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Ubiquitous web2.0 Life  Web Web as Life Platform February 2011 @JoSanKu
Before                After
Mobile Internet Computer Personal Computing Mini Computing Desktop Internet Computing Mobile Internet Computing
web2 Mobile  Internet  Computing Me & We
Mobile Internet Computer ,[object Object]
Web in Pocket
RealTime Interaction
Sensors: Eye, Ear, Location, Motion
SNS+Communication,[object Object]
Mobile Only http://www.morganstanley.com/institutional/techresearch/pdfs/Internet_Trends_041210.pdf
Personal Computing Desktop Internet Computing Mobile Internet Computing Winners Winners Winners Google AOL eBay Yahoo! Yahoo Japan Amazon.com Tencent Alibaba Baidu Rakuten Naver Microsoft Cisco Intel Apple IBM Oracle EMC Dell HP Compag ? Source: Mary Meeker 2009  Web 2.0 Summit Presentation
web2.0 (1990~2009) The First Wave
web 2.0 is all about harnessing  collective intelligence  using the web as a Platform October 2004
Data Inside Collective intelligence applications  depend on managing, understanding,  and responding to massive amounts of  user-generateddatain real time.
What is Next? What is web3.0?  The Semantic Web?Virtual reality?The social web?The mobile web?
Smartphone Revolution24 H PC
It is all of those, and more. Web Squared
The Web becomes more closely integrated with the real world via sensor-based  smart phoneapplications. Web Squared is another way of saying  "Web meets World” June 2009
How Does Web Meet World? Web Web2 Web2.0 Web1.0 World
web2 Web Square, Mobile web2.0 web2 web2.0 web1.0 1990                     2005        2010  2013 by @josanku 2010
2010~ 2005-2009 1990-2004
web2.0 web2 Life, Business, Culture…
How Fast? 2013   2014 http://www.morganstanley.com/institutional/techresearch/pdfs/Internet_Trends_041210.pdf
iphone was a byproduct
BeforeAfter
web2 web2+2 Mobile  + Pad Me & We
Mobile ComputerAnywherePad Computer Everybody
Web meets World World Offline Web Online
Ubiquitous web2.0 web2.0 + (mobile + pad)  Web2.0 + Anywhere + Everyone Web =  Life (World) Online=Offline Web as Life Platform Life Web
Ubiquitous web2.0 Life Web ubiquitous web2.0 PEOPLE web2 web2.0 web1.0 1990                   2005                   2012
web2 Ubiquitous web2.0
Ubiquitous web2.0 Big Big The Second Wave
web squared SOCIAL LOCATION REALTIME
Page to People Social Web Web for People’s Social Interaction and Community
Conversation & Interaction Implicitly, Explicitly Friends  Colleagues  Customers  Anyone
Page to People
Social Networking > Email Usage… Users                Time               July 2009                   November 2007 http://www.morganstanley.com/institutional/techresearch/pdfs/Internet_Trends_041210.pdf
More Time for SNS YouTube Google.com Msn.com Yahoo.com http://www.morganstanley.com/institutional/techresearch/pdfs/Internet_Trends_041210.pdf
Web1.0 Read
Web+Social Interest Focus Read/Write Relationship: Community
Social Web People Focus Relationship: Social Graph Open Platform Conversation
Facebook Open Graph Open Social Graph Social Plug-ins Social Utility
Value People Mobile PC Service/Information  Desktop Internet  Bandwidth  ISP 2000 2005 2010~ 1995
Social Web As A Platform Politics Business Marketing Media Government Advertising Information Learning Shopping Entertainment Search
Social Utility Connecting You with Peoplef8, Connect, Open Graph
Facebook Connect 500K Apps 80K Web Sites
Open Graph 50,000 Web Sites A Week
[object Object]
Engagement
Growth ,[object Object]
Platform for Mobile Apps
SNSFast Growth + Low Penetration
Trust Based FilterWisdom of Crowd, Friendsourcing Recommendations from friends/family Consumer opinions posted online Requested email updates Ads in newspapers Ads on TV Ads on radio Ads in magazines Branded Web sites Search engine ads Web banner ads Ads on mobile phones 0% 20% 40% 60% 80% 100%
