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Module 11 Spatial Reasoning
1.
Artificial Intelligence
for Video Games Kevin Dill [email_address] Jeff Zuccaro [email_address]
2.
3.
4.
5.
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7.
Tactical Positions
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Regions
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14.
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Generating Regions
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18.
Kohan II: Tiles
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Kohan II: Rectangles
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Kohan II: Regions
21.
Kohan II: Islands
1 2 3
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23.
Regions
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27.
Intelligent Path Planning
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30.
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33.
Intelligent Expansion
34.
35.
36.
37.
38.
Intelligent Unit Placement
& Maneuver
39.
40.
41.
42.
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