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Evaluating Touch
Gesture Usability
Kevin Arthur
Synaptics



                    UPA 2010

                               1
2
Multi-Finger TouchPad Gestures
 Two-Finger         Two-Finger             Three-Finger
 Pinch Zoom           Rotate                   Flick




       Two-Finger   Two-Finger     Three-Finger
         Scroll     Pivot Rotate      Press




                                                          3
Motivation for Testing Gestures
               • Formative usability tests for feedback to
                 developers
   Audience    • Summative and competitive usability
                 tests for sales, OEM partners
               • Need for repeatable procedures

               • Do users understand the gestures?
   Questions   • Can users successfully perform the
                 gestures?
               • Are gestures satisfying to use?


               • Holistic evaluation; test with users in a
                 realistic scenario on a working system
    Context    • Different from pure data collection for
                 testing gesture recognizer offline

                                                             4
Important Properties of Gestures

                      • Gestures must be taught; testing the
Lack of Affordances     documentation is important

                      • Performance is not always predictable
 Nondeterministic     • Recognition trade-offs exist between
and Interdependent      gestures in same parameter space
                      • Gestures should be evaluated as a set

    Interface         • TouchPad’s primary use is still for
                        pointing and scrolling; gestures
   Overloading          shouldn’t interfere


  User Variation      • Hand size, long fingernails


                                                                5
Phases in Performing a Gesture
                    • Introduction through
      Exposure        documentation or prior use


                    • Initial touch contact and motion
     Registration     for gesture recognition
                    • Gesture is registered and
                      “locked in” – mode switch

     Continuation   • Dynamic phase with relaxed
                      motion requirements


     Termination    • End position, fingers lifting


                                                      6
Test Framework
Step                                Objective

                                    Assess understanding, help
  1    Gesture Introduction
                                    materials
                                    [Exposure phase]
       Familiarization and
  2                                 Train to basic performance
       Practice Task
                                    [All phases]
                                    Obtain rates of correct and incorrect
                                    gesture recognition
  3    Accuracy Task
                                    [Registration phase]

                                    Assess satisfaction, ease of use
       Satisfaction Questionnaire
  4
       and Debrief                  [All phases]
                                                                            7
Gesture Introduction
Simulate new user experience
   • “Out of box experience”
     material
   • Help videos
   • Try the gesture until success
   • If no success, moderator
     assists




                                     8
Familiarization and Practice Tasks:
Pinch Zoom

Zoom in on the South
Residences, near the top of
the map, and find the
building called The Knoll.
Zoom all the way in on The
Knoll and then zoom all the
way back out.


                              2000 × 2000 pixels or higher.
                              Approximately five pinch-zooms
                              required.
                                                               9
10
Flick and Rotate




1. Use the rotate gesture to make the image upright.
2. Type the image’s title into the caption field and press Enter.
3. Use the flick gesture to go to the next image.                   11
Flick and Rotate




                   12
Accuracy Task
 User performs a set number of gesture attempts
 Moderator records table of system responses. Example:

                           No          Misrecognized         Other/
 Gesture     Correct
                        Response    As Pinch   As Rotate     Notes

Pinch Zoom
                7           2           -          1
     In

Pinch Zoom
                8           2           -          0
    Out
                                                            “requires
 Rotate
                6           3           1           -      too large a
Clockwise
                                                             motion”
   Rotate
 Counter-       7           1           2           -
 clockwise
                                                                      13
Accuracy Results
                                                      Unified
                                                      Measure
100%
90%
80%
70%
60%
50%                                                      Misrecognized
40%                                                      No Response
30%                                                      Correct
20%
10%
 0%
        Pinch    Pinch Rotate CW   Rotate   Average
       Zoom In Zoom Out            CCW
                                                                  14
Accuracy Results, Competitive Study
                System A                                                         System B
           Average Correct 82%                                              Average Correct 89%

 100%                                                      100%

 90%                          96                           90%      94                                      96
                                                                                                  94
                                                                                                                     90
                                                    88
 80%                                                       80%                          85
                     82                 83

 70%                                                       70%                73

 60%                                                       60%
          61
 50%                                                       50%

 40%                                                       40%

 30%                                                       30%

 20%                                                       20%

 10%                                                       10%

  0%                                                        0%
        2F Pinch 2F Rotate 3F Flick   3F Flick 2F Scroll          2F Pinch 2F Rotate 3F Flick   3F Flick 3F Press 2F Scroll
         Zoom                LR         UD                         Zoom                LR         UD

               Correct    No response        Incorrect                        Correct   No response     Incorrect


                                                                                                                              15
Accuracy Results, Competitive Study
                                           Correct Gesture Recognition Rates

              120


              100


              80
Correct (%)




                                                                                                    System A
              60                                                                                    System B
                                                                                                    System C

              40


              20

                    98    100    97   62     77     68     92    86     93        97   97   100
               0
                         Pinch             Rotate               Flick          Three-Finger Press

                                                                                                      16
Satisfaction Questionnaire




                             17
Satisfaction Questionnaire




                             18
Questionnaire Result
             I would use this gesture if it were available
             (strongly disagree = 1, strongly agree = 9)


Pinch                                                            7.38

Rotate                                    4.38

  3F
                                                                        7.88
 Flick
 3F
                                                                                   8.75
Press
 2F
                                                                            8.25
Scroll

         1          2        3        4          5     6     7          8          9
   Strongly                                                                    Strongly
   Disagree                                                                     Agree
                                                                                   19
Questionnaire,
Competitive Rating Format

How well do the gestures work on each system?
Please rate from 1 (Poor) to 5 (Excellent)


Gesture                               System A System B System C
Pinch Zoom
Rotate                                   N/A
Flick Left-Right
Flick Up-Down                            N/A
Three-Finger Press                       N/A     N/A
Two-Finger Scrolling

                                                              20
Ratings Results
                                       User Ratings With 95% Confidence Intervals


Excellent 5




         4




         3




         2




  Poor   1
              Pinch Zoom   2F Rotate    1F Rotate       Flick LR       Flick UD    1F Scroll   1F Scroll    2F Scrolling
                                         (Chiral)                                  (Linear)    (Circular)

                                                    System A       System B   System C
                                                                                                                    21
Related Tests & Gesture Side-Effects

Other usability tests for notebook input devices
   •   Pointing (target acquisition)
   •   Drag and drop
   •   Scrolling
   •   Typing and accidental TouchPad input


Assess gesture side-effects
   • Unintended gestures
   • Other issues




                                                   22
Conclusions
Properties of gestures call for careful testing
  •    Gesture introduction and documentation is key
  •    Gestures are nondeterministic – less predictable
  •    Gestures are interdependent; test as a set


Framework of gesture tests
  1.   Gesture Introduction
  2.   Familiarity and Practice Tasks
  3.   Accuracy Tasks
  4.   Satisfaction Questionnaire and Debrief
  5.   Related Tests & Gesture Side-Effects


                                                          23
Resources
References
    • Sylvia Le Hong and Dan Mauney, “Cultural Differences and Similarities
      in the Use of Gestures on Touchscreen User Interfaces,” UPA 2010.
       blog.humancentric.com/gesture-research/
    • Mark Billinghurst and Bill Buxton, “Gesture Based Interaction” in Human
      Input to Computer Systems (draft), www.billbuxton.com/inputManuscript.html
    • Dan Saffer, Designing Gestural Interfaces, O’Reilly 2008.
    • Craig Villamor, Dan Willis, Luke Wroblewski, Touch Gesture Reference
      Guide, www.lukew.com/touch/
    • Jacob Wobbrock , Meredith Ringel Morris, Andrew Wilson, “User-
      Defined Gestures for Surface Computing,” CHI 2009.
    • Mike Wu, Chia Shen, Kathy Ryall, Clifton Forlines, Ravin Balakrishnan,
      “Gesture Registration, Relaxation, and Reuse for Multi-Point Direct-
      Touch Surfaces,” IEEE Tabletop 2006.
Contact
    • karthur@synaptics.com, touchusability.com
Acknowledgments
    • Usability colleagues at Dell, HP, Lenovo, Synaptics
                                                                              24

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Evaluating Touch Gesture Usability

  • 1. Evaluating Touch Gesture Usability Kevin Arthur Synaptics UPA 2010 1
  • 2. 2
  • 3. Multi-Finger TouchPad Gestures Two-Finger Two-Finger Three-Finger Pinch Zoom Rotate Flick Two-Finger Two-Finger Three-Finger Scroll Pivot Rotate Press 3
  • 4. Motivation for Testing Gestures • Formative usability tests for feedback to developers Audience • Summative and competitive usability tests for sales, OEM partners • Need for repeatable procedures • Do users understand the gestures? Questions • Can users successfully perform the gestures? • Are gestures satisfying to use? • Holistic evaluation; test with users in a realistic scenario on a working system Context • Different from pure data collection for testing gesture recognizer offline 4
  • 5. Important Properties of Gestures • Gestures must be taught; testing the Lack of Affordances documentation is important • Performance is not always predictable Nondeterministic • Recognition trade-offs exist between and Interdependent gestures in same parameter space • Gestures should be evaluated as a set Interface • TouchPad’s primary use is still for pointing and scrolling; gestures Overloading shouldn’t interfere User Variation • Hand size, long fingernails 5
  • 6. Phases in Performing a Gesture • Introduction through Exposure documentation or prior use • Initial touch contact and motion Registration for gesture recognition • Gesture is registered and “locked in” – mode switch Continuation • Dynamic phase with relaxed motion requirements Termination • End position, fingers lifting 6
  • 7. Test Framework Step Objective Assess understanding, help 1 Gesture Introduction materials [Exposure phase] Familiarization and 2 Train to basic performance Practice Task [All phases] Obtain rates of correct and incorrect gesture recognition 3 Accuracy Task [Registration phase] Assess satisfaction, ease of use Satisfaction Questionnaire 4 and Debrief [All phases] 7
  • 8. Gesture Introduction Simulate new user experience • “Out of box experience” material • Help videos • Try the gesture until success • If no success, moderator assists 8
  • 9. Familiarization and Practice Tasks: Pinch Zoom Zoom in on the South Residences, near the top of the map, and find the building called The Knoll. Zoom all the way in on The Knoll and then zoom all the way back out. 2000 × 2000 pixels or higher. Approximately five pinch-zooms required. 9
  • 10. 10
  • 11. Flick and Rotate 1. Use the rotate gesture to make the image upright. 2. Type the image’s title into the caption field and press Enter. 3. Use the flick gesture to go to the next image. 11
  • 13. Accuracy Task User performs a set number of gesture attempts Moderator records table of system responses. Example: No Misrecognized Other/ Gesture Correct Response As Pinch As Rotate Notes Pinch Zoom 7 2 - 1 In Pinch Zoom 8 2 - 0 Out “requires Rotate 6 3 1 - too large a Clockwise motion” Rotate Counter- 7 1 2 - clockwise 13
  • 14. Accuracy Results Unified Measure 100% 90% 80% 70% 60% 50% Misrecognized 40% No Response 30% Correct 20% 10% 0% Pinch Pinch Rotate CW Rotate Average Zoom In Zoom Out CCW 14
  • 15. Accuracy Results, Competitive Study System A System B Average Correct 82% Average Correct 89% 100% 100% 90% 96 90% 94 96 94 90 88 80% 80% 85 82 83 70% 70% 73 60% 60% 61 50% 50% 40% 40% 30% 30% 20% 20% 10% 10% 0% 0% 2F Pinch 2F Rotate 3F Flick 3F Flick 2F Scroll 2F Pinch 2F Rotate 3F Flick 3F Flick 3F Press 2F Scroll Zoom LR UD Zoom LR UD Correct No response Incorrect Correct No response Incorrect 15
  • 16. Accuracy Results, Competitive Study Correct Gesture Recognition Rates 120 100 80 Correct (%) System A 60 System B System C 40 20 98 100 97 62 77 68 92 86 93 97 97 100 0 Pinch Rotate Flick Three-Finger Press 16
  • 19. Questionnaire Result I would use this gesture if it were available (strongly disagree = 1, strongly agree = 9) Pinch 7.38 Rotate 4.38 3F 7.88 Flick 3F 8.75 Press 2F 8.25 Scroll 1 2 3 4 5 6 7 8 9 Strongly Strongly Disagree Agree 19
  • 20. Questionnaire, Competitive Rating Format How well do the gestures work on each system? Please rate from 1 (Poor) to 5 (Excellent) Gesture System A System B System C Pinch Zoom Rotate N/A Flick Left-Right Flick Up-Down N/A Three-Finger Press N/A N/A Two-Finger Scrolling 20
  • 21. Ratings Results User Ratings With 95% Confidence Intervals Excellent 5 4 3 2 Poor 1 Pinch Zoom 2F Rotate 1F Rotate Flick LR Flick UD 1F Scroll 1F Scroll 2F Scrolling (Chiral) (Linear) (Circular) System A System B System C 21
  • 22. Related Tests & Gesture Side-Effects Other usability tests for notebook input devices • Pointing (target acquisition) • Drag and drop • Scrolling • Typing and accidental TouchPad input Assess gesture side-effects • Unintended gestures • Other issues 22
  • 23. Conclusions Properties of gestures call for careful testing • Gesture introduction and documentation is key • Gestures are nondeterministic – less predictable • Gestures are interdependent; test as a set Framework of gesture tests 1. Gesture Introduction 2. Familiarity and Practice Tasks 3. Accuracy Tasks 4. Satisfaction Questionnaire and Debrief 5. Related Tests & Gesture Side-Effects 23
  • 24. Resources References • Sylvia Le Hong and Dan Mauney, “Cultural Differences and Similarities in the Use of Gestures on Touchscreen User Interfaces,” UPA 2010. blog.humancentric.com/gesture-research/ • Mark Billinghurst and Bill Buxton, “Gesture Based Interaction” in Human Input to Computer Systems (draft), www.billbuxton.com/inputManuscript.html • Dan Saffer, Designing Gestural Interfaces, O’Reilly 2008. • Craig Villamor, Dan Willis, Luke Wroblewski, Touch Gesture Reference Guide, www.lukew.com/touch/ • Jacob Wobbrock , Meredith Ringel Morris, Andrew Wilson, “User- Defined Gestures for Surface Computing,” CHI 2009. • Mike Wu, Chia Shen, Kathy Ryall, Clifton Forlines, Ravin Balakrishnan, “Gesture Registration, Relaxation, and Reuse for Multi-Point Direct- Touch Surfaces,” IEEE Tabletop 2006. Contact • karthur@synaptics.com, touchusability.com Acknowledgments • Usability colleagues at Dell, HP, Lenovo, Synaptics 24