SlideShare a Scribd company logo
1 of 35
Download to read offline
Setting Bejeweled Blitz free
Lessons learned moving from premium to freemium on iOS

             Giordano Bruno Contestabile, PopCap Games
                                         March 5th, 2011
                                  Twitter: @giordanobc
My job: managing the                               business…
…even though I suck at it!




 My excuse: half of those people work at PopCap
   • But so do I
       • Oh dear!
          • I suck!
Some quick facts
                    Launched in late 2000
                    History: Bejeweled, Bejeweled 2,
                       Bejeweled Twist, Bejeweled Blitz,
                       Bejeweled 3
                      Key platforms: PC/Mac, Facebook,
                       iPhone, XBox360, DS
                      Units:        > 55 million
                      Installs:     > 200 million
                      MAUs:         > 25 million
                      Users:        500 million+
One Very Long Minute
History of Bejeweled Blitz on Facebook & iOS
 Bejeweled 2 iOS Client launched 2 days after iTunes app store opened (Summer 2008)
 Bejeweled Blitz on Facebook launched in November 2009
 Blitz mode and FB Connect added to Bejeweled 2 iOS client (April 2010)
 Major Feature Launches: Rare Gems; Daily Spin; Keystones Tutorial
 One of the first games to be fully integrated FB and iOS
 2+ years from launch, still consistently popular:
    • Facebook: top 10 games by DAU (3M+)
    • iPhone: top 10 top grossing games
Doubling Down
 on Bejeweled
Why Change?

 From mode in a paid game to freemium game
   • Reach much wider audience
   • Update more nimbly; follow Facebook closely


 A new iteration of a great premium game
   • Feature set and game rules from Bejeweled 3
   • Lose the version number: an evergreen product
     that continues to evolve over time
The Great Maneuvers
Retiring one game, launching two new ones
 Launch Timeline      Soft launch of Bejeweled Blitz in Canada iTunes app store (12/1)
                      Worldwide launch of Bejeweled and Bejeweled Blitz (12/8)
                      Retirement of Bejeweled 2 + Blitz (12/8)
 Products            One of few titles with Premium and Freemium business model
                      Bejeweled Blitz (Freemium)
                      Bejeweled (Premium $0.99 download)
 Launch Goals           Top 10 Premium Title
                        Top 10 Freemium Title
                        Rating of 4.5 stars or more
                        6M Freemium downloads in 1 month
                                                     Highest App Store       Current App Store
                             Downloads
                                                         Rankings                 Rating
 Bejeweled Blitz           Well over 10M          2nd Free / 3rd Grossing         ½
 Bejeweled Premium          Well over 1M                  1st Paid               
Did It Work?
Change in metrics from premium to freemium

                                          Key Metrics   Change


    Downloads            Daily Average Downloads         9X
    Daily Active Users   Weekly Average                  5X
    Revenue              Daily Average                   5X


… and still growing (every week has been bigger than previous one)
Comparing iOS to Facebook
                                 Key Metrics   iOS (FB = 100)


   Daily Active Users   Weekly Average             33%

   ARPU                 DARPU                     196%

   Engagement           Games played / day     208% (52!)

   Retention            7-day retention           200%

   Monetization         % of paying users         205%
Learnings – behavior iOS vs FB
 On most metrics, iOS users are 2x higher than Facebook users
 Contributing factors:
   • “Always on, always with me” nature of mobile
   • Bejeweled Blitz strongly suited to bite-sized gaming
   • Efficient Apple ecosystem, in particular for billing
 We see significant FB / iOS cross-over in user base
   • New FB users discovering the game through iOS first
The Power of Free
Premium Vs. Freemium: Downloads


                                                 Bejeweled Blitz
                                                 Bejeweled




Freemium client has 9x as many downloads per day vs. premium
Many Play For Free…




 As expected, ARPPU declined when switching from paid to free
   • Higher percentage of free players
 ARPPU still higher, but closer, to Facebook
…But Enough of Them Pay!




