Discusses the concept of co-creative media and how representations of gender are co-created by audiences as participants in Resident Evil Outbreak, drawn from my Masters research into gender representations and identity in REO.
This is the Powerpoint used for my guest lecture at the Popular Culture Forum at Brock University March 2, 2007.
Argument may be difficult to follow without the rest of my verbal explanation, but I wanted to share it anyway.
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Co-creative meaning and Resident Evil Outbreak : Re-writing Representations in online game play, gamer made videos and beyond
1. Co-creative meaning and Resident Evil Outbreak: Re-writing Representations in online game play, gamer made videos and beyond Popular Culture Forum – March 2, 2007 Joanna Robinson MA Candidate in Popular Culture Brock University www.JoannaSRobinson.com
5. A possible model for Co-creative media Online gamers are not fans in the traditional sense but rather participants because “their devotion to the game is as players, not spectators” (Morris: 2004)
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