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Scrum Master
Team

                      Product Owner




                           Enabling Conditions
                                  Intention
                                 Autonomy
                        Fluctuation / Creative chaos
      Tacit                                                     Explicit
                                Redundancy
   knowledge                                                  knowledge
                              Requisite variety
in organization                                             in organization



 Sharing                                         Building       Cross-
                  Creating      Justifying
   tacit                                            an         leveling
                  concepts      concepts
knowledge                                       archetype     Knowledge
•   address needs as observed in the lives of women
•   think beyond user interface conventions
•   support collaboration between friends and family
•   accessible on whatever platform best for the user
Technically Unfeasible
             NPDTF Mind Map                                                                                                                     Collaborative advice search idea



             Federate Social Networks Application                                                             Software                            Other Ideas
                                                                                           Visual Search
       Legal Review                               Relationship Aggregator

                     Games to w in shopping discounts
                                                                                                              Authoring                         Geo-centric Groupware
                                                                            messaging gateway
                                                                                                                                  bargain hunter
     Advice Column for Gifts / Tie in with Paid Programming

                                          ?
                                              Virtual Backfence

                                                                                                              Team
  Backup Social Network Application
                                              Targeted Games            Celebrity Gossip Site
C ontextual Games                                                                                                             D eliever C elebrity content on portable devices
                                                                                                          Brainstorming
    Not a
Beliefnet partnership
                                                  Shopping Hound


                                    R efine/Rename "Aging Hipster"
                                                                                                 InfOH! Portal/Partnership - Search engine partner / content partner



                                                                              "Oh! Board" / Self-Centered Widget
                                                                                                                                       C elebrity Fantasy Games




   Product                                                                      Alternative                                                "Know theyself" games / quizzes




    Encourage participation of Monique audience members .                     Shopping Sites                                                            online bookmarking
                                                                                                                                                        service for women




                                                                                              Product
          On-Air           Monique & BBW
                                              C elebrity Bookmarks

          " My Boss is a Butt Head assertiveness game
                                  "



               Marketing                                                         Celebrity Video Blog w ith Cindy Adams          Personalize Me from uploaded photo




   Advocacy
                           Inserting Oxygen celebrity into Sims Games

           Point Accumlator Games where prizes can be donated to charity

                            Educational games for social advocacy
                                                                                              Analysis
 Superw omen - top 10 lists

             Prepared by the
                                    Mentoring W eb Site
                                                                          Games on Cellular phones
                                                                  C aliper test with telephone analysis
    Software Development Project Office
              2.15.2006 v.2




                                                                                Jan 2006                                                                                           Aug 2007
P art of a larg e r
                                       p re s e ntation




“Confederator” Project – 2/24/2006               Oxygen Media Software Development – Confidential 2/24/2006
“Confederator” Project – 2/24/2006   Oxygen Media Software Development – Confidential 2/24/2006
“Confederator” Project – 2/24/2006   Oxygen Media Software Development – Confidential 2/24/2006
Maximizing product owner involvement
   Frequency        Purpose             Time

2 wks          Sprint Reviews                 60 min.


2 wks          Mid-sprint check in           15+ min.
               (pre-staged sprint
               planning)
3-4 mos.       Release Planning           3 x 30 min.


At Gerry’s     Re: business plan,    Based on Gerry’s
discretion     potential                  availability
               partnerships,
               marketing, and
               consumer research
Ript innovation and collective product ownership
Ript innovation and collective product ownership
Ript innovation and collective product ownership
Ript innovation and collective product ownership
Ript innovation and collective product ownership
Ript innovation and collective product ownership

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Ript innovation and collective product ownership

