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PRODUCT &
     PROCESS
      DESIGN
CHAPTER 3
         © 2010 Wiley   1
SAMSUNG S3
             © 2010 Wiley   2
SAMSUNG GALAXY NOTE
                © 2010 Wiley   3
IPHONE 4
           © 2010 Wiley   4
IPHONE 5
           © 2010 Wiley   5
© 2010 Wiley   6
Can   we do it?
How will we do it?
How much longer will it
 take?
How much will it cost?

                 © 2010 Wiley   7
Product Design & Process
Selection
  Product design – the process of defining all of
    the companies product characteristics

    ◦ Product design defines a product’s characteristics
      of:
        •appearance,                  •tolerances, and
        •materials,                   •performance
        •dimensions,                  standards.

 Process Selection – the development of the process
 necessary to produce the designed product.



                                         © 2010 Wiley      8
DESIGN OF
SERVICES versus GOODS
 Servicedesign is unique; it defines the
 characteristics of a service
    • Physical elements ,aesthetic & psychological benefits
      e.g. Promptness, friendliness and ambiance

 Product and service design must
 match the needs and preference of the
 targeted customer group

                                          © 2010 Wiley        9
The Product Design Process

Idea development: all products begin with
  an idea whether from:

 ◦ customers,
 ◦ competitors or
 ◦ suppliers

Reverse engineering: buying a competitor’s
 product


                             © 2010 Wiley    10
 Ideadevelopments
 selection affects

  ◦ Product quality
  ◦ Product cost
  ◦ Customer satisfaction


  Overall manufacturability –
 the ease with which the product
 can be made
                                   IDEA
                        DEVELOPMENT
                                    © 2010 Wiley   11
Havaianas vs Havana




                      © 2010 Wiley   12
Louis Vuitton




                © 2010 Wiley   13
Product Design
   Process

         © 2010 Wiley   14
The Product Design Process

Step 1 - Idea Development
Step 2 - Product Screening
Step 3 – Preliminary Design and Testing
Step 4 – Final Design



                          © 2010 Wiley   15
The Product Design Process
Step 1 - Idea Development - Someone thinks
 of a need and a product/service design to satisfy
 it: customers, marketing, engineering,
 competitors, benchmarking, reverse engineering
Step 2 - Product Screening - Every business
 needs a formal/structured evaluation process: fit
 with facility and labor skills, size of market,
 contribution margin, break-even analysis, return
 on sales



                                  © 2010 Wiley   16
17
© 2010 Wiley   18
The Product Design Process
Step 3 – Preliminary design and Testing –
 Technical specifications are developed,
 prototypes built, testing

Step 4 – Final Design – Final design based on
 test results, facility, equipment, material & labor
 skills defined, suppliers identified




                                   © 2010 Wiley    19
© 2010 Wiley   20
© 2010 Wiley   21
To further understand watch this
video




                       © 2010 Wiley   22
Product Screening Tool- Break-
Even Analysis

Computes    the
 quantity of goods
 company needs to
 sell to cover its
 costs
                     Q= Break-Even Quantity
   Q= F/(SP-VC)      F=Fixed Costs
                     SP= Selling Price/Unit
                     VC=Variable Cost

                             © 2010 Wiley     23
Product Screening Tool – Break-
Even Analysis con’t
Break-even    analysis considers two functions
 of Q
 ◦ Total cost – sum of fixed and variable cost
                Total cost = F + (VC)*Q

 ◦ Revenue – amount of money brought in from
   sales
               Revenue = (SP) * Q

 Q = number of units sold


                                   © 2010 Wiley   24
Break-Even Analysis: Graphical
Approach
   Compute quantity of goods
    that must be sold to break-
    even
   Compute total revenue at
    an assumed selling price
   Compute fixed cost and
    variable cost for several
    quantities
   Plot the total revenue line
    and the total cost line
   Intersection is break-even
   Sensitivity analysis can be
    done to examine changes in
    all of the assumptions made


                                  © 2010 Wiley   25
A company is planning to establish a chain of
  movie theaters. It estimates that each new
  theater will cost approximately $1 Million. The
  theaters will hold 500 people and will have 4
  showings each day with average ticket prices at
  $8. They estimate that concession sales will
  average $2 per patron. The variable costs in
  labor and material are estimated to be $6 per
  patron. They will be open 300 days each year.
  What must average occupancy be to break-even?




