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CODESIGNING SERVICES
Introduction to collaborative and participatory
methods in service design
1
Juha Kronqvist
Parsons The New School for Design
Service Design Course
Sept 20, 2013
Introduction to Codesign | Juha Kronqvist 2
designresearch.aalto.fi/groups/encore/
atlas-research.fi
Researcher
Doctoral candidate
Introduction to Codesign | Juha Kronqvist
www.diagonal.fi
Service designer
Introduction to Codesign | Juha Kronqvist 4
(approximate) STRUCTURE FOR THE DAY
4-5pm Introduction to collaborative design in services
5-5.15pm Break
5.15-6pm Playing the Service Co-design game
6.00-6.30pm Discussion
Introduction to Codesign | Juha Kronqvist 5
STRUCTURE FOR THE DAY
4-5pm Introduction to collaborative design in services
5-6pm Playing the Service Co-design game
6-6.30pm Improving the game
4-5PM
INTRODUCTION TO CODESIGNING SERVICES
Introduction to Codesign | Juha Kronqvist 6
WHY CODESIGN SERVICES?
Introduction to Codesign | Juha Kronqvist
“Prototype early and often, making each
iterative step a little more realistic. At some
point you are likely to experience that
wonderful “Ah ha!” feeling that comes with
a creative leap, but that is only an
indication that you have moved forward in
the detail of the aspect of the design that
you are focusing on right then. You will only
know that the design is good when you have
tried it out with the people who will use it
and found that they are pleased, excited,
motivated, and satisfied with the result.”
– Tim Brown, IDEO
7
Introduction to Codesign | Juha Kronqvist 8
3 REASONS
Introduction to Codesign | Juha Kronqvist
9
1.
BECAUSE SERVICES ARE CO-PRODUCED BY PEOPLE
Introduction to Codesign | Juha Kronqvist 10
2.
BECAUSE INNOVATIVE SERVICES REQUIRE DEEP
UNDERSTANDING OF THE CUSTOMER
Introduction to Codesign | Juha Kronqvist 10
2.
BECAUSE INNOVATIVE SERVICES REQUIRE DEEP
UNDERSTANDING OF THE CUSTOMER
SAY
THINK
DO
USE
KNOW
FEEL
DREAM
WHAT PEOPLE:
MAKE
DO
SAY
KNOWLEDGE:
EXPLICIT
OBSERVABLE
TACIT
LATENT
Interviews
Observations
Generative
methods:
Probes,
collages, co-
design
workshops,
design gameSanders (1999)
Introduction to Codesign | Juha Kronqvist 11
EXAMPLES OF SERVICE DESIGN METHODS
1. What people say
Eliciting the surface knowledge. What
people know/remember/want to tell.
2. What people do
Eliciting tacit knowledge. What you can
observe people doing and using.
2. What people make
How people feel and what they
experience. What people do with their
hands or using artistic practices.
FOCUSGROUPS INTERVIEWS QUESTIONNAIRES
OBSERVATION
PROBES DESIGNGAMES BODYSTORMING WORKSHOPS MAKE-TOOLS
Introduction to Codesign | Juha Kronqvist 12
3.
BECAUSE YOU SHOULD DESIGN
ALSO WITH EMPLOYEES, NOT FOR THEM
Introduction to Codesign | Juha Kronqvist 13
WHAT IS CODESIGN?
Introduction to Codesign | Juha Kronqvist
The roots of codesign can be traced back to
participatory design projects in 1960, when
designers started to include people in the
community planning processes. Later in
70s-80s computer-based tools started to
emerge at workplaces. The central idea was
to find ways how to include the workers in
the design of their tools and utilize their
expertise as fully as possible.
