13. Synthetic World Sensibilities The Sense of Self The Death of Distance The Power of Presence The Sense of Space The Capability to Co-Create The Pervasiveness of Practice The Enrichment of Experience Source: Tony O’Driscoll and Karl Kapp. eLearning Guild 360 ° Report on Synchronous Learning, Essay titled “Escaping Flat Land.”
25. iCommons Summit 2007 in Second Life Event Pictures Used under Creative Commons License http://www.fengshuichat.com/sitearm/icommons_summit_2007_in_second_life_event_pictures.htm
44. By the end of 2011, 80 percent of active Internet users (and Fortune 500 enterprises) will have a “second life”, but not necessarily in Second Life, according to Gartner, Inc. Gartner’s advice to enterprise clients is that this is a trend that they should investigate and experiment with , but limit substantial financial investments until the environments stabilize and mature. Steve Prentice Gartner Source: Virtual Worlds: Real Opportunities. Gartner IT Symposium, April 22, 2007 Virtual Worlds and the Future of Learning
86. Features of New Drill Long Lasting Battery Pack Sure Grip Handle Easy On/Off Switch Ergonomically Designed Trigger Air Cooled
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89. Deluxe Model Z Drill Deluxe Model Z Drill Z Series Z Series Deluxe Model Z Z Series Deluxe Model Z
90. Z Series Z Series Z Series Deluxe Model Z Drill Deluxe Model Z Drill Deluxe Model Z Z Series Deluxe Model Z Z Series Z Series Z Series
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96. Synthetic World Learning Levers Source: With some help from Roger Shank’s use of same Mnemonic for Scenario Based learning F low R epetition E xperimentation E ngagement D oing O bserving M otivation