Information and knowledge Growth Human absorptive capacity Time Social Filter
Evolution of Filter
Social Web Trends ,[object Object]
Light & Casual
RealTime
Location
Game
Commerce
Marketing
Enterprise
Convergence
Data
Social Computing,[object Object]
Facebook + Skype
Mobile  Social Web Social 24H Participation Mobile
Social Web in Korea
SNS: Cyworld  -12% Y/Y Global Phenomenon, Facebook Leading, Though Many Regional Strongholds http://www.morganstanley.com/institutional/techresearch/pdfs/Internet_Trends_041210.pdf
Twitter & Facebook in Korea Twitter: 430K May2, 2010
無主空山
Page to Stream Realtime Web
From Pages to Stream
Twitter
24H Participation Light and Casual
Collective Mind
Thread, Pipe, Channel Not Social Network, But Information Network
Twitterverse: Twitter Open Platform
Information Creation & CirculationBefore/After Twitter
Follow Conversation Flow @josanku
Twitter Platform ,[object Object]
Light Relationship
Casual Conversation as Contents
RT: Social Filter, Distribution, Creation
RealTime Interest Graph. Collective Mind
Viral Spreading
New Ecosystem: Twitterverse
Link as Simplest API
Privacy vsPublicacy,[object Object]
6,000 location-based iPhone apps,  900 Android apps and 300 BlackBerry apps http://www.readwriteweb.com/archives/number_of_location-aware_apps_keeps_growing_-_but.php
Popular Location-Sensitive Apps Urbanspoon Loopt Gowalla Foursquare Yelp Bliquo BrightKite Moximity Whrrl AroundMe
Social SNS: Communication & Conversation Friendly Game Competition Challenge Reputation Funny Local Local Information Life Logging Reward Informative
Mayor Specials
Foursquare Platform ,[object Object]
Local+Social+Game
Online+Offline: Social Media for Real Life
Revenue Models
Expand to Other Social Objects: People, Book, Songs, Location,[object Object]
User, Sensor, Archive Data Web
1. Data Web More Data Open Sensor Generated User Generated
Redefining Collective Intelligence:  Sensory Input
Sensor generated data User generated content
Information Shadow
Fun, Race, Interactive Gamification
Social Game We Rule
Top 10 Social Games in Facebook Apps Source: AppData.com
Frontierville, has 650,000 same-sex marriages 10 major games 1,300 employees 13 studios across 6 countries 6 acquisitions in the last 6 months 320,000,000 people have engaged  400 people focused on new IP Market Value: EA < Zynga
Playing for High Stakes in the New App Economy Mark Pincus (Zynga)
Social Game Dialtone:  “In Five Years, Connections Will Be To Each Other, Not The Web;  We’ll Be Dial Tones” Gamification 
New Time & Space Augmented Reality
Time and Space Redefined
Internet of Things
M2M: Machine to Machine ?
Enterprise2.0
The use of  social media marketing? http://marketingwhitepapers.s3.amazonaws.com/SocialMediaMarketingReport2010.pdf
Marketing
web2.0 GenerationEmployee, Partner, Customer, Anyone
Vision Market People Value Biz Models  Services Company2.0 Culture Fast Innovation     Flat Communication Risk Strategy Customer Relationship Learning by Doing Made in/for/by People
Company1.0 web2.0 Hierarchical Closed Top Down Control & Command Participate Open Share Security Static, stable Systemic Process Collective Intelligence Social Media Attention Economy New Money ????? Enterprise2.0 BizModel2.0 Company2.0
Hierarchy to Flat Creative Network Command & Control Creative Collaboration:  Communication and Decision Making
Email Overload toWiki Collaborative Intelligence
Ad as Content Ad
Global Market Mobile App Store
 Global App Economy
is               .
Social, Offline eCommerce
Future Online is Offline 2~5% vs 20~80%
Local Services Trust SystemSocial Interaction OverloadPrivacy and SecurityData OwnershipRevenue ModelsDigital Gap Digital Smog Challenge
TGIF: We, Audience TwitterGoogleiPhone/AppleFacebook
History of the Internet . -/
Social  Computing Paradigm Shuffling Pad  Computing Mobile  Computing

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