Break-Even Example:
                                  © 2010 Wiley      26
 Break-Even    Point
      Total revenues = Total costs @ break-even point Q
       Selling price*Q = Fixed cost + variable cost*Q
              ($8+$2)Q= $1,000,000 + $6*Q
                     Q = 250,000 patrons (42%
   occupancy)
  What is the gross profit if they sell 300,000 tickets
     Profit = Total Revenue – Total Costs
         P = $10*300,000 – (1,000,000 + $6*300,000)
         P = $200,000
  If concessions only average $.50/patron, what is
   break-even Q now? (sensitivity analysis)
         ($8.50)Q = 1,000,000 - $6*Q
                  Q = 400,000 patrons (67% occupancy)


Break-Even Example Calculations
                                       © 2010 Wiley        27
Design for Manufacturing
(DFM)
   Guidelines to produce a
    product easily and
    profitably


    ◦ Simplification -
      Minimize parts
    ◦ Standardization
       Design parts for
        multiply
        applications
    ◦ Use modular design
    ◦ Simplify operations


                              © 2010 Wiley   28
Product Life Cycle also affects
decisions
 Productlife cycle – series of changing
 product demand
 Consider    product life cycle stages

  ◦   Introduction
  ◦   Growth
  ◦   Maturity
  ◦   Decline

 Facility& process investment depends
 on life cycle

                                   © 2010 Wiley   29
© 2010 Wiley   30
© 2010 Wiley   31
Concurrent Engineering
Old “over-the-wall” sequential
  products design process
   Each function did its work
    and passed it to the next
    function

Improved Concurrent
  Engineering process
   All functions form a design
    team that develops
    specifications, involves
    customers early, solves
    potential problems, reduces
    costs, & shortens time to
    market

                                  © 2010 Wiley   32
Remanufacturing
 Use components of old product in the
 production of new ones

Good for:

 Computers, televisions and
 automobiles


                              © 2010 Wiley   33

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Ch03 (1)

