This presentation was given at Drupal Design Camp Boston 2010. It covers a brief definition of design, some examples of why it's so important, and some tips for how to produce great design.
This presentation was revised/improved/enhanced for DCATL so check that out here: http://www.slideshare.net/jponch/dcatl-2010-the-importance-of-great-design
13. Design is NOT
‣ Proficiency with Adobe’s Creative Suite
‣ Proficiency with CSS
14. Design is NOT
‣ Proficiency with Adobe’s Creative Suite
‣ Proficiency with CSS
‣ Awareness of Helvetica Neue
15. Design is NOT
‣ Proficiency with Adobe’s Creative Suite
‣ Proficiency with CSS
‣ Awareness of Helvetica Neue
‣ Simply liking Apple products
16. Design is NOT
‣ Proficiency with Adobe’s Creative Suite
‣ Proficiency with CSS
‣ Awareness of Helvetica Neue
‣ Simply liking Apple products
‣ Theming
17. The difference between a Designer and Developer,
when it comes to design skills, is the difference
between shooting a bullet and throwing it.
- SCOTT HANSELMAN
18. What is design?
According to wikipedia, “Design is the planning
that lays the basis for the making of every object
or system.”
- WIKIPEDIA.ORG
19. Or . . .
According to wikipedia, “Graphic design is a
collaborative process between a client and a
designer — in conjunction with producers of form
— to convey a specific message to a targeted
audience. The term "graphic design" can also refer
to a number of artistic and professional disciplines
that focus on visual communication and
presentation.” - WIKIPEDIA.ORG
20. Design is the conscious effort to
impose a meaningful order.
- VICTOR PAPANEK
21. Design is not just what it looks like and feels like.
Design is how it works.
- STEVE JOBS
22. Design is problem solving.
But wait, there’s more. Problem solving requires
knowing your problem!
Design is the diagnosis and
solving of problems.
24. Jared’s profound conclusion
Design is one tiny part decoration and several
giant parts problem assessment and solution.
Notice I didn’t even mention PhotoShop
25. One more semantic thing
Theming is simply the technical implementation
of visual design. You do not need to be a designer
to be a themer, but you’ll probably want a design
before you start theming.
27. Why is GREAT design so important?
‣ Great design yields meaningful communication.
28. Why is GREAT design so important?
‣ Great design yields meaningful communication.
‣ Great design truly solves problems.
29. Why is GREAT design so important?
‣ Great design yields meaningful communication.
‣ Great design truly solves problems.
‣ Great design creates great experiences.
32. Questions about whether design is necessary or
affordable are quite beside the point: design is
inevitable. The alternative to good design is bad
design, not no design at all.
- DOUGLAS MARTIN
33. A case study in design importance
mp3 player 1 vs. mp3 player 2
34. 1st mp3 Player in the US Market!
Diamond Rio PMP300
November 1998
36. And the winner is?
Diamond Rio advantages:
‣ Longer battery life
‣ More Storage
‣ Able to play more formats
‣ First to market (by almost 2 years)
‣ More functional
37. Design is strategic, and impeccably designed
systems, products, and services are really all that
separate one organization from another these days.
Quality alone is not enough — a lot of people have
good quality, right? Instead, the overall DESIGN of
the "thing" must be so compelling that it serves as a
key differentiator.
- GARR REYNOLDS
39. Great design for Apple meant
‣ A name change (no longer Apple Computer)
40. Great design for Apple meant
‣ A name change (no longer Apple Computer)
‣ Became the #1 music retailer in the world
(surpassing Walmart)
41. Great design for Apple meant
‣ A name change (no longer Apple Computer)
‣ Became the #1 music retailer in the world
(surpassing Walmart)
‣ Approximately 80% of the mp3 player market
42. Great design for Apple meant
‣ A name change (no longer Apple Computer)
‣ Became the #1 music retailer in the world
(surpassing Walmart)
‣ Approximately 80% of the mp3 player market
‣ Sold over 5 billion songs
43. Great design for Apple meant
‣ A name change (no longer Apple Computer)
‣ Became the #1 music retailer in the world
(surpassing Walmart)
‣ Approximately 80% of the mp3 player market
‣ Sold over 5 billion songs
‣ Inspired several other revolutionary products
(e.g. iPhone, iPad)
44. Great design excites people
Advocacy is the key indicator of long term
customer value and retention.
