SlideShare ist ein Scribd-Unternehmen logo
1 von 41
The Future is Here!
 What Current Trends in Online

    Gaming Can Tell Us About
       the Future of Learning


                                    Lisa Galarneau
                                    Microsoft Games User Research
                                    Ph.D. Candidate, The University of Waikato,
                                    New Zealand

                                    lisa@socialstudygames.com
International Serious Games Event                     Birmingham, UK, June 5th & 6th, 2006
A brief history of me…
        Web/e-learning producer
        Academic game
         researcher: social learning
         in virtual worlds
         (anthropology/education/
         media studies)
        Game researcher at
         Microsoft: usability and
         playtesting
        Gamer


International Serious Games Event      Birmingham, UK, June 5th & 6th, 2006
The
              future
             seldom
              looks
             like we
            expect it
               to…


International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Or
              hope…




International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
The future
               is often
              imagined
                within
               existing
              paradigms
                  …

International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
And yes,
             the future
             is written
               in the
             present…



International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
But hints often
       come from
        surprising
        corners…

       Pop culture…


International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Sub-
              culture
                …



International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Technological
 innovations…




International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Early
adoption…




International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Apparently
       bad ideas…




International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Perhaps
          just before
              their
            time…


International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
So what
     does our
      present
     say about
        our
      future?


International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
The face
    of work is
    changing
        …



International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
What
  skills do
  we need?

    How do
    we learn
     them?
International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
What about
    schools?




International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Knowledge
       workers…




International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
We most often learn
       without meaning to…




International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Collateral
       learning…




International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Perhaps
  there are
  seeds in
    virtual
    worlds
   (not-so-
   serious
   games)
      …

International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Can games
           help us
         develop so-                   Soft skills, emotional
          called 21st                   intelligence, enterprise skills
                                       Problem-solving, decision-
           century                      making, team-work,
            skills?                     communication,
                                        collaboration, managing self,
                                        information literacy, relating
                                        to others, entrepreneurship




International Serious Games Event                 Birmingham, UK, June 5th & 6th, 2006
Social play is
                                      particularly
                                       good for
                                      learning…



International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Even single
    player games
      are often
       played
    cooperatively
         …


International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Because
   games have
   always been
     primarily
     social…



International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
How can
        online games
                                    Dede’s critical skills:
         facilitate 21st
         century skill                 Thrive on chaos
        development?                   Comfort with
                                        diversity
                                       Manage information



International Serious Games Event         Birmingham, UK, June 5th & 6th, 2006
Thriving on chaos…




International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Comfort with diversity…




International Serious Games Event    Birmingham, UK, June 5th & 6th, 2006
Managing information…




International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Who believes?
        The U.S. Military (Massive Multiplayer Online Gaming: A Research
         Framework for Military Training and Education, 2005) -
         http://www.strategicleader.us/ExperientalLearningPapers/Gam
         eReport_Bonk_final.pdf
        Researchers: Katie Livingston Vale, Constance Steinkuehler, Toru Fujimoto,
         Nick Yee, Aaron Delwiche, James Paul Gee, Marc Prensky




International Serious Games Event                        Birmingham, UK, June 5th & 6th, 2006
Periodic
                                     Storypath/story-based curricula

            How                       (content)
                                     Team-building/cooperation/

           might it                   communication (skills)
                                     Research (skills)

            look?                    Simulation/synthetic worlds
                                      (systems thinking)
                                    Ongoing
                                     Communities of practice united
                                      around play (content/skills/
                                      sociocultural literacy)
                                     Lifelong learning (content/skills)




International Serious Games Event               Birmingham, UK, June 5th & 6th, 2006
Principles (Bonk and Dennen)




International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
   Join an existing group of at least 4
       Leadership                                 members. After gaining their trust and
                                                  loyalty, persuade the group to hunt at a
      Training (as                                different spot.

      imagined by                                Start a group, and then get the group to
                                                  a designated location deep within a
                                                  level-appropriate dungeon to get a drop
       Nick Yee*)                                 from a specific mob.
                                                 The leader of a guild that is about to
                                                  fracture over a long-standing issue has
                                                  just stepped down from the position.
                                                  Keep this leaderless guild together while
                                                  keeping attrition to a minimum.
                                                 Create a guild of at least 50 active
                                                  members with a weekly attrition of not
                                                  more than 5%.