 Increased user base driving much higher revenues
Facebook Connect: A High Barrier


                                  Approximately 20% of Blitz iOS
                                    downloads have activated
                                   Facebook Connect, unlocking
                                        full game content




 FB Connect required to unlock full features
 Ongoing campaigns to incentivize users to connect
Facebook Connect: A High Barrier
 Benefits of full integration FB / iOS:
   • Opportunity to leverage the same social graph
   • Cross-promotion and higher awareness
   • Big part of what makes the game fun
 Drawbacks:
   • Only 20% of iOS users connect with Facebook
   • Extremely complex to maintain and operate
 Conclusions:
   • Worth it if it improves the game
   • Try to make FB Connect optional on mobile
Reacting to feedback
App Store Ratings & Customer Feedback
          Initial Rating                                                 Results
                                               Action Taken
               ½                                                       ½
•   Game speed was                   •   Directly responded to
    intentionally slowed to              customer comments with the
    match that of Facebook app           message: “we are listening to
•   Initial app store ratings were       you and making changes”
    impacted by customer             •   Stopped requiring players on
    complaints about speed               old Bej2+Blitz app to
•   Rating reached a low of 2 ½          transition to new app
    stars                            •   Able to resubmit and launch
                                         new version with faster
                                         speed within three days
Results of Customer Response
 Ratings of new version significantly higher, and
  buoyed overall rating of app
 Stabilized App Store ranking
 Additional updates planned to address remaining
  and ongoing feedback




                                                                      Updated app
                                                                (with faster speed & iPad
                                      Source: Distimo Monitor
                                                                    support) released       Source: Distimo Monitor
Lessons Learned
 Don’t mess with everyone’s favorite game!
 Listen to feedback and address it
  • Make sure the team is ready!
 Make sure that updating the game is easy
  • Anything that can be server-side, should be!
Lessons Learned
 Be proactive
  • Happy users are less likely to rate your app
  • A “rate our game” interstitial works well
    • Don’t try to force them
    • Be honest in your messaging (“if you like us...”)
Business Model
Boosts




 Low-priced in-game effects meant to be used regularly
 Balanced not to grant excessive advantages
    • The better player will still score higher on average
Rare Gems




 Higher-impact bonuses
 Can be activated every few games, appearing randomly
 Require skill to be fully taken advantage of
 Entertainment value as important as effect
Daily Spins




 Slot machine mechanic granting in-game currency
 1 free “daily spin” every day
 Additional “daily spin” can be purchased
Key tenets
 “Play forever”: no pay walls or limitations for non-paying users

 Game is fun and balanced also without paying

 Pay to have fun, not because the games forces or punishes you

 Server-side code to tweak economy in real time

 Events really important: busy marketing calendar
Our secret? Science!
A simple equation…

            mF =↑eng + ↑ret + ↑mon

…that I just made up!
More fun = more engagement, retention and monetization
If players are having fun they will play, stay and pay
Marketing Efforts
Marketing Mix
Ads on Bejeweled Blitz
            Facebook
                         “Apple Love”
                                        “Free App Of The Day”
 Mobile Ads                                   programs
Result analysis
 Vast majority of downloads from:
     • “Apple love”
     • Chart position
     • Organic searches
     • Existing Blitz players
   Free app programs didn’t drive significant installs
   Encouraging conversion from paid advertising
     • Very high CPI in December ($0.50 / $1)
   Organic growth more valuable than paid growth
   Sustained efforts more effective than “burst” actions
What’s Next?
Next Steps for Bejeweled on Mobile



  Bejeweled Blitz (Freemium)                   Bejeweled Premium
  •   Monthly updates                          •   Updates every 2-3 months with
  •   Add new features close to FB updates         additional game modes and
                                                   content
  •   Continue to address customer feedback
                                               •   iPad
  •   Encourage and incent players to unlock
      full features by activating FB Connect
  •   Android
The Challenge of Android

Screen resolutions      3                  5 (key resolutions)
Supported OS versions   2 (iOS 4, iOS 5)   4 (2.2, 2.3, 3, 4)
Phone models            10                 100+
ARPU as % of iOS        100%               25%
Active user base*       250M               250M
Distribution Channels   1                  10+
Ecosystem               Integrated         Fragmented
Platform                Closed             Open (?)


*Estimated
A Billion New Players!
★ Facebook         ★ iOS
★ Google+          ★ Android
★ QQ               ★ Gree
★ Vkontakte        ★ DeNA
★…                 ★…
Thanks!


Questions?
   @giordanobc

More Related Content

Viewers also liked

What to look for in a computer for development slideshow
What to look for in a computer for development slideshowWhat to look for in a computer for development slideshow
What to look for in a computer for development slideshow
LearnToProgram, Inc.
 