14
Pelle Ehn
BACKGROUND
Introduction to Codesign | Juha Kronqvist 15THE CARDBOARD HOSPITAL | http://vimeo.com/juhak/cardboardhospital
CODESIGN TODAY
Introduction to Codesign | Juha Kronqvist 16
CODESIGN
roles
process
m
ethods
approach+
m
indset
Introduction to Codesign | Juha Kronqvist 17
Sanders (2008)
APPROACH AND MINDSET
Introduction to Codesign | Juha Kronqvist 18
Sanders (2008)
PARTICIPANT ROLES
Introduction to Codesign | Juha Kronqvist 19
Sanders (2008)
DESIGN PROCESS
Introduction to Codesign | Juha Kronqvist 20
CODESIGN PREPARATION
Vaajakallio (2012)
Introduction to Codesign | Juha Kronqvist 21
Sharing
Sense making
Generating
Co-design events create a learning
environment, in which experiences,
ideas and meanings are created and
shared among the participants.
Kirsikka Vaajakallio
WORKSHOP PROCESS
Introduction to Codesign | Juha Kronqvist 22
CODESIGN METHODS
Introduction to Codesign | Juha Kronqvist
A few useful codesign methods
1. Design probes
2. Experience prototyping
3. Design games
23
Note
All of these methods can be
used with expert-led or
participatory mindset.
Introduction to Codesign | Juha Kronqvist 24
1. DESIGN PROBES
A cultural probe is an inexpensive
technique used to learn more about
your intended user group based on
self-documentation. Focus is on
getting a sense of the personal
environment and views of the
users.
Most typical setups involve handing
some sort of diary to volunteers to
log their activities and thoughts or a
camera for fotographing their
surroundings. It aims to support the
interpretations and creativity of
users and designers.
Introduction to Codesign | Juha Kronqvist 25
diaries
photos triggers moodboards
sensitizers
PROBES CAN BE…
Introduction to Codesign | Juha Kronqvist 26
The probes kit says a lot about you and your project.
The design should be communicative, visual, motivating
and appropriate for the topic and users.
PROBES KIT
Uniform: Place branding
Introduction to Codesign | Juha Kronqvist 27
Do you want it to be about activating, sensitizing,
interfering or remembering? Remember to make
the probe easy to use and not too time
consuming.
PROBES KIT
Royal College of Art:
A cultural probe
Introduction to Codesign | Juha Kronqvist 28
A method for understanding,
exploring or communicating
what it might be like to engage
with a future product, space or
system. Here the experience is
acted out with participants and
quick-and-dirty props.
The use of all senses and
active participation are
essential to the method. It allows
for the designer to think in terms
of experiences instead of just a
product or service.
2. EXPERIENCE PROTOTYPING
Introduction to Codesign | Juha Kronqvist 29
Here you create or evaluate
ideas by simply trying them out.
The idea is to make ideas visible
and concrete through creating
quick mock-ups of the service
environments, the used products
and the customer journeys.
The central idea is to engage in
imaginative experiences thinking
what if this service would already
be available.
2. EXPERIENCE PROTOTYPING
Introduction to Codesign | Juha Kronqvist
Preparing for experience prototyping
Step 1. The Customer Journey
Step 2. People: Participants, roles and goals
Step 3. Tangibles
Questions to ask when experience prototyping
1. Do people understand the service – what the new service is or does?
2. Do people see the value of the service in their real life?
3. Do people understand how to use it?
4. Which touchpoints are central to providing the service?
5. Are the visual elements of the service working?
6. Does the language and terminology work?
7. Which ideas do the experience prototype testers have for improvement?
30
Polaine, Løvlie and Reason (2013)
PREPARING EXPERIENCE PROTOTYPING
Introduction to Codesign | Juha Kronqvist 31
Design games are environments in which the
elements of user knowledge are restructured
in new ways. The games provide a tool,
mindset and structure for co-design
activities. Creating a play spirit which allows
for creating and testing new solutions is
essential.