- WILL TSCHUMY
46. Quick Summary
‣ Design is part beautification, but MOSTLY
problem discovery and problem solving.
47. Quick Summary
‣ Design is part beautification, but MOSTLY
problem discovery and problem solving.
‣ Great design can help you knock Walmart down
a peg or two.
48. How to produce GREAT design?
Jared’s not-so-pantented, largely appropriated,
borrowed, learned, and sometimes stolen tips and
best practices for becoming a great designer
51. How to produce GREAT design?
In 7 Easy Steps
‣ Steal . . . I mean get inspired (or at least influenced)
52. How to produce GREAT design?
In 7 Easy Steps
‣ Steal . . . I mean get inspired (or at least influenced)
‣ Visual Hierarchy
53. How to produce GREAT design?
In 7 Easy Steps
‣ Steal . . . I mean get inspired (or at least influenced)
‣ Visual Hierarchy
‣ Proportions & Grid Systems
54. How to produce GREAT design?
In 7 Easy Steps
‣ Steal . . . I mean get inspired (or at least influenced)
‣ Visual Hierarchy
‣ Proportions & Grid Systems
‣ Less is Less
55. How to produce GREAT design?
In 7 Easy Steps
‣ Steal . . . I mean get inspired (or at least influenced)
‣ Visual Hierarchy
‣ Proportions & Grid Systems
‣ Less is Less
‣ Consistency, Consistency, Repetition
56. How to produce GREAT design?
In 7 Easy Steps
‣ Steal . . . I mean get inspired (or at least influenced)
‣ Visual Hierarchy
‣ Proportions & Grid Systems
‣ Less is Less
‣ Consistency, Consistency, Repetition
‣ Creative Pause
57. How to produce GREAT design?
In 7 Easy Steps
‣ Steal . . . I mean get inspired (or at least influenced)
‣ Visual Hierarchy
‣ Proportions & Grid Systems
‣ Less is Less
‣ Consistency, Consistency, Repetition
‣ Creative Pause
‣ Great Expectations
58. A thief is only as good as his loot
Steal from the best
59. Recreate the masters
Just as painters learn by doing “studies” or
reproductions of master works, so should you!
Bouguereau reproductions painted by my wife
60. Ok, so don’t actually steal, but . . .
You don’t need to reinvent the wheel!
If design is essentially problem solving, and visual
design visual problem solving, then why do we
feel the urge to never solve the same problems in
the same ways?
62. Don’t worry about people stealing your design work.
Worry about when they stop.
- JEFFERY ZELDMAN
63. So what am I advocating?
‣ Study
‣ Be Influenced
‣ Find Inspiration
64. Visual Hierarchy - Easy as 1, 2, 3
Visual hierarchy is the emphasis and classification of
elements according to a) relative importance within
the composition as a whole and b) parent, child, and
sibling relationships.
- CAMERON MOLL
82. Color & Visual Importance
‣ Warm colors stand out
‣ Cool colors recede
83. Basic color theory tip
Create nice color palettes by:
‣ Letting others do it for you
‣ Choose a color and find something in the
neighborhood of it’s complement to go with it
Complements reside opposite one another
on the color wheel
91. Less is less. Less is better.
Jason Fried coined the phrase “less is less”
because he said that less is more "implies that
more is better."
92. Any intelligent fool can make things bigger and
more complex . . . It takes a touch of genius - and a lot
of courage to move in the opposite direction.
- ALBERT EINSTEIN
93.
94. Perfection is achieved, not when there is nothing more
to add, but when there is nothing left to take away
- ANTOINE DE SAINT EXUPRY
97. Every creator painfully experiences the chasm
between his inner vision and its ultimate expression.