Rileys 8th Birthday
Rileys 8th  BirthdayRileys 8th  Birthday
Rileys 8th Birthday
robjaen
 

Viewers also liked (15)

5 Web Platforms to Build Online Business Edit
5 Web Platforms to Build Online Business Edit5 Web Platforms to Build Online Business Edit
5 Web Platforms to Build Online Business Edit
 
What to look for in a computer for development slideshow
What to look for in a computer for development slideshowWhat to look for in a computer for development slideshow
What to look for in a computer for development slideshow
 
What to Look for in a Computer for Development
What to Look for in a Computer for DevelopmentWhat to Look for in a Computer for Development
What to Look for in a Computer for Development
 
Artworks English
Artworks   EnglishArtworks   English
Artworks English
 
Ohjausta verkossa
Ohjausta verkossaOhjausta verkossa
Ohjausta verkossa
 
Iterate or Die - SXSW 2011
Iterate or Die - SXSW 2011Iterate or Die - SXSW 2011
Iterate or Die - SXSW 2011
 
Best Text Editors 2016
Best Text Editors 2016Best Text Editors 2016
Best Text Editors 2016
 
Hahmoja - Characters
Hahmoja - CharactersHahmoja - Characters
Hahmoja - Characters
 
Rileys 8th Birthday
Rileys 8th  BirthdayRileys 8th  Birthday
Rileys 8th Birthday
 
5 Technologies Developers Need for 2014
5 Technologies Developers Need for 20145 Technologies Developers Need for 2014
5 Technologies Developers Need for 2014
 
Olipa kerran tarinallisuutta verkko-opetuksessa
Olipa kerran tarinallisuutta verkko-opetuksessaOlipa kerran tarinallisuutta verkko-opetuksessa
Olipa kerran tarinallisuutta verkko-opetuksessa
 
Opetusvideoista
OpetusvideoistaOpetusvideoista
Opetusvideoista
 
A Modern Housing Crisis
A Modern Housing CrisisA Modern Housing Crisis
A Modern Housing Crisis
 
Teorema de pitagoras
Teorema de pitagorasTeorema de pitagoras
Teorema de pitagoras
 
Life Cycle of an Agile User Story
Life Cycle of an Agile User StoryLife Cycle of an Agile User Story
Life Cycle of an Agile User Story
 

Similar to Popcap-Bejeweled-Freemium

Gdc14 yodo1 how ski safari become a chinese hit v2
Gdc14 yodo1 how ski safari become a chinese hit v2Gdc14 yodo1 how ski safari become a chinese hit v2
Gdc14 yodo1 how ski safari become a chinese hit v2
Wagner Au
 
ediz_volkan_social_data
ediz_volkan_social_dataediz_volkan_social_data
ediz_volkan_social_data
Volkan Ediz
 
Marketing social startup
Marketing social startupMarketing social startup
Marketing social startup
Kirill Popov
 
Developer's Guide to Marketing and Monetization of Windows Phone Apps (June 2...
Developer's Guide to Marketing and Monetization of Windows Phone Apps (June 2...Developer's Guide to Marketing and Monetization of Windows Phone Apps (June 2...
Developer's Guide to Marketing and Monetization of Windows Phone Apps (June 2...
Alan Mendelevich
 

Similar to Popcap-Bejeweled-Freemium (20)

Setting Bejeweled Blitz free: Lessons learned moving from premium to freemium...
Setting Bejeweled Blitz free: Lessons learned moving from premium to freemium...Setting Bejeweled Blitz free: Lessons learned moving from premium to freemium...
Setting Bejeweled Blitz free: Lessons learned moving from premium to freemium...
 
Mobile Games Monetization - the Bejeweled way
Mobile Games Monetization - the Bejeweled wayMobile Games Monetization - the Bejeweled way
Mobile Games Monetization - the Bejeweled way
 
One Year in the Life of a Top Grossing Game: Operating and Growing Bejeweled ...
One Year in the Life of a Top Grossing Game: Operating and Growing Bejeweled ...One Year in the Life of a Top Grossing Game: Operating and Growing Bejeweled ...
One Year in the Life of a Top Grossing Game: Operating and Growing Bejeweled ...
 