DESIGN GAMES
Vaajakallio (2012)
Introduction to Codesign | Juha Kronqvist 32
visual reference memory aid
testing of options marks progression
GAME MATERIALS
Introduction to Codesign | Juha Kronqvist 33
RULES
Introduction to Codesign | Juha Kronqvist 34
Aalto University: Game Board Journey
Introduction to Codesign | Juha Kronqvist 35
FOR MORE INFORMATION
Service Design:
From Insight to
Implementation
(2013)
This is Service
Design Thinking
(2011)
Design Probes
(2006)
- online pdf
Design Games as a
Tool, Mindset and
Structure
(2006)
- online pdf

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Introduction to Codesigning Services

  • 1. 1 CODESIGNING SERVICES Introduction to collaborative and participatory methods in service design 1 Juha Kronqvist Parsons The New School for Design Service Design Course Sept 20, 2013
  • 2. Introduction to Codesign | Juha Kronqvist 2 designresearch.aalto.fi/groups/encore/ atlas-research.fi Researcher Doctoral candidate
  • 3. Introduction to Codesign | Juha Kronqvist www.diagonal.fi Service designer
  • 4. Introduction to Codesign | Juha Kronqvist 4 (approximate) STRUCTURE FOR THE DAY 4-5pm Introduction to collaborative design in services 5-5.15pm Break 5.15-6pm Playing the Service Co-design game 6.00-6.30pm Discussion
  • 5. Introduction to Codesign | Juha Kronqvist 5 STRUCTURE FOR THE DAY 4-5pm Introduction to collaborative design in services 5-6pm Playing the Service Co-design game 6-6.30pm Improving the game 4-5PM INTRODUCTION TO CODESIGNING SERVICES
  • 6. Introduction to Codesign | Juha Kronqvist 6 WHY CODESIGN SERVICES?
  • 7. Introduction to Codesign | Juha Kronqvist “Prototype early and often, making each iterative step a little more realistic. At some point you are likely to experience that wonderful “Ah ha!” feeling that comes with a creative leap, but that is only an indication that you have moved forward in the detail of the aspect of the design that you are focusing on right then. You will only know that the design is good when you have tried it out with the people who will use it and found that they are pleased, excited, motivated, and satisfied with the result.” – Tim Brown, IDEO 7
  • 8. Introduction to Codesign | Juha Kronqvist 8 3 REASONS
  • 9. Introduction to Codesign | Juha Kronqvist 9 1. BECAUSE SERVICES ARE CO-PRODUCED BY PEOPLE
  • 10. Introduction to Codesign | Juha Kronqvist 10 2. BECAUSE INNOVATIVE SERVICES REQUIRE DEEP UNDERSTANDING OF THE CUSTOMER
  • 11. Introduction to Codesign | Juha Kronqvist 10 2. BECAUSE INNOVATIVE SERVICES REQUIRE DEEP UNDERSTANDING OF THE CUSTOMER SAY THINK DO USE KNOW FEEL DREAM WHAT PEOPLE: MAKE DO SAY KNOWLEDGE: EXPLICIT OBSERVABLE TACIT LATENT Interviews Observations Generative methods: Probes, collages, co- design workshops, design gameSanders (1999)
  • 12. Introduction to Codesign | Juha Kronqvist 11 EXAMPLES OF SERVICE DESIGN METHODS 1. What people say Eliciting the surface knowledge. What people know/remember/want to tell. 2. What people do Eliciting tacit knowledge. What you can observe people doing and using. 2. What people make How people feel and what they experience. What people do with their hands or using artistic practices. FOCUSGROUPS INTERVIEWS QUESTIONNAIRES OBSERVATION PROBES DESIGNGAMES BODYSTORMING WORKSHOPS MAKE-TOOLS
  • 13. Introduction to Codesign | Juha Kronqvist 12 3. BECAUSE YOU SHOULD DESIGN ALSO WITH EMPLOYEES, NOT FOR THEM
  • 14. Introduction to Codesign | Juha Kronqvist 13 WHAT IS CODESIGN?
