Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Hoffstaedter & Kohn (2014). Role play and interpreting in virtual reality
1. Role Play & Interpreting
in Virtual R eality
Petra Hoffstaedter & Kurt Kohn
Steinbeis Transfer Center (DE) University of Tübingen (DE)
Language Learning Media kurt.kohn@uni-tuebingen.de
www.sprachlernmedien.de http://projects.ael.uni-tuebingen.de
lin-quest expert meeting, Bad Sulzburg, 10 May 2014
Language
Learning Media
2. Language
Learning Media
The EU project EVIVA
Evaluating the Education of Interpreters and their Clients
through Virtual Learning Activities
Business/community interpreter training & self-study in 3 virtual
environments
the 3D world of SecondLife
Google Hangout
Backbone online interview corpora
Languages: English, German, Greek, Polish, and Spanish
Evaluation of student and client activities
Role play – Practice with recorded dialogues – Practice & explorations with
video-recorded and annotated interviews
lin-quest expert meeting, Bad Sulzburg, 10 May 2014
A European LLP (KA 2) project with 5 partners from 4 European countries: Cyprus,
Germany, Poland, UK (Jan 2013 – Dec 2014)
Coordinator: University of Surrey (UK)
Forerunner project: “Interpreting in Virtual Reality” (IVY)
www.virtual-interpreting.net
5. Language
Learning Media
Issues for discussion and exploration
Comparative evaluation: EVIVA/IVY SecondLife and Google Hangout
Affordances
role play, communication practice and testing
interpreter training and interpreting
Psychological attitude
feeling natural and comfortable
feeling present in the environment/group
Affordances for learning
------------------------
Video recording: Role play in EVIVA/IVY SecondLife
Video recording: play in Google Hangout
lin-quest expert meeting, Bad Sulzburg, 10 May 2014
6. Language
Learning Media
Issues for discussion and exploration
Affordances
role play, communication practice and testing
interpreter training and interpreting
lin-quest expert meeting, Bad Sulzburg, 10 May 2014
7. Language
Learning Media
EVIVA role play - interpreting
Affordances for role play, com practice and interpreter training
lin-quest expert meeting, Bad Sulzburg, 10 May 2014
1
2
3
4
5
6
7
The environment is
attractive for
communicating with
others
The environment is
attractive for role
plays
The environment is
attractive for
interpreting practice
SecondLife
Hangout
8. Language
Learning Media
Issues for discussion and exploration
Psychological attitude
feeling natural and comfortable
feeling present in the environment/group
lin-quest expert meeting, Bad Sulzburg, 10 May 2014
9. Language
Learning Media
EVIVA role play - interpreting
Psychological attitudes
lin-quest expert meeting, Bad Sulzburg, 10 May 2014
1
2
3
4
5
6
7
My interpreting experience felt
natural (same as in the real
world)
I did feel comfortable
interpreting in this
environment
I felt a sense of presence
(feeling of ‘being there’) in the
environment
Second Life
Hangout
10. Language
Learning Media
Issues for discussion and exploration
Affordances for learning
lin-quest expert meeting, Bad Sulzburg, 10 May 2014
11. Language
Learning Media
EVIVA role play - interpreting
Affordances for learning
lin-quest expert meeting, Bad Sulzburg, 10 May 2014
1
2
3
4
5
6
7
I felt the tool had a positive impact
on my interpreting performance
I feel that the tool has help me to
improve my interpreting skills
Second Life
Hangout
12. Language
Learning Media
Issues for discussion and exploration
Developmental perspective
familiarization
learning to learn
lin-quest expert meeting, Bad Sulzburg, 10 May 2014
13. Language
Learning Media
EVIVA role play - interpreting
User Experience (SAP questionnaire)
lin-quest expert meeting, Bad Sulzburg, 10 May 2014
-3
-2
-1
0
1
2
3
SecondLife
Hangout
14. Language
Learning Media
lin-quest expert meeting, Bad Sulzburg, 10 May 2014
Interpreting
students
T-stud: OpenSim
-2
-1
0
1
2
-2
-1
0
1
2
Time
A
Time
B
-2
-1
0
1
2
EVIVA role play - interpreting
Learning to learn
15. Language
Learning Media
Issues for discussion and exploration
Implications for “secondary” users
teachers and trainers
(language learning and interpreting)
interpreting clients
lin-quest expert meeting, Bad Sulzburg, 10 May 2014
16. Language
Learning Media
References
Laugwitz, B., Held, Th. and Schrepp, M. (2008). Construction and evaluation of a user
experience questionnaire. In Holzinger, A. (ed.) (2008). HCI and Usability for
Education and Work. Berlin, Heidelberg: Springer-Verlag, 63-76.
lin-quest expert meeting, Bad Sulzburg, 10 May 2014