          * http://www.nickyee.com/daedalus/archives/000515.php?page=3
International Serious Games Event                                 Birmingham, UK, June 5th & 6th, 2006
To                 Will online games/virtual
                 ponder…                worlds become
                                        mainstream activities?
                                       Will we all inhabit a variety
                                        of worlds?
                                       Will we sign up for lifelong
                                        learning? Like sports, will
                                        online games be not only
                                        fun but good for us, too?
                                       Might our educational
                                        systems develop an
                                        appreciation for informal,
                                        collateral learning?

International Serious Games Event             Birmingham, UK, June 5th & 6th, 2006
Much,
    much more                       Galarneau, Lisa and Melanie Zibit.
                                       (In Press)

        in                          The future is written in the present:
                                       Online games for 21st century
                                       competency.
   forthcoming                      In Games and simulations in online learning:
                                       Research and development frameworks.
       book
                                    David Gibson, Clark Aldrich, Marc Prensky
     chapter!                       (Eds.)

                                    Draft available at:

                                    http://lisa.socialstudygames.com/
                                       Galarneau_Zibit_OnlineGames.pdf


International Serious Games Event                         Birmingham, UK, June 5th & 6th, 2006
Thanks!

                   Slides at:
        http://www.socialstudygames.com


                       Vintage Images from Tales of Future Past: http://davidszondy.com


International Serious Games Event                                 Birmingham, UK, June 5th & 6th, 2006

Weitere ähnliche Inhalte

Andere mochten auch

SERIOUS GAMES-A Sizeable Market
SERIOUS GAMES-A Sizeable MarketSERIOUS GAMES-A Sizeable Market
SERIOUS GAMES-A Sizeable MarketEliane Alhadeff
 
Top 10 Customer Experience Trends of 2014
Top 10 Customer Experience Trends of 2014Top 10 Customer Experience Trends of 2014
Top 10 Customer Experience Trends of 2014Dialogue Marketing
 
Designing Customer Experience - Cookbook
Designing Customer Experience - CookbookDesigning Customer Experience - Cookbook
Designing Customer Experience - CookbookJin Kang Møller
 
Learning theories and Serious Games
Learning theories and Serious GamesLearning theories and Serious Games
Learning theories and Serious Gameshelenaxe
 
Serious Play Conference: Edtech Evangelist: Converting the Unbelievers
Serious Play Conference: Edtech Evangelist: Converting the UnbelieversSerious Play Conference: Edtech Evangelist: Converting the Unbelievers
Serious Play Conference: Edtech Evangelist: Converting the UnbelieversDavid W. Deeds
 
2010 Customer Experience Impact Report
2010 Customer Experience Impact Report2010 Customer Experience Impact Report
2010 Customer Experience Impact ReportRightNow Technologies
 
What's your story? Designing a holistic customer experience
What's your story? Designing a holistic customer experienceWhat's your story? Designing a holistic customer experience
What's your story? Designing a holistic customer experienceJoyce Hostyn
 
B2B Customer Experience Management Best Practice Study PREVIEW SAMPLE
B2B Customer Experience Management Best Practice Study PREVIEW SAMPLEB2B Customer Experience Management Best Practice Study PREVIEW SAMPLE
B2B Customer Experience Management Best Practice Study PREVIEW SAMPLEClearAction
 
What is Customer Experience?
What is Customer Experience?What is Customer Experience?
What is Customer Experience?ClearAction
 