One year of Bejeweled Blitz - Learning to expect the unexpected
One year of Bejeweled Blitz - Learning to expect the unexpectedOne year of Bejeweled Blitz - Learning to expect the unexpected
One year of Bejeweled Blitz - Learning to expect the unexpected
 
GDC 2014 Yodo1 Keynote how ski safari become a chinese hit v2
GDC 2014 Yodo1 Keynote how ski safari become a chinese hit v2GDC 2014 Yodo1 Keynote how ski safari become a chinese hit v2
GDC 2014 Yodo1 Keynote how ski safari become a chinese hit v2
 
Opportunities in Free to Play: How Big Fish is expanding into Free to Play ga...
Opportunities in Free to Play: How Big Fish is expanding into Free to Play ga...Opportunities in Free to Play: How Big Fish is expanding into Free to Play ga...
Opportunities in Free to Play: How Big Fish is expanding into Free to Play ga...
 
Gdc14 yodo1 how ski safari become a chinese hit v2
Gdc14 yodo1 how ski safari become a chinese hit v2Gdc14 yodo1 how ski safari become a chinese hit v2
Gdc14 yodo1 how ski safari become a chinese hit v2
 
Gdc14 yodo1 how ski safari become a chinese hit v2
Gdc14 yodo1 how ski safari become a chinese hit v2Gdc14 yodo1 how ski safari become a chinese hit v2
Gdc14 yodo1 how ski safari become a chinese hit v2
 
ediz_volkan_social_data
ediz_volkan_social_dataediz_volkan_social_data
ediz_volkan_social_data
 
Build Better Games with Facebook | Bob Slinn
Build Better Games with Facebook | Bob SlinnBuild Better Games with Facebook | Bob Slinn
Build Better Games with Facebook | Bob Slinn
 
Build Better Games with Facebook | Bob Slinn
Build Better Games with Facebook | Bob SlinnBuild Better Games with Facebook | Bob Slinn
Build Better Games with Facebook | Bob Slinn
 
Monetization Strategies: iOS + Android
Monetization Strategies: iOS + AndroidMonetization Strategies: iOS + Android
Monetization Strategies: iOS + Android
 
Monetisation Beyond Ads | Ilya Kuznetsov
Monetisation Beyond Ads | Ilya KuznetsovMonetisation Beyond Ads | Ilya Kuznetsov
Monetisation Beyond Ads | Ilya Kuznetsov
 
Marketing social startup
Marketing social startupMarketing social startup
Marketing social startup
 
Event marketing & Community management
Event marketing & Community managementEvent marketing & Community management
Event marketing & Community management
 
One Million Players Isn't Cool (at Festival of Games 2011)
One Million Players Isn't Cool (at Festival of Games 2011)One Million Players Isn't Cool (at Festival of Games 2011)
One Million Players Isn't Cool (at Festival of Games 2011)
 
Karl Von Randow
Karl Von RandowKarl Von Randow
Karl Von Randow
 
Marmalade @include2014 Dev leestott Microsoft
Marmalade @include2014 Dev leestott MicrosoftMarmalade @include2014 Dev leestott Microsoft
Marmalade @include2014 Dev leestott Microsoft
 
How to Monetize Emotions in Free-to-Play Games? - Yulia Palatovska - G5
How to Monetize Emotions in Free-to-Play Games? - Yulia Palatovska - G5How to Monetize Emotions in Free-to-Play Games? - Yulia Palatovska - G5
How to Monetize Emotions in Free-to-Play Games? - Yulia Palatovska - G5
 
Developer's Guide to Marketing and Monetization of Windows Phone Apps (June 2...
Developer's Guide to Marketing and Monetization of Windows Phone Apps (June 2...Developer's Guide to Marketing and Monetization of Windows Phone Apps (June 2...
Developer's Guide to Marketing and Monetization of Windows Phone Apps (June 2...
 

Recently uploaded

Why Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire businessWhy Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire business
panagenda
 
Artificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsArtificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and Myths
Joaquim Jorge
 

Recently uploaded (20)

Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonData Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt Robison
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
 
Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024
 
HTML Injection Attacks: Impact and Mitigation Strategies
HTML Injection Attacks: Impact and Mitigation StrategiesHTML Injection Attacks: Impact and Mitigation Strategies
HTML Injection Attacks: Impact and Mitigation Strategies
 
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
 
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost SavingRepurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
 
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin WoodPolkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
 
A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?
 
