INCLUSIVE EDUCATION PRACTICES FOR TEACHERS AND TRAINERS.pptx
L3 gd ha8_sidekick_200415
1. Assignment brief
Qualification Level 3 Extended Diploma in Creative Media Production – Games
Design
Unit number and title L3 Unit 66 3D Modelling - partial
Start date 20th
April 2015
Deadline 19th
June 2015
Assessor name Harry Arnold
Assignment title HA8 – Sidekick
The purpose of this assignment is for you to:
Be able to devise 3D models
Be able to create 3D models following industry practice
Scenario
Humans have always been intrigued with the idea of creating artificial life to assist with everyday existence.
You are going to conceive and design a robotic sidekick to accompany you through your avatar’s travels within the Linden
Second Life community – www.secondlife.com. It can then be put up for sale within the SL Marketplace.
Your robot will need to be fully fleshed out in terms of its appearance, function and character.
You will develop a design pack and then realise this into a 3D prototype, managing the project carefully through each stage of
the production process.
Work to be submitted
NewTek Modeler exercises
Schedule (weekly update minimum)
Sidekick moodboards
Sidekick ideas map
Sidekick design pack
Legal and ethical checklist
Production Log (weekly update minimum)
Presentation images of finished sidekick model
Evaluation
Tasks Grading Criteria
Mapping
2. There is additional guidance that you will need to follow posted to Unit 66’s Moodle course
and all evidence produced by you must be posted to your blog. Where you use the web to carry out your research
make sure that you have cited all sources.
Task 1 – Schedule
Read the assignment carefully and reflect on your Newtek Lightwave Modeler work to date and the skills acquired in
using traditional drawing techniques, photography, Adobe Photoshop and Illustrator.
Make sure that the NewTek LightWave tutorials have been completed and uploaded to Moodle to act as reference
material. Create a schedule for the assignment. This is where you break down the tasks within the project from start to
finish and put in some milestones. This document will need to be reviewed and updated at least once per week.
Remember that you are trying to generate thoroughly thought through ideas for 3D models showing creativity and flair and working
independently to professional expectations.
Unit 66
P2, M2, D2
Task 2 - Research
Produce mood boards that explore existing robotic sidekicks and robotic technology. Source related imagery from as
wide a range of sources as possible. Remember to cite all sources.
Remember that you are trying to generate thoroughly thought through ideas for 3D models showing creativity and flair and working
independently to professional expectations.
Unit 66
P2, M2, D2
Task 3 – Ideas Generation
Produce an ideas map that explores what you would want from a sidekick. Consider its function and character. Write,
draw and doodle.
Remember that you are trying to generate thoroughly thought through ideas for 3D models showing creativity and flair and working
independently to professional expectations.
Unit 66
P2, M2, D2
Task 4 – Design Pack
Produce a design pack that explains what your sidekick will look like. Remember to follow the principle of form follows
function. I.e. what it looks like is directly affected by what it does. You will need to produce sketches of your sidekick
design from the front, back and side.
Shoot any additional reference imagery and textures, make measurements and draw diagrams to provide you with the
information you need to model your character and any context you wish to place it in. Your design pack will evolve as
the modelling develops.
Check your work carefully, complete and sign the legal and ethical checklist.
Remember that you are trying to generate thoroughly thought through ideas for 3D models showing creativity and flair and working
independently to professional expectations.
Unit 66
P2, M2, D2
Task 5 - Production
You will draw together the skills you have developed in carrying out the Newtek LightWave tutorials and follow your
design pack to build your character in 3D. Remember to assign surfaces to your character as you create each element.
Ensure that you save your work by date and incrementally. Record this whole process in a production log.
Remember to review your progress against your plan regularly and update as necessary. Annotated screenshots will be a
useful form of evidence for your production log; showing the development of your character and working process.
Remember that you are trying to create 3D models to a technical quality that reflects near-professional standards following
industry practice, showing creativity and flair and working independently to professional expectations.
Unit 66
P3, M3, D3
Task 6 - Presentation
Load your character object into Layout, and then shoot a range of virtual photographs and render them out as high
resolution Jpegs. You will need to include a brief character profile of your sidekick. Share your completed work to gain
feedback.
Remember that you are trying to create 3D models to a technical quality that reflects near-professional standards following
industry practice, showing creativity and flair and working independently to professional expectations.
Unit 66
P3, M3, D3
Task 7 - Review
Write an evaluation of your project. Use your plan, production log and blog posts to identify the strengths and
weaknesses of your design process. Try to establish whether or not your finished product has achieved the aim of the
project. Take into consideration anything said by interested parties.
Remember that you are trying to create 3D models to a technical quality that reflects near-professional standards following
industry practice, showing creativity and flair and working independently to professional expectations.
Unit 66
P3, M3, D3
3. This brief has been verified as being fit for purpose
Assessor
Signature Date
Internal verifier
Signature Date
Unit 66: 3D Modelling
P1 summarise accurately theory and
applications of 3D with some
appropriate use of subject
terminology.
[IE]
M1 explain theory and applications of
3D with reference to detailed
illustrative examples and with
generally correct use of subject
terminology.
D1 comprehensively explain theory
and applications of 3D with elucidated
examples and consistently using
subject terminology correctly.
P2 generate outline ideas for 3D
models working within appropriate
conventions and with some
assistance.
[CT; SM]
M2 generate detailed ideas for 3D
models showing some imagination and
with only occasional assistance.
D2 generate thoroughly thought
through ideas for 3D models showing
creativity and flair and working
independently to professional
expectations.
P3 create 3D models following
industry practice, working within
appropriate conventions and with
some assistance.
[CT; SM; RL]
M3 create 3D models to a good
technical standard following industry
practice, showing some imagination
and with only occasional assistance.
D3 create 3D models to a technical
quality that reflects near-professional
standards following industry practice,
showing creativity and flair and
working independently to professional
expectations.
:PLTS: This summary references where applicable, in the square brackets, the elements of the personal,
learning and thinking skills applicable in the pass criteria. It identifies opportunities for learners to demonstrate
effective application of the referenced elesments of the skills.