  • 1.
  • 2. Scrum Master Team Product Owner Enabling Conditions Intention Autonomy Fluctuation / Creative chaos Tacit Explicit Redundancy knowledge knowledge Requisite variety in organization in organization Sharing Building Cross- Creating Justifying tacit an leveling concepts concepts knowledge archetype Knowledge
  • 3.
  • 4.
  • 5. address needs as observed in the lives of women • think beyond user interface conventions • support collaboration between friends and family • accessible on whatever platform best for the user
  • 6. Technically Unfeasible NPDTF Mind Map Collaborative advice search idea Federate Social Networks Application Software Other Ideas Visual Search Legal Review Relationship Aggregator Games to w in shopping discounts Authoring Geo-centric Groupware messaging gateway bargain hunter Advice Column for Gifts / Tie in with Paid Programming ? Virtual Backfence Team Backup Social Network Application Targeted Games Celebrity Gossip Site C ontextual Games D eliever C elebrity content on portable devices Brainstorming Not a Beliefnet partnership Shopping Hound R efine/Rename "Aging Hipster" InfOH! Portal/Partnership - Search engine partner / content partner "Oh! Board" / Self-Centered Widget C elebrity Fantasy Games Product Alternative "Know theyself" games / quizzes Encourage participation of Monique audience members . Shopping Sites online bookmarking service for women Product On-Air Monique & BBW C elebrity Bookmarks " My Boss is a Butt Head assertiveness game " Marketing Celebrity Video Blog w ith Cindy Adams Personalize Me from uploaded photo Advocacy Inserting Oxygen celebrity into Sims Games Point Accumlator Games where prizes can be donated to charity Educational games for social advocacy Analysis Superw omen - top 10 lists Prepared by the Mentoring W eb Site Games on Cellular phones C aliper test with telephone analysis Software Development Project Office 2.15.2006 v.2 Jan 2006 Aug 2007
  • 7.
  • 8. P art of a larg e r p re s e ntation “Confederator” Project – 2/24/2006 Oxygen Media Software Development – Confidential 2/24/2006
  • 9. “Confederator” Project – 2/24/2006 Oxygen Media Software Development – Confidential 2/24/2006
  • 10. “Confederator” Project – 2/24/2006 Oxygen Media Software Development – Confidential 2/24/2006
  • 11.
  • 12.
  • 13.
  • 14.
  • 15. Maximizing product owner involvement Frequency Purpose Time 2 wks Sprint Reviews 60 min. 2 wks Mid-sprint check in 15+ min. (pre-staged sprint planning) 3-4 mos. Release Planning 3 x 30 min. At Gerry’s Re: business plan, Based on Gerry’s discretion potential availability partnerships, marketing, and consumer research