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
 
Why Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire businessWhy Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire business
 
AWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of Terraform
 
Top 10 Most Downloaded Games on Play Store in 2024
Top 10 Most Downloaded Games on Play Store in 2024Top 10 Most Downloaded Games on Play Store in 2024
Top 10 Most Downloaded Games on Play Store in 2024
 
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
 
Top 5 Benefits OF Using Muvi Live Paywall For Live Streams
Top 5 Benefits OF Using Muvi Live Paywall For Live StreamsTop 5 Benefits OF Using Muvi Live Paywall For Live Streams
Top 5 Benefits OF Using Muvi Live Paywall For Live Streams
 
Artificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsArtificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and Myths
 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
 
Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone ProcessorsExploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processors
 
🐬 The future of MySQL is Postgres 🐘
🐬  The future of MySQL is Postgres   🐘🐬  The future of MySQL is Postgres   🐘
🐬 The future of MySQL is Postgres 🐘
 
Boost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfBoost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdf
 
Boost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityBoost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivity
 

Popcap-Bejeweled-Freemium

  • 1. Setting Bejeweled Blitz free Lessons learned moving from premium to freemium on iOS Giordano Bruno Contestabile, PopCap Games March 5th, 2011 Twitter: @giordanobc
  • 2. My job: managing the business… …even though I suck at it!  My excuse: half of those people work at PopCap • But so do I • Oh dear! • I suck!
  • 3. Some quick facts  Launched in late 2000  History: Bejeweled, Bejeweled 2, Bejeweled Twist, Bejeweled Blitz, Bejeweled 3  Key platforms: PC/Mac, Facebook, iPhone, XBox360, DS  Units: > 55 million  Installs: > 200 million  MAUs: > 25 million  Users: 500 million+
  • 4. One Very Long Minute History of Bejeweled Blitz on Facebook & iOS  Bejeweled 2 iOS Client launched 2 days after iTunes app store opened (Summer 2008)  Bejeweled Blitz on Facebook launched in November 2009  Blitz mode and FB Connect added to Bejeweled 2 iOS client (April 2010)  Major Feature Launches: Rare Gems; Daily Spin; Keystones Tutorial  One of the first games to be fully integrated FB and iOS  2+ years from launch, still consistently popular: • Facebook: top 10 games by DAU (3M+) • iPhone: top 10 top grossing games
  • 5. Doubling Down on Bejeweled
  • 6. Why Change?  From mode in a paid game to freemium game • Reach much wider audience • Update more nimbly; follow Facebook closely  A new iteration of a great premium game • Feature set and game rules from Bejeweled 3 • Lose the version number: an evergreen product that continues to evolve over time
  • 7. The Great Maneuvers Retiring one game, launching two new ones Launch Timeline  Soft launch of Bejeweled Blitz in Canada iTunes app store (12/1)  Worldwide launch of Bejeweled and Bejeweled Blitz (12/8)  Retirement of Bejeweled 2 + Blitz (12/8) Products One of few titles with Premium and Freemium business model  Bejeweled Blitz (Freemium)  Bejeweled (Premium $0.99 download) Launch Goals  Top 10 Premium Title  Top 10 Freemium Title  Rating of 4.5 stars or more  6M Freemium downloads in 1 month Highest App Store Current App Store Downloads Rankings Rating Bejeweled Blitz Well over 10M 2nd Free / 3rd Grossing ½ Bejeweled Premium Well over 1M 1st Paid 
  • 8. Did It Work? Change in metrics from premium to freemium Key Metrics Change Downloads Daily Average Downloads 9X Daily Active Users Weekly Average 5X Revenue Daily Average 5X … and still growing (every week has been bigger than previous one)
  • 9. Comparing iOS to Facebook Key Metrics iOS (FB = 100) Daily Active Users Weekly Average 33% ARPU DARPU 196% Engagement Games played / day 208% (52!) Retention 7-day retention 200% Monetization % of paying users 205%
  • 10. Learnings – behavior iOS vs FB  On most metrics, iOS users are 2x higher than Facebook users  Contributing factors: • “Always on, always with me” nature of mobile • Bejeweled Blitz strongly suited to bite-sized gaming • Efficient Apple ecosystem, in particular for billing  We see significant FB / iOS cross-over in user base • New FB users discovering the game through iOS first
  • 11. The Power of Free