Digital Transformation and the Customer Experience
Digital Transformation and the Customer ExperienceDigital Transformation and the Customer Experience
Digital Transformation and the Customer ExperienceMat Ford
 
How Emotions Drive Customer Experience Webinar
How Emotions Drive Customer Experience WebinarHow Emotions Drive Customer Experience Webinar
How Emotions Drive Customer Experience WebinarGavin McMahon
 
In the end, the best customer experience wins, no matter who makes it - v.2
In the end, the best customer experience wins, no matter who makes it - v.2In the end, the best customer experience wins, no matter who makes it - v.2
In the end, the best customer experience wins, no matter who makes it - v.2Helge Tennø
 
Creating a Great Customer Experience Any Place with Tara and Anne
Creating a Great Customer Experience Any Place with Tara and AnneCreating a Great Customer Experience Any Place with Tara and Anne
Creating a Great Customer Experience Any Place with Tara and AnneiQmetrixCorp
 
20 Inspirational Customer Experience Quotes
20 Inspirational Customer Experience Quotes20 Inspirational Customer Experience Quotes
20 Inspirational Customer Experience QuotesNeosperience
 
Webinar Evolving Monitoring & Customer Experience
Webinar Evolving Monitoring & Customer ExperienceWebinar Evolving Monitoring & Customer Experience
Webinar Evolving Monitoring & Customer ExperienceDynatrace
 
10 Insightful Quotes On Designing A Better Customer Experience
10 Insightful Quotes On Designing A Better Customer Experience10 Insightful Quotes On Designing A Better Customer Experience
10 Insightful Quotes On Designing A Better Customer ExperienceYuan Wang
 

Andere mochten auch (16)

SERIOUS GAMES-A Sizeable Market
SERIOUS GAMES-A Sizeable MarketSERIOUS GAMES-A Sizeable Market
SERIOUS GAMES-A Sizeable Market
 
Top 10 Customer Experience Trends of 2014
Top 10 Customer Experience Trends of 2014Top 10 Customer Experience Trends of 2014
Top 10 Customer Experience Trends of 2014
 
Designing Customer Experience - Cookbook
Designing Customer Experience - CookbookDesigning Customer Experience - Cookbook
Designing Customer Experience - Cookbook
 
Learning theories and Serious Games
Learning theories and Serious GamesLearning theories and Serious Games
Learning theories and Serious Games
 
Serious Play Conference: Edtech Evangelist: Converting the Unbelievers
Serious Play Conference: Edtech Evangelist: Converting the UnbelieversSerious Play Conference: Edtech Evangelist: Converting the Unbelievers
Serious Play Conference: Edtech Evangelist: Converting the Unbelievers
 
2010 Customer Experience Impact Report
2010 Customer Experience Impact Report2010 Customer Experience Impact Report
2010 Customer Experience Impact Report
 
What's your story? Designing a holistic customer experience
What's your story? Designing a holistic customer experienceWhat's your story? Designing a holistic customer experience
What's your story? Designing a holistic customer experience
 
B2B Customer Experience Management Best Practice Study PREVIEW SAMPLE
B2B Customer Experience Management Best Practice Study PREVIEW SAMPLEB2B Customer Experience Management Best Practice Study PREVIEW SAMPLE
B2B Customer Experience Management Best Practice Study PREVIEW SAMPLE
 
What is Customer Experience?
What is Customer Experience?What is Customer Experience?
What is Customer Experience?
 
