Slides used during presentation given at Faculty Technology Day 5/22/12. Resources will be posted to a tab on my protopage:
http://www.protopage.com/ktreglia#Untitled/Mobile_Apps_in_Education
13. In the twenty years from
1990 to 2011, worldwide
mobile phone subscriptions
grew from 12.4 million to over
5.6 billion total population = ~7.015 billion
14. Among those who chose a device in the last three months,
more than half of those under 65 had chosen a smartphone
15. Smartphone penetration is
>50%
for almost every income level for 18-34 year olds
80%
reaching
for rich 25-34 year olds
16. What kind of phone do you have?
To vote, text
“Code” to the number 37607
address
to: 37607
390311 None
390312 Basic cell phone 390311
390313 iPhone
390314 Android
390317 Blackberry put code in
message field
390318 Other smartphone
19. Ubiquitous computing (ubicomp) is a post-desktop
model of human-computer interaction in which
information processing has been thoroughly
integrated into everyday objects and activities. In the
course of ordinary activities, someone
"using" ubiquitous computing engages many
computational devices and systems simultaneously,
and may not necessarily even be aware that they are
ubiquitous doing so. This model is usually considered an
advancement from the desktop paradigm. More
formally, ubiquitous computing is defined as
"machines that fit the human environment instead of
forcing humans to enter theirs."[1]
This paradigm is also described as pervasive
computing, ambient intelligence,[2] or, more
recently, everywhere,[3] where each term emphasizes
slightly different aspects. When primarily concerning
the objects involved, it is also physical computing,
the Internet of Things, haptic computing,[4] and things
that think. Rather than propose a single definition for
ubiquitous computing and for these related terms, a
taxonomy of properties for ubiquitous computing has
been proposed, from which different kinds or flavors of
ubiquitous systems and applications can be
described.[5]
20. what other ways can you
use a real-time communication
device in your classroom?
21. tweet
@kris10_
ftc@fordham.edu
Faculty Forum
on Teaching and Technology
organization
address
to: 37607
www.facebook.com/FordhamFTC
190724
I would… put 190724
in front
of your answer
22. working together to achieve a goal.[1] It is
a recursive[2] process where two or more
people or organizations work together to
realize shared goals, (this is more than the
intersection of common goals seen in co-
operative ventures, but a deep, collective,
determination to reach an identical
collaborative
objective[by whom?][original research?]) —
for example, an intriguing[improper
synthesis?] endeavor[3][4] that is creative in
nature[5]—by sharing knowledge, learning
and building consensus. Most collaboration
requires leadership, although the form of
leadership can be social within
a decentralized and egalitarian group.[6] In
particular, teams that work collaboratively
can obtain greater resources, recognition and
reward when facing competition for finite
resources.[7] Collaboration is also present in
opposing goals exhibiting the notion
of adversarial collaboration, though this is not
a common case for using the word.
33. Too slow insufficient bandwidth
Unsecure unencrypted wifi
Too little juice short battery life
Too small small screen/keyboard
Too far from signal interference
Health hazards driving
34. How do I know what kind to get?
What do data plans mean?
If I put information into an app,
where does my data go?
How can I get it out of an app?
How do I know if my data is secure?
36. keep in mind
Hierarchy Sample Applications
Level 4 Real time communication
Communication &
Collaboration Annotations
Level 3 Mobile Library
Capturing &
Integrating Data
Level 2 Just-in-time instruction
Flexible Physical
Access
Level 1 Calendars, schedules, contact,
Grading
Productivity
Adopted from Gay, Rieger, and Bennington (2002)