2. INSTRUCTIONAL DESIGNCONCEPTUALIZING THE COURSEWARE
Know your LEARNER
Identify the KEY IDEA / CONCEPT
what key idea / concept does the student need to understand?
Establish the THEME OR ANCHOR POINT
what context will help the student understand the lesson better?
Identify the LESSONS and SEQUENCE
what should the student learn in order to understand the key idea / concept?
how are these lessons arranged?
Design the LEARNING PATTERN
how will the student learn each lesson?
Eg. explore – introduce – explain – practice – summarize – assess
4. Identify the MEDIA
should I use text, audio, video, images, illustrations, animation?
Identify the INTERACTIVITIES
what interactive learning objects can be included?
what activities should the student do?
what games should the student play?
what simulations should the student experiment with?