  • 12. Premium Vs. Freemium: Downloads Bejeweled Blitz Bejeweled Freemium client has 9x as many downloads per day vs. premium
  • 13. Many Play For Free…  As expected, ARPPU declined when switching from paid to free • Higher percentage of free players  ARPPU still higher, but closer, to Facebook
  • 14. …But Enough of Them Pay!  Increased user base driving much higher revenues
  • 15. Facebook Connect: A High Barrier Approximately 20% of Blitz iOS downloads have activated Facebook Connect, unlocking full game content  FB Connect required to unlock full features  Ongoing campaigns to incentivize users to connect
  • 16. Facebook Connect: A High Barrier  Benefits of full integration FB / iOS: • Opportunity to leverage the same social graph • Cross-promotion and higher awareness • Big part of what makes the game fun  Drawbacks: • Only 20% of iOS users connect with Facebook • Extremely complex to maintain and operate  Conclusions: • Worth it if it improves the game • Try to make FB Connect optional on mobile
  • 18. App Store Ratings & Customer Feedback Initial Rating Results Action Taken ½ ½ • Game speed was • Directly responded to intentionally slowed to customer comments with the match that of Facebook app message: “we are listening to • Initial app store ratings were you and making changes” impacted by customer • Stopped requiring players on complaints about speed old Bej2+Blitz app to • Rating reached a low of 2 ½ transition to new app stars • Able to resubmit and launch new version with faster speed within three days
  • 19. Results of Customer Response  Ratings of new version significantly higher, and buoyed overall rating of app  Stabilized App Store ranking  Additional updates planned to address remaining and ongoing feedback Updated app (with faster speed & iPad Source: Distimo Monitor support) released Source: Distimo Monitor
  • 20. Lessons Learned  Don’t mess with everyone’s favorite game!  Listen to feedback and address it • Make sure the team is ready!  Make sure that updating the game is easy • Anything that can be server-side, should be!
  • 21. Lessons Learned  Be proactive • Happy users are less likely to rate your app • A “rate our game” interstitial works well • Don’t try to force them • Be honest in your messaging (“if you like us...”)
  • 23. Boosts  Low-priced in-game effects meant to be used regularly  Balanced not to grant excessive advantages • The better player will still score higher on average
  • 24. Rare Gems  Higher-impact bonuses  Can be activated every few games, appearing randomly  Require skill to be fully taken advantage of  Entertainment value as important as effect
  • 25. Daily Spins  Slot machine mechanic granting in-game currency  1 free “daily spin” every day  Additional “daily spin” can be purchased
  • 26. Key tenets  “Play forever”: no pay walls or limitations for non-paying users  Game is fun and balanced also without paying  Pay to have fun, not because the games forces or punishes you  Server-side code to tweak economy in real time  Events really important: busy marketing calendar
  • 27. Our secret? Science! A simple equation… mF =↑eng + ↑ret + ↑mon …that I just made up! More fun = more engagement, retention and monetization If players are having fun they will play, stay and pay
  • 29. Marketing Mix Ads on Bejeweled Blitz Facebook “Apple Love” “Free App Of The Day” Mobile Ads programs
  • 30. Result analysis  Vast majority of downloads from: • “Apple love” • Chart position • Organic searches • Existing Blitz players  Free app programs didn’t drive significant installs  Encouraging conversion from paid advertising • Very high CPI in December ($0.50 / $1)  Organic growth more valuable than paid growth  Sustained efforts more effective than “burst” actions
  • 32. Next Steps for Bejeweled on Mobile Bejeweled Blitz (Freemium) Bejeweled Premium • Monthly updates • Updates every 2-3 months with • Add new features close to FB updates additional game modes and content • Continue to address customer feedback • iPad • Encourage and incent players to unlock full features by activating FB Connect • Android
  • 33. The Challenge of Android Screen resolutions 3 5 (key resolutions) Supported OS versions 2 (iOS 4, iOS 5) 4 (2.2, 2.3, 3, 4) Phone models 10 100+ ARPU as % of iOS 100% 25% Active user base* 250M 250M Distribution Channels 1 10+ Ecosystem Integrated Fragmented Platform Closed Open (?) *Estimated
  • 34. A Billion New Players! ★ Facebook ★ iOS ★ Google+ ★ Android ★ QQ ★ Gree ★ Vkontakte ★ DeNA ★… ★…
  • 35. Thanks! Questions? @giordanobc