1. technology in the classroom 2.notebook October 26, 2010
Technology Infusion in the Classroom
Kelly Schermerhorn
October 26, November 2, December 2, 2010 3:15 PM5:15 PM
When I think of "technology infusion in the classroom...
How do I infuse technology right now into my classroom...
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College Ready
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Does the technology you use…..
• provide a learning opportunity that didn’t exist before?
• enable independent learning?
• provide a unique form of collaboration?
• create an authentic context for learning?
• capture and sustain students’ participation?
• help students to achieve success?
• enable students to assess the extent of their learning?
• promote higher order thinking processes?
• promote a constructivist approach to learning?
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2. technology in the classroom 2.notebook October 26, 2010
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High School Students Want More
Technology in College
July 19th 2010 Converge Magazine
Student college selection criteria
• 63 percent of current college students say technology
on campus was important in their college search.
•
• 93 percent of today's high school students say campus
technology is important in their college criteria.
•
• 95 percent of today's high school students expect to
use technology in their college classes. -High school
students want to use this technology to do class
assignments, communicate with classmates and
professors, and prepare for the technology expectations
in their field.
An online survey of 1,019 college students
- CDW-G 2010 21st-Century Campus Report
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Students Lack Opportunities
to Use Tech in Class
• June 18, 2010students sayTechnology
60 percent of Classroom their teachers regularly use technology to
teach, but only 26 percent of the students say they can use technology
to learn.
•
• 84 percent of students say technology is important to their education,
and more than half of them say they will be ready to use technology in
college or the work force (57 percent).
•
• 18 percent of faculty members say they've fully integrated technology
into their classes, but 9 percent of students say their teachers have fully
integrated technology into their classes
•
• 64 percent of faculty members don't usually talk to students about
21st-century skills including creativity, innovation, critical thinking,
problem solving, digital citizenship and communication.
•
• 47 percent of teachers do not design lesson plans that allow students
CDW-G 2010 21st-Century Classroom Report
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3. technology in the classroom 2.notebook October 26, 2010
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• “Our students have changed radically. Today’s
students are no longer the people our educational
system was designed to teach.
• They have spent their entire lives surrounded by
and using computers, videogames, digital music
players, video cams, cell phones, and all the other
toys and tools of the digital age.
• Today's average college grads have spent less
than 5,000 hours of their lives reading, but over
10,000 hours playing video games (not to mention
20,000 hours watching TV). Computer games,
email, the Internet, cell phonesNatives, Digital Immigrants"
Marc Prensky's "Digital and instant
messaging are integral parts of their lives.”
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• Millennials: Born 1982 – 2002
• Generation X: Born 1965 – 1982
• Baby Boomers: Born 1946 - 1964
http://www.polleverywhere.com
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4. technology in the classroom 2.notebook October 26, 2010
Millennials
• born after 1980
• always connected, multitasking
• team-oriented, collaborative
• expect structure/fairness
• community-oriented
• drawn to new technologies
• optimistic & confident
• goal & achievement-focused
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• grew up in a time of economic prosperity –
how times have changed!
• went to “play groups” and played soccer from
the age of 3
• the most protected generation in terms of
government regulations on consumer safety
• often indulged as a result of changing child-
rearing practices
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• used to being consulted in decision-making
by their parents
• typically strong bonds between these
students and their parents, particularly with
their mothers, and they stay very connected
even when they go away to school
• expected to excel by their parents
• highly scheduled and sheltered in childhood
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5. technology in the classroom 2.notebook October 26, 2010
• constant social contact with friends via e-mail,
Instant Messaging, cell phones, and video games
• digital natives (Prensky, 2001)
• raised in a technological environment
• accepts that environment as the norm
• grown up surrounded by digital devices and
regularly uses these devices to interact with other
people and the outside world.
• Adapted From Digital Native website –
www.digitalnative.org/wiki
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The 2010 Horizon Report: K-12 Edition,
examines emerging technologies for their
potential impact on and use in teaching,
learning, and creative expression within the
environment of pre-college education.
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6. technology in the classroom 2.notebook October 26, 2010
• Technology is increasingly a means for empowering
students, a method for communication and
socializing and is a ubiquitous, transparent part of
their lives.
• Technology continues to profoundly affect the way
we work, collaborate, communicate and succeed.
• The perceived value of innovation and creativity is
increasing.
• There is increasing interest in just-in-time,
alternate or non-formal avenues of education, such
as online learning, mentoring and independent
study.
• The way we think of learning and environments is
changing.
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All students need to be actively engaged with
the material we are trying to teach them
Active engagement promotes deeper levels of
cognitive processing and learning because it
creates stronger connections
Active learning facilitates long-term memory
through the process of elaborative rehearsal
that uses meaning rather than rote
memorization
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Provide High, Clear Expectations
Offer individual feedback
Engage with/through technology where
appropriate
Utilize group work: collaborative learning
techniques
Incorporate reflection and metacognition
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7. technology in the classroom 2.notebook October 26, 2010
• Ask thought provoking open-ended
questions rather than questions aimed at
eliciting rote memory responses
• Find ways to get students working with a
partner
• Design collaborative learning exercises that
encourage students to hear each other’s
diverse viewpoints and then to reach
consensus on an issue using the “round-
robin” process
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Adapted from Clement, 2009
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Part II
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8. technology in the classroom 2.notebook October 26, 2010
• www.befunky.com
• Creative photo editing tool
• http://www.capzles.com
• social networking site that
allows users to tell a story
using pictures, video clips,
audio tracks and text.
• http://www.toondoo.com
• comic-creating tool that
allows you to create your
own cool comic strips with
just a few drag ‘n drops ‘n
mouse clicks
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• www.wordle.net
• graphic representation of
the most frequently used
words in a blog, free write,
or speech
• www.technorati.com
• Internet search engine for
searching blogs
• www.polleverywhere.com
• Instant audience feedback
tool
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• www.prezi.com
• web-based presentation tool
using a map layout and zooming
to show contextual relationships
• www.voki.com
• free service that allows your
students to create personalized
speaking avatars and embed them
on a blog or wiki or send them via
e-mail.
• www.xtranormal.com
• is a text-to-movie website
which allows you and your
students to create short films
with your own scripts using very
clever text-to speech technology.
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9. technology in the classroom 2.notebook October 26, 2010
Free Lesson Plan Sharing Websites
http://www.internet4classrooms.com
http://www.cyberbee.com
http://www.thinkfinity.org
http://www.free.ed.gov
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www.edutopia.org
www.convergemag.com
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Frances Villagran-Glover
Associate Professor /Evening
Administrator
Thank you to Frances for her presentation‐great resources!
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