This is from an Emerging Technologies workshop we conducted for Academic Impressions targeted toward instructional designers and instructional technologists. The point is to continually challenge ourselves and recognize change as uncomfortable and essential to learning!
1. The Rules Have Changed
Designing Engaging Learning Experiences
Saturday, February 21, 2009
2. Eventually, the
right idea becomes
the wrong idea
Saturday, February 21, 2009
Ancient Greek philosopher ~ 500 BC - first creativity teacher
Heraclitus is known for his doctrine of change being central to the universe
Paradox & metaphor to help us break out of routine thought patterns to see things in
a new way - whack pack
3. Saturday, February 21, 2009
Change is difficult - and you leave the pack when you innovate.
4. Saturday, February 21, 2009
Let’s explore some of the myths around online learning and educational technologies.
6. Saturday, February 21, 2009
10-20 minutes of discussion about brainstormed items... where do myths come from and
how can we address misconceptions?
7. Saturday, February 21, 2009
LEARNERS -
Consumer-orientation to education (power shift)
Expect to be engaged by their environment - sensory rich, experiential opportunities
Customized, on-demand, personalized content
Flexible identity; expansive identity through use of avatars and pseudonyms
9. Saturday, February 21, 2009
Community - legitimate peripheral participation (Wenger & Lave)
Distributed cognition & collective intelligence
Peer production vs. control & authority by gatekeepers (“scholars”)
Wikipedia
user generated content - student generated content
PRAXIS - reflection in action
12. Saturday, February 21, 2009
Second life clip: http://youtube.com/watch?v=U3d_fqDcN1s
Mashups - maps & data - UN data
Data visualization
Augmented reality
Peer production/change in the flow of media & production
Properties of networks -
18. Saturday, February 21, 2009
How can we continually innovate? Must we continually learn...? YES.
19. Saturday, February 21, 2009
Learning at its core is: comprehension, retention, & transfer
EMOTION helps us with all 3 --
Learning is social; communities of practice & “legitimate peripheral participation”
Immersion, motivation, control --
Expression, ownership, flexibility