- ISAAC BASHEVIS SINGER
98. Be consistently ok & occasionally great
Consistently CREATE ok designs
Consistently SHOW the occasional great ones
Also known as “Keep designing until it gets good”
99. The best design tool is a long eraser
with a pencil at one end.
- MARTY NEUMEIER
101. The ‘creative pause’ is defined as the time interval
which begins when the thinker interrupts conscious
preoccupation with an unsolved problem, and ends
when the solution to the problem unexpectedly
appears in consciousness.
- INTERNATIONAL JOURNAL OF PSYCHOANALYSIS, PROFESSOR LAJOS SZÉKELY
102. Even if it keeps you up all night, wash down the walls and scrub the oor of your study
before composing a syllable.
Clean the place as if the Pope were on his way.
Spotlessness is the niece of inspiration.
The more you clean, the more brilliant your writing will be, so do not hesitate to take
to the open elds to scour the undersides of rocks or swab in the dark forest upper
branches, nests full of eggs.
When you nd your way back home and stow the sponges and brushes under the
sink, you will behold in the light of dawn the immaculate altar of your desk, a clean
surface in the middle of a clean world.
From a small vase, sparkling blue, lift a yellow pencil, the sharpest of the bouquet, and
cover pages with tiny sentences like long rows of devoted ants that followed you in
from the woods.
- BILLY COLLINS from SAILING ALONE AROUND THE ROOM
103. Summary before the finale
‣ Stealing (study, influence, & inspiration)
‣ Visual Hierarchy
‣ Proportions & Grid Systems
‣ Less is Less
‣ Consistency, Consistency, Repetition
‣ Creative Pause
106. Great Expectations: Self & Others
‣ Expect great things from yourself.
‣ Surround yourself with people who expect you
to be great.
107. The Pygmalion effect
The Pygmalion effect, or Rosenthal effect, refers to
the phenomenon in which the greater the
expectation placed upon people, often children or
students and employees, the better they perform.
112. To achieve great things, two things are needed: a plan,
and not quite enough time.
- LEONARD BERNSTEIN
113. Good design is all about making other designers feel
like idiots because that idea wasn’t theirs.
- FRANK CHIMERO
Hinweis der Redaktion
Fancy intro slide
I’m Jared Ponchot
I work for Lullabot
Lullabot is an awesome company that’s worked with lots of awesome clients
You may know us from our videos
I’m Jared Ponchot
I work for Lullabot
Lullabot is an awesome company that’s worked with lots of awesome clients
You may know us from our videos
I’m hoping to incompletely answer the following 3 questions
- What is design?
- Why is design so important?
- How does one produce GREAT design?
Why not talk specifically about Drupal?
I’m hoping to incompletely answer the following 3 questions
- What is design?
- Why is design so important?
- How does one produce GREAT design?
Why not talk specifically about Drupal?
I’m hoping to incompletely answer the following 3 questions
- What is design?
- Why is design so important?
- How does one produce GREAT design?
Why not talk specifically about Drupal?
lets start by defining design a bit
Let’s start with what design is NOT
- Proficiency with Adobe’s Creative Suite
- Proficiency with CSS
- Awareness of Helvetica Neue
- Simply liking Apple products
- Drupal Theming
Let’s start with what design is NOT
- Proficiency with Adobe’s Creative Suite
- Proficiency with CSS
- Awareness of Helvetica Neue
- Simply liking Apple products
- Drupal Theming
Let’s start with what design is NOT
- Proficiency with Adobe’s Creative Suite
- Proficiency with CSS
- Awareness of Helvetica Neue
- Simply liking Apple products
- Drupal Theming
Let’s start with what design is NOT
- Proficiency with Adobe’s Creative Suite
- Proficiency with CSS
- Awareness of Helvetica Neue
- Simply liking Apple products
- Drupal Theming
Let’s start with what design is NOT
- Proficiency with Adobe’s Creative Suite
- Proficiency with CSS
- Awareness of Helvetica Neue
- Simply liking Apple products
- Drupal Theming
Scott Hanselman - incidentally a DEVELOPER not designer for Microsoft
These may or may not be that helpful
Ok so what about visual design?