  • 1. PRODUCT & PROCESS DESIGN CHAPTER 3 © 2010 Wiley 1
  • 2. SAMSUNG S3 © 2010 Wiley 2
  • 3. SAMSUNG GALAXY NOTE © 2010 Wiley 3
  • 4. IPHONE 4 © 2010 Wiley 4
  • 5. IPHONE 5 © 2010 Wiley 5
  • 7. Can we do it? How will we do it? How much longer will it take? How much will it cost? © 2010 Wiley 7
  • 8. Product Design & Process Selection Product design – the process of defining all of the companies product characteristics ◦ Product design defines a product’s characteristics of: •appearance, •tolerances, and •materials, •performance •dimensions, standards. Process Selection – the development of the process necessary to produce the designed product. © 2010 Wiley 8
  • 9. DESIGN OF SERVICES versus GOODS  Servicedesign is unique; it defines the characteristics of a service • Physical elements ,aesthetic & psychological benefits e.g. Promptness, friendliness and ambiance  Product and service design must match the needs and preference of the targeted customer group © 2010 Wiley 9
  • 10. The Product Design Process Idea development: all products begin with an idea whether from: ◦ customers, ◦ competitors or ◦ suppliers Reverse engineering: buying a competitor’s product © 2010 Wiley 10
  • 11.  Ideadevelopments selection affects ◦ Product quality ◦ Product cost ◦ Customer satisfaction Overall manufacturability – the ease with which the product can be made IDEA DEVELOPMENT © 2010 Wiley 11
  • 12. Havaianas vs Havana © 2010 Wiley 12
  • 13. Louis Vuitton © 2010 Wiley 13
  • 14. Product Design Process © 2010 Wiley 14
  • 15. The Product Design Process Step 1 - Idea Development Step 2 - Product Screening Step 3 – Preliminary Design and Testing Step 4 – Final Design © 2010 Wiley 15
  • 16. The Product Design Process Step 1 - Idea Development - Someone thinks of a need and a product/service design to satisfy it: customers, marketing, engineering, competitors, benchmarking, reverse engineering Step 2 - Product Screening - Every business needs a formal/structured evaluation process: fit with facility and labor skills, size of market, contribution margin, break-even analysis, return on sales © 2010 Wiley 16
  • 17. 17
  • 19. The Product Design Process Step 3 – Preliminary design and Testing – Technical specifications are developed, prototypes built, testing Step 4 – Final Design – Final design based on test results, facility, equipment, material & labor skills defined, suppliers identified © 2010 Wiley 19
  • 22. To further understand watch this video © 2010 Wiley 22
  • 23. Product Screening Tool- Break- Even Analysis Computes the quantity of goods company needs to sell to cover its costs Q= Break-Even Quantity Q= F/(SP-VC) F=Fixed Costs SP= Selling Price/Unit VC=Variable Cost © 2010 Wiley 23
  • 24. Product Screening Tool – Break- Even Analysis con’t Break-even analysis considers two functions of Q ◦ Total cost – sum of fixed and variable cost Total cost = F + (VC)*Q ◦ Revenue – amount of money brought in from sales Revenue = (SP) * Q Q = number of units sold © 2010 Wiley 24
  • 25. Break-Even Analysis: Graphical Approach  Compute quantity of goods that must be sold to break- even  Compute total revenue at an assumed selling price  Compute fixed cost and variable cost for several quantities  Plot the total revenue line and the total cost line  Intersection is break-even  Sensitivity analysis can be done to examine changes in all of the assumptions made © 2010 Wiley 25
  • 26. A company is planning to establish a chain of movie theaters. It estimates that each new theater will cost approximately $1 Million. The theaters will hold 500 people and will have 4 showings each day with average ticket prices at $8. They estimate that concession sales will average $2 per patron. The variable costs in labor and material are estimated to be $6 per patron. They will be open 300 days each year. What must average occupancy be to break-even? Break-Even Example: © 2010 Wiley 26
  • 27.  Break-Even Point Total revenues = Total costs @ break-even point Q Selling price*Q = Fixed cost + variable cost*Q ($8+$2)Q= $1,000,000 + $6*Q Q = 250,000 patrons (42% occupancy)  What is the gross profit if they sell 300,000 tickets Profit = Total Revenue – Total Costs P = $10*300,000 – (1,000,000 + $6*300,000) P = $200,000  If concessions only average $.50/patron, what is break-even Q now? (sensitivity analysis) ($8.50)Q = 1,000,000 - $6*Q Q = 400,000 patrons (67% occupancy) Break-Even Example Calculations © 2010 Wiley 27
  • 28. Design for Manufacturing (DFM)  Guidelines to produce a product easily and profitably ◦ Simplification - Minimize parts ◦ Standardization  Design parts for multiply applications ◦ Use modular design ◦ Simplify operations © 2010 Wiley 28
  • 29. Product Life Cycle also affects decisions  Productlife cycle – series of changing product demand  Consider product life cycle stages ◦ Introduction ◦ Growth ◦ Maturity ◦ Decline  Facility& process investment depends on life cycle © 2010 Wiley 29
  • 32. Concurrent Engineering Old “over-the-wall” sequential products design process  Each function did its work and passed it to the next function Improved Concurrent Engineering process  All functions form a design team that develops specifications, involves customers early, solves potential problems, reduces costs, & shortens time to market © 2010 Wiley 32
  • 33. Remanufacturing Use components of old product in the production of new ones Good for: Computers, televisions and automobiles © 2010 Wiley 33