside Social MediaFrom Social Media to Human Media @ Glocal: Inside Social Media
From Social Media to Human Media @ Glocal: Inside Social Media
 
Thesis I Presentation
Thesis I PresentationThesis I Presentation
Thesis I Presentation
 

Public space for real 1.10.10

  • 1. MAD • Phd Cultural Studies/KULeuven • Research coordinator Social Spaces • www.socialspaces.be
  • 2. Social Spaces • Deals with: – Public space – Social media – Social design
  • 3. Public space • very concrete context • you do not “just” put a work there • you create a dialogue with various stakeholders + context • social spaces: allow all stakeholders to participate in expert (architecture, policy, art, design,... ) creation of public space (social design)
  • 4. Problem situation: public space – media • media mediate between people and public space • tension: passive intuitive use vs autonomy • question for lot of media artists, designers, developers today how to reconfigure this relation into an active/participatory relation via creative work • case studies + own work • Images IBM, Touch
  • 5. First criterium for creating active participation = hybrid objects/media • observation = hybrid objects/media (vs slick, finished objects) encourage participation by other perspectives before, during, after point of showing art work in public space • situated in realm of collaboration, not perspective of users or experts • Image Yanki Lee
  • 6. Hybrid objects • role of hybridity in objects is of great importance for participation • enabling different conversations, addressing and not ignoring tension media- public space • Image Ideo
  • 7. Hybrid objects every object has potential to become hybrid
  • 8. Second criterium for creating active participation = long creation processes Blast Theory, Uncle Roy all around you 3 years to produce a game, work with different stakeholders discovery of hybrid objects/media that work Uncle Roy All Around You is a game played online in a virtual city and on the streets of an actual city. Online Players and Street Players collaborate to find Uncle Roy's office before being invited to make a year long commitment to a total stranger. Communication online- street: GPS => video => self-reported positioning, player regains autonomy Images Blast Theory
  • 9. Third criterium for creating active participation = co-creation & prototyping • GOforIT • observations youth culture • sports hall full of games • Image Patching Zone
  • 10. GOforIT • low tech prototypes • Tic-tac-toe: folk game
  • 11. GOforIT • final installation: hybrid site specific and larger folk culture • problematics of sustainability of media works Image Patching Zone
  • 12. Fourth criterium: to provide afterlife, reveal and share source code • GRL • dialogue with current infrastructure • media becomes tool to express one self in public space by sharing codes, people can do it theirselves! • long life span in various hybrid manifestions... • Image GRL
  • 13. Eyewriter • GRL interesting, because every output they create is prototype and input for new ideas • durational art (O'Neill) produces “work” that keeps on generating social interactions after the artist has left the project site • GRL: “It is a low-cost eye-tracking apparatus & custom software that allows graffiti writers and artists with paralysis resulting from Amyotrophic lateral sclerosis to draw using only their eyes” • Image GRL
  • 14. Social Spaces • durational art/design • role artistic/design research group in public space • Hybride stad – observation via different perspectives – disclosing data heritage – encouraging people to build in it, remix media (stories, real life, illustrations) – now new project on stories c-mine – Drawing Moritz Ebinger
  • 15. Challenge media creators working in public space? • strengthening knowledge role media work in public space + understanding quality of hybrid objects for participation – media that are 'honest' about tensions they create between people - public environment – prototype – open source code • to create hybrid objects experiment with – length of creation processes – co-creating with stakeholders
  • 16. Contact liesbeth.huybrechts@mda.khlim.be www.socialspaces.be www.e-cultuur.be http://twitter.com/liesbit