I really like the way Victor Papanek put it
aesthetic is indeed part of it, but that it’s not JUST that.
- design professor used to say this all the time
It’s very easy to create problems rather than solving them
- Common web UI problem example (multi select list)
So here’s my fabulous amalgam of definitions
And one more semantic thing
Now to the 2nd question, why is GREAT design so important?
- meaningful communication
- solves problems
- creates great experiences
Now to the 2nd question, why is GREAT design so important?
- meaningful communication
- solves problems
- creates great experiences
Now to the 2nd question, why is GREAT design so important?
- meaningful communication
- solves problems
- creates great experiences
bad design can be deadly
or at least make people uncomfortable
Douglas Martin in book “Book Design” said . . .
So here’s a fun little true story that illustrates the importance of great design
- One of these probably looks familiar
- Anyone recognize or own mp3 player 1?
That’s the Diamond Rio PMP300
- released in the US in November of 1998
- first mp3 player released in US
Nearly 3 years later in October of 2001 Apple introduced it’s hokey rip-off of the Diamond Rio
In a head to head of what both products had at the time of their release, the Diamond Rio takes the cake.
So what’s the big difference between the two?
Apple made out pretty well in spite of coming late to market with a seemingly inferior product if you just stack up the features.
Apple made out pretty well in spite of coming late to market with a seemingly inferior product if you just stack up the features.
Apple made out pretty well in spite of coming late to market with a seemingly inferior product if you just stack up the features.
Apple made out pretty well in spite of coming late to market with a seemingly inferior product if you just stack up the features.
Apple made out pretty well in spite of coming late to market with a seemingly inferior product if you just stack up the features.
Another reason great design is SO important is that it gets people excited about things. Will Tschumy is actually Microsoft’s UX Evangelist for the western US.
So let’s sum up what we’ve covered so far
So let’s sum up what we’ve covered so far
And now onto the really good stuff, my tips and advice for how to produce GREAT design
- 7 key concepts that are important to me
- I preach these to myself regularly
- going to rush through these but at least introduce
- 7 key concepts that are important to me
- I preach these to myself regularly
- going to rush through these but at least introduce
- 7 key concepts that are important to me
- I preach these to myself regularly
- going to rush through these but at least introduce
- 7 key concepts that are important to me
- I preach these to myself regularly
- going to rush through these but at least introduce
- 7 key concepts that are important to me
- I preach these to myself regularly
- going to rush through these but at least introduce
- 7 key concepts that are important to me
- I preach these to myself regularly
- going to rush through these but at least introduce
- 7 key concepts that are important to me
- I preach these to myself regularly
- going to rush through these but at least introduce
- 7 key concepts that are important to me
- I preach these to myself regularly
- going to rush through these but at least introduce
- favorite design professor’s saying
- What was he really saying?
- wife is a painter and an extremely good one.
- These two paintings were some early paintings she did.
- She LOVED Bouguereau and decided if she wanted to be able to paint like him she should try to do some of his paintings.
- not advocating plagiarism
- am encouraging to not be afraid you’re not always unique
Unique is not always better!
- last little point on stealing
- Study
- Cameron Moll “Influence is borrowed, inspiration is earned”
- Stay current with things that are great influences
- Be a person who has an eye for inspiration
Ok, so now that you know it’s ok to steal, let’s move on to some practical design training. Visual Hierarchy!