  • 15. Introduction to Codesign | Juha Kronqvist The roots of codesign can be traced back to participatory design projects in 1960, when designers started to include people in the community planning processes. Later in 70s-80s computer-based tools started to emerge at workplaces. The central idea was to find ways how to include the workers in the design of their tools and utilize their expertise as fully as possible. 14 Pelle Ehn BACKGROUND
  • 16. Introduction to Codesign | Juha Kronqvist 15THE CARDBOARD HOSPITAL | http://vimeo.com/juhak/cardboardhospital CODESIGN TODAY
  • 17. Introduction to Codesign | Juha Kronqvist 16 CODESIGN roles process m ethods approach+ m indset
  • 18. Introduction to Codesign | Juha Kronqvist 17 Sanders (2008) APPROACH AND MINDSET
  • 19. Introduction to Codesign | Juha Kronqvist 18 Sanders (2008) PARTICIPANT ROLES
  • 20. Introduction to Codesign | Juha Kronqvist 19 Sanders (2008) DESIGN PROCESS
  • 21. Introduction to Codesign | Juha Kronqvist 20 CODESIGN PREPARATION Vaajakallio (2012)
  • 22. Introduction to Codesign | Juha Kronqvist 21 Sharing Sense making Generating Co-design events create a learning environment, in which experiences, ideas and meanings are created and shared among the participants. Kirsikka Vaajakallio WORKSHOP PROCESS
  • 23. Introduction to Codesign | Juha Kronqvist 22 CODESIGN METHODS
  • 24. Introduction to Codesign | Juha Kronqvist A few useful codesign methods 1. Design probes 2. Experience prototyping 3. Design games 23 Note All of these methods can be used with expert-led or participatory mindset.
  • 25. Introduction to Codesign | Juha Kronqvist 24 1. DESIGN PROBES A cultural probe is an inexpensive technique used to learn more about your intended user group based on self-documentation. Focus is on getting a sense of the personal environment and views of the users. Most typical setups involve handing some sort of diary to volunteers to log their activities and thoughts or a camera for fotographing their surroundings. It aims to support the interpretations and creativity of users and designers.
  • 26. Introduction to Codesign | Juha Kronqvist 25 diaries photos triggers moodboards sensitizers PROBES CAN BE…
  • 27. Introduction to Codesign | Juha Kronqvist 26 The probes kit says a lot about you and your project. The design should be communicative, visual, motivating and appropriate for the topic and users. PROBES KIT Uniform: Place branding
  • 28. Introduction to Codesign | Juha Kronqvist 27 Do you want it to be about activating, sensitizing, interfering or remembering? Remember to make the probe easy to use and not too time consuming. PROBES KIT Royal College of Art: A cultural probe
  • 29. Introduction to Codesign | Juha Kronqvist 28 A method for understanding, exploring or communicating what it might be like to engage with a future product, space or system. Here the experience is acted out with participants and quick-and-dirty props. The use of all senses and active participation are essential to the method. It allows for the designer to think in terms of experiences instead of just a product or service. 2. EXPERIENCE PROTOTYPING
  • 30. Introduction to Codesign | Juha Kronqvist 29 Here you create or evaluate ideas by simply trying them out. The idea is to make ideas visible and concrete through creating quick mock-ups of the service environments, the used products and the customer journeys. The central idea is to engage in imaginative experiences thinking what if this service would already be available. 2. EXPERIENCE PROTOTYPING
  • 31. Introduction to Codesign | Juha Kronqvist Preparing for experience prototyping Step 1. The Customer Journey Step 2. People: Participants, roles and goals Step 3. Tangibles Questions to ask when experience prototyping 1. Do people understand the service – what the new service is or does? 2. Do people see the value of the service in their real life? 3. Do people understand how to use it? 4. Which touchpoints are central to providing the service? 5. Are the visual elements of the service working? 6. Does the language and terminology work? 7. Which ideas do the experience prototype testers have for improvement? 30 Polaine, Løvlie and Reason (2013) PREPARING EXPERIENCE PROTOTYPING
  • 32. Introduction to Codesign | Juha Kronqvist 31 Design games are environments in which the elements of user knowledge are restructured in new ways. The games provide a tool, mindset and structure for co-design activities. Creating a play spirit which allows for creating and testing new solutions is essential. DESIGN GAMES Vaajakallio (2012)
  • 33. Introduction to Codesign | Juha Kronqvist 32 visual reference memory aid testing of options marks progression GAME MATERIALS
  • 34. Introduction to Codesign | Juha Kronqvist 33 RULES
  • 35. Introduction to Codesign | Juha Kronqvist 34 Aalto University: Game Board Journey
  • 36. Introduction to Codesign | Juha Kronqvist 35 FOR MORE INFORMATION Service Design: From Insight to Implementation (2013) This is Service Design Thinking (2011) Design Probes (2006) - online pdf Design Games as a Tool, Mindset and Structure (2006) - online pdf