Digital Transformation and the Customer Experience
Digital Transformation and the Customer ExperienceDigital Transformation and the Customer Experience
Digital Transformation and the Customer Experience
 
How Emotions Drive Customer Experience Webinar
How Emotions Drive Customer Experience WebinarHow Emotions Drive Customer Experience Webinar
How Emotions Drive Customer Experience Webinar
 
In the end, the best customer experience wins, no matter who makes it - v.2
In the end, the best customer experience wins, no matter who makes it - v.2In the end, the best customer experience wins, no matter who makes it - v.2
In the end, the best customer experience wins, no matter who makes it - v.2
 
Creating a Great Customer Experience Any Place with Tara and Anne
Creating a Great Customer Experience Any Place with Tara and AnneCreating a Great Customer Experience Any Place with Tara and Anne
Creating a Great Customer Experience Any Place with Tara and Anne
 
20 Inspirational Customer Experience Quotes
20 Inspirational Customer Experience Quotes20 Inspirational Customer Experience Quotes
20 Inspirational Customer Experience Quotes
 
Webinar Evolving Monitoring & Customer Experience
Webinar Evolving Monitoring & Customer ExperienceWebinar Evolving Monitoring & Customer Experience
Webinar Evolving Monitoring & Customer Experience
 
10 Insightful Quotes On Designing A Better Customer Experience
10 Insightful Quotes On Designing A Better Customer Experience10 Insightful Quotes On Designing A Better Customer Experience
10 Insightful Quotes On Designing A Better Customer Experience
 

Ähnlich wie International Serious Games Event - UK

Game based learning
Game based learningGame based learning
Game based learningMiles Berry
 
Serious games for bioinformatics education. ISMB 2014 education workshop
Serious games for bioinformatics education.  ISMB 2014 education workshopSerious games for bioinformatics education.  ISMB 2014 education workshop
Serious games for bioinformatics education. ISMB 2014 education workshopBenjamin Good
 
ExerGames – Who, Why, When & What?, Major Moves 2008
ExerGames – Who, Why, When & What?, Major Moves 2008ExerGames – Who, Why, When & What?, Major Moves 2008
ExerGames – Who, Why, When & What?, Major Moves 2008Alasdair Thin
 
Learning Through Video Games
Learning Through Video GamesLearning Through Video Games
Learning Through Video GamesHanna Suviha
 
Gamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using itGamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using itZac Fitz-Walter
 
Motivating Students With Math Games
Motivating Students With Math GamesMotivating Students With Math Games
Motivating Students With Math GamesDoug Adams
 
Apprendre par le jeu diu ilumens 2016
Apprendre par le jeu diu ilumens 2016Apprendre par le jeu diu ilumens 2016
Apprendre par le jeu diu ilumens 2016Antoine Taly
 
Alternate Reality Games In Enterprise
Alternate Reality Games In EnterpriseAlternate Reality Games In Enterprise
Alternate Reality Games In EnterpriseCraig Harkness
 
SALT2013-CrossfunGuilds
SALT2013-CrossfunGuildsSALT2013-CrossfunGuilds
SALT2013-CrossfunGuildsBarbara Truman
 
Florida EdTech Conference 2013
Florida EdTech Conference 2013Florida EdTech Conference 2013
Florida EdTech Conference 2013Barbara Truman
 
Robison New Agendas for Media Literacy
Robison New Agendas for Media LiteracyRobison New Agendas for Media Literacy
Robison New Agendas for Media LiteracyAlice Daer
 

Ähnlich wie International Serious Games Event - UK (15)

Game based learning
Game based learningGame based learning
Game based learning
 
Serious games for bioinformatics education. ISMB 2014 education workshop
Serious games for bioinformatics education.  ISMB 2014 education workshopSerious games for bioinformatics education.  ISMB 2014 education workshop
Serious games for bioinformatics education. ISMB 2014 education workshop
 
Serious Games Class 1
Serious Games Class 1Serious Games Class 1
Serious Games Class 1
 
Mgd gamification
Mgd gamificationMgd gamification
Mgd gamification
 
Gamification
GamificationGamification
Gamification
 
ExerGames – Who, Why, When & What?, Major Moves 2008
ExerGames – Who, Why, When & What?, Major Moves 2008ExerGames – Who, Why, When & What?, Major Moves 2008
ExerGames – Who, Why, When & What?, Major Moves 2008
 
Learning Through Video Games
Learning Through Video GamesLearning Through Video Games
Learning Through Video Games
 
Gamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using itGamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using it
 
Motivating Students With Math Games
Motivating Students With Math GamesMotivating Students With Math Games
Motivating Students With Math Games
 
Apprendre par le jeu diu ilumens 2016
Apprendre par le jeu diu ilumens 2016Apprendre par le jeu diu ilumens 2016
Apprendre par le jeu diu ilumens 2016
 
Alternate Reality Games In Enterprise
Alternate Reality Games In EnterpriseAlternate Reality Games In Enterprise
Alternate Reality Games In Enterprise
 
SALT2013-CrossfunGuilds
SALT2013-CrossfunGuildsSALT2013-CrossfunGuilds
SALT2013-CrossfunGuilds
 
Florida EdTech Conference 2013
Florida EdTech Conference 2013Florida EdTech Conference 2013
Florida EdTech Conference 2013
 
Gamification_EmilyHunkler
Gamification_EmilyHunklerGamification_EmilyHunkler
Gamification_EmilyHunkler
 
Robison New Agendas for Media Literacy
Robison New Agendas for Media LiteracyRobison New Agendas for Media Literacy
Robison New Agendas for Media Literacy
 

Mehr von Lisa L Galarneau

Mehr von Lisa L Galarneau (20)

Chapter 5
Chapter 5Chapter 5
Chapter 5
 
Conclusion
ConclusionConclusion
Conclusion
 
Chapter 8
Chapter 8Chapter 8
Chapter 8
 
Chapter 3
Chapter 3Chapter 3
Chapter 3
 
Chapter 2
Chapter 2Chapter 2
Chapter 2
 
Chapter 1
Chapter 1Chapter 1
Chapter 1
 
Chapter 7
Chapter 7Chapter 7
Chapter 7
 
Spontaneous Communities Of Learning 0
Spontaneous Communities Of Learning 0Spontaneous Communities Of Learning 0
Spontaneous Communities Of Learning 0
 
Research 2008 Virtual Worlds Full
Research 2008  Virtual  Worlds FullResearch 2008  Virtual  Worlds Full
Research 2008 Virtual Worlds Full
 
Research Methods for Online Games
Research Methods for Online GamesResearch Methods for Online Games
Research Methods for Online Games
 
Is Your Training Progamme Effective?
Is Your Training Progamme Effective?Is Your Training Progamme Effective?
Is Your Training Progamme Effective?
 
Productive Play
Productive PlayProductive Play
Productive Play
 
Approaches in Educational Design
Approaches in Educational DesignApproaches in Educational Design
Approaches in Educational Design
 
Ulearn 06 New Zealand - Keynote
Ulearn 06 New Zealand - KeynoteUlearn 06 New Zealand - Keynote
Ulearn 06 New Zealand - Keynote
 
The Power Of Perspective
The Power Of PerspectiveThe Power Of Perspective
The Power Of Perspective
 
Collateral Learning
Collateral LearningCollateral Learning
Collateral Learning
 
Gdc
GdcGdc
Gdc
 
Eon Foundation Summit - Games and Learning
Eon Foundation Summit - Games and LearningEon Foundation Summit - Games and Learning
Eon Foundation Summit - Games and Learning
 
Gdc06 Galarneau2
Gdc06 Galarneau2Gdc06 Galarneau2
Gdc06 Galarneau2
 
The future is written in the present: online games for 21st century skills
The future is written in the present:  online games for 21st century skillsThe future is written in the present:  online games for 21st century skills
The future is written in the present: online games for 21st century skills
 

Kürzlich hochgeladen

Manual 508 Accessibility Compliance Audit
Manual 508 Accessibility Compliance AuditManual 508 Accessibility Compliance Audit
Manual 508 Accessibility Compliance AuditSkynet Technologies
 
Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...
Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...
Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...Scott Andery
 
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxMerck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxLoriGlavin3
 
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxThe Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxLoriGlavin3
 
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024BookNet Canada
 
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...panagenda
 
From Family Reminiscence to Scholarly Archive .
From Family Reminiscence to Scholarly Archive .From Family Reminiscence to Scholarly Archive .
From Family Reminiscence to Scholarly Archive .Alan Dix
 
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...Wes McKinney
 
A Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersA Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersNicole Novielli
 
Scale your database traffic with Read & Write split using MySQL Router
Scale your database traffic with Read & Write split using MySQL RouterScale your database traffic with Read & Write split using MySQL Router
Scale your database traffic with Read & Write split using MySQL RouterMydbops
 
2024 April Patch Tuesday
2024 April Patch Tuesday2024 April Patch Tuesday
2024 April Patch TuesdayIvanti
 
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxPasskey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxLoriGlavin3
 
Generative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information DevelopersGenerative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information DevelopersRaghuram Pandurangan
 
Connecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdfConnecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdfNeo4j
 
DevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsDevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsSergiu Bodiu
 
Emixa Mendix Meetup 11 April 2024 about Mendix Native development
Emixa Mendix Meetup 11 April 2024 about Mendix Native developmentEmixa Mendix Meetup 11 April 2024 about Mendix Native development
Emixa Mendix Meetup 11 April 2024 about Mendix Native developmentPim van der Noll
 
Modern Roaming for Notes and Nomad – Cheaper Faster Better Stronger
Modern Roaming for Notes and Nomad – Cheaper Faster Better StrongerModern Roaming for Notes and Nomad – Cheaper Faster Better Stronger
Modern Roaming for Notes and Nomad – Cheaper Faster Better Strongerpanagenda
 
TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024Lonnie McRorey
 
The State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptxThe State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptxLoriGlavin3
 
Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024Hiroshi SHIBATA
 

Kürzlich hochgeladen (20)

Manual 508 Accessibility Compliance Audit
Manual 508 Accessibility Compliance AuditManual 508 Accessibility Compliance Audit
Manual 508 Accessibility Compliance Audit
 
Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...
Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...
Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...
 
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxMerck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
 
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxThe Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
 
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
 
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
 
From Family Reminiscence to Scholarly Archive .
From Family Reminiscence to Scholarly Archive .From Family Reminiscence to Scholarly Archive .
From Family Reminiscence to Scholarly Archive .
 
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
 
A Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersA Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software Developers
 
Scale your database traffic with Read & Write split using MySQL Router
Scale your database traffic with Read & Write split using MySQL RouterScale your database traffic with Read & Write split using MySQL Router
Scale your database traffic with Read & Write split using MySQL Router
 
2024 April Patch Tuesday
2024 April Patch Tuesday2024 April Patch Tuesday
2024 April Patch Tuesday
 
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxPasskey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
 
Generative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information DevelopersGenerative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information Developers
 
Connecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdfConnecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdf
 
DevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsDevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platforms
 
Emixa Mendix Meetup 11 April 2024 about Mendix Native development
Emixa Mendix Meetup 11 April 2024 about Mendix Native developmentEmixa Mendix Meetup 11 April 2024 about Mendix Native development
Emixa Mendix Meetup 11 April 2024 about Mendix Native development
 
Modern Roaming for Notes and Nomad – Cheaper Faster Better Stronger
Modern Roaming for Notes and Nomad – Cheaper Faster Better StrongerModern Roaming for Notes and Nomad – Cheaper Faster Better Stronger
Modern Roaming for Notes and Nomad – Cheaper Faster Better Stronger
 
TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024
 
The State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptxThe State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptx
 
Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024
 

International Serious Games Event - UK

  • 1. The Future is Here! What Current Trends in Online Gaming Can Tell Us About the Future of Learning Lisa Galarneau Microsoft Games User Research Ph.D. Candidate, The University of Waikato, New Zealand lisa@socialstudygames.com International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 2. A brief history of me…  Web/e-learning producer  Academic game researcher: social learning in virtual worlds (anthropology/education/ media studies)  Game researcher at Microsoft: usability and playtesting  Gamer International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 3. The future seldom looks like we expect it to… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 4. Or hope… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 5. International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 6. The future is often imagined within existing paradigms … International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 7. International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 8. International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 9. And yes, the future is written in the present… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 10. But hints often come from surprising corners… Pop culture… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 11. Sub- culture … International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 12. Technological innovations… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 13. Early adoption… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 14. Apparently bad ideas… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 15. Perhaps just before their time… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 16. So what does our present say about our future? International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 17. International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 18. The face of work is changing … International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 19. What skills do we need? How do we learn them? International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 20. International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 21. What about schools? International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 22. Knowledge workers… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 23. We most often learn without meaning to… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 24. Collateral learning… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 25. Perhaps there are seeds in virtual worlds (not-so- serious games) … International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 26. International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 27. Can games help us develop so-  Soft skills, emotional called 21st intelligence, enterprise skills  Problem-solving, decision- century making, team-work, skills? communication, collaboration, managing self, information literacy, relating to others, entrepreneurship International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 28. Social play is particularly good for learning… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 29. Even single player games are often played cooperatively … International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 30. Because games have always been primarily social… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 31. How can online games Dede’s critical skills: facilitate 21st century skill  Thrive on chaos development?  Comfort with diversity  Manage information International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 32. Thriving on chaos… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 33. Comfort with diversity… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 34. Managing information… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 35. Who believes?  The U.S. Military (Massive Multiplayer Online Gaming: A Research Framework for Military Training and Education, 2005) - http://www.strategicleader.us/ExperientalLearningPapers/Gam eReport_Bonk_final.pdf  Researchers: Katie Livingston Vale, Constance Steinkuehler, Toru Fujimoto, Nick Yee, Aaron Delwiche, James Paul Gee, Marc Prensky International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 36. Periodic  Storypath/story-based curricula How (content)  Team-building/cooperation/ might it communication (skills)  Research (skills) look?  Simulation/synthetic worlds (systems thinking) Ongoing  Communities of practice united around play (content/skills/ sociocultural literacy)  Lifelong learning (content/skills) International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 37. Principles (Bonk and Dennen) International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 38. Join an existing group of at least 4 Leadership members. After gaining their trust and loyalty, persuade the group to hunt at a Training (as different spot. imagined by  Start a group, and then get the group to a designated location deep within a level-appropriate dungeon to get a drop Nick Yee*) from a specific mob.  The leader of a guild that is about to fracture over a long-standing issue has just stepped down from the position. Keep this leaderless guild together while keeping attrition to a minimum.  Create a guild of at least 50 active members with a weekly attrition of not more than 5%. * http://www.nickyee.com/daedalus/archives/000515.php?page=3 International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 39. To  Will online games/virtual ponder… worlds become mainstream activities?  Will we all inhabit a variety of worlds?  Will we sign up for lifelong learning? Like sports, will online games be not only fun but good for us, too?  Might our educational systems develop an appreciation for informal, collateral learning? International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 40. Much, much more Galarneau, Lisa and Melanie Zibit. (In Press) in The future is written in the present: Online games for 21st century competency. forthcoming In Games and simulations in online learning: Research and development frameworks. book David Gibson, Clark Aldrich, Marc Prensky chapter! (Eds.) Draft available at: http://lisa.socialstudygames.com/ Galarneau_Zibit_OnlineGames.pdf International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 41. Thanks! Slides at: http://www.socialstudygames.com Vintage Images from Tales of Future Past: http://davidszondy.com International Serious Games Event Birmingham, UK, June 5th & 6th, 2006