In order to achieve great visual hierarchy you’ll want to make sure you understand the problem you’re trying to solve
Here are a few questions to ask at the beginning of this process
In order to achieve great visual hierarchy you’ll want to make sure you understand the problem you’re trying to solve
Here are a few questions to ask at the beginning of this process
In order to achieve great visual hierarchy you’ll want to make sure you understand the problem you’re trying to solve
Here are a few questions to ask at the beginning of this process
As it relates to Drupal, here’s some other pointers as to where to start
Ok, now some fundamentals
There are a lot of ways to create visual hierarchy, so here are some very fundamental principles I’ll cover quickly
I’m going to blaze through these and take some questions at the end
Ok, now some fundamentals
There are a lot of ways to create visual hierarchy, so here are some very fundamental principles I’ll cover quickly
I’m going to blaze through these and take some questions at the end
Ok, now some fundamentals
There are a lot of ways to create visual hierarchy, so here are some very fundamental principles I’ll cover quickly
I’m going to blaze through these and take some questions at the end
Ok, now some fundamentals
There are a lot of ways to create visual hierarchy, so here are some very fundamental principles I’ll cover quickly
I’m going to blaze through these and take some questions at the end
Ok, now some fundamentals
There are a lot of ways to create visual hierarchy, so here are some very fundamental principles I’ll cover quickly
I’m going to blaze through these and take some questions at the end
Ok, now some fundamentals
There are a lot of ways to create visual hierarchy, so here are some very fundamental principles I’ll cover quickly
I’m going to blaze through these and take some questions at the end
Proportion is a great and obvious way to achieve visual importance
proximity creates relationships
The eye (at least in the west) naturally reads left to right and top to bottom
Alignment also creates relationships (as well as beauty)
Contrast creates visual importance
Some basic color principles are that warm colors move toward the viewer and cool colors move away from the viewer
Another note on creating nice color palettes:
there are some great color palette books and websites
when in doubt, choose a color you like and find its complement
And finally, a nice trick for evaluating visual hierarch is the blur trick. You can do this with physical products or with web designs to get a better feel for what the eye is drawn to and what the visual hierarchy is
As you blur it the differences in visual hierarchy become even more apparent
btw - this was ripped directly from Cameron Moll and a talk he gave in which he discusses visual hierarchy
Now this next topic always gets me excited and I could have spent hours on end assembling a huge examples list but I’m going to cover it quickly here
How many here are familiar with the Golden Section?
Also called the Golden Ratio
You see it in nature
It’s an irrational mathematical constant
You’ll find that all sorts of products are designed by designers who love the Golden Section
Grid systems in general can be extremely helpful!
Proportioning systems create beauty in design
Jason Fried is always good for an opinion and occasionally they really ring home with me.
Albert Einstein said it pretty well too
Less is less is pretty easy to understand
anything more is just unnecessary
I did think that it would be really hilarious though to give like an hour long talk on less is less
One thing I preach to myself all the time is to keep working even when I don’t like the designs I’m creating, just keep working on it.
The writer Isaac Bashevis Singer talks about the chasm between your inner vision and that moment when you finally start to get it out
So here’s one of my personal mottos
remember, the best design tool is a long eraser with a pencil at one end
Of course, sometimes you just have to stop.
Cameron Moll, a designer I love and follow quite a bit, has written and talked a lot about Creative Pause recently and he shared this quote by a guy who I can’t pronounce his name.
Creative pause for me often involves doing something to clear my head
I can usually only SLIGHTLY get whatever problem I’m trying to solve out and often I return with new vigor or new ideas.
Cameron Moll talks about showering as being his great creative pause
For me it’s cleaning, or taking a walk
Billy Collins is one of my favorite poets and I just have to read you this poem he wrote called “Advice to Writers” because it speaks to the importance of having creative pause and a neat and tidy environment which I’m also addicted to
Great Expectations
My favorite college professor wasn’t a design professor, but actually a professor I had in a drawing class. He was my favorite professor because he expected great things out of his students and he had a knack for making them believe that could do great things
This is CRITICAL!
If you’re in an environment where the people you work for or with expect and ask for mediocrity you need to get out!
Great Expectations
My favorite college professor wasn’t a design professor, but actually a professor I had in a drawing class. He was my favorite professor because he expected great things out of his students and he had a knack for making them believe that could do great things
This is CRITICAL!
If you’re in an environment where the people you work for or with expect and ask for mediocrity you need to get out!
Anyone familiar with the Pygmalion effect?
I’ve consistently found this to be true
This also applies to your clients
A few tips here:
This also applies to your clients
A few tips here:
This also applies to your clients
A few tips here:
This is random and didn’t fit one of my 7 points very well, but it’s SO true
Constraints are good - don’t kill yourself trying to avoid or eliminate them