Z Score,T Score, Percential Rank and Box Plot Graph
StudyManiaPresentation.pdf
1. Course Project
CS147
Intro to
Human Computer
Interaction & Design
Developed By
Make Study Fun! Tim Hsieh
Kanit Wong
Chih Chiang Wei
2. Turn Study into Challenge, Beat a friend & Get “A”
Add New View
Challenge Challenge
List of All Win
Challenge Challenge
User Profile &
Rankings History
9. DESIGN
PROCESS
Needfinding Prototyping
User Testing Solution
10. Needfinding
Interviewing
Observation
Find Inspiration
“How might we” Brainstormed Filtering
Ideas (Discussion)
“Human is by nature a social animal” - Aristotle
While fighting against reading and assignments with friends until midnight is the
precious memory for most students, working on assignments alone is boring and
frustrating. When students do assignment alone, they need more fun things and
more motivation to help them keep fighting!
11. Prototyping
<storyboard>
Storyboard helps us visual-
ize how user will use our
application and in turn
design it t obe more intui-
tive and fit to user’s needs
<paper prototype>
Think through the action flow for
users to discover dead corners and
create a variation of visual model
that we can use to get feedback from
users. Our first two designs are tabs
style and tile style UI.
12. <heuristic evalution>
Quick evaluation of design in our
paper prototype as quick itera-
tion before real development.
Finding: Users were confused
when they navigated deeper into
the application.
<functional prototype>
- first partial implemention that
focused on the most essential
aspect and functionalities of our
design.
- let us iterate functions with users
Finding: Discover dead corners
where people really get struck in
real interface.
13. User Testing
<direct testing>
Let users run through our interface
several times, first without instruction,
second with specific tasks to do and fi-
nally, let them run through alternative
designs.
Key Findings:
- User are not so excited by challenge
so we add “bet” to the challenge.
- Creating a challenge is too compli-
cated
- User get lost when they have no
friend so we add some instructions to
help them.
14. User Testing
<online testing>
Tools: Clicktest & Fivesecondtest
1. Is the title bar easily noticed by the user?
Finding: putting title of challenge within the page
would get more attention from user
2. Would user know what to do based on instructions
given on this page?
Finding: depends on design but having color and
button can effectively draw user's attention.
3. Would people use the in-page Back button or the
browser back button?
Finding: Some people would use browser back
button because they’re used to it.
15. Solution
Studymania provide a simple way to create
fun challenge/bet against their friends. This
competitive settings will drive users to work
hard and thus get stuff done in order to beat
their friends.