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Game Development Essentials
An Introduction
(2nd
Edition)
Chapter 1
Historical Elements
how did we get here?
Key Chapter Questions
■ What are the significant milestones in the history of
electronic game development?
■ Who are the pioneers in game development, and how
did they contribute to the industry?
■ How did the game industry evolve from coin-operated
electromechanical and mainframe computer games of
the 1960s to the console, personal computer, online,
and mobile industries of today?
■ What factors contributed to the video game slump of the
early 1980s?
■ Why did certain game companies and game titles
succeed during game-development history—and why
did some fail miserably?
Before the Arcades
Educational InstitutionsMilitary Bases
Game Industry Origins
• SEGA
• Atari
• Magnavox
• Nintendo
• Coleco
• Activision
The Arcade Phenomenon
Early Cabinets
Computer Space Donkey Kong
The Arcade Phenomenon
Early Arcade Hits
Pac-Man Galaxian
The Arcade Phenomenon
Arcade Screen Evolution
Space Invaders XeviousCentipede
The Birth of Console Games
Atari VCS/2600 Mattel Intellivision Colecovision
The Video Game Slump
• Temporary decline
• Oversupply
• Lack of innovation
• Competitive pricing
• Personal computer revolution
• Console arcade games
• Economics (coin-op)
A New Golden Age
Nintendo Entertainment
System (NES)
SEGA Master
System (SMS)
Sony
PlayStation
Senate Hearings &
Video Game Violence
The Personal Computer
Revolution
IBM (International
Business Machine)
was not made for gaming
Apple II was made
with the player in mind
Commodore 64 competed
successfully with Apple
Multiplayer Meets
the Online Elite
• PLATO
• MUDs
• CompuServe
• QuantumLink (AOL)
• GEnie
• LAN-based games
• Online games
Convergence
Industry Segments Come Together
Sony
PS2 Microsoft
Xbox
Nintendo
GameCube
Summary
• Before the arcades
• Game industry origins
• Arcade phenomenon
• Birth of console games
• Video game slump
• New golden age
• Senate hearings & video game violence
• Personal computer revolution
• Multiplayer meets the online elite
• Convergence: Industry segments come together

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GDE Ch 1

  • 1. Game Development Essentials An Introduction (2nd Edition)
  • 3. Key Chapter Questions ■ What are the significant milestones in the history of electronic game development? ■ Who are the pioneers in game development, and how did they contribute to the industry? ■ How did the game industry evolve from coin-operated electromechanical and mainframe computer games of the 1960s to the console, personal computer, online, and mobile industries of today? ■ What factors contributed to the video game slump of the early 1980s? ■ Why did certain game companies and game titles succeed during game-development history—and why did some fail miserably?
  • 4. Before the Arcades Educational InstitutionsMilitary Bases
  • 5. Game Industry Origins • SEGA • Atari • Magnavox • Nintendo • Coleco • Activision
  • 6. The Arcade Phenomenon Early Cabinets Computer Space Donkey Kong
  • 7. The Arcade Phenomenon Early Arcade Hits Pac-Man Galaxian
  • 8. The Arcade Phenomenon Arcade Screen Evolution Space Invaders XeviousCentipede
  • 9. The Birth of Console Games Atari VCS/2600 Mattel Intellivision Colecovision
  • 10. The Video Game Slump • Temporary decline • Oversupply • Lack of innovation • Competitive pricing • Personal computer revolution • Console arcade games • Economics (coin-op)
  • 11. A New Golden Age Nintendo Entertainment System (NES) SEGA Master System (SMS) Sony PlayStation
  • 12. Senate Hearings & Video Game Violence
  • 13. The Personal Computer Revolution IBM (International Business Machine) was not made for gaming Apple II was made with the player in mind Commodore 64 competed successfully with Apple
  • 14. Multiplayer Meets the Online Elite • PLATO • MUDs • CompuServe • QuantumLink (AOL) • GEnie • LAN-based games • Online games
  • 15. Convergence Industry Segments Come Together Sony PS2 Microsoft Xbox Nintendo GameCube
  • 16. Summary • Before the arcades • Game industry origins • Arcade phenomenon • Birth of console games • Video game slump • New golden age • Senate hearings & video game violence • Personal computer revolution • Multiplayer meets the online elite • Convergence: Industry segments come together