2. Information Processing
Describe how information is transmitted
through the peripheral and central
nervous system.
Use a HIP model to analyse sports
performance.
Use of memory and different memory
stores.
3. Human Information Processing
Being skilled is not always enough.
Need to be able to select the appropriate
skill.
Task – In pairs time each other to read
the lists and note down the time.
Were there any differences? Why
What information did you need to
process?
5. Investigative Task
Watch the clip of a
tennis serve and
Forehand
Andy Murray (other)
Note down
everything Andy
Murray does or
thinks in detail
Group the thoughts
or actions into:-
12. Task
In pairs using the sport of your choice,
give a practical example of what is
happening at each stage of Whiting’s or
Welford’s model.
Compare your example with another pair
to check your analysis
14. MEMORY
Memory is important for
information processing,
particularly when we rely on
our previous experiences
It is important in determining
the motor programme chosen
to send information to the
muscles
Memory can be divided into
three components:
15. Short Term Sensory Store
All stimuli enter the STSS but remain for a very short time; 0.25 –
1 second
The STSS has a very large capacity
It acts as a filter
The perceptual mechanism determines which information is
relevant and attention is focused towards this. This is the
recognition aspect of perception
Irrelevant information is filtered out, leaves the STSS and is
quickly replaced by new information
The filtering process is known as selective attention
The process of focussing on the important and ignoring the
irrelevant also helps us to react quickly
It is, therefore, very important to be able to recognise relevant
cues
16. SSTS
-improving efficiency
EXPERIENCE – an experienced volleyballer knows which cues to look
for when blocking
AROUSAL – the more alert you are the more likely you are to select
relevant cues, e.g.. In tennis an alert player is more likely to notice the
speed, spin and direction of the ball
QUALITY OF INSTRUCTION – beginners do not know which cues are
relevant. Teachers/ coaches can direct attention to the correct cues
INTENSITY OF STIMULUS – the effectiveness of the senses when
detecting speed, sound, size, shape, colour etc.
17. Short term memory
Referred to as the ‘work place’
Incoming information is compared to that stored in the ltm
Has a limited capacity: 5 – 9 pieces of information for approximately 30
seconds
The number of items can be increased by ‘chunking’
The period of time can be extended by repeating/ rehearsing the
information
Information considered important is rehearsed or practised and passed to
the long term memory – this process is known as ‘encoding’
19. LONG TERM MEMORY
Holds information that has been well learned and practised
Its capacity is thought to be limitless
Information is held for a long time – perhaps permanently
Motor programmes are stored in the LTM as a result of practice –
this is why you never forget how to swim or ride a bike even if you
have not done so for a long time.
The LTM is the recognition part of the perceptual process when
the stored information in the LTM is retrieved and compared to
the new information which is then recognised
20. Strategies to improve retention and
retrieval
REHEARSAL/ PRACTICE –carries the skill to
and fro between the STM and LTM establishing
MEANINGFUL – if the learner considers
a memory trace. Elite performers practice their information relevant it is more likely to be
skills until they have been ‘over learned’ / remembered
‘grooved’ and become automatic CHUNKING – items of information are more
ASSOCIATION/ LINKING – new information easily remembered if grouped together
should be linked with that previously learned UNIQUENESS – if information is presented
e.g. Sports specific skills linked with in an unusual or different way it is more
fundamental motor skills – javelin throw linked likely to be remembered
with overarm throw
ENJOYMENT – if the learner is having fun
SIMPLICITY – new information should be kept
simple, more complex information can be added
the experience is more likely to be
later. Avoid teaching similar skills at the same remembered
time as may interfere with each other. POSITIVE REINFORCEMENT – praise and
ORGANISATION – A trampoline sequence encouragement when learning can aid
should be learned in the order movements will retention. This can also be motivational and
be performed includes rewards such as badges and
IMAGERY –mental picture aids memory. certificates
Demonstrating skills allows a performer to
create an image of the movement
22. Reaction Time
Reaction
Time
Movement Time
Response Time
How are they linked?
REACTION TIME + MOVEMENT TIME =
RESPONSE TIME
23. 100m race
• 0.2 seconds to react to the gun,
• 12 seconds to run the race,
• Total response time of 12.2 seconds
Tennis Serve
• See serve going to your left and deciding to go that way takes about 0.2
seconds,
• Moving to intercept and play the return shot takes a further 0.3 seconds
• Total response time of 0.5 seconds
24. Little experiment……..
Time your partner organising the cards in
to the following sets:
Colours (Red and black)
In to suites (Diamonds, Clubs, Hearts,
Spades)
In to suites and in order (Ace, 2, 3…..Jack,
King, Queen)
Discuss
why there was difference in
response time.
25. Types of Reaction Time
Simple - One stimulus with only one
correct response e.g. reacting to a
starters gun by beginning to run
down the track towards the finish
Choice - Either, several stimuli, which
may have any number of possible
responses
Or, one stimuli with a number of
possible responses
26. Hick’s Law
The more stimuli that there are, the
longer it will take to choose the correct
response
Hick’s Law (1952) “Choice reaction time
is related to the amount of information
that must be processed to resolve
uncertainty about the various possible
stimulus response alternatives”