Hinweis der Redaktion

  1. In 2006, Oxygen Media CEO Geraldine (Gerry) Laybourne, the woman largely responsible for Nickelodeon’s early success, partnered with her XP/Scrum development team to create a new mission and new revenue stream for her company. This experience report covers product conception through initial release of a single product. It describes how Gerry’s leadership qualities paired with agile practices to engender deep mutual trust and collective ownership over technical execution and business outcome. This unbounded collaboration provides a template for future projects at Oxygen and other organizations with innovation as part of their agile product development strategy. -- This presentation was presented at Agile 2007 © Ken H. Judy and Illio Krumins-Beens, All rights reserved. Paper: Innovation and Collective Product Ownership http://dx.doi.org/10.1109/AGILE.2007.49 Judy, K.H.; Krumins-Beens, I.; , "Ript: Innovation and Collective Product Ownership," AGILE 2007 , vol., no., pp.316, 13-17 Aug. 2007 doi: 10.1109/AGILE.2007.49
  2. Scrum and XP describe a separation of roles. The customer is accountable for achieving business objectives and the team for technical execution. However, a customer with the right leadership style can share ownership over a product’s vision and priorities while remaining highly accountable to the product’s success. When a self-directed agile team shares authority and responsibility for more than technical execution, they are allowed to think more broadly and deeply about a problem. The company is setup to surprise itself with opportunities and inventive solutions. Oxygen Media achieved this spirit of whole team product ownership while developing the software product, RiptTM. -- This presentation was presented at Agile 2007 © Ken H. Judy and Illio Krumins-Beens, All rights reserved. Paper: Innovation and Collective Product Ownership http://dx.doi.org/10.1109/AGILE.2007.49 Judy, K.H.; Krumins-Beens, I.; , "Ript: Innovation and Collective Product Ownership," AGILE 2007 , vol., no., pp.316, 13-17 Aug. 2007 doi: 10.1109/AGILE.2007.49
  3. Quality Practices Pairing Continuous integration Test driven development Sustainable Pace -- This presentation was presented at Agile 2007 © Ken H. Judy and Illio Krumins-Beens, All rights reserved. Paper: Innovation and Collective Product Ownership http://dx.doi.org/10.1109/AGILE.2007.49 Judy, K.H.; Krumins-Beens, I.; , "Ript: Innovation and Collective Product Ownership," AGILE 2007 , vol., no., pp.316, 13-17 Aug. 2007 doi: 10.1109/AGILE.2007.49
  4. Oxygen Media is the only cable network owned and operated by women. The company launched on February 2, 2000 as a converged television and internet company. As the internet bubble burst, the company focused on its cable network where it achieved profitability in 2005 and has outperformed its business plan for several years running. Oxygen is carried in over 70 million homes. -- This presentation was presented at Agile 2007 © Ken H. Judy and Illio Krumins-Beens, All rights reserved. Paper: Innovation and Collective Product Ownership http://dx.doi.org/10.1109/AGILE.2007.49 Judy, K.H.; Krumins-Beens, I.; , "Ript: Innovation and Collective Product Ownership," AGILE 2007 , vol., no., pp.316, 13-17 Aug. 2007 doi: 10.1109/AGILE.2007.49
  5. Oxygen & Teen Research Unlimited Women ’s Watch: Girls Gone Wired (2006) Women are digital Peers Devices owned: women (6.6) and men (6.9) Devices used weekly: women (4.4) and men (4.9) Both spend most waking hours using tech Women (15 hrs/ day) and men (17 hrs/ day) Women make important purchasing decisions 73% of women make tech purchasing decisions on their own (only 27% of women defer to others when choosing what tech to buy - vs. 24% of men) U.S. Women Lagging in Diabetes Care, Study Suggests http://www.forbes.com/forbeslife/health/feeds/hscout/2007/06/18/hscout605638.html   In a finding that partly challenges the conventional wisdom that women live longer than men, a new study suggests that the medical advances of the last few decades against diabetes haven't benefited women. Researchers found that the death rates of diabetic men dropped in recent decades, while those of diabetic women increased. It's not clear why the discrepancy exists. "I do not have a clue," said Dr. Larry Deeb, president of medicine and science for the American Diabetes Association (ADA), when asked why women are falling behind. "But I do know that it argues that something we're doing isn't right. If you're a woman, and you have diabetes, it may be we're not aggressive enough about taking care of you." We build software for people and we believe women are people too -- This presentation was presented at Agile 2007 © Ken H. Judy and Illio Krumins-Beens, All rights reserved. Paper: Innovation and Collective Product Ownership http://dx.doi.org/10.1109/AGILE.2007.49 Judy, K.H.; Krumins-Beens, I.; , "Ript: Innovation and Collective Product Ownership," AGILE 2007 , vol., no., pp.316, 13-17 Aug. 2007 doi: 10.1109/AGILE.2007.49
  6. -- This presentation was presented at Agile 2007 © Ken H. Judy and Illio Krumins-Beens, All rights reserved. Paper: Innovation and Collective Product Ownership http://dx.doi.org/10.1109/AGILE.2007.49 Judy, K.H.; Krumins-Beens, I.; , "Ript: Innovation and Collective Product Ownership," AGILE 2007 , vol., no., pp.316, 13-17 Aug. 2007 doi: 10.1109/AGILE.2007.49
  7. In February 2006, Gerry arranged to halt internal software development work for one week. She called a meeting with her six-person, development team. Gerry began by explaining that while women were equal users and significant purchasers of technology, software was not crafted around women’s needs or strengths. Gerry spoke candidly about her frustrations with the state of software. How applications are bloated, over- constrained by assumptions and counter-intuitive. Incorporating ideas out of the company brainstorming, Gerry made a white board drawing of how she would prefer to interact with a computer. That line drawing suggested a grand vision for a suite of related applications. She challenged the team to take four days to devise product ideas relevant to women and addressing unmet needs or “ten times better” than existing products. The ideas need to be plausible if not achievable with current staff. Sensing the mood of the room, Gerry told a story of Theodore Roosevelt pushing his staff through their doubt and uncertainty by taking them on forced treks through harsh terrain. Gerry asked the team to set aside their fears and join her. -- This presentation was presented at Agile 2007 © Ken H. Judy and Illio Krumins-Beens, All rights reserved. Paper: Innovation and Collective Product Ownership http://dx.doi.org/10.1109/AGILE.2007.49 Judy, K.H.; Krumins-Beens, I.; , "Ript: Innovation and Collective Product Ownership," AGILE 2007 , vol., no., pp.316, 13-17 Aug. 2007 doi: 10.1109/AGILE.2007.49
  8. Our immediate challenge was to come up with a way to show our CEO could be responsive to her challenge in four days. At the time when we were tasked with this, we were an all male team consisting of 6 people (4 developers, a manager, and scrum master). We needed a way to show we could come up with product ideas that were relevant to the lives of women regardless of what life stage they were in. After thrashing for nearly the entire first day around the enormity of the challenge and trying to figure out the best way to accomplish our task, we arrived at an approach that we wanted to try. As a team we decided to create 3 female assumption personas (Nana Ann, Tina, and Alice) and use these personas to explore what these women did during a typical day and find areas where technology might help them. We built these personas drawing on personal experiences of women in our lives. Building on Gerry ’s initial wireframe, we used white board prototyping and PowerPoint’s basic animation features to demonstrate how our personas would interact with a suite of products we were proposing. This allowed us to focus presentation on how our users would use our application with less ambiguity about how the features would work. The end result was an intermingled narrative showing a day in the life of Nana Ann, Tina, and Alice and how these women interacted with our suite of products. What I am going to show you is the portion of the 30 minute presentation that became Ript. [Introduce Tina] – Tina is a 31 women living in New York. She has a lot going on in her personal life. Tina is planning a September wedding to Howard, a 33 year old a business analyst at a major consulting firm. She is also in the process of moving into Howard ’s apartment that needs to be changed from looking like a swinging bachelor pad to a comfortable home. Tina works as a photo editor at a Parenting magazine company but ultimately doesn’t find her job very challenging. -- This presentation was presented at Agile 2007 © Ken H. Judy and Illio Krumins-Beens, All rights reserved. Paper: Innovation and Collective Product Ownership http://dx.doi.org/10.1109/AGILE.2007.49 Judy, K.H.; Krumins-Beens, I.; , "Ript: Innovation and Collective Product Ownership," AGILE 2007 , vol., no., pp.316, 13-17 Aug. 2007 doi: 10.1109/AGILE.2007.49
  9. Tina takes advantage of some downtime at work to look online for some living room furniture she thinks will look good in Howard ‘s apartment. -- This presentation was presented at Agile 2007 © Ken H. Judy and Illio Krumins-Beens, All rights reserved. Paper: Innovation and Collective Product Ownership http://dx.doi.org/10.1109/AGILE.2007.49 Judy, K.H.; Krumins-Beens, I.; , "Ript: Innovation and Collective Product Ownership," AGILE 2007 , vol., no., pp.316, 13-17 Aug. 2007 doi: 10.1109/AGILE.2007.49
  10. She finds a coffee table at Crate and Barrel, selects the image and drags it to her home décor widget. Tina does this at several other sites and sends the items she likes most to Howard for his input. This allows Tina and Howard to negotiate the style of furniture they want for their apartment even before walking into a store or ordering the item online. -- This presentation was presented at Agile 2007 © Ken H. Judy and Illio Krumins-Beens, All rights reserved. Paper: Innovation and Collective Product Ownership http://dx.doi.org/10.1109/AGILE.2007.49 Judy, K.H.; Krumins-Beens, I.; , "Ript: Innovation and Collective Product Ownership," AGILE 2007 , vol., no., pp.316, 13-17 Aug. 2007 doi: 10.1109/AGILE.2007.49
  11. We started building Ript over a year ago, with the idea that there should be a way to “rip” images and text from the web and your computer as easily as you can rip ideas from your favorite magazine. The act of “ripping” in the virtual world should be just as simple and satisfying. Ript is intended to be both playful and purposeful.  We built Ript for those in our lives who are the chief purchasing officers, archivists, planners, connectors and organizers of the family, but we think anyone will love it. We sought to give you an easy, yet flexible, way to arrange and share what you ripped.  -- This presentation was presented at Agile 2007 © Ken H. Judy and Illio Krumins-Beens, All rights reserved. Paper: Innovation and Collective Product Ownership http://dx.doi.org/10.1109/AGILE.2007.49 Judy, K.H.; Krumins-Beens, I.; , "Ript: Innovation and Collective Product Ownership," AGILE 2007 , vol., no., pp.316, 13-17 Aug. 2007 doi: 10.1109/AGILE.2007.49
  12. -- This presentation was presented at Agile 2007 © Ken H. Judy and Illio Krumins-Beens, All rights reserved. Paper: Innovation and Collective Product Ownership http://dx.doi.org/10.1109/AGILE.2007.49 Judy, K.H.; Krumins-Beens, I.; , "Ript: Innovation and Collective Product Ownership," AGILE 2007 , vol., no., pp.316, 13-17 Aug. 2007 doi: 10.1109/AGILE.2007.49
  13. -- This presentation was presented at Agile 2007 © Ken H. Judy and Illio Krumins-Beens, All rights reserved. Paper: Innovation and Collective Product Ownership http://dx.doi.org/10.1109/AGILE.2007.49 Judy, K.H.; Krumins-Beens, I.; , "Ript: Innovation and Collective Product Ownership," AGILE 2007 , vol., no., pp.316, 13-17 Aug. 2007 doi: 10.1109/AGILE.2007.49
  14. -- This presentation was presented at Agile 2007 © Ken H. Judy and Illio Krumins-Beens, All rights reserved. Paper: Innovation and Collective Product Ownership http://dx.doi.org/10.1109/AGILE.2007.49 Judy, K.H.; Krumins-Beens, I.; , "Ript: Innovation and Collective Product Ownership," AGILE 2007 , vol., no., pp.316, 13-17 Aug. 2007 doi: 10.1109/AGILE.2007.49
  15. -- This presentation was presented at Agile 2007 © Ken H. Judy and Illio Krumins-Beens, All rights reserved. Paper: Innovation and Collective Product Ownership http://dx.doi.org/10.1109/AGILE.2007.49 Judy, K.H.; Krumins-Beens, I.; , "Ript: Innovation and Collective Product Ownership," AGILE 2007 , vol., no., pp.316, 13-17 Aug. 2007 doi: 10.1109/AGILE.2007.49
  16. Ilio Krumins-Beens, a CSM and PMP, assumed the role of Gerry’s proxy. As proxy, Ilio facilitates Gerry’s effort to prioritize the backlog, runs traffic on a myriad of small decisions that keeps the team efficient, acts as Gerry’s ‘ technospeak ’ translator, and overall helps Gerry keep in sync with the team. Ilio sits with the team and is highly available to answer questions about priority and desired behavior. He maintains the backlog, author’s user stories and works with the team on acceptance criteria. He accepts stories as they are completed, works with testing and the team to ensure product quality, and coordinates with research, marketing and other external units of the business. He also demonstrates the product for internal and external audiences. Gerry has asked Ilio to advocate for end users. In this way, Ilio serves as proxy not only for Gerry but for the people who will ultimately use RiptTM. This is a role he shares with the team’s user experience (UX) director, Bob Calvano, who collaborates on visual and behavioral details but also the full scope of user interaction from initial message, provisioning and packaging to interface. Bob sits with the team and pairs with developers on design issues. Bob, Ilio and the developers continue to maneuver the overlap between coding, architecture, design, user experience and customer value. Ilio has sway in areas of tangible customer value and Bob on questions of emotion, impression aesthetic and interaction. True to the principles of agile, the relationship works because of radical collocation, unity of purpose, trust- based collaboration, the autonomy to self-organize, and constant inspecting and adapting. -- This presentation was presented at Agile 2007 © Ken H. Judy and Illio Krumins-Beens, All rights reserved. Paper: Innovation and Collective Product Ownership http://dx.doi.org/10.1109/AGILE.2007.49 Judy, K.H.; Krumins-Beens, I.; , "Ript: Innovation and Collective Product Ownership," AGILE 2007 , vol., no., pp.316, 13-17 Aug. 2007 doi: 10.1109/AGILE.2007.49
  17. Gerry has obligations to her company’s much larger television business, to other interactive initiatives and to the cable industry itself. For example, Gerry co-hosted the 2007 National Cable Television Association conference. She cannot be a highly available onsite customer. However, the team knew success required she stay engaged in the project. The product sprang from her vision and serves her mission for Oxygen. The product and the larger program of work still needed a business plan. While the software team had built Scrum/XP practices over four years of successful outcomes with their clients, agile principles were not widely understood at a senior level. Therefore it was Gerry who would ultimately assess whether the product and the development team was successful and only Gerry who could rally the company to continue in that direction. Without her direct contribution, the product, the larger program, the team’s way of working, and hence, their high level of performance would be at risk. The overall presentation was wildly ambitious. The team suggested building an independently marketable subset of the larger concept. Development management proposed a budget for which they received partial approval. This relates to two lessons learned in this project. Oxygen was slow to evolve a business justification for this project which made it difficult to rally the larger organization. The related decision to under-resource the project would have ramifications both to time to market and the team’s ability to balance this work with its other work for the company. Given those constraints, the development team was given autonomy to organize itself. By the end of May, the team grew from five to nine staff adding two women to the team. The team now consisted of six developers, a UX director, a scrum master, and a product owner proxy. One developer is both an individual contributor and functional manager. The team is headed by the VP of software development, Ken Judy. -- This presentation was presented at Agile 2007 © Ken H. Judy and Illio Krumins-Beens, All rights reserved. Paper: Innovation and Collective Product Ownership http://dx.doi.org/10.1109/AGILE.2007.49 Judy, K.H.; Krumins-Beens, I.; , "Ript: Innovation and Collective Product Ownership," AGILE 2007 , vol., no., pp.316, 13-17 Aug. 2007 doi: 10.1109/AGILE.2007.49
  18. At the time of this writing, the development team consists of Lee Bankewitz, Wendy Matthews, Kris Selden, Oksana Udovitska, Robert Zurer, and Director of Development, Luke Melia. The team practices TDD, pair programming, and continuous integration. The developers, UX director, scrum master and customer proxy sit together in one large room. The developers pair in line of site of the rest of the team. Progress on user stories and related task cards is tracked on a large board at one end of the room. Rather than divide the existing development team into two groups one focused on the existing business and the other on the new project, THE TEAM INSISTED, that all members be allowed the opportunity to work on both lines of work. This necessitated defining a separate product owner role for the existing lines of work, filled by an existing Oxygen employee with an operations background, Suzann MacMillan The iterations contained stories from two separate backlogs which were roughly divided 60/40 in terms of assumed effort in favor of the RiptTM project. Developer pairs could pull from either type of story as long as they achieved the iteration commitment. This did create impediments in that the team need to switch context and juggle multiple technologies in a given iteration. The product owners perceived a clear preference to work on the RiptTM project. However, any proposal to more formally split the teams was REJECTED BY THE TEAM which resolved to work through those impediments to meet their commitment. Management honored this strong preference of the team and used the visibility of the board and iteration commitments to make sure the development organization honored the funding priorities of the company. -- This presentation was presented at Agile 2007 © Ken H. Judy and Illio Krumins-Beens, All rights reserved. Paper: Innovation and Collective Product Ownership http://dx.doi.org/10.1109/AGILE.2007.49 Judy, K.H.; Krumins-Beens, I.; , "Ript: Innovation and Collective Product Ownership," AGILE 2007 , vol., no., pp.316, 13-17 Aug. 2007 doi: 10.1109/AGILE.2007.49
  19. “ Collective Product Ownership is hard” Some disagreements cannot be resolved in the moment. The team may need more information; the situation may need to play out over time or not surrender to rational debate. The developers need to buy into decisions without necessarily achieving consensus. However, relying on majority rules results in safe decisions and a mediocre product. Sometimes the best answer is to let the individual win over the majority. On the Ript™ project, natural thought leaders emerged in specific areas. The team also relies on co-located product owner roles: UX director and product owner proxy. Collective product ownership emerged in the Ript™ project as a result of circumstance, the unique qualities of the product owner and the capacities and practices of her agile team. -- This presentation was presented at Agile 2007 © Ken H. Judy and Illio Krumins-Beens, All rights reserved. Paper: Innovation and Collective Product Ownership http://dx.doi.org/10.1109/AGILE.2007.49 Judy, K.H.; Krumins-Beens, I.; , "Ript: Innovation and Collective Product Ownership," AGILE 2007 , vol., no., pp.316, 13-17 Aug. 2007 doi: 10.1109/AGILE.2007.49
  20. Collective product ownership emerged in the RiptTM project as a result of circumstance, the unique qualities of the product owner and the capacities and practices of her agile team. Under Gerry’s guidance, the RiptTM concept originated from within the development team. Gerry is challenging assumptions both outside and within her organization filling the project with a sense of urgency and shared risk. XP/Scrum practice aligns authority with responsibility and provides Gerry the tools to engage with the team face to face and at a level of detail. Gerry has allowed the team to fall in love with the project by leading while listening. She’s given the gift of high expectations demanding that the product be original, useful, and fun. She’s treated the team as peers despite the holding much more authority. She’s shared her excitement for the product while sharing credit for it. She’s championed her priorities while allowing the team to question any and all aspects of the product. As a result, both Gerry and the team have had the pleasant experience of disagreeing and realizing the other was right. -- This presentation was presented at Agile 2007 © Ken H. Judy and Illio Krumins-Beens, All rights reserved. Paper: Innovation and Collective Product Ownership http://dx.doi.org/10.1109/AGILE.2007.49 Judy, K.H.; Krumins-Beens, I.; , "Ript: Innovation and Collective Product Ownership," AGILE 2007 , vol., no., pp.316, 13-17 Aug. 2007 doi: 10.1109/AGILE.2007.49
  21. “ I am a cable pioneer...an entrepreneur who has gotten to do a lot of cool things over the years. But I have to say being on the team (yes, I was welcomed as a true member of the team, not just as a CEO) that invented RiptTM is one of the coolest of all. To get to learn and try and change and innovate in a brand new medium with a group of reliable (yes they keep their word), endlessly creative and resourceful folks has been exciting for me. And the end result is as good as the process!” – G. Laybourne 12/06 -- This presentation was presented at Agile 2007 © Ken H. Judy and Illio Krumins-Beens, All rights reserved. Paper: Innovation and Collective Product Ownership http://dx.doi.org/10.1109/AGILE.2007.49 Judy, K.H.; Krumins-Beens, I.; , "Ript: Innovation and Collective Product Ownership," AGILE 2007 , vol., no., pp.316, 13-17 Aug. 2007 doi: 10.1109